[MECH/EVENTUAL SETUP] Mastermind Mafia

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[MECH/EVENTUAL SETUP] Mastermind Mafia

Post Post #0 (ISO) » Wed Dec 15, 2021 12:12 pm

Post by Cook »

A nightless setup.

There is no regular elimination. Instead, players propose 4-player "solves" of the game, attempting to correctly guess the roles of four players in the game. The mod responds with a simple message:

In
Player
's solve, there were X correct guesses and Y correct roles on incorrect players.


The mod does not specify which players satisfy which criteria. A day ends upon one person posting a correct solve, upon which the Town in the solve are safehoused and the Mafia in the solve are eliminated.

All players have only two guesses.

The Mafia possess a role-kill they may privately use (once a day? every failed guess?) by guessing a player's role correctly.

If all surviving Town run out of guesses or lose majority then the Mafia win.
If a majority of Town are safehoused or the Mafia are eliminated then the Town win.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Cook
Cook
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Cook
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Mafia Scum
Posts: 2955
Joined: December 5, 2020
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Post Post #1 (ISO) » Wed Dec 15, 2021 12:18 pm

Post by Cook »

suggested balances:

perhaps it's not that someone only has two solves, but that they die if they solve incorrectly twice?
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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