Now announcing Survivor: One World, the official sequel to Survivor: Medevac Island! 20 anonymous survivors will return to the same exact location where Medevac Island was filmed (gotta save production costs)! This won't be your typical Mafiascum dot net Survivor game, One World is guaranteed to be a game-changer with its many twists - some new and some returning from Medevac Island. This game will be PM-less. In other words, to save us from hiring so many camera operators to film all the separate individual conversations that players have, forum private messages will be disallowed. Instead, during every episode, there will be multiple chances for players to have small group conversations in private sub-forums. During a typical episode, players should expect to be in a small group conversation during each phase of the episode - and therefore opportunities to speak with other players in private will still exist in plentiful forms. However, much like the television show, it can be difficult to find moments to sneak away from the rest of the tribe for individual moments. Sometimes, you need to go to the water well with another player, or go on the boat for fishing just to talk alone. *see rules at bottom of this post for additional information.
Much like Medevac Island, players will begin the game on the same level, and no one player will begin with an advantage. Rather than rely on challenge prowess players must now manage stamina for challenges, tasks, and game decisions. If a player ever loses all stamina the Survivor medical team will be forced to medically evacuate (medevac) the player completely out of the game. However, players can also be evacuated from the game from injuries incurred during challenges as well! Try not to get sand in your eye or your shoulder dislocated, or else Dr. Joe will be forced onto the scene.
This game will feature camp tasks simulating life on the island. Building a shelter, tending the fire, going fishing, collecting coconuts, and fetching drinking water will have a large impact on game play and stamina usage/replenishment. Additionally, you will have the opportunity to have small, private chat threads with those completing the same task. Will you choose to save all your stamina for the challenges or will you focus on ensuring you have a roof over your head? Do you try to go it alone gathering coconuts to replenish stamina or do you choose to stay by the fire near your allies to braid each other's hair? Every decision you make in this game could have a long-lasting effect. In this game, challenges may be the least of your worries; dehydration, injuries and small decisions will face you every day. Every choice will count. We also advise you that this game will feature 12 hr deadlines on a regular basis. However, conditional choices may be used in advance in the case of V/LA or work schedules which may be an obstacle to these deadlines.
Do you have what it takes to last longer than Mark the Chicken?
Applications will be open until Wednesday April 12th. Acceptance PMs will be sent on the morning of Friday, April 14th (exactly 7 months after the start of Medevac Island.
Because of the significant differences in gameplay and rules of this game from other large social games, please read the rules below and/or ask one the four mods of any questions you may have.
 Joining this game implies that you will try your hardest, be active, and be respectful to be mods, players, medical crew, and spectators. Dr. Joe does not want to have to pull anyone from the game due to medical reasons. As such, play to win! Follow all boilerplate rules for the Mafia Scum forums. Don't forget that Social Large Game Queue mods are watching this game. Anything that applies there also applies to this game.
 PMs are NOT ALLOWED. This is a change from most other games. The majority of communication will either occur through your tribal forum, or small groups. However, during every single phase, there will be plenty of moments during which small group or private communication will be allowed through a forum. You will have the opportunity to chat with select others at your Task Day task, Challenge sub-groups, Camp Day gathering locations, and other opportunities. Do not use any other communication methods throughout the game. Do not forward, quote, or screenshot any mod PMs or posts.
 This game is ANONYMOUS. All participants are strictly prohibited from so much as hinting to their own identities or implying another player's MafiaScum identity. Communication outside the forum is also forbidden unless otherwise stated. This also includes communicating with someone you know to be spectating. Because PMs have been turned OFF for the entire game, it will not be difficult for us to see any infractions of this rule. Failure to follow this rule can result in a variety of consequences ranging from a terse warning to one's elimination from the game. We reserve the right to determine the severity of possible infractions. Do not modify avatars, birthdays, or other profile elements as this may also affect implications of your anonymous identity.
 The mods' decision is final. However, if you notice something that feels off or dissonant with the rules, please point it out to a mod privately and we will correct if needed. Due to the complexity and novelty of the game mechanisms, it is expected that there will be confusion about some expectations and rules. It is highly encouraged that players privately ask a mod for assistance as much as needed prior to making game decisions. Moderator contact information has been provided to assist you.
 Exercise common sense. If you are unsure as to whether an action conflicts with the rules, ask. Yes, this is a competition, but do not attempt to undermine challenges or game mechanics for your own gain. This violates both the spirit of the game and common respect mentioned above. If you choose to take an action which is determined to be against the rules and you have not asked a mod prior to taking such action, mod understanding will be limited and consequences may apply (warning, modkill, etc).
 Posting or linking to any form of NSFW content may result in modkill, replacement, or even blacklisting from all future games. If you think something is borderline or questionable, it's probably banned.
 We reserve all rights to modify or implement new rules as needed. If you feel that a rule or game mechanic has been unfair, please bring your concern to a mod first.
Task Day will only last for 12 hrs. It takes a lot to keep a camp functioning and a tribe in good health. In addition to competing in challenges and attending tribal councils, you will spend some days with your playeers performing the necessary tasks to sustain life on the island. On Task Day for 12 hours maximum, you will be only able to communicate in a marked thread with any tribemates performing the same task. During that time, you will not be able to communicate with players outside of that thread. Upon completion of task day, you may communicate again in your tribal forum and any other chat threads available to you.
Fire -> You spend the day in the shelter tending the fire. It must be stoked according to a schedule based on the quality of your shelter. The fire must be going to boil water for consumption and to cook fish and other sea life.
Water -> You trek to the water well to collect a jug of water. Each jug can slake the thirst of three people, and those who don't get water before competing in a challenge will be dehydrated.
Fish -> Taking the boat out to fish requires 2 or 3 people, and successful consumption of your catch requires fire.
Grove -> Collect coconuts from the grove. Anyone may go out to collect coconuts. Coconuts are tasty and you might find more than one, but they do not require fire for successful consumption.
There are additional tasks available to you, though performing it leaves you isolated for the duration of the Task Day.
Hunt -> You search the jungle for the ever elusive Hidden Immunity Idol. Any time you choose the Hunt task you must make a nonrefundable stamina bid. There is no way of knowing how many others might be searching at the same time. The highest bidder will receive an idol clue. To claim the power of the Hidden Immunity Idol you must find the hidden immunity idol somewhere in the forum.
Snails -> If you fail to submit a task choice before deadline or if there are no spots left on your fishing boat, you will be stuck picking snails from the underside of the boulders all alone. Snails may be eaten.
Stamina and Challenges:
Challenges may take the form of immunity, reward, or stamina challenges. Generally players will spend stamina during the challenge, and the team/individual who best plays to the objective of the challenge will be the winner and earn the benefit that the challenge offers. Players each start with 1000 stamina at the beginning of the game. Stamina cannot be transferred between players at any time. Unless otherwise stated, any stamina used during the game will be consumed and cannot be refunded.
Small amounts of stamina can be regained through various ways in this game
Earned via Immunity/Reward Challenge feasts, auctions or reward items
Earned via Task Day tasks
Stamina can be used through various ways in this game. Stamina cannot be spent during a Tribal Council vote except during a tie vote (*see tiebreaker section)
-Spent during Immunity/Reward Challenges and Auctions/Chat Bids
-Spent during Shelter/Gather tasks
-Spent during Tribal Council tie-votes
If a player ever reaches 0 stamina, s/he will be disqualified from the entire game via “medical evacuation (med-evac)”. If a player has been removed via med-evac, the tribal council for that episode may be cancelled in its stead. Players who intentionally med-evac by their own volition will lose their standing in the game and will be considered as DQ rather than their natural placement in the game. If a player was in the jury phase and chose to complete an intentional med-evac out of the game, that player will forfeit his/her place in the jury as a result.
Exhaustion and dehydration aren't the only routes to a Medevac in the game of Survivor! In this game we will introduce the concept of injuries which players may incur by making dangerous choices throughout game events and challenges.
Each player can sustain one injury. Having an injury makes that player susceptible to further misery.
Sustaining a second injury means an immediate Medevac for this player, no questions asked.
Injured players are at risk of infection, a status of permanent dehydration. Every challenge is tougher when you have MRSA.
Players may incur injuries for overexertion or encountering dangerous situations. Players will be notified in their confessional of the injuries that they experience.
Camp Day / Tribal Day, Gathering Places and Camp Supplies
On Camp Day the tribal forum is open. This is the only time the tribe can eat rice or take advantage of other camp supplies like live chickens.
During Camp Day, players will have the opportunity to pull one another aside for private chats in the jungle, on the boat, and elsewhere. A limited number of duo and trio chats are available. Those who choose to do so may bid to have their preferences honored.
These special bids will be called chat bids, and must be submitted before the end of each challenge. Each chat bid should be submitted as a single stamina bid paired with a ranked list of tribemates from most to least preferred and a choice of either pair chat or trio chat. At the beginning of camp day the available gathering places are doled out based on the preferences of the highest bidders. Bids will be processed in order of highest bid, with selected chatmates being removed from the bidding order.
For the immunity-losing tribe, these chats will close after 24 hours of Camp Day, at which time the tribe makes the walk to Tribal Council. Immunity winners will have access to the chats for the entirety of camp day while the losing tribe is at tribal council.
Tribal Council voting
Players will be given 12 hrs to submit a vote, but are welcome to make votes in advance during Camp Day. When a tribe loses an immunity challenge and attends tribal council, the tribe will have the opportunity to discuss during Camp Day for the first 24 hours after the challenge results have been posted. Upon the 24th hour, the players will make the walk to Tribal Council, upon which all private communication will cease, and players may only speak in the tribal council thread where tribal council questions will be posted. Each player is given a single vote (except if a reward changes this) and each player must vote for another player in their confessional prior to the 12 hr deadline. Players may submit conditional votes in advance of the walk to tribal council if they cannot make the 12 hr deadline. Once all votes have been submitted, they will all be considered to be locked and no further changes can be made. This also includes using any hidden immunity idols. Tribal Council may end early at that time, and the player who receives the most votes will be eliminated from the game. During tribal council, a player may request a secret last-minute whisper session with 1 or 2 additional players. However, the stamina cost of this will be the total of all successful tribal chat bids for the round.
If a player fails to vote when required, they will lose 50% of their total stamina and will also earn a self-vote. No stamina is required for voting in a tribal council unless the tie break mechanism is triggered. The other players who are not attending tribal council may also use their gathering spaces as desired until the end of tribal council.
Tribal Council Tie Break Procedures:
If a Tribal Council ends in a tie vote, all players whom have received the most votes (which was subsequently tied) will NOT be sent back to the voting booth. They will remain seated and will not have to use any stamina. All other players will participate in the re-vote. Each of the remaining players at the tribal council aside from the players who received the most votes (which was subsequently tied) will re-vote for one of the players who received the most votes AND will also submit how much stamina (minimum: 1 stamina) s/he would like to spend along with his/her vote.
The player who receives the most votes will be voted out. All stamina spent will also be consumed. If a tie remains in the re-vote, then stamina spent will be counted and the person for whom the most stamina was spent will be voted out. If a tie remains in stamina total spent, all stamina will be consumed and this step will be continue until the tie is unbroken OR a voter ends at 0 stamina. If a voter during a tiebreak ends at 0 stamina, this player (and any others at 0 stamina will be “med-evaced” and the tribal council will end without any further eliminations.