Upcoming Game Ideas
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Xalxe He/himIt's pronounced "Xalxe"
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- BROseidon
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BROseidon Expert Marxman
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I mean like yes in general broad themes are good, and themes that can draw from multiple IPs let you have more diversity of characters (school was p great), but given that we've had like HP and GoT shit like Black Sails should be able to get 18-20 people, even if some people are wikiing for characters- animorpherv1
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On an aside, players should never have to search for characters on their own right. If some form of link is given that makes character searching easier, I doubt there will be a problem."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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- BROseidon
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This was a thing for MLS out of necessity. It worked well there because there were 20 players and 20 character options.In post 604, zoraster wrote:Or even treat it like a board game where the characters are cast already and everyone is assigned one. Type up a bio for each character. Maybe have a video clip or at least image of each.
For a game like DBZ where there were hundreds of potential characters, I wouldn't like something like this. For a game like MLS where there are a set of things that have to be chosen, it's probably helpful- xRECKONERx
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xRECKONERx GD is my Best Man
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I think the note here is general interest vs "can it be done" and it's more a question of "what is this thread used for"In post 602, BROseidon wrote:I mean like yes in general broad themes are good, and themes that can draw from multiple IPs let you have more diversity of characters (school was p great), but given that we've had like HP and GoT shit like Black Sails should be able to get 18-20 people, even if some people are wikiing for characters
I sort of envision the UGI thread to be about gauging if there's enough potential interest in a game, which is why people give feedback here like "no, don't"
But I can see how that would discourage modding, too, so I don't want this to be people pissing in each other's Cheerios, yknowgreen shirt thursdays- BROseidon
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I view it more as building early hype + finding people willing to co-mod on a given theme.
Like we should encourage people to run games, and telling people "no ur theme sucks" isn't helpful. The only thing close to that I would condone is people saying "hey we've had a lot of themes similar to that recently maybe think about running it after some different themes are run too"- BROseidon
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I think that's definitely something that needs clarification, then.
My main concern is that people spin their wheels on a theme that has no support or traction from the community.
But right now, we have a shortage of mods rather than players, so it's sort of IMO worth saying "if you want to build it, build it" and crossing the "what if the theme sucks and has no interest" bridge whenever we come to it.
Honestly, not that hard to re-skin or re-theme a game if the theme itself winds up bombing.green shirt thursdays- xRECKONERx
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I think that thematic and mechanical diversity are both pretty important. Yes, there are a lot of people who either don't care about theme or enjoy using theme as a way of learning about new things, but there are also perhaps more people who would play games if we had some different themes to get them to try their first game- OhGodMyLife
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the characters where "people in school" in general. stretched pretty looselyIn post 613, hiplop wrote:We had 27 people in a game about neds declassified school survival guide i.think zor is right, people aren't exactly hard to get- Klick
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iirc TheBadOne tried to run Pokémon Battle 2 but there weren't enough applications. I think that was mainly due to the format of the game though, and then we retooled it to be pretty much all challenge-based and then we got enough applicants after thatIn post 618, Xalxe wrote:Have we ever had a large social game cancelled due to lack of applications?"CC is very [whatever the equivalent of photogenic as it applies to videos]" - racefan12
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Personally I think the only important thing is having characters that can be easily distinguished from each other. It confused me a lot playing DBZ how there were characters named Android 16 and Android 18, and I completely gave up on spectating MLS because the avatars were team logos with no distinguishable characteristics"CC is very [whatever the equivalent of photogenic as it applies to videos]" - racefan12
"CC is an objectively attractive person." - Crazy
"You look like a happy version of Trent Reznor." - LicketyQuickety
"Do you practice sounding like you're high all the time?" - xofelf- xRECKONERx
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hiplop Jury Darling
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In post 614, hiplop wrote:Honestly to me the biggest thing with a theme: different looking characters.
Nexus I had so many problems with because everyone had a weird name and I couldn't keep track of who was who. MLS same problem.
wow okay steal my postIn post 620, CuddlyCaucasian wrote:Personally I think the only important thing is having characters that can be easily distinguished from each other. It confused me a lot playing DBZ how there were characters named Android 16 and Android 18, and I completely gave up on spectating MLS because the avatars were team logos with no distinguishable characteristicsthird best scummer of all time
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