The Challenge: Cutthroat - Game Over!

For large social games such as Survivor where the primary mechanic is social interaction.
CuddlyCaucasian
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Post Post #650  (ISO)  » Thu Jul 27, 2017 3:14 pm



{Episode 09 Fortress}

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Twelve Janggi

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TWIE vs. Kdowns


Another favorite game from The Genius, today's Fortress is Twelve Janggi. Players will face off today, where the winner will return to the game and can choose to mutiny or return to their own team. Twelve Janggi is a variant of Chess, in which only 12 spaces are available between the two players. This variant is also called Dobotsu Shogi as developed by Madoka Kitao. We will be conducting this Fortress live. Please complete the following doodle to determine your availability within the next 24 hours. This Fortress will be completed in the forum and should take no more than 1-2 hrs.

In Twelve Janggi, each player starts with 4 pieces. The objective of the game is to either capture the opponent's king or advance your king to the other edge of the board. The playing board has 3 columns and 4 rows and each piece will start in their starting positions. The three spaces in the row closest to a player is their territory.

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The four different pieces that each player starts with in the game are the General, Minister, King, and Pawn.

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  • General (Begins on the Right) - It can move along any row or column (forward, backward, left, right)
  • Minister (Begins on the Left) - It can move along a diagonal (forward left, forward right, backward left, backward right)
  • King (Begins in the Center) - It can move one space either along any row or column or one space diagonally. If you capture the Opponent's King, you will win. You may also win if your own King gets to your Opponent's territory and survives one turn in that territory.
  • Pawn (Begins one space Forward) - It can only move one space forward. However, if the Man is able to get to the Opponent's territory, it will become a Feudal Lord.
  • Feudal Lord - It can move in any direction except diagonally backward. As such it may go forward, backward, left, right, diagonally forward left, diagonally forward right). If captured, it will revert to a Pawn.

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When the game begins, the starting player may move one square with whichever piece. The following player may then take their move. When a piece is captured by an Opponent, it will move into the Opponent's Captive Bank and can be dropped back into the game as a future turn as their own piece. However, Captive pieces may not be dropped into an occupied square or the opponent's territory. When you capture a Feudal Lord and use it as your own Captive, it will be used as a Pawn instead. Please note that the graphic below is viewing it from the referee's side. Each player should see three columns and four rows from their own viewpoint.

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To begin the game, the player whose team performed better in the last Challenge will be able to select going First or Second. Once the order has been selected, players will have 2 minutes per turn to move. If a player does not move within the 2 minutes, they will forfeit their turn and their Opponent may go again. We will be using the code tag to draw the board. Players are expected to demonstrate their moves using the code tag on the forum. As such, one player will be viewing the board upside-down and should remember to make moves accordingly. One player will be using capital letters, and the other will be using lower-case letters.

If a player makes an incorrect/illegal move, they are allowed to rescind the order and make the corrected move as long as it is within the 2 minutes. If a player fails to make a legal move within 2 minutes, a moderator will notify the player of the illegal move, and the player will have 1 minute within notification to make a legal move. If the player fails to make a corrected legal move within that 1 minute, they will forfeit the turn and their opponent may make their next move. It is advised for players to have a moderator on Skype during the Fortress to have the opportunity to ask questions about moves if confused. Please notify the moderators of questions in advance of the Fortress.

GKM
p
p
MKG


Code: Select all
g k m
- p -
- P -
M K G
"CC is very [whatever the equivalent of photogenic as it applies to videos]" - racefan12
"CC is an objectively attractive person." - Crazy
"You look like a happy version of Trent Reznor." - LicketyQuickety
"Do you practice sounding like you're high all the time?" - xofelf

CuddlyCaucasian
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Post Post #651  (ISO)  » Thu Jul 27, 2017 3:26 pm

"CC is very [whatever the equivalent of photogenic as it applies to videos]" - racefan12
"CC is an objectively attractive person." - Crazy
"You look like a happy version of Trent Reznor." - LicketyQuickety
"Do you practice sounding like you're high all the time?" - xofelf

CuddlyCaucasian
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Post Post #652  (ISO)  » Thu Jul 27, 2017 11:05 pm

To make the game a bit easier to visualize, we'll use this spreadsheet: https://docs.google.com/spreadsheets/d/ ... sp=sharing

TWIE, since Yellow did better in Biohazard you choose who goes first. From this point on, you can not use outside sources or consult with other players before you move.
"CC is very [whatever the equivalent of photogenic as it applies to videos]" - racefan12
"CC is an objectively attractive person." - Crazy
"You look like a happy version of Trent Reznor." - LicketyQuickety
"Do you practice sounding like you're high all the time?" - xofelf

TheWayItEnds
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Post Post #653  (ISO)  » Thu Jul 27, 2017 11:06 pm

ill go second.
As the last rays of sunlight fade, one killer chases another through the tangled madness of the city.
A flash of steel announces the presence of his quarry.
The stage is set.
The night explodes.

CuddlyCaucasian
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Post Post #654  (ISO)  » Thu Jul 27, 2017 11:07 pm

Kdowns, it's your move.
"CC is very [whatever the equivalent of photogenic as it applies to videos]" - racefan12
"CC is an objectively attractive person." - Crazy
"You look like a happy version of Trent Reznor." - LicketyQuickety
"Do you practice sounding like you're high all the time?" - xofelf

kdowns
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Post Post #655  (ISO)  » Thu Jul 27, 2017 11:10 pm

General to D1

TheWayItEnds
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Post Post #656  (ISO)  » Thu Jul 27, 2017 11:11 pm

General C3
As the last rays of sunlight fade, one killer chases another through the tangled madness of the city.
A flash of steel announces the presence of his quarry.
The stage is set.
The night explodes.

kdowns
Goddammit
 
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Post Post #657  (ISO)  » Thu Jul 27, 2017 11:12 pm

King e1

TheWayItEnds
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Post Post #658  (ISO)  » Thu Jul 27, 2017 11:13 pm

general d3
As the last rays of sunlight fade, one killer chases another through the tangled madness of the city.
A flash of steel announces the presence of his quarry.
The stage is set.
The night explodes.

kdowns
Goddammit
 
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Post Post #659  (ISO)  » Thu Jul 27, 2017 11:14 pm

King e2

TheWayItEnds
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Post Post #660  (ISO)  » Thu Jul 27, 2017 11:15 pm

king c3
As the last rays of sunlight fade, one killer chases another through the tangled madness of the city.
A flash of steel announces the presence of his quarry.
The stage is set.
The night explodes.

kdowns
Goddammit
 
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Post Post #661  (ISO)  » Thu Jul 27, 2017 11:16 pm

Gen C1

TheWayItEnds
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Post Post #662  (ISO)  » Thu Jul 27, 2017 11:17 pm

pawn d1
As the last rays of sunlight fade, one killer chases another through the tangled madness of the city.
A flash of steel announces the presence of his quarry.
The stage is set.
The night explodes.

CuddlyCaucasian
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Post Post #663  (ISO)  » Thu Jul 27, 2017 11:17 pm

Pawn cannot move forward diagonally
"CC is very [whatever the equivalent of photogenic as it applies to videos]" - racefan12
"CC is an objectively attractive person." - Crazy
"You look like a happy version of Trent Reznor." - LicketyQuickety
"Do you practice sounding like you're high all the time?" - xofelf

TheWayItEnds
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Post Post #664  (ISO)  » Thu Jul 27, 2017 11:18 pm

D2 lol

sorry
As the last rays of sunlight fade, one killer chases another through the tangled madness of the city.
A flash of steel announces the presence of his quarry.
The stage is set.
The night explodes.

TheWayItEnds
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Post Post #665  (ISO)  » Thu Jul 27, 2017 11:18 pm

pawn into the only space it can go
As the last rays of sunlight fade, one killer chases another through the tangled madness of the city.
A flash of steel announces the presence of his quarry.
The stage is set.
The night explodes.

kdowns
Goddammit
 
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Joined: July 26, 2011
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Post Post #666  (ISO)  » Thu Jul 27, 2017 11:20 pm

min d2

TheWayItEnds
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Post Post #667  (ISO)  » Thu Jul 27, 2017 11:21 pm

gen D2
As the last rays of sunlight fade, one killer chases another through the tangled madness of the city.
A flash of steel announces the presence of his quarry.
The stage is set.
The night explodes.

kdowns
Goddammit
 
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Joined: July 26, 2011
Pronoun: He

Post Post #668  (ISO)  » Thu Jul 27, 2017 11:22 pm

King e1

TheWayItEnds
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Post Post #669  (ISO)  » Thu Jul 27, 2017 11:22 pm

King d3
As the last rays of sunlight fade, one killer chases another through the tangled madness of the city.
A flash of steel announces the presence of his quarry.
The stage is set.
The night explodes.

kdowns
Goddammit
 
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Post Post #670  (ISO)  » Thu Jul 27, 2017 11:23 pm

I concede, I had no idea what i was doing lol

TheWayItEnds
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Post Post #671  (ISO)  » Thu Jul 27, 2017 11:24 pm

i think general c1 was your only bad move cause it gave me D2 advantage
As the last rays of sunlight fade, one killer chases another through the tangled madness of the city.
A flash of steel announces the presence of his quarry.
The stage is set.
The night explodes.

TheWayItEnds
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Joined: February 11, 2011
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Post Post #672  (ISO)  » Thu Jul 27, 2017 11:24 pm

but i dunno what you should have done instead lol.
As the last rays of sunlight fade, one killer chases another through the tangled madness of the city.
A flash of steel announces the presence of his quarry.
The stage is set.
The night explodes.

kdowns
Goddammit
 
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Joined: July 26, 2011
Pronoun: He

Post Post #673  (ISO)  » Thu Jul 27, 2017 11:24 pm

Like I said, I had no idea what Im doing. Im just moving pieces

McMenno
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Post Post #674  (ISO)  » Thu Jul 27, 2017 11:26 pm

meme team

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