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Tontine - Game over, congrats animorpherv1!

Posted: Mon Oct 23, 2017 4:33 pm
by pablito
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“Jungle Fever Meet 2021!!! Woo. It was the best MS meet-up ever and I couldn’t believe that zoraster offered to host a meet-up at his secluded Colombian Amazon boathouse! Seeing Mina learn how to write a Colombian telenovela-like fan fic titled “Sin senos hay mucho mucho humpy paraiso whether you like it or not” and Aristophanes smuggling in SummerInWonderland inside his luggage were highlights of the trip. But the best memory was going on that random trip to find the local escape room (which was weirdly themed to be a Southern American murder mystery but yet was not South American, but actually Antebellum-themed and featured blackface and plantations - which actually does sound a bit South American in reality...) and clearly finding the Shrine of the Silver Monkey and its hidden treasure chest was the best part. It actually was great we didn’t find that escape room place because I’m not sure that racism was on our agenda that day. Instead, we put together that damned monkey and found a huge treasure chest and we're the only ones in the world who know about it. But after arguing for several hours, we all decided that a tontine will determine the rightful owner of the money.”
  • Players enter into a tontine where the last surviving member of the tontine agreement will receive the full prize money. Each player begins with 3 life points, and upon losing all life points will die and will be out of the running for receiving the prize money. Once all except two players are either dead or in jail, then the final phase will run to determine who will take the final prize money. To sign up for this game, please post in thread who will be your assassin for this game. All actions of assassins will be public.
  • Each player has 3 life points which may be lost by “assassination hits” being ordered upon a player. Each player has been assigned their own specific assassin and will not be completing their own acts of aggression on the others (out of respect for the tontine fight club rules). Who ordered the assassin move will be private.
  • Each player also starts with 1 gold token which can be used to pay either your or other assassins. At the cost of 1 token, you may order your own assassin to make a hit on any player. At the cost of 2 tokens, you may order your own assassin to protect any player against an assigned hit. At the cost of 3 tokens, you may bribe any assassin may be bribed to take a hit on any player - but the assassin will tell their owner who made the bribe. At the cost of 5 tokens, you may secretly bribe any assassin to take a hit on any player - the assassin will not share with their owner any information. Each player also has the opportunity of once during the game to convince their own assassin to not take action by blackmailing the assassin with a secret. All moves will be completed simultaneously before the end of the round (provided that that assassin will be paid). Even if the player who ordered the move has been killed, the assassin will continue to make the order if possible. Failure to submit a choice during a round means that the assassin will not take any action during that round. Failure to submit a choice during any subsequent round (after the first penalty) will result in all tokens being spent to complete the highest payment possible to their own assassin with a randomized target. If during a round, no payments have been made to any assassins, then the assassins will play a game of russian roulette and one will randomly die.
  • Players start the game with only 1 gold token, but more will be earned upon the death of other players. The amount of tokens that a player holds is private and will not be revealed to the group. Upon the death of a player, dividends in the treasure will be doled out to all remaining alive non-jailed players. 2 tokens will be given to each survivor upon the first round of deaths, and this will increase in scale as more players die with a maximum of 6 tokens being given in later rounds. Players are allowed to make moves even if they do not currently have tokens in possession. These moves will only be enacted in the end if the player receives enough tokens by the end of that round through the death(s) of another player. If at the end of a round, a player has ordered a move but cannot pay that assassin for that move - the assassin will turn in that player to the authorities and that player will instead be jailed and will be out of the game. Jailed players lose all tokens and can no longer win the final treasure. The group will not receive dividends from the treasure and will receive nothing when a player is jailed. However, jailed players will make the final jury and will choose which of the final two players will earn the final treasure. If no players are jailed by the end of the game, then the final two players will continue to hire assassins until one player dies. If both players die at the same time, then no one will win the final treasure. If at the end of any round, all remaining alive non-jailed players have exhausted all gold tokens and no players have any gold tokens, then a new disbursement of gold tokens will take place and all alive non-jailed players will receive 1 gold token.
  • Assassins will make the following moves when they are paid: (1) take a hit on a target, (2) protect a target, (3) be bribed (and then privately reveal) to take a hit on a target, (5) be bribed and keep mouth shut to take a hit on a target. Assassins may make unlimited moves during a turn and players may make unlimited moves during a turn (but should be mindful of the end cost). When a player has all 3 life points, then their assassin will only deal out 1 life point damage. A player who has only 2 life points will order their assassin to deal out 2 life point damage to a single target. A player who has only 1 life point remaining will order their assassin to deal out 3 life point damage to a single target. Taking a hit on a target will be public knowledge of which assassin made the hit and for how much damage. Protecting a target will only be announced if a hit was targetted on that player. A missed protect will not be announced. Open bribes (3 tokens) are different from Secret bribes (5 tokens). During an open bribe, it will be announced to the group which assassin made the hit and for how much damage. For example, if I own Xena: Warrior Princess as my assassin, then if she was openly bribed for 3 tokens - then the group will know that Xena attacked the target. Additionally, Xena would privately tell me who made the open bribe. However, if Xena was secretly bribed for 5 tokens - then the group will know that Xena attacked the target. However, Xena would privately tell me nothing about who made the bribe. As such, if I only have 1 life point remaining, I would imagine a lot of people would pay to bribe Xena to make a hit.
tl;dr version: Kill everyone else by spending money (which only replenishes when someone dies).

PlayerLifeAssassinAssassin Power
animorpherv13StrangerCoug1
Iprobablysuck
0Shadow FFVI0
Mauthe
0Fantômas0
McMenno
0pablito0
Not_Mafia
0Miltank0
Shrek
JailSuperman0
StrangerCoug0Animorpherv13
Xalxe0Kamek1

Posted: Mon Oct 23, 2017 4:47 pm
by StrangerCoug
/in

Posted: Tue Oct 24, 2017 2:51 am
by Iprobablysuck
/in

My assassin will be the man who would cut his own mama's throat for a nickel, Shadow from Final Fantasy VI!

Posted: Tue Oct 24, 2017 5:02 am
by Shrek
/in

Why would your assassin cut your mother's throat for a nickel when he can get so much more for pawning off the knife

Posted: Tue Oct 24, 2017 1:14 pm
by Mauthe
Each player also has the opportunity of once during the game to convince their own assassin to not take action by blackmailing the assassin with a secret.
Is there something missing here? Or what determines a secret?
/in, but I haven't decided who my assassin will be yet.

Posted: Tue Oct 24, 2017 4:00 pm
by pablito
In post 4, Mauthe wrote:
Each player also has the opportunity of once during the game to convince their own assassin to not take action by blackmailing the assassin with a secret.
Is there something missing here? Or what determines a secret?
/in, but I haven't decided who my assassin will be yet.
Each player gets one veto power (secret). You get to make it up for flavor purposes.

Posted: Tue Oct 24, 2017 5:14 pm
by Mauthe
I shall hire possibly the world's most cruel and devious criminal, France's own Fantômas!

Posted: Wed Oct 25, 2017 9:00 am
by animorpherv1
/in, my assassin is going to be StrangerCoug

Posted: Wed Oct 25, 2017 9:06 am
by StrangerCoug
Animorpherv1 will be my assassin, too

Posted: Wed Oct 25, 2017 9:33 am
by Mauthe
That is frankly just needlessly confusing for when the game starts

Posted: Wed Oct 25, 2017 9:37 am
by animorpherv1
But it's also hilariously necessary.

Posted: Thu Oct 26, 2017 1:25 am
by Shrek
I'll be my own assassin.

Posted: Thu Oct 26, 2017 2:16 am
by pablito
I'll aim for 8 minimum players. So at least 3 spots left

Posted: Thu Oct 26, 2017 2:49 am
by McMenno
my assassin will be pablito

Posted: Thu Oct 26, 2017 3:59 am
by Shrek
okay my actual assassin is superman

Posted: Thu Oct 26, 2017 11:50 am
by Not_Mafia
/in, my assassin is Miltank

Posted: Thu Oct 26, 2017 1:18 pm
by Xalxe
/in, my assassin will be Kamek

Posted: Thu Oct 26, 2017 2:47 pm
by Iprobablysuck
In post 15, Not_Mafia wrote:/in, my assassin is Miltank
I demand that Rollout be banned

Posted: Thu Oct 26, 2017 2:50 pm
by Not_Mafia
In post 17, Iprobablysuck wrote:
In post 15, Not_Mafia wrote:/in, my assassin is Miltank
I demand that Rollout be banned
Too bad

Posted: Thu Oct 26, 2017 4:49 pm
by pablito
We got 8 ins. Game starting tomorrow evening sometime. Once the game starts, private communication will be allowed.

Anyone can still /in until game start.

Feel free to PM or post questions before game start as well.

Posted: Fri Oct 27, 2017 4:51 pm
by pablito
Alright the game has started. Each player begins with 1 gold token! Players cannot exchange or give away tokens at any time. Therefore, your only actions right now are: do nothing (and save your money) or order a hit for the price of 1 token. As this is the first round, all hits do only 1 damage.

The first round deadline will be Sunday midnight EDT. Before deadline, each player must PM me your action and if applicable, your target player.

(expired on 2017-10-29 23:00:00)

Players may privately communicate at this point in time.

Posted: Sun Oct 29, 2017 5:23 pm
by pablito
D1 results:

Wow, that was close, there was almost no actions. Reminder that if there are no actions during a round - the assassins will play Russian Roulette, where one will randomly die and be removed from the game forever.

However, we have one assassin making a hit.

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Shadow attacks Mauthe. Mauthe now has only 2 Life remaining. As such, Fantômas is now stronger and can take 2 Life away during each subsequent hit on another player.

PlayerLifeAssassinAssassin Power
animorpherv13StrangerCoug1
Iprobablysuck3Shadow FFVI1
Mauthe2Fantômas2
McMenno3pablito1
Not_Mafia3Miltank1
Shrek3Superman1
StrangerCoug3Animorpherv11
Xalxe3Kamek1


Next deadline in 48 hrs at 00:30 Nov 1st. (expired on 2017-10-31 23:30:00)

Posted: Tue Oct 31, 2017 5:51 pm
by pablito
This round was a bit more action-packed.

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First off we have an upgraded Fantômas attacking Iprobablysuck. IPS drops down to 1 left remaining, but now Shadow has become super powerful and can kill in one strike!

That's not the only attack though. There's a duo attack! Two of the assassins are teaming up...and it's pablito and Superman! They both team up to take down Mauthe. And that's enough for Mauthe to perish. As a result, all remaining players have already earned 2 more gold tokens.

Deadline: Fri Nov 3 - 01:00 EDT (expired on 2017-11-03 00:00:00)

PlayerLifeAssassinAssassin Power
animorpherv13StrangerCoug1
Iprobablysuck1Shadow FFVI3
Mauthe
0
Fantômas
0
McMenno3pablito1
Not_Mafia3Miltank1
Shrek3Superman1
StrangerCoug3Animorpherv11
Xalxe3Kamek1

Posted: Tue Oct 31, 2017 7:10 pm
by pablito
When submitting any hits, please specify if you are choosing your own assassin (at a cost of 1) or someone else's assassin (at a cost of 3) to make the hit against your target. Only the assassin will be revealed publicly (assassins will tell their owner who bribed them though).

Because Shadow FFVI currently has a power strike of 3 - it does make a difference which assassin you choose.

Posted: Thu Nov 02, 2017 5:46 pm
by pablito
Quite the action-filled day!

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At an assassin power of 3, Shadow FFVI takes out Not_Mafia and the Miltank in one shot!

But ooooh, animorphervdoppelganger takes out Iprobablysuck and Shadow FFVI.

In other news, Superman protected against a hit from StrangerCougdoppelganger. No damage done.

And Finally, Kamek took out a little bit of McMenno.

5 players remain.

Due to the recent deaths, 3 more tokens have been added to everyone's account.

Don't forget that you can always choose to go to jail instead of dying.

Deadline: Sun 5 Nov - 01:00 EDT (expired on 2017-11-05 00:00:00)

PlayerLifeAssassinAssassin Power
animorpherv13StrangerCoug1
Iprobablysuck
0Shadow FFVI0
Mauthe
0
Fantômas
0
McMenno2pablito2
Not_Mafia
0Miltank0
Shrek3Superman1
StrangerCoug3Animorpherv11
Xalxe3Kamek1