1) Twist level. I may be willing to play any level, but I really want to know what I'm getting into, and I'm probably less likely to play higher-twist games unless I really like the theme. Also, number of players, mods, and theme, obviously.In post 0, xofelf wrote:1) What type of information do you expect to know about a Large Social Game before you dedicate months of your life to playing it?
2) How do you feel about the balance of Survivor games to Non-Survivor games?
3) If you haven't modded a Survivor game, what barriers are stopping you from doing so? If you have, what is stopping you from modding again?
2) I think the flat number of Survivor games is decent -- ideally there should be one going on at any given time and more if demand warrants it. If there is demand for other stuff, great, run it, I don't care. Realistically I am here for Survivor and maybe Big Brother and anything else I'm going to play rarely and not take seriously.
3) I don't make a secret of the fact that I haven't modded since Bands because I was put off and hurt by the volume and intensity of criticism it received. As players and spectators, we need to be more mindful of how much we abuse people who spend their free time and energy to try to put together something positive and fun for us; if anything, this problem seems to have gotten worse since early 2016. The mods may not be perfect, but they are trying. I have done my best to put this into the world as a player and spectator since then. I am hesitantly returning to the mod scene with carefully selected co-mods and possibly caveats about how players are allowed to contact me.