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Posted: Wed Mar 21, 2018 11:58 am
by McMenno
imo the first challenge wasn't the one to throw since the cards weren't very high yet, if for example we threw a later challenge then they would have lost higher cards for smaller gain whcih would've been better

Posted: Wed Mar 21, 2018 11:59 am
by McMenno
In post 74, Mina wrote:Obviously the modkill means we don't know whether Blue would have had the advantage otherwise, but am I the only one who kind of thinks throwing the challenge wasn't the worst idea to keep the tribe's card averages high? You should have hung onto the -5 cards until the end, though.
paul autoplaying those high cards when he didn't need to meant we were in bad shape for the following two challenges

Posted: Wed Mar 21, 2018 12:51 pm
by Definitely Not Zor
In post 75, McMenno wrote:imo the first challenge wasn't the one to throw since the cards weren't very high yet, if for example we threw a later challenge then they would have lost higher cards for smaller gain whcih would've been better
if the game were played again, how likely do you think it is that the cards would be that low again?

Posted: Wed Mar 21, 2018 12:52 pm
by Definitely Not Zor
In post 76, McMenno wrote:
In post 74, Mina wrote:Obviously the modkill means we don't know whether Blue would have had the advantage otherwise, but am I the only one who kind of thinks throwing the challenge wasn't the worst idea to keep the tribe's card averages high? You should have hung onto the -5 cards until the end, though.
paul autoplaying those high cards when he didn't need to meant we were in bad shape for the following two challenges
on the other hand, you only WON that challenge because he autoplayed high.

Posted: Wed Mar 21, 2018 12:59 pm
by McMenno
our average was 22.333333..., theirs was 18. Paul could have played a total of 25 lower and we still would've won, so no, we didn't.
In post 77, Definitely Not Zor wrote:
In post 75, McMenno wrote:imo the first challenge wasn't the one to throw since the cards weren't very high yet, if for example we threw a later challenge then they would have lost higher cards for smaller gain whcih would've been better
if the game were played again, how likely do you think it is that the cards would be that low again?
if this exact setup were played again, then I think it would be a little higher since no one would play their -5, but it seems about right, especially with the possibility of swaps in future runs

Posted: Wed Mar 21, 2018 1:34 pm
by BROseidon
In post 78, Definitely Not Zor wrote:
In post 76, McMenno wrote:
In post 74, Mina wrote:Obviously the modkill means we don't know whether Blue would have had the advantage otherwise, but am I the only one who kind of thinks throwing the challenge wasn't the worst idea to keep the tribe's card averages high? You should have hung onto the -5 cards until the end, though.
paul autoplaying those high cards when he didn't need to meant we were in bad shape for the following two challenges
on the other hand, you only WON that challenge because he autoplayed high.
Yeah this is not true. If Paul had played what we had said, we'd have won still

Posted: Wed Mar 21, 2018 8:42 pm
by Harambey180
The whole ehehe and huehuehue thing was just me roleplaying. In the Netherlands, they make a lot of jokes/memes about Chris' laugh. He participated in The Mole once, there's this YT channel called 'BlendTV' that always turns some of the The Mole clips into funny ones, a lot of those were with at least one Chris Zegers laugh.

Did I take the role-playing part too far then?

Posted: Wed Mar 21, 2018 8:47 pm
by McMenno
I think, that, you did

Posted: Thu Mar 22, 2018 1:10 am
by BROseidon
I was RPing Courtney for the first week or so but it wasn't so insane that people were like "this person is weird"

I did the same thing with Penny Proud for, like, a day, but then I was like "typing in a sociolect of English that I don't speak is really fucking hard I'mma stop trying"

Posted: Thu Mar 22, 2018 4:30 am
by hiplop
To me you came off as a troll more than light roleplaying