Is anyone ever going to organize a The Mole game on here

For large social games such as Survivor where the primary mechanic is social interaction.
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Post Post #75  (ISO)  » Sat Jul 07, 2018 5:28 pm

In post 74, Irrelephant11 wrote:No, any time all players unanimously identify the mole, the mole receives 0 points for messing with the challenges. That way the mole has to be secret and effective, so they can beat the other mole. This is what I was trying to say like five posts up :P


I don't think this is a viable solution. I also don't think it'd have the impact anticipated.

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Post Post #76  (ISO)  » Sat Jul 07, 2018 5:42 pm

I mean, maybe the mole only receives a percentage of the sabotaged points, based on what percentage of players don’t name them as the mole? Similar but slightly less broken effect on the game

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Post Post #77  (ISO)  » Sat Jul 07, 2018 5:47 pm

My problem with berry's solution is that if the mole is found then it will probably be very obvious.
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Post Post #78  (ISO)  » Sat Jul 07, 2018 8:58 pm

What stops the mole in the actual show from just going all out in sabotaging all the time? I'm sure they have something.

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Post Post #79  (ISO)  » Sat Jul 07, 2018 9:24 pm

The fact that they have to be coy about it if they want to win the money. At the end, if people know who the mole is the mole wins no money.

EDIT: Basically, if this is a bit vague it's because real money is involved.
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Post Post #80  (ISO)  » Sat Jul 07, 2018 10:41 pm

I always assumed the mole on the TV show was just a hired actor, doing their job?

In this case there could just be a point value assigned to “tricking more players for longer” that is included in scoring a mole. This could be a way for a mole to compete against another mole or even the very players they’re trying to trick - I.e. at the end, the winner has a score and the mole has a score and the higher one wins. Tricky math for that situation though

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Post Post #81  (ISO)  » Sun Jul 08, 2018 7:56 am

In post 74, Irrelephant11 wrote:No, any time all players unanimously identify the mole, the mole receives 0 points for messing with the challenges. That way the mole has to be secret and effective, so they can beat the other mole. This is what I was trying to say like five posts up :P


In post 76, Irrelephant11 wrote:I mean, maybe the mole only receives a percentage of the sabotaged points, based on what percentage of players don’t name them as the mole? Similar but slightly less broken effect on the game

I think this is quite a good idea. 3/9 players name you the mole? Then you get 66.6666666% of the points/money that the group lost/didn't earn.

The mole is pretty big here. I don't even know if our mole earns any money... They just try to be under the radar to not get caught.

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Post Post #82  (ISO)  » Sun Jul 08, 2018 12:09 pm

In post 77, animorpherv1 wrote:My problem with berry's solution is that if the mole is found then it will probably be very obvious.


I don't know what you're referencing. I don't think I've posted my solution.

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Post Post #83  (ISO)  » Wed Aug 22, 2018 8:21 pm

The usual problem with online games of The Mole isn't that the mole has no incentive to sabotage, it's that the other players have no incentive not to sabotage.

In real life versions of The Mole, the non-mole players work together because they want to earn money to win. But when there's no money involved, the only objective for the players is the win itself--and it's more likely for them to win if the players they're competing against think they're the mole when they aren't.

(Pretty sure this has been noted in this thread before, but it seems to have been forgotten in the last several posts.)

The advantage of the "two concurrent games" idea is that it provides this incentive for the players not to sabotage without involving real money.
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Post Post #84  (ISO)  » Sun Sep 09, 2018 9:46 am

One time I played a mole game where not only were there two sides of the game for a 12 v 12 situation where each side has its respective mole, there were double eliminations each round. I hated it but it sure gave incentive to never sabotage.

So just as discussed the side of the game with more money wins overall and produces the winning player and the side with lower jackpot gives their mole the win. I ended up being on the side with flakers and crap people in that tribe so I knew I couldn't win even if we tried our best. Bad challenge design that is too difficult can destruction a two tribe mole game.

The other twist which I thought was fairly unfair was whomever did poorest in quiz was eliminated as per usual, but the executed contestant typically answers the final question q20 "who is the mole?" The person whom the executed contestant names is also out. And I was intentionally sketchy and still made final 3 because stupid players never knew my sabotage and instead players who I thought looked the most innocent were dragged out by naive newbies. That rule is designed to eliminate those who try to look sketchy but it didn't always work. And the mole's job becomes five times harder.

It also helped me figure out who the mole was early on because he was aligned with first person executed and I always knew who he named as the mole because I was aligned with him so I thought I'd be next dragged out but I made final 3 somehow.

However a modified version of that rule, especially if it was not every execution could make a better twist. Perhaps every two to four rounds there is a bonus execution where only players eligible to be executed are those who have been named as the mole in q20 more than the mole. IE if Johnny was named mole 20 times, Natalie 18 times, and devin 4 times in quizzes but real mole only 14 times was named. then everyone takes the quiz but devin is secretly exempt for the bonus execution and not told whereas johnny and natalie are eligible for both executions. So if Johnny and Natalie know the mole and get top two scores, still one is executed in the bonus execution. Two people eliminated in a round, the regular loser of quiz plus bonus loser. So if Natalie and Johnny are in a coalition and figured out the mole and intentionally sabotaging, the survivor of that coalition may doubt what is going on if it was regular execution or bonus execution.
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