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What's the best challenge that's been used on mafiascum?

Posted: Tue Feb 06, 2018 7:07 am
by McMenno
since everyone else is doing these I figure why not

Posted: Tue Feb 06, 2018 7:18 am
by BROseidon
Borobudur

Posted: Tue Feb 06, 2018 7:23 am
by hiplop
the one in medevac about stamina at the end

Posted: Tue Feb 06, 2018 7:31 am
by MattP
Premerge mls in its entirety rly separated the heroes of the game from the superheroes

Posted: Tue Feb 06, 2018 7:41 am
by BROseidon
If I could change anything about that game, it would be making the jigsaws less of a thing/a rotating challenge type, and instead making the allocation mechanic more important.

Posted: Tue Feb 06, 2018 7:43 am
by OhGodMyLife
The Arkham City challenge that was unsolvable and the first person to give up won

Posted: Tue Feb 06, 2018 8:14 am
by xofelf
In post 5, OhGodMyLife wrote:The Arkham City challenge that was unsolvable and the first person to give up won
Aww, I'm so glad you loved the bridges challenge.

Like all the challenges in Spookz. In Kingdom Clash there was that transcription of a story challenge that I adored.

Posted: Tue Feb 06, 2018 8:17 am
by Shadoweh
In post 5, OhGodMyLife wrote:The Arkham City challenge that was unsolvable and the first person to give up won
Shoutouts to Arms Fall Out Boy who as far as I know still trying to solve that challenge

Posted: Tue Feb 06, 2018 9:28 am
by CuddlyCaucasian
babies

Posted: Tue Feb 06, 2018 9:35 am
by Haschel Cedricson
Mushroom Kingdom had a challenge where both tribes had to guess the total number of PMs that had been sent over the course of the entire game.

So I'll say a tie between literally everything else.

Posted: Tue Feb 06, 2018 9:59 am
by SummerInWonderland
Neds the song mashup challenge was the most fun I had doing a challenge.

Posted: Tue Feb 06, 2018 12:02 pm
by D3f3nd3r
In post 4, BROseidon wrote:If I could change anything about that game, it would be making the jigsaws less of a thing/a rotating challenge type, and instead making the allocation mechanic more important.
Wholeheartedly disagree

Posted: Tue Feb 06, 2018 8:21 pm
by Cheery Dog
In post 11, D3f3nd3r wrote:
In post 4, BROseidon wrote:If I could change anything about that game, it would be making the jigsaws less of a thing/a rotating challenge type, and instead making the allocation mechanic more important.
Wholeheartedly disagree
You still probably would have made it through to the merge.
Allocation thing was the confusing part anyway

Posted: Wed Feb 07, 2018 2:51 am
by Radja
Jigsong because fuck yeah

Rex challenge from Magic Kingdom was something Id love to do again

Posted: Wed Feb 07, 2018 3:53 am
by Drench
i'm such a borobudur stan

also the #2016 idol hunt was not a challenge, except for me in making it, so i think we should count that

Posted: Wed Feb 07, 2018 7:05 am
by D3f3nd3r
The #2016 idol in the merge challenge was nice.

Mainly because I found it.

Posted: Wed Feb 07, 2018 7:26 am
by hiplop
In post 13, Radja wrote:Rex challenge from Magic Kingdom was something Id love to do again
true

Posted: Fri Feb 09, 2018 11:19 am
by xRECKONERx
does finding the #2016 exile idol in the mountains of spectator shitposting count

Posted: Fri Feb 09, 2018 3:05 pm
by xofelf
Shitposting with a purpose was fun.