Rumble 17: Pokemon!


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Rumble 17: Pokemon!

Post Post #0 (isolation #0) » Wed Jul 14, 2010 4:31 am

Post by Xdaamno »



RUMBLE 17

Image




For this rumble, the rules have been modified so that there is less emphasis on the pregame and more on the actual combat, which will hopefully mean it won't need to be abandoned midway through. The original rumble rules can be found here, but this game will be played differently.

Rules


If you enter the game, please read this box:

Pregame:

Instead of each player submitting powers to be used in the game, each player will submit
one pokemon
, and
two moves
that can be used by this pokemon. The Pokemon must be from Generation I - one of the original 151. You must select the two moves from the 'Table of Moves' shown later in the post. Furthermore,
the moves you select must be able to be learned by the pokemon you have selected.
To see which moves your pokemon can learn, you can look up the pokemon on Bulbapedia - if the move appears anywhere in the tables under 'Learnset', it is legal.

Once the player list has been cut off, players must then send in a private 'bid' on each of the pokemon available, from a value of 0-100. These bids will be used to determine which pokemon each player will receive.
A bid must be submitted for every pokemon available.
Each player can only win one pokemon. The bid of that player for that pokemon will then be sapped from the Energy that your pokemon starts with at the start of the rumble -
note that you do not 'pay' for the bids that you do not win.


When all the bids have been collected, the
highest bid
for any pokemon by any player will be resolved, and that player will receive that pokemon. Then, all other bids by that player and for that pokemon will be discounted, and the next highest bid will be resolved, and so on and so forth until all the pokemon have been distributed. If there are multiple highest bids, one will be selected randomly to be resolved.

Each player will then start the game with their pokemon. This pokemon originally has an Energy of 100, but the amount that the player bidded for it will be subtracted, and a tenth of the pokemon's total base stats (rounded) will be added to its Energy.


The game will then alternate between
Allocation Phases
and
Resolution Phases
- these boxes are not necessary to read if you already know how to play Rumble, except note that you cannot spend more than 100 energy on Attack or more than 100 energy in Defense on a turn.

Allocation Phase:

During the Allocation Phase, players choose how much of their Energy to assign to generic Attack, how much to assign to generic Defense and how much (if any) to pump into their moves. You may not use both of your moves at the same time. Defense will defend against all opponents, but Attacks (and offensive moves) should be targetted towards specific opponents. These choices will be made via pm.

Example: Squirtle has 80 Energy. He decides to assign 50 Energy to Defense, 10 Energy to an Attack against Ivysaur, 10 Energy to an attack against Charizard, and 10 Energy on his move 'Water Gun' targeted at Pikachu.


You cannot spend more than 100 energy on Attack or more than 100 energy in Defense on a turn. When all the Pokemom have decided how to spend their Energy, their choices are revealed simultaneously and the game moves on to the Resolution Phase.


Resolution Phase:

Attacks now resolve, and we see whether Defenses are adequate. Each Pokemon totals the Attacks that were made against them this round, and subtracts any Defense they may have made. The remainder is the damage they suffer - this is subtracted from their Energy.
No pokemon can have more than 140 energy at once.
Any moves come into play in the way that they are specified under the Table of Moves. When a pokemon reaches 0 energy it is KO'd - the aim of the game is to survive as long as possible, as the pokemon will be scored at the end of the game based on how many other pokemon were knocked out when they were.


Table of Moves


Move
Effect
Water GunSpend 30 - Adds 50 to your Attack on a pokemon
EmberSpend 30 - Adds 50 to your Attack on a pokemon
Razor LeafSpend 30 - Adds 50 to your Attack on a pokemon
ThundershockSpend 30 - Adds 50 to your Attack on a pokemon
BiteSpend X - Adds 1.5X to your Attack on a pokemon
Karate ChopSpend X - Adds 1.5X to your Attack on a pokemon
PeckSpend X - Adds 1.5X to your Attack on a pokemon
Shadow BallSpend X up to 30 - Adds 2X to your attack on a pokemon
BlizzardSpend 40, Burn 20 - Adds 110 to your Attack on a pokemon
ThunderSpend 50, Burn 10 - Adds 90 to your Attack on a pokemon
Fire BlastSpend 60 - Adds 70 to your Attack on a pokemon
Quick AttackSpend 50 - Deal 30 damage to a pokemon without taking into account their Defense
Defense CurlSpend X - Defends for 1.2X
WithdrawSpend X - Defends for 1.2X
WhirlwindSpend 30, Burn 10 - Negate any damage done to you by one selected Pokemon
Double TeamSpend 70 - All attacks have a 50% chance of failing to damage you this turn
FlyBurn 10, then Spend all your energy - Target 1 player. You are immune to damage this turn. Next turn, you cannot spend energy, but all your energy will be used to attack the player you have targeted.
Tail WhipSpend X - Negate 2X of a Pokemon's Defense
GrowlSpend X - Negate 2X of a Pokemon's Attack
DisableBurn 5 - A pokemon cannot use the move they used this turn on the next turn
Confuse RayBurn 10, Spend 40 - There is a 50% chance that a targeted Pokemon will not be able to use any Attacks or moves this turn, but will suffer an attack of 50 damage instead.
Will-O-WispSpend 20 - Halve a Pokemon's Attacks this turn
Thunder WaveSpend 40 - A pokemon may not use a move this turn
Poison StingSpend 50 - Adds 30 to your Attack on a pokemon and causes them to lose 10 energy at the end of the following 2 turns
MistYou are immune to the effects of Confuse Rays, Will-O-Wisps, Thunder Waves and Poison Stings that were used on you this turn
EarthquakeSpend all your energy (X) - Adds X/4 to your attack on every pokemon
RecoverSpend 50 - At the end of this turn, gain 20 energy
Focus EnergySpend X up to 50 - Add X to an Attack you make next turn
AbsorbSpend 40 - Attack a Pokemon for 40, and gain half the damage that was inflicted to that Pokemon that turn in energy (up to 20 energy)
Mega DrainSpend 70 - Attack a Pokemon for 70, and gain half the damage that was inflicted to that Pokemon that turn in energy (up to 30 energy)
Swords DanceSpend 30 - Adds 10 to all your Attacks this turn
MetronomeSpend 50 - One random move will be used without incurring its cost. If the move requires you to choose a variable X, X will be taken as 50. Target a Pokemon when you use this move
Super FangSpend 40 - Adds an amount to your Attack on a Pokemon equal to half of its current Energy
Pay DaySpend 40 - Adds 40 to your Attack on a Pokemon. Also, if that pokemon receives damage this round, when that pokemon is KO'd you gain 20 energy. This effect is stackable
MimicBurn 40 - This move becomes the move that a targeted Pokemon uses this turn. If they use none, nothing happens
Egg BombSpend 40 - Adds 20 to your Attack on four random Pokemon
RestSpend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80.

(Spending energy means you use it up for that round, while burning energy means you lose it forever.)




Pokemon List:
PlayerPlayer's PokemonMoves
Cybele

Died Phase 2
Alakazam
Image
Disable:
Burn 5 - A pokemon cannot use the move they used this turn on the next turn
Recover:
Spend 50 - At the end of this turn, gain 20 energy
animorpherv1

Died Phase 5
Charizard
Image
Ember:
Spend 30 - Adds 50 to your Attack on a pokemon
Will-O-Wisp:
Spend 20 - Halve a Pokemon's Attacks this turn
KageLord

Died Phase 4
Mewtwo
Image
Metronome:
Spend 50 - One random move will be used without incurring its cost. If the move requires you to choose a variable X, X will be taken as 50. Target a Pokemon when you use this move
Shadow Ball:
Spend X up to 30 - Adds 2X to your attack on a pokemon
Blackberry
Kabuto
Image
Absorb:
Spend 40 - Attack a Pokemon for 40, and gain half the damage that was inflicted to that Pokemon that turn in energy (up to 20 energy)
Blizzard:
Spend 40, Burn 20 - Adds 110 to your Attack on a pokemon
Wizardcat

Died Phase 4
Pikachu
Image
Thunder Wave:
Spend 40 - A pokemon may not use a move this turn
Defense Curl:
Spend X - Defends for 1.2X
millar13

Died Phase 0
Raichu
Image
Mega Drain:
Spend 70 - Attack a Pokemon for 70, and gain half the damage that was inflicted to that Pokemon that turn in energy (up to 30 energy)
Thundershock:
Spend 30 - Adds 50 to your Attack on a pokemon


Player List:
  • Cybele
  • animorpherv1
  • KageLord
  • Blackberry
  • Wizardcat
  • millar13
Last edited by Xdaamno on Sun Jul 25, 2010 8:09 pm, edited 25 times in total.
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Post Post #2 (isolation #1) » Wed Jul 14, 2010 4:39 am

Post by Xdaamno »

Thanks, that's encouraging! :D
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Post Post #3 (isolation #2) » Wed Jul 14, 2010 4:40 am

Post by Xdaamno »

(By the way, the Pokemon selections are public - don't PM me them. I don't see any real downsides to this in this game... It means multiple Pokemon of the same species is avoided and some Pokemon may counter others, which is fine as you don't know which Pokemon you're going to get when you play.)
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Post Post #7 (isolation #3) » Wed Jul 14, 2010 5:33 am

Post by Xdaamno »

Mist is supposed to be free to activate... And though you can have more than 100 energy by having the total base stats added, I think you're right about recover... I'll cap at it 150 so it can't get too broken. (when I get off my iPod I'll fix it)
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Post Post #11 (isolation #4) » Wed Jul 14, 2010 7:05 am

Post by Xdaamno »

KageLord wrote:Quick question: Will actual Pokemon mechanics affect the game at all? By that I mean, for example, if my Squirtle uses Water Gun and attacks a Charmander, would that attack do any extra damage (except for the 50 from Water Gun) for the type advantage?
Nope, actual mechanics like that won't come into the game.
Cybele wrote:Also: does rest grant you +100 energy, or does it recover you to 100 energy?
It grants you 100 Energy.
mykonian wrote:soooo, a mankey with pay day and double team is allowed?
I'd forgotten that Pay Day is a Gen I TM but isn't TM in the other games, so it doesn't show up on Bulbapedia without a little work... But anyway, yup, Mankey with Pay Day/Double Team is fine :)

I've added an energy cap of 140.
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Post Post #14 (isolation #5) » Wed Jul 14, 2010 10:07 am

Post by Xdaamno »

Ah... So if the total attacks on a Pokemon are greater than the total Defense, then that counts as receiving damage. The same applies for absorb and mega drain.
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Post Post #16 (isolation #6) » Wed Jul 14, 2010 10:19 am

Post by Xdaamno »

Oops, that second 'if' should be a 'when', then :lol:

The perils of designing a game like this...
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Post Post #19 (isolation #7) » Wed Jul 14, 2010 10:23 am

Post by Xdaamno »

Thanks for catching that about Metronome. I'm going to say X is taken as 50, because that's the cost of the metronome ability. It's also chosen from any on the list.

Gonna /in? Hopefully it'll be a more fun experience than sitting around poking at the rules... :D
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Post Post #20 (isolation #8) » Wed Jul 14, 2010 10:24 am

Post by Xdaamno »

Blackberry wrote:Did you mean this?:

Adds 40 to your Attack on a Pokemon if that pokemon receives damage this round.


You gain 20 energy when that pokemon is KO'd. This effect is stackable.
Nope... I'll reword it to make it clearer in a second.

Thanks :lol:
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Post Post #22 (isolation #9) » Wed Jul 14, 2010 10:28 am

Post by Xdaamno »

Right.
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Post Post #26 (isolation #10) » Wed Jul 14, 2010 11:06 am

Post by Xdaamno »

(Just adding a burn 10 cost to Whirlwind to balance it a little... Sorry Kage!)
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Post Post #28 (isolation #11) » Wed Jul 14, 2010 11:40 am

Post by Xdaamno »

Sure :)
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Post Post #33 (isolation #12) » Wed Jul 14, 2010 1:29 pm

Post by Xdaamno »

Raichu can't learn Mega Drain :P
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Post Post #38 (isolation #13) » Thu Jul 15, 2010 1:45 am

Post by Xdaamno »

millar13 wrote:Yea Birthday Raichu can
I couldn't find it as an event pokemon anywhere, but it doesn't really matter, it's not
that
ridiculous. It'd be cool if you could find a source for that, though. Anyway, I'll cut off signups now and start the game in a few minutes! :)
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Post Post #39 (isolation #14) » Thu Jul 15, 2010 1:51 am

Post by Xdaamno »

Bidding Stage


Send in your bids for the pokemon! You can choose from the following:
PokemonMoves
Alakazam
Image
Disable, Recover
Charizard
Image
Ember, Will-O-Wisp
Mewtwo
Image
Metronome, Shadow Ball
Kabuto
Image
Absorb, Blizzard
Pikachu
Image
Thunder Wave, Defense Curl
Raichu
Image
Mega Drain, Thundershock


Remember, the bids must be a value from 0-100, and you must bid on each one. You'll only pay for the one that you win.
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Post Post #40 (isolation #15) » Thu Jul 15, 2010 10:39 am

Post by Xdaamno »

Just waiting for Wizardcat now. Thanks for being so speedy, everyone.
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Post Post #41 (isolation #16) » Thu Jul 15, 2010 11:10 am

Post by Xdaamno »

Bids:


Cybeleanimorpherv1KageLordBlackberryWizardcatmillar13
Alakazam
Image
301010121
Charizard
Image
111510147
Mewtwo
Image
261068011
Kabuto
Image
2611111
Pikachu
Image
10110181
Raichu
Image
26110149


Pokemon Distribution:

Cybele - Alakazam - 119 energy
animorpherv1 - Charizard - 138 energy
KageLord - Mewtwo - 100 energy
Blackberry - Kabuto - 135 energy
Wizardcat - Pikachu - 112 energy
millar13 - Raichu - 99 energy

The game will start soon!
Last edited by Xdaamno on Thu Jul 15, 2010 11:34 am, edited 1 time in total.
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Post Post #43 (isolation #17) » Thu Jul 15, 2010 11:28 am

Post by Xdaamno »

Allocation Phase 1!


Game state:
PlayerPlayer's PokemonMovesEnergy
CybeleAlakazam
Image
Disable:
Burn 5 - A pokemon cannot use the move they used this turn on the next turn
Recover:
Spend 50 - At the end of this turn, gain 20 energy
119
animorpherv1Charizard
Image
Ember:
Spend 30 - Adds 50 to your Attack on a pokemon
Will-O-Wisp:
Spend 20 - Halve a Pokemon's Attacks this turn
138
KageLordMewtwo
Image
Metronome:
Spend 50 - One random move will be used without incurring its cost. If the move requires you to choose a variable X, X will be taken as 50. Target a Pokemon when you use this move
Shadow Ball:
Spend X up to 30 - Adds 2X to your attack on a pokemon
100
BlackberryKabuto
Image
Absorb:
Spend 40 - Attack a Pokemon for 40, and gain half the damage that was inflicted to that Pokemon that turn in energy (up to 20 energy)
Blizzard:
Spend 40, Burn 20 - Adds 110 to your Attack on a pokemon
135
WizardcatPikachu
Image
Thunder Wave:
Spend 40 - A pokemon may not use a move this turn
Defense Curl:
Spend X - Defends for 1.2X
112
millar13Raichu
Image
Mega Drain:
Spend 70 - Attack a Pokemon for 70, and gain half the damage that was inflicted to that Pokemon that turn in energy (up to 30 energy)
Thundershock:
Spend 30 - Adds 50 to your Attack on a pokemon
99


And we're off! Send in your first move via PM - Remember, you can choose between Attack, Defense and up to one move, and you might as well use up all your energy. Good luck!
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Post Post #44 (isolation #18) » Thu Jul 15, 2010 11:31 am

Post by Xdaamno »

animorpherv1 wrote:LOL everyone got the Pokemon they submitted.

Also, you sure your math is right?
Yup, should be - Check it for yourself if you like, it's fairly easy.
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Post Post #46 (isolation #19) » Thu Jul 15, 2010 11:41 am

Post by Xdaamno »

You take away the price you paid for the pokemon and add on a tenth of their base stats to find the original energy. :)
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Post Post #54 (isolation #20) » Sat Jul 17, 2010 6:59 am

Post by Xdaamno »

We're just waiting for millar13 right now. I've PM'd him asking if he needs help, but he hasn't replied... I'll give him another day.
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Post Post #59 (isolation #21) » Sun Jul 18, 2010 4:05 am

Post by Xdaamno »

Cybele wrote:Actually, that's interesting. Does a burn cost still take effect if the move is disabled? It should, because a spend cost would still be spent. Down to mod rule, though.
Well, disable stops you using a specific move in the
next
turn, so you wouldn't be able to use it in the first place. With Thunder Wave, which is essentially a same-turn disable, you'd pay the cost.
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Post Post #60 (isolation #22) » Sun Jul 18, 2010 4:06 am

Post by Xdaamno »

I'm going to modkill millar13. Since a player has targeted millar13, I'll let them change the target before the reveal.

*edited*
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Post Post #68 (isolation #23) » Mon Jul 19, 2010 3:18 am

Post by Xdaamno »

Anyway, at last, we can end this phase. I'll resolve it and post in a minute.
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Post Post #69 (isolation #24) » Mon Jul 19, 2010 3:28 am

Post by Xdaamno »

Crap, I didn't realise Wizardcat had also attacked millar, and so I need to get them to change their target too. I was confusing pikachu and raichu :mad:

The rest of the game should progress faster than this one round. This one is thanks to the guy who joined probably without realising he wouldn't know how to play ¬.¬
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Post Post #70 (isolation #25) » Mon Jul 19, 2010 9:58 am

Post by Xdaamno »

Resolution Phase 1


millar13 has been modkilled!


All the player's actions will be resolved simultaneously - so, if you die, that doesn't negate your moves. Here are the moves for this round:

Cybele - Alakazam (119):

69 - Defense
50 - Recover

animorpherv1 - Charizard (138):

50 - Attack Cybele
58 - Defend
30 - Ember Cybele

KageLord - Mewtwo (100):

50 - Defense
50 - Metronome on animorpherv1

Blackberry - Kabuto (135):

25 - Attack Cybele
70 - Defend
40 - Absorb on Cybele

Wizardcat - Pikachu (112):

112 - Defense Curl


Results!


Cybele's Alakazam is attacked for 100 by animorpherv1's Charizard and 65 by Blackberry's Kabuto, and defends for 69, leaving it with 23 energy. Kabuto gains 20 energy from absorb, bringing it to the maximum of 140.
KageLord's Mewtwo uses Metronome on animorpherv1's Charizard, and uses Ember for 50 Attack - but Charizard defends for 59, so no energy is lost.
Cybele's Alakazam uses recover, gaining 20 energy to leave it with 43 energy.


Allocation Phase 2


Game state:
PlayerPlayer's PokemonMovesEnergy
CybeleAlakazam
Image
Disable:
Burn 5 - A pokemon cannot use the move they used this turn on the next turn
Recover:
Spend 50 - At the end of this turn, gain 20 energy
43
animorpherv1Charizard
Image
Ember:
Spend 30 - Adds 50 to your Attack on a pokemon
Will-O-Wisp:
Spend 20 - Halve a Pokemon's Attacks this turn
138
KageLordMewtwo
Image
Metronome:
Spend 50 - One random move will be used without incurring its cost. If the move requires you to choose a variable X, X will be taken as 50. Target a Pokemon when you use this move
Shadow Ball:
Spend X up to 30 - Adds 2X to your attack on a pokemon
100
BlackberryKabuto
Image
Absorb:
Spend 40 - Attack a Pokemon for 40, and gain half the damage that was inflicted to that Pokemon that turn in energy (up to 20 energy)
Blizzard:
Spend 40, Burn 20 - Adds 110 to your Attack on a pokemon
140
WizardcatPikachu
Image
Thunder Wave:
Spend 40 - A pokemon may not use a move this turn
Defense Curl:
Spend X - Defends for 1.2X
112


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Post Post #75 (isolation #26) » Thu Jul 22, 2010 12:17 am

Post by Xdaamno »

Just waiting for KageLord now... it's been a long time, I'll send him a PM again.
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Post Post #76 (isolation #27) » Thu Jul 22, 2010 3:35 am

Post by Xdaamno »

Resolution Phase 2


I'm surprised at all the attacks on Alakazam! Here are the moves for this round:

Cybele - Alakazam (43):

38 - Attack animorpherv1
5 - Disable on animorpherv1

animorpherv1 - Charizard (138):

40 - Attack Cybele
68 - Defense
30 - Ember on Cybele

KageLord - Mewtwo (100):

70 - Defense
30 - Shadow Ball on Cybele

Blackberry - Kabuto (140):

100 - Attack Wizardcat
40 - Absorb on Cybele

Wizardcat - Pikachu (112):

100 - Attack animorpherv1
12 - Defense


Results!


animorpherv1's Charizard is attacked for 38 by Cybele's Alakazam and 100 by Wizardcat's Pikachu, so minus its 68 Defense it loses 70 energy. Alakazam also uses disable on Charizard, so it cannot use ember next turn.
Cybele's Alakazam takes 90 Attack from animorpherv1's Charizard, 40 Attack from Blackberry's Kabuto and 60 Attack from KageLord's Mewtwo, bringing its energy to 0.
Alakazam has fainted.
Kabuto gains no energy from Absorb because it is already at maximum energy.
Finally, Blackberry's Kabuto attacks Wizardcat's Pikachu for 100. It defends for 12 and loses 88 energy.


Allocation Phase 3


Game state:
PlayerPlayer's PokemonMovesEnergy
animorpherv1Charizard
Image
Ember:
Spend 30 - Adds 50 to your Attack on a pokemon (Disabled)

Will-O-Wisp:
Spend 20 - Halve a Pokemon's Attacks this turn
68
KageLordMewtwo
Image
Metronome:
Spend 50 - One random move will be used without incurring its cost. If the move requires you to choose a variable X, X will be taken as 50. Target a Pokemon when you use this move
Shadow Ball:
Spend X up to 30 - Adds 2X to your attack on a pokemon
100
BlackberryKabuto
Image
Absorb:
Spend 40 - Attack a Pokemon for 40, and gain half the damage that was inflicted to that Pokemon that turn in energy (up to 20 energy)
Blizzard:
Spend 40, Burn 20 - Adds 110 to your Attack on a pokemon
140
WizardcatPikachu
Image
Thunder Wave:
Spend 40 - A pokemon may not use a move this turn
Defense Curl:
Spend X - Defends for 1.2X
24


Send in moves via PM!
Last edited by Xdaamno on Thu Jul 22, 2010 5:03 am, edited 2 times in total.
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Post Post #77 (isolation #28) » Thu Jul 22, 2010 4:04 am

Post by Xdaamno »

Wait, oops. Wizardcat spent more than 100 on Attack. They shouldn't have been allowed to do that. I'll redirect 12 of his Attack to Defense instead, and edit the above post.
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Post Post #87 (isolation #29) » Sat Jul 24, 2010 12:42 am

Post by Xdaamno »

Resolution Phase 3


Thanks for the fast moves everyone. Here are the moves for this round:

animorpherv1 - Charizard (68):

40 - Attack Wizardcat
8 - Defense
20 - Will-O-Wisp on KageLord

KageLord - Mewtwo (100):

100 - Defense

Blackberry - Kabuto (140):

60 - Attack KageLord
40 - Defense
40 - Absorb on KageLord

Wizardcat - Pikachu (24):

24 - Defense Curl


Results!


animorpherv1's Charizard attacks Wizardcat's Pikachu for 40, which beats the 29 Defense from Defense Curl for 11 damage.
Blackberry's Kabuto attacks for a total of 100 on KageLord's Mewtwo, but does no damage due to its 100 Defense.
animorpherv1's Charizard's Ember is no longer disabled.


Allocation Phase 4


Game state:
PlayerPlayer's PokemonMovesEnergy
animorpherv1Charizard
Image
Ember:
Spend 30 - Adds 50 to your Attack on a pokemon
Will-O-Wisp:
Spend 20 - Halve a Pokemon's Attacks this turn
68
KageLordMewtwo
Image
Metronome:
Spend 50 - One random move will be used without incurring its cost. If the move requires you to choose a variable X, X will be taken as 50. Target a Pokemon when you use this move
Shadow Ball:
Spend X up to 30 - Adds 2X to your attack on a pokemon
100
BlackberryKabuto
Image
Absorb:
Spend 40 - Attack a Pokemon for 40, and gain half the damage that was inflicted to that Pokemon that turn in energy (up to 20 energy)
Blizzard:
Spend 40, Burn 20 - Adds 110 to your Attack on a pokemon
140
WizardcatPikachu
Image
Thunder Wave:
Spend 40 - A pokemon may not use a move this turn
Defense Curl:
Spend X - Defends for 1.2X
13


Send in moves via PM!
Last edited by Xdaamno on Sat Jul 24, 2010 11:29 am, edited 1 time in total.
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Post Post #96 (isolation #30) » Sun Jul 25, 2010 10:51 am

Post by Xdaamno »

Resolution Phase 4


High damage actions this phase. Here are the moves for this round:

animorpherv1 - Charizard (68):

20 - Attack Wizardcat
48 - Attack KageLord

KageLord - Mewtwo (100):

70 - Defense
30 - Shadow Ball on Blackberry

Blackberry - Kabuto (140):

100 - Attack KageLord
40 - Absorb on KageLord

Wizardcat - Pikachu (13):

13 - Attack animorpherv1


Results!


Wizardcat's Pikachu attacks animorpherv1's Charizard for 13 damage before promptly sustaining 20 damage from Charizard itself, bringing it to 0.
Pikachu has fainted.

KageLord's Mewtwo takes a total of 140 Attack from Blackberry's Kabuto, and 48 Attack from animorpherv1's Charizard. Minus the 70 Defense, it takes 118 damage, enough to faint it.
Mewtwo has fainted.

Finally, Blackberry's Kabuto gains 20 energy from absorb, but loses 60 energy from the fainted Blackberry's Mewtwo, leaving it with 100 energy.


Game state:
PlayerPlayer's PokemonMovesEnergy
animorpherv1Charizard
Image
Ember:
Spend 30 - Adds 50 to your Attack on a pokemon
Will-O-Wisp:
Spend 20 - Halve a Pokemon's Attacks this turn
55
BlackberryKabuto
Image
Absorb:
Spend 40 - Attack a Pokemon for 40, and gain half the damage that was inflicted to that Pokemon that turn in energy (up to 20 energy)
Blizzard:
Spend 40, Burn 20 - Adds 110 to your Attack on a pokemon
100


I'm tempted to call the game at this point, but I'll let the round play out.
Allocation Phase 5!
The final two Pokemon - send in your moves via PM!


I'm going to run another PokeRumble, but not as Rumble 18 as to not clog up the line of Rumble games. I've got the thread pre-written, and I'll put it up in several minutes. There'll be six places, so keep an eye out!
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Post Post #100 (isolation #31) » Sun Jul 25, 2010 11:36 am

Post by Xdaamno »

I thought of that when I was writing the rules - I ended up deciding that energy should be gained if
any
damage is taken, and tried to reflect that in the wording. Those are the Rumble rules, remember, which don't apply to this game which is self-contained. I'll make it clearer in the second ruleset :)
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Post Post #107 (isolation #32) » Sun Jul 25, 2010 8:09 pm

Post by Xdaamno »

Resolution Phase 5


Here are the moves for this round:

animorpherv1 - Charizard (55):

25 - Defense
30 - Ember

Blackberry - Kabuto (100):

40 - Attack
60 - Blizzard

Results!


With 150 Attack, Blackberry's Kabuto faints animorpherv1's Charizard with 50 energy remaining! Congratulations to Blackberry for winning :)


League Standings:
  • In 6th place, millar13 and their Raichu
  • In 5th place, Cybele and their Alakazam
  • In 4th place, KageLord and their Mewtwo
  • In 3rd place, ahead because he suffered less overdamage, Wizardcat and their Pikachu
  • In 2nd place, animorpherv1 and their Charizard
  • In 1st place, Blackberry and their Kabuto!!
Thanks for playing, everyone :)
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Post Post #109 (isolation #33) » Mon Jul 26, 2010 1:15 am

Post by Xdaamno »

Doop. Oh yeah, that too. =D
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