Web of Trust 2 - Phase 1


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Web of Trust 2 - Phase 1

Post Post #0 (isolation #0) » Tue Dec 21, 2010 9:01 am

Post by Tasky »

WEB OF TRUST 2.1

The general concept:

There are Good Internet Users, there are Viruses. Good Internet Users want to surf safely on the Internet and therefore decide to form a WEB OF TRUST in which everybody is safe from Virus attacks.

Trusts:

Each player may at any time during the game, post
Trust: <Playername>
. He/she will
fulltrust
that player.
Each player may at any time during the game, post
Untrust: <Playername>
. He/she will no longer
fulltrust
that player. Note however, that every player is limited to
2 Untrusts
in every
Game-Phase
.
Every player has
Trust coefficients
f and h. Let F be the number of players fulltrusted by X who trust Y and let H be the number of players
indirectly trusted
by X who trust Y. If F/f+H/h ≥ 1 (X's coefficients), then X will
indirectly trust
Y.
Each player is considered to fulltrust him/herself.
Each players
Trust coefficients
are known only to them (and to me) and may be loosely connected to roles.

Webs of Trust:

A
Web of Trust
is a set of players, such that each pair of players (at least indirectly) trusts each other.
Most factional abilities or Win Conditions will be triggered as soon as a Web of Trust reaches
5 players
.
If a Web of Trust of six (seven) players would be formed, each player will send me the name of one (two) other players and the (two) player
with the most nominations will be excluded from the Web of Trust. The nominations will then be made public.

Trusted Connections:

Each Phase you are allowed to send me up to 5 messages. Each of this messages can be addressed at any number of players who you trust but may not contain more than 300 characters.
I will check if the message breaks any rules and if not I will forward it to each addressed player. If either the sender or one of the addressed players (ad least indirectly) trusts a Virus, I will forward the Viruses a copy of the message too.
In order to send a message, address it at me with the title "
Trusted Connection
to <Playername>, ..., <Playername>"

Rules:

This is a game, have fun.
You may talk about this game only in this thread or in a PM addressed to me and only to me.
You may never use abusive or disrespectful language.
You are not allowed to use any tools provided by a third party.
You may never edit or delete any posts.

Player List (post in this thread to /in):

1. Kcdaspot
2. JDGA
3. Mafuyu
4. SharkFinn
5. ConSpiracy
(mykonian)

6. Lady Lambdadelta
7. Zyrconium
8. KaleiÐoscøpe
9. MrTrow

Replacements

1. werewolf555

Spoiler: Sample Role PM's
Good Internet User wrote: Hi,
????
.

You are a
Good Internet User
.

Special Abilities:

You have no special abilities.

Trust Coefficients:

f=?
h=?

Win Condition:

You win iff at any time there exists a Web Of Trust consisting of exactly five players and it doesn't collapse.
???? Virus wrote: Hi,
????
.

You are a
???? Virus
together with
????
who is a
???? Virus
.

Special Abilities:

????

Virus Abilities:

????
Logic Bomb:
(passive) If at any time you are in a Web of Trust consisting of at least five players, that Web of Trust will collapse. This will end the current Phase and start a new one.
Hidden Identity:
(active) At any time you may PM me a role name and a set of abilities. I will then send you a role PM for that role with that abilities.

Trust Coefficients:

f=?
h=?

Win Condition:

You win as soon as the fourth Web of Trust collapses (or nothing can prevent the same).
Last edited by Tasky on Sat Jan 08, 2011 1:41 am, edited 18 times in total.
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Post Post #3 (isolation #1) » Tue Dec 21, 2010 9:42 am

Post by Tasky »

Kcdaspot wrote:also you rules don't say (or I suck at reading) Will the QT's make a return?
No, there are no QT's this time. "Trusted Connections" take their place.
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Post Post #10 (isolation #2) » Wed Dec 22, 2010 1:19 am

Post by Tasky »

mykonian wrote:/in again. I'm not sure if I think these roles are an improvement, I've got to read them better for that. Initially I thought the rules of the previous game were better.
The reasons for the major changes are:
1. QT's were absolutely not used to their full potentiality
2. confidential information could become public to Viruses even if they weren't trusted at the time of the information transfer
3. there was absolutely no distinction between direct and indirect trusts
4. the total lack of Untrusts made the game more subject to chance. Being able to untrust in a limited way, it doesn't significantly alter the game mechanic but offers a little more flexibility.
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Post Post #18 (isolation #3) » Thu Dec 23, 2010 6:42 am

Post by Tasky »

Kitoari wrote:/out
are you /outing because of andrew?
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Post Post #20 (isolation #4) » Fri Dec 24, 2010 11:33 am

Post by Tasky »

bump.
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Post Post #27 (isolation #5) » Sun Dec 26, 2010 2:42 am

Post by Tasky »

Role PM's going out now.
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Post Post #31 (isolation #6) » Sun Dec 26, 2010 6:56 am

Post by Tasky »

MrTrow wrote:Just checked the math and i have a question.
Are one`s trust coefficients, a measure for how easy one trusts or is trusted by others?
In other words, in the given
"If F/f+H/h ≥ 1, then X will indirectly trust Y."
are we talking about 'f' and 'h' of player X or of player Y

ow and ofcourse /confirm.
we are talking of X's trust coefficients.

the higher your coefficients, the more difficult it is for you to indirectly trust someone else, i.e. the more trusted people it takes to make you trust someone.

example:
X has coefficients f=1, h=2
assume X fulltrusts Y and indirectly trusts Z and W.
if Y trusts A, so does X
if only Z trusts B, X doesn't since 0/1+1/2<1
if Z and W trust C, so does X, since 0/1 + 2/2 ≥ 1

I hope it is clear now.
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Post Post #38 (isolation #7) » Sun Dec 26, 2010 11:24 pm

Post by Tasky »

The game starts now. Play fair and have fun.
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Post Post #66 (isolation #8) » Thu Dec 30, 2010 12:20 am

Post by Tasky »

Image
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Post Post #70 (isolation #9) » Thu Dec 30, 2010 4:45 am

Post by Tasky »

You only get to see fulltrusts (a.k.a. direct trusts) in Trustcounts.
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Post Post #81 (isolation #10) » Sun Jan 02, 2011 3:55 am

Post by Tasky »

Please don't start to let activity drop. bump.
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Post Post #101 (isolation #11) » Wed Jan 05, 2011 10:09 am

Post by Tasky »

Image
*Has has used one Untrust.
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Post Post #112 (isolation #12) » Thu Jan 06, 2011 12:35 pm

Post by Tasky »

mykonian wrote:
mod
I'd like to replace out.
got it. will get a replacement asap.
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Post Post #113 (isolation #13) » Sat Jan 08, 2011 1:42 am

Post by Tasky »

Tasky wrote:
mykonian wrote:
mod
I'd like to replace out.
got it. will get a replacement asap.
ConSpiracy replaces mykonian, effective immediately. Thank you ConSpiracy.
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Post Post #127 (isolation #14) » Fri Jan 14, 2011 7:53 am

Post by Tasky »

I'd love if this game wouldn't die. However, since I do think this is for your enjoyment only and isn't an official mafia game, I will not make you play if you don't want to. I would be really sad to kill this game, though.
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Post Post #144 (isolation #15) » Mon Jan 17, 2011 10:31 am

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MrTrow wrote:(not sure whether all players or only the 6 in the web may vote: Tasky could you please clear this up?)
only the players in the web will vote.
ConSpiracy wrote:Tasky, could you please send every one a message that they should respond?
prodding Mafuyu and JDGA

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Post Post #163 (isolation #16) » Wed Jan 26, 2011 7:19 am

Post by Tasky »

bumpibump
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Post Post #172 (isolation #17) » Wed Feb 02, 2011 5:06 am

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oh. I thought this was dead.
I will evaluate the trusts as soon as possible.
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Post Post #173 (isolation #18) » Fri Feb 04, 2011 6:10 am

Post by Tasky »

A Web of Trust formed by
Mafuyu, SharkFinn, ConSpiracy, Zyrconium and MrTrow
is formed.
Unluckily it
COLLAPSES


Phase 2 starts.
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