Round 1 Results
POWERS:
Super Team
--- The winner of this power may draft another player to form a team with. If the two members of the team are the final two, they both win. (the two members of the team are announced publicly)
Clarivoyance
--- You may choose how to put Energy into Attack and Defense after other people have revealed their choices. You must still choose which powers you are using normally, however.
Blizzard:
Spend 2X and target up to three Heroes or Sidekicks. Each target takes X damage and can only use half of their energy the next round. Cannot be defended.
Really Big Guns:
Add 50 to each of your Attacks.
Mimic:
Spend X: You may use any single Power in play whose Power Strength is X, this round.
Gestalt:
At the end of any round in which you took damage, create a Sidekick with Energy equal to that damage, and no Powers.
Batman Captions:
For each set of damage dealt to a Hero, you may shout a one-word sound effect that has not been shouted before in the game, to add 5 to that damage
Sidekick:
Gain 50 Energy whenever an opponent leaves the game
Very Big:
Any damage dealt to you is halved (rounded down).
Blessed Mirror:
If you use no more than 50% of your energy (rounded up) for attack, and 0 for defense, you can copy one of somebody else's powers without performing the negative effects (if it has any).
Dark Armour:
This armour makes you spend 5 energy every turn, but you are immune to any damage that comes from a normal attack. Only superpowers can hurt you.
Pinpoint Intuition:
Secretly choose a number at the start of each round. Any Hero who uses that number for their Attack or Defense that round has it reduced to zero.
Overmind:
If you win this Power, you may rearrange everyone else's Powers as you see fit. Each character must end up with the same number
of Powers they started with.
Crowd Favorite:
For every attack (whether or not it actually causes damage) the hero with this power recieves, one bystander will enter the battle on his side (Energy: 8 ). This bystander's only two options are to defend himself or attack the person whose attack on the hero caused its appearance (if a sidekick caused the damage, then the sidekick gets targeted).
Illusionist:
Spend 15 and select another player or a sidekick. Each of the non-power attacks on you this round have a 25% chance of hitting the other player/sidekick instead.
Join The Fight:
Burn 2X, any player that does not take any other damage this round takes 5X unblockable damage.
Quad Damage:
Use once per round: Double all Players' Attack values for this round.
Ninja:
Your energy and actions are not revealed.
Evil Twin:
Nominate another player as part of your bid on this item. The winner of this power loses any other powers he or she may have won and gains copies of the nominated player's powers.
Ace of Spades:
Each time you take damage, the player who dealt it to you loses half that much Energy.
Tai-Chi:
Spend 20 and choose an Opponent: Add that opponent's Defence to your Defence, this round. Use once per round.
I'll Leave the rules
Here.
-Discussion can occur anywhere, publically in thread, privately by PM or metaphysically by ESP or offline.
-There will be a 3 day deadline for each round. Players that do not PM their actions will not preform an action (be completely open for attack).
-You arn't allowed to spend more then 100 points during the bidding stage.