Rumble--Grek And GreenLiquid Win. BrutalAssassin gets 2nd.


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Post Post #42 (isolation #0) » Sun Jun 03, 2007 6:46 pm

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/in if someone doesn't send powers...willing to sub :)
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Post Post #122 (isolation #1) » Sun Jun 10, 2007 7:51 pm

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Stupid power :(

Upset that I didn't get to actually make my bids OR pick the powers which I contributed, and now I ultimately have no fate as to what power I get. Lame, really no point to replace but I'll play it out anyways.

Would have been interesting with one of my powers, which was essentially randomly dealing out all the powers again lmfao.
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Post Post #126 (isolation #2) » Mon Jun 11, 2007 6:38 am

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Lawrencelot: No, I simply didn't bid. Was a mixup it seems. Didn't know I was replacing either lol...Was at MLG (www.mlgpro.com) this weekend, got back on Sunday.

I'll just go with it. Would require completely restarting the game, so I'll take whoevers bids I ended up using.
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Post Post #136 (isolation #3) » Tue Jun 12, 2007 11:31 am

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Batman Captions: For each set of damage dealt to a Hero, you may shout a one-word sound effect that has not been shouted before in the game, to add 5 to that damage
Would I shout these in thread? Send a list of one word sound effects? lol.

Furthermore, there is some ambiguity in "for each set of damage dealt to a hero". Is this all of the actual DAMAGE or the energy which he must defend.

For example:

A attacks B with 30 Energy
B Defends 40 Energy
BrutalAssassin "SHAZAM"

Does A's attack now consume 35 of B's defense or just 30, since no damage was actually done?

Also, "Set of Damage" could be interpreted as meaning "all damage done to a player" such that if:

A attacks B for 30
C attacks B for 20
D attacks B for 15
BrutalAssassin: "SHAZAM, KAPOW!, BLAZAT!"

Would I add just 5, or 5 for each of the attacks, making it 35, 25, and 20, essentially.
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Post Post #144 (isolation #4) » Wed Jun 13, 2007 6:40 am

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Will ask again: when and how do I shout my super hero captions? :/
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Post Post #147 (isolation #5) » Wed Jun 13, 2007 8:25 am

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Do I shout after the results then, since everything happens at once? Meaning a second wave of results?
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Post Post #162 (isolation #6) » Sun Jun 17, 2007 7:50 am

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*sigh*

It was obvious we had to kill Bowser before we killed the rest.

Anyways:

The PPP takes 50 dmg. Now at 10. SHAZAM!

-Awesom-O-4000 takes 26 dmg. Now at 14. KERPOW!

King Bowser Takes 27 Dmg. Now at 59 and can only use half of energy. ZINGO!!! (Guess he's at 234 now?)

Chaos Omega takes 35 dmg. Now at ??? and can only use half of energy. KERPLUNK!
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Post Post #166 (isolation #7) » Sun Jun 17, 2007 11:57 am

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King Bowser Takes 27 Dmg. Now at 59 and can only use half of energy.

King Bowser gains 150 energ. Now at 239.

59+150=209-5=204 and can only use half of energy.

Unless I'm missing something.

Also, how did Mad Doc die then come back to life? If he used Sidekick post mortem, then he should have 150 right?

Did you account for the quad damage? I can't tell because none of this math is working out currently for me :/

I'd prefer if you did the posts step by step, with a definite order to the resolutions. Technically, we should have an event order I believe.
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Post Post #168 (isolation #8) » Sun Jun 17, 2007 12:03 pm

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One of the 4 was himself though. If you count himself and don't have an order for the actions, he's invincible lol
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Post Post #171 (isolation #9) » Mon Jun 18, 2007 11:38 am

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^^^Thats what I thought too :/

Can you see my Batman captions to PPP, Mad Doc, AWESOM-O, Chaos Omega, and King Bowser? (SHAZAM, KAPOW, KERPLUNK, OMG, and THUNK)

Thanks.
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Post Post #176 (isolation #10) » Tue Jun 19, 2007 10:18 am

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^^^Same, in regards to Big Guns.
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Post Post #177 (isolation #11) » Tue Jun 19, 2007 10:20 am

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Also, I dont think that they should have gotten +150 energy since really only 2 people left the game. The mimicer and the sidekick can't really leave the game if any other player dies.
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Post Post #200 (isolation #12) » Thu Jun 21, 2007 1:10 pm

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Errr, I stated that you shouldn't be able to use powers when you're dead, thus he'd be dead :/ Was my vote.

If he's going to be alive, then sidekick should have only granted +100, so it wouldn't count himself and the other sidekicker who died and came back to life, since they didn't leave the game, per say.
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Post Post #204 (isolation #13) » Thu Jun 21, 2007 4:56 pm

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Site crashed as I sent it, hold on.
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Post Post #219 (isolation #14) » Sun Jun 24, 2007 4:44 pm

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Heh, I made final 3! :D Not being a threat in the slightest is cool.
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Post Post #224 (isolation #15) » Wed Jun 27, 2007 11:31 am

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You should be able to modkill stupid powers in Rumble lol
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Post Post #226 (isolation #16) » Wed Jun 27, 2007 11:40 am

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Mistaken Identities - Spend 25. All powers belonging to players will be removed and redistributed as if dealing cards from a shuffled deck. The player of this card will be dealt to first, then cards will be dealt down the list until all powers have been redistributed. This card goes into effect at the END of the round, such that all of the actions of that turn are not cancelled. The following turn, everyone will have their new powers. One use only.

That was one of my powers which didn't make it into the full game since I replaced in after the person before me had sent in powers. It would have negated Overmind and made things random at least, which would encourage creative play over power playing. Might recycle it :)

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