Large Social Game Queue OLD THREAD
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Below 12 is so specific... I don't know. Going backwards:
NAH: 24
Hyrule: 24
Doctor Who: 21
Conclave: 24
Hogwarts: 24
Season Finale: 16
Game of Thrones: 18
Greece: 20
Arkham: 24
Mass Effect: 24
That's an average playerlist size of 22 players per game, which is HUGE... under 16 may be a better number overall. I think part of the burnout is that everyone is involved in the same games over and over and there's no room for others. It would also encourage non-Survivor games to be run.green shirt thursdays-
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xRECKONERx GD is my Best Man
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I would absolutely run stuff. There's demand. I think the demand is just wrapped up in this right now.
I think maybe the bigger queue should be 16+, anonymous games. The ones that take place off site and shit.
If it's:
- Non-anon (when was the last one of those!?)
- Under 16 players
- Not Survivor/BB (I'd even argue BB isn't really grouped in here)
It should be run in a separate queue. I think the act of creating a queue will create demand for those types of games.green shirt thursdays-
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In post 174, Cephrir wrote:I'm under the impression there were <10 cuts in both of those cases?
I don't see what's currently preventing mods from running small games. If such a thing were to happen, I'd think about running two (partially or wholly) concurrently.
We had 40+ apps for Hyrule so we cut at least 15+
I think the issue with smaller games is that they have to go through the queue and if someone is going to wait literally 6 months to a year to be able to mod, they're not going to want to waste it on a smaller gamegreen shirt thursdays-
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xRECKONERx GD is my Best Man
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In post 177, CuddlyCaucasian wrote:Let's see how many signups Colosseum draws, I mean that'll pretty much show how big of a draw there is for non-Survivor/BB games.
wtf is colosseumgreen shirt thursdays-
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xRECKONERx GD is my Best Man
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In post 243, Wall-E wrote:It's been many years since I posted or played here, so do I have to re-prove myself or can I have my moderator powers back in the event I start inventing and running games again?
Anyone can run a Mish Mash game, generally...
How does the queue work in this subforum?
The queue is only for large social games such as Survivor/Big Brother. Anything with player elimination, more than like 12 players, and expected to take a long time should go through the queue.
Can I propose a game and make a signup thread or do I have to run it past admin/mods first?
If it's not a large social game, you can just make a thread.green shirt thursdays-
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xRECKONERx GD is my Best Man
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In post 429, DeathNote wrote:I assume Reality Show X is still good to go.
DBZA will be finished by that ones end for sure.
Err... is it? Because I was told "loldrama" has put RSX on hold or something
I originally inned for Star Wars because I wanted to try and get thru the queue in time for Star Wars hype in December but yeah I'd just like to know how long I havegreen shirt thursdays-
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i think a big issue here is that there's an official unofficial queue structure and like...no way to really enforce it
like w/ the whole BPC sniping people thing that happened there's not like anything that anyone can do other than be like OMG NOOOOO UR SO MEAN bc mishmash has no actual official site rules or anything
(and tbh I think there should be more restrictions on the queue if we're doing it like that... people /inning to the queue multiple times with multiple unrun games is just like wtf?)green shirt thursdays-
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Let's also talk about something else... most games take at minimum 2 months (most are actually up towards the 3 month limit). That means, in a full YEAR, only 4-6 games can be run in the queue. That seems awfully limiting, don't you think? There are currently 9 games in the queue -- that means that anybody else who wants to sign up will be looking at a2 year waituntil they can run their game. That is really excessive.
I'm not sure how to fix the problem, really... I think that perhaps allowing two games at once would alleviate some of the problem, but then again, that still means the current queue would be a full year of time booked up already.
Obviously, this can't run like the mafia queues because games require a much bigger time commitment. It's a discussion I'd like to have, though, because I see that being extremely limiting to new players and mods. It also means that if there's a series of games in a row where you don't like the theme, you're looking at half a year or so until you can play another one. I just think it's something that should be alleviated.green shirt thursdays-
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xRECKONERx GD is my Best Man
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I think we could fill ~30 players each game cycle, maybe a bit more, but that's not enough really to fill two giant games.
I think if we delineated between game sizes and gave priority to smaller games that would therefore complete much faster, the queue would feel more lively, and it would still allow those larger, massive games to feel "epic".green shirt thursdays-
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In post 504, JDodge wrote:I wish there was a simple method to track what players are in what games without breaking anonymity, even with a third-party. If so we could just do like a 2 games perplayerlimit and run it like the actual mafia queue system.
I also feel that limiting moderators to only be in the moderator group of one game in the queue at a time would trim the size and help fix things.
The time commitment for Survivor games is insane. We already have a few medevacs each game that runs, I'd hate to compound that problem.
@xof: That makes sense. I do think, though, that just claiming a spot and going "I'm running XXXX" with no timeframe or completion date is bad. I had all Summer free of side activities for the most part and could've been working on Star Wars Survivor that entire time, but I didn't do it because I saw how far down in the queue my game was, so what was the point? I think maybe limiting /ins to the queue to people who have a certain amount of their games completed would be ideal, but then people may just start lying to get preferential queue priority.
I know how I am with these things and I know that I could spend a full weekend and hammer out my entire game and forum and have it ready to run. I basically put Hyrule together in a single night (minus graphics, which I did in another single night). I work really fast with these things. I guess I'm not getting why some projects are in development hell for months/years or whatever.
Basically... if someone /ins to run something like half a year or more in advance, I think it's frankly kinda ridiculous that they wouldn't be able to run it at the time they claimed. I personally think that we should not have the "queue" necessarily for people to go "Oh I have a game I want to run eventually". Being placed in the queue should be reserved for people who have some actual completion done on their game, and it should be run similar to how the moderator queues are done for mafia -- the queuemaster should look at when the game will be coming up and PM the mod(s) to make sure it's ready to run. If it's not ready to run, it gets skipped and goes to the next person in the queue.
I understand this is rambling as well and I really am not upset or anything, I'm just trying to figure out the best process going forward. Perhaps if we ran multiple games at once or staggered the signups, we could institute the same rule that zoraster uses for the Large Theme queue: if your game doesn't fill in X time, it has to go back through the signup process again at a later date. That way, the queue is sorta self-correcting if there's not enough demand for a game. It's also worth noting that certain themes/mods may be more popular than others.green shirt thursdays-
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Yay! Congrats, xof!
So... I think we should establish some kind of official way to gauge interest in a game before it hits signups and implement a signup window. Because with how slow the queue is right now, priority should be given to games that can fill or meet their signup requirement. People have done pre-ins in the past, but with the "one game at a time" thing right now, nobody's gonna make their signup thread ahead of time with this current system.
Certain mods may not be popular or certain themes may flop, in which case, them not spending weeks not filling will speed up the queue a bit. (Also still throwing in my support for the "only go into the queue as you complete everything" idea.)green shirt thursdays-
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In post 536, xRECKONERx wrote:Status update on Survivor PSV:
- Forums complete.
- Design complete.
- Graphics complete (minus avatars, which will need to be updated based on players).
- Challenges about 80% complete.
We can be ready to go within a week of notification.
Another update!
Placeholder users + permissions have been setup and established.
Avatar backgrounds completed and ready to go.
All challenges 98% complete and ready to be copy/pasted and posted. (Including graphics/art & external setup/links)
Signup forms created & appropriate google docs created.
And uhhh yeah. There's literally no more work to be done other than go into signups. We're at 100%!green shirt thursdays-
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In post 614, xofelf wrote:Are you saying that you don't have fond memories of Doctor Who? I mean we love Time Travel so much Arkham had threads for it!
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DeathNotewill not be continuing as a mod ofStar Wars Survivor. I am actively seeking a mod to help me handle day to day responsibilities of the game --CuddlyCaucasianis still on board but he was never going to be super active in the daily modding activities. Please PM me if you'd like to help!green shirt thursdays-
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