Haven't seen one of these in quite awhile, thought I would go ahead and start one.
(from the site, full rules are
here.)
Rumble is a fast-paced game of superhero combat, with players secretly allocating energy points to attack and defense, attempting to outguess their opponents and knock them out of the game.
Heroes are imbued with original super-powers invented by the players at the start of each game (or selected from the online archive) - each power affects the basic bidding rules, with endless possibilities.
As for this specific game:
1. 4 Day Deadlines, if you don't put in your action you will default to a block, miss more then 3 deadlines and you get booted (unless there are reasons for missing a deadline).
2. All conversation revolving around the game takes place in thread.
3. Looking for a 5 player minimum to start the game (8 player maximum).
4. When you sign up, go ahead and send in your two powers, going with the Superhero Theme. They can be made up yourself or from the
archive
Bidding Round.
Round One: Ani takes a furious lead.
Animorphrev1 | 65 | And Another..., Fiery Day |
BS2000 | 40 | Trolololol! , Labotomy , WaterBall |
T-bone | 35 | Mystic Armor , Wildfire |
Mist7676 | 29 | Frozen |
Kiwieagle | 10 | Insurance , Drive |
(I have slightly reworded powers in an attempt to add clarity and cohesion, if you have a problem with the reword, pm me and I will fix it.)
Cost: 30 energy. Disable a single person's ability to use super-powers that turn.
(Kiwieagle)
Cost: 60 energy. Everyone (besides yourself) will take 20 unblockable Damage.
(Kiwieagle)
Burn half of your current energy. You gain a sidekick, with energy equalling the amount you burned. He gets 2 random powers from the list on the first post, excluding this one.
(Animorphrev1)
Cost: 25 energy. Select a player. Every attack action that person made is redirected to themselves. Beware, for any defensive measures used by that player will attack you!
(Animorphrev1)
Cost: 30 energy. If you manage to receive more than 30 damage, you instead receive 0 damage for that turn.
(BS2000)
Cost: 15 energy. Pick 2 players and switch their attack allotments for 1 round.
(BS2000)
Any damage dealt to you is halved (rounded up).
(T-bone)
Cost: 5 energy. Roll 1d10 and add the result to one of your attacks.
(T-bone)
Choose a player to protect. You take them away and any actions targetting them will be redirrected to you.
(Mist7676)
Target takes 20 damage this turn and then 10 damage next turn.
(Mist7676)