RUMBLE [Game Over! gamsimbre wins!]


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RUMBLE [Game Over! gamsimbre wins!]

Post Post #0 (ISO) » Wed Apr 09, 2014 5:37 am

Post by Blackberry »

RUMBLE


The rules can be found here.

To participate, simply post "/in" in the thread and send me a PM with two powers.
Once I have received all powers I will reveal the powers and the bidding phase will begin.
Communication is private will be permitted after the bidding phase has begun.
You may select a superhero name now, or after you have won your powers.

THE HEROES

Puddy Tat
  • Username: gamsimbre
  • Energy: 91
  • New Power: Blazing Shillelagh
  • Old Powers: Spore Cloud, The Inventor

THE FALLEN

Rain Main
  • Username: SleepyKrew
  • Energy: 0
  • Powers: Sniper, Con Artist, Set Fire to the Rain, Pack an Umbrella, Big, Gnashy Claws
  • Died Round 2
The Peacekeeper
  • Username: Aronis
  • Energy: 0
  • Powers: Flight, Touch of Grace, Green Gas Bombs
  • Died Round 3
Pastor Pandemonium
  • Username: Caycedo
  • Energy: 0
  • Powers: Big, Gnashy Claws, Bizarre Metamorphosis, Dimension Shift
  • Died Round 3
Batkid
  • Username: Xalxe
  • Energy: 0
  • Powers: Really Big Guns
  • Died Round 4
The Meditator
  • Username: DiplomatDC
  • Energy: 0
  • Powers: Tai-Chi
  • Died Round 5
Last edited by Blackberry on Wed Apr 30, 2014 9:49 am, edited 24 times in total.
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Post Post #1 (ISO) » Wed Apr 09, 2014 5:39 am

Post by Blackberry »

Batkid
Xalxe
Obtained Invention
Really Big Guns

Add 50 to each of your attacks


Puddy Tat
gamsimbre
Blazing Shillelagh

Multiply your normal Attacks by 1.5. Any Hero Damaged by Blazing Shillelagh must spend Energy equal to the Damage sustained on nothing during the following round.

Previous Power
Spore Cloud

Spend 10: Any Hero that Attacks you this round may not use any Powers on their next round, and the effects of any Powers they are already using are negated.

Previous Power
The Inventor

Every round after the Resolution Phase the Inventor shall create a new Power to be revealed to all during the Allocation Phase of the next round. Bidding for this new Power will take place simultaneously alongside that round's allocation phase, and all bids are also considered to be Spent Energy for that round (so if you have 100 Energy and bid 40 for this power you may only spend 60 Energy). After Bidding for this power is completed The Inventor shall gain half the new power's Power strength in Energy, rounded up. The winning bidder will lose the energy spent on the new Power.
The Inventor will submit the proposed power to me, I will review it first before posting it. The Inventor is permitted to bid on his own item.


The Meditator
DiplomatDC
Tai-Chi

Spend 20 and choose an Opponent: Add that opponent's Defense to your Defense, this round. Use once per round.





ELIMINATED: Rain Man
SleepyKrew
Sniper

Each round, Sniper makes a 10 Point Attack against the opponent with the lowest total Defense, after all other Powers are applied.
Whoever wins Sniper can not be attacked by the Sniper.

Con Artist

Burn 10% of your Energy, rounded up, and obtain a copy of another Power from a player of your choice. Can be used more than once.

Set Fire to the Rain

You may do one, or both of the below:
  • Spend 25 energy, you may distribute 30 Attack Points. You may not use any other Attacks if you are using this power.
  • Spend 50 energy, you may distribute 100 Attack Points. Hero is free to use normal Attacks on this turn as well. This may only be used once per weather cycle, and only while it is raining.
A new Weather Cycle occurs if it were to stop raining, and then somehow start raining again.
If you choose to use both in the same turn, you are welcome to use any other normal attacks as well.

Pack an Umbrella

As long as this power is in play (Hero with it is still alive), it is raining.
If at least one Umbrella is in play, it is raining.

Big, Gnashy Claws

If you use no other Powers in a given round, you may use an additional 20 Attack Points.


ELIMINATED: Pastor Pandemonium
Caycedo
Big, Gnashy Claws

If you use no other Powers in a given round, you may use an additional 20 Attack Points.

Bizarre Metamorphosis

Burn 5 and select a Hero: That Hero loses all of their Powers, and gains a random Power from the online archive.
Bizarre Metamorphosis will take place before Dimension Shift.

Dimension Shift

Spend 1: Each Hero randomly passes one Power to the Hero below them.
Below them as listed on the OP. If you do not have a power to pass, you will not be skipped over. If you are at the bottom, you pass to the player at the top. The passing of powers will occur after the Resolution phase.


ELIMINATED: The Peacekeeper
Aronis
Flight

Spend all of your Energy: All Attacks against you, including those modified or as a result of powers, are reduced to zero. This may not be used on consecutive turns.

Touch of Grace

You may restore 10 Energy to any Hero except yourself, once per round. Next round, that Hero may not make any aggressive acts towards you.

Last edited by Blackberry on Wed Apr 23, 2014 4:17 am, edited 7 times in total.
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Post Post #2 (ISO) » Wed Apr 09, 2014 5:59 am

Post by Xalxe »

/in
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Post Post #3 (ISO) » Wed Apr 09, 2014 10:23 am

Post by SleepyKrew »

/in
To be clear: quack
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Post Post #4 (ISO) » Wed Apr 09, 2014 10:34 am

Post by SleepyKrew »

If total Attack Energy targeting one player is lower than the target's Defense Energy, do the attackers take any damage?
To be clear: quack
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Post Post #5 (ISO) » Wed Apr 09, 2014 10:40 am

Post by Aronis »

/in
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Post Post #6 (ISO) » Wed Apr 09, 2014 10:42 am

Post by Blackberry »

In post 4, SleepyKrew wrote:If total Attack Energy targeting one player is lower than the target's Defense Energy, do the attackers take any damage?
No, generally, attackers would not take damage as a result of their attack (+ any other attacks) being less than the target's defense.

I say generally, because whatever powers are in play can affect when and how someone gets damaged.
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Post Post #7 (ISO) » Wed Apr 09, 2014 10:47 am

Post by Blackberry »

In case it wasn't clear, you may select powers from the Archive, or create your own.
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Post Post #8 (ISO) » Wed Apr 09, 2014 11:48 am

Post by gamsimbre »

\in
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Post Post #9 (ISO) » Thu Apr 10, 2014 1:56 am

Post by DiplomatDC »

/in. Powers shall be sent shortly.
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Post Post #10 (ISO) » Thu Apr 10, 2014 7:41 am

Post by Caycedo »

/in
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Post Post #11 (ISO) » Fri Apr 11, 2014 8:49 am

Post by Blackberry »

When I get home I might need to ask a few clarifying questions about powers and then once I get responses the bidding shall begin! ^_^
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Post Post #12 (ISO) » Sat Apr 12, 2014 3:43 am

Post by Blackberry »

POWER AUCTION


Welcome friends, to the power auction! Below are the twelve powers that you submitted. Highest bidder wins! A couple of ground rules to go over:

  • You must PM your bids. Your may choose to bid on as few or as many powers as you want.

  • You may communicate with each other in private now if you wish.

  • In the event of a tie for highest bid, the two players will rebid on the power.

  • In the event that a power has no bids on it, that power will be discarded.

  • You all start with 100 Energy. Bids will be resolved in the order they are listed below. In the event you no longer have enough energy to carry out your next bid, that bid will be redacted.

  • You may choose to discard any power you win - but you still lose the energy you bid on it.

  • The red font indicates mod notes and clarification.


Flight

Spend all of your Energy: All Attacks against you, including those modified or as a result of powers, are reduced to zero. This may not be used on consecutive turns.


Big, Gnashy Claws

If you use no other Powers in a given round, you may use an additional 20 Attack Points.


Touch of Grace

You may restore 10 Energy to any Hero except yourself, once per round. Next round, that Hero may not make any aggressive acts towards you.


Bizarre Metamorphosis

Burn 5 and select a Hero: That Hero loses all of their Powers, and gains a random Power from the online archive.

*tick tock tick tock*


Tai-Chi

Spend 20 and choose an Opponent: Add that opponent's Defense to your Defense, this round. Use once per round.


Spore Cloud

Spend 10: Any Hero that Attacks you this round may not use any Powers on their next round, and the effects of any Powers they are already using are negated.


Sniper

Each round, Sniper makes a 10 Point Attack against the opponent with the lowest total Defense, after all other Powers are applied.
Whoever wins Sniper can not be attacked by the Sniper.


The Inventor

Every round after the Resolution Phase the Inventor shall create a new Power to be revealed to all during the Allocation Phase of the next round. Bidding for this new Power will take place simultaneously alongside that round's allocation phase, and all bids are also considered to be Spent Energy for that round (so if you have 100 Energy and bid 40 for this power you may only spend 60 Energy). After Bidding for this power is completed The Inventor shall gain half the new power's Power strength in Energy, rounded up.
The Inventor will submit the proposed power to me, I will review it first before posting it.
*Waiting for confirmation if the Inventor can bid on his own item. Waiting on confirmation if the winning bid loses his energy permanently.


Dimension Shift

Spend 1: Each Hero randomly passes one Power to the Hero below them.
Below them as listed on the OP. If you do not have a power to pass, you will not be skipped over. If you are at the bottom, you pass to the player at the top. The passing of powers will occur after the Resolution phase.

*tick tock tick tock*


Con Artist

Burn 10% of your Energy, rounded up, and obtain a Power of another player of your choice. Can be used more than once.
*Waiting on confirmation as to whether they steal the power, or obtain a copy of the power.


Pack an Umbrella

As long as this power is in play (Hero with it is still alive), it is raining.
If at least one Umbrella is in play, it is raining.


Set Fire to the Rain

You may do one, or both of the below:
  • Spend 25 energy, you may distribute 30 Attack Points. You may not use any other Attacks if you are using this power.
  • Spend 50 energy, you may distribute 100 Attack Points. Hero is free to use normal Attacks on this turn as well. This may only be used once per weather cycle, and only while it is raining.
A new Weather Cycle occurs if it were to stop raining, and then somehow start raining again.
If you choose to use both in the same turn, you are welcome to use any other normal attacks as well.


If you have any questions, please feel free to ask!
Once I have final clarification - you will have 48 hours to submit your bids.
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Post Post #13 (ISO) » Sun Apr 13, 2014 8:19 am

Post by Blackberry »

Inventor: Inventor can bid on own item. Winning bid is permanently lost.
Con Artist: Obtains a copy of the power.

Deadline is 48 hours from now - although I only need 1.32 more submissions.
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Post Post #14 (ISO) » Mon Apr 14, 2014 5:13 am

Post by Blackberry »

All bids have been received! I'll calculate and post results when I get home!

*tick tock*
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Post Post #15 (ISO) » Mon Apr 14, 2014 1:27 pm

Post by Blackberry »

POWER AUCTION RESULTS
Last edited by Blackberry on Wed Apr 16, 2014 4:15 am, edited 5 times in total.
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Post Post #16 (ISO) » Mon Apr 14, 2014 1:46 pm

Post by Aronis »

I will be the 'Peacekeeper' :P
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Post Post #17 (ISO) » Mon Apr 14, 2014 1:55 pm

Post by Blackberry »

In post 16, Aronis wrote:I will be the 'Peacekeeper' :P
I thought you might be "Aronis the Angel" with your powers ;). But Peacekeeper is good too. :cool:
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Post Post #18 (ISO) » Mon Apr 14, 2014 2:02 pm

Post by SleepyKrew »

Did I really bid 33 on that <_<
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Post Post #19 (ISO) » Mon Apr 14, 2014 2:07 pm

Post by Caycedo »

My character's name will be Pastor Pandemonium.
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Post Post #20 (ISO) » Mon Apr 14, 2014 6:12 pm

Post by Xalxe »

I will be Batkid because I get no powers.
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
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Post Post #21 (ISO) » Tue Apr 15, 2014 3:32 am

Post by DiplomatDC »

The Meditator please.
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Post Post #22 (ISO) » Wed Apr 16, 2014 4:15 am

Post by Blackberry »

POWER AUCTION TIEBREAKER RESULTS


The Inventor

gamsimbre: 16

DiplomatDC: 8


Pack an Umbrella

SleepyKrew: 8

gamsimbre: withdraw*

*SleepyKrew rebid 8, I let him know his opponent withdrew and that he had the option to withdraw as well, or stick with his bid of 8.
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Post Post #23 (ISO) » Wed Apr 16, 2014 4:33 am

Post by DiplomatDC »

Never tell me can withdraw :/

Anyway come to think of it I was too lazy to come out with new powers anyway :P
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Post Post #24 (ISO) » Wed Apr 16, 2014 4:36 am

Post by Blackberry »

In post 23, DiplomatDC wrote:Never tell me can withdraw :/

Anyway come to think of it I was too lazy to come out with new powers anyway :P
You had bid the minimum and your opponent had already bid more… so there was no need to tell you that you can withdraw.
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