RUMBLE II [Game Over! Caycedo wins!]


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RUMBLE II [Game Over! Caycedo wins!]

Post Post #0 (ISO) » Wed Apr 30, 2014 9:41 am

Post by Blackberry »

RUMBLE II


The rules can be found here.
The most recent game can be found here.

To participate, simply post "/in" in the thread and send me a PM with two powers.
If you don't want to pick any powers, PM the mod and he'll select two powers on your behalf.

Once I have received all powers I will reveal the powers and the bidding phase will begin.
Communication in private will be permitted after the bidding phase has begun.
You may select a superhero name now, or after you have won your powers.


THE HEROES

Volt-Air

User:
Caycedo
Energy:
147
Powers:
Recharge, Bizarro Beam


THE FALLEN
Giant Mutant Squid

Energy:
0
Defeated:
Eliminated Round 1


The Helpless Hero

User:
Aronis
Energy:
0
Powers:
Save The Citizens, Flesh Wound, Hulking Muscle
Defeated:
Eliminated Round 2


Mutant Crocodile

Energy:
0
Defeated:
Eliminated Round 5


Uh

User:
Dessew
Energy:
0
Powers:
Miracle Serum, Tai-Chi
Defeated:
Eliminated Round 5


Trash Monster

User:
DiplomatDC
Energy:
0
Powers:
Reactive Defense, Scrap Collector, Miracle Serum, Tai-Chi
Defeated:
Eliminated Round 5


King Kong

User:
mallowgeno
Energy:
0
Powers:
Very Big, Banana Peel Launcher
Defeated:
Eliminated Round 6


Mutant Pigeon

Energy:
10
Defeated:
Eliminated Round 6


Mutant Bunny

Energy:
20
Defeated:
Eliminated Round 7


Mutant Vulture

Energy:
9
Defeated:
Eliminated Round 7


Mutant Rat

Energy:
10
Defeated:
Eliminated Round 7


Ice Guard

User
: Burning_Earth
Energy:
0
Powers:
Ice Shield
Defeated:
Eliminated Round 7
Last edited by Blackberry on Tue May 20, 2014 4:06 pm, edited 19 times in total.
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Post Post #1 (ISO) » Wed Apr 30, 2014 9:49 am

Post by Blackberry »

THE POWERS


Aronis / The Helpless Hero
Save The Citizens

Spend 10 and save an innocent citizen. Once you have saved 20 innocent citizens and you are still alive at the end of the round, the game ends and you win. You may save more than one citizen per turn.

Flesh Wound

The player or players that bid the lowest for this power win it. Every round the player(s) with this power lose 10 energy.

Hulking Muscle

Use once per game: Gain 50 Energy and tear your shirt open. For the rest of the game, you lose 5 Energy at the end of each round.


Caycedo / Volt-Air
Recharge

Spend X energy. If you are still alive at the end of the round, you will gain 1.25X energy.

Bizarro Beam

Spend 10 and choose an opponent: Flip a coin. If heads, swap that opponent's Attack against you with their Defense.


Dessew / Uh
Miracle Serum

At any turn in the game, Spend all the player's energy to remove all powers from the player with this Power, and select 1 Power from the pool of Powers in the game (except Miracle Serum). The player will have all status ailments removed, start with only the chosen power, and with 50 Energy. (Use only in life-threatening situations!)

Tai-Chi

Spend 20 and choose an Opponent: Add that opponent's Defense to your Defense, this round. Use once per round.


DiplotmatDC
Reactive Defense

Every hero who attacks you is attacked with this super-power's power strength by the reactive defense.

Scrap Collector

Winner of this Power gains the 2 Powers that obtained the lowest Power Strength (excluding Scrap Collector). If you are alive at the end of your turn, gain 1/10 of all Attacks that have been blocked by Defense in Energy.

Miracle Serum

At any turn in the game, Spend all the player's energy to remove all powers from the player with this Power, and select 1 Power from the pool of Powers in the game (except Miracle Serum). The player will have all status ailments removed, start with only the chosen power, and with 50 Energy. (Use only in life-threatening situations!)

Tai-Chi

Spend 20 and choose an Opponent: Add that opponent's Defense to your Defense, this round. Use once per round.


Burning_Earth / Ice Guard
Ice Shield

Any time you spend all of your energy on defence, gain an extra 30 Defense.


mallowgeno / King Kong
Very Big

Any damage dealt to you is halved (rounded down).

Banana Peel Launcher

Spend 30 Energy to launch a Peel at any player. Give that player a d6. At the beginning of each round, each player with a d6 must roll it. Anyone whose die comes up 6 has slipped, and can do nothing that round, all their planned actions are cancelled. At the end of each round, each player with any d6s may pass them to any other player or combination of players, except the owner of this Power.
Last edited by Blackberry on Mon May 05, 2014 3:58 pm, edited 1 time in total.
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Post Post #2 (ISO) » Wed Apr 30, 2014 10:00 am

Post by Aronis »

/in
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Post Post #3 (ISO) » Wed Apr 30, 2014 11:29 am

Post by Caycedo »

/in
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Post Post #4 (ISO) » Wed Apr 30, 2014 5:23 pm

Post by Dessew »

/in
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Post Post #5 (ISO) » Thu May 01, 2014 3:50 am

Post by DiplomatDC »

Me.
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Post Post #6 (ISO) » Thu May 01, 2014 2:52 pm

Post by Burning_Earth »

Sure, /in
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Post Post #7 (ISO) » Fri May 02, 2014 1:07 pm

Post by Blackberry »

The Epic Battle will begin tomorrow, with or without a sixth player! >=]

In the meantime, I need powers from two people, so I'll hit them up.
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Post Post #8 (ISO) » Sat May 03, 2014 2:05 am

Post by mallowgeno »

/in
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Post Post #9 (ISO) » Sat May 03, 2014 2:58 pm

Post by Blackberry »

POWER AUCTION


Welcome spandex-wearing do-gooders to the power auction! Looks like we have an interesting assortment of powers to be won! Below are the twelve powers that you submitted. Highest bidder wins! A couple of ground rules to go over:

  • You must PM your bids. Your may choose to bid on as few or as many powers as you want.

  • You may communicate with each other in private now if you wish.

  • In the event of a tie for highest bid, the two players will rebid on the power.

  • In the event that a power has no bids on it, that power will be discarded.

  • You all start with 100 Energy. Bids will be resolved in the order they are listed below. In the event you no longer have enough energy to carry out your next bid, that bid will be redacted.

  • You may choose to discard any power you win - but you still lose the energy you bid on it.

  • The red font indicates mod notes and clarification.


Hulking Muscle

Use once per game: Gain 50 Energy and tear your shirt open. For the rest of the game, you lose 5 Energy at the end of each round.


Miracle Serum

At any turn in the game, Spend all the player's energy to remove all powers from the player with this Power, and select 1 Power from the pool of Powers in the game (except Miracle Serum). The player will have all status ailments removed, start with only the chosen power, and with 50 Energy. (Use only in life-threatening situations!)


Recharge

Spend X energy. If you are still alive at the end of the round, you will gain 1.25X energy.


Very Big

Any damage dealt to you is halved (rounded down).


Tai-Chi

Spend 20 and choose an Opponent: Add that opponent's Defense to your Defense, this round. Use once per round.


Reactive Defense

Every hero who attacks you is attacked with this super-power's power strength by the reactive defense.


Ice Shield

Any time you spend all of your energy on defence, gain an extra 30 Defense.


Bizarro Beam

Spend 10 and choose an opponent: Flip a coin. If heads, swap that opponent's Attack against you with their Defense.


Scrap Collector

Winner of this Power gains the 2 Powers that obtained the lowest Power Strength (excluding Scrap Collector). If you are alive at the end of your turn, gain 1/10 of all Attacks that have been blocked by Defense in Energy.


Banana Peel Launcher

Spend 30 Energy to launch a Peel at any player. Give that player a d6. At the beginning of each round, each player with a d6 must roll it. Anyone whose die comes up 6 has slipped, and can do nothing that round, all their planned actions are cancelled. At the end of each round, each player with any d6s may pass them to any other player or combination of players, except the owner of this Power.


Save The Citizens

Spend 10 and save an innocent citizen. Once you have saved 20 innocent citizens and you are still alive at the end of the round, the game ends and you win. You may save more than one citizen per turn.


Flesh Wound

The player or players that bid the lowest for this power win it. Every round the player(s) with this power lose 10 energy.

To clarify, the player that bids the highest will stay pay the cost of their bid, but only the player(s) that bid the lowest will receive a copy of this power.
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Post Post #10 (ISO) » Sat May 03, 2014 3:55 pm

Post by Burning_Earth »

Flesh wound is dirty
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Post Post #11 (ISO) » Sat May 03, 2014 3:59 pm

Post by Blackberry »

48 hour deadline
- forgot to mention that!
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Post Post #12 (ISO) » Sun May 04, 2014 2:20 am

Post by Blackberry »

Since someone asked- if there is a tie for highest bid on flesh wound - both players will lose energy equal to their bid.
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Post Post #13 (ISO) » Sun May 04, 2014 2:26 pm

Post by Blackberry »

All bids are in! Resolving now! >=]
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Post Post #14 (ISO) » Sun May 04, 2014 2:58 pm

Post by Blackberry »

POWER AUCTION RESULTS


Let's see what you've won!

Hulking Muscle

Aronis & mallowgeno: 10*

Dessew: 2

* Please see Rebid instructions at the bottom of the post.

Miracle Serum

Dessew: 2


Recharge

Caycedo: 23

mallowgeno: 20
Dessew: 17


Very Big

mallowgeno: 30

Aronis & Burning_Earth: 20
Dessew: 2


Tai-Chi

Dessew: 2


Reactive Defense

DiplomatDC: 33

Dessew: 32


Ice Shield

Burning_Earth: 10

Dessew: 2


Bizarro Beam

Caycedo: 15

Dessew: 1


Scrap Collector

DiplomatDC: 21

Aronis: 5
Dessew: 2


Banana Peel Launcher

mallowgeno: 10

Caycedo: 6
Aronis: 5
Dessew: 1


Save The Citizens

Aronis: 5

Dessew: 2


Flesh Wound

mallowgeno: 20

Caycedo: 15
Dessew: 12
DiplomatDC: 11
Burning_Earth: 7
Aronis: 5


Spoiler: RESULTS
Aronis
Energy:
95
Powers:
Save The Citizens, Flesh Wound

Caycedo
Energy:
62
Powers:
Recharge, Bizarro Beam

Dessew
Energy:
96
Powers:
Miracle Serum, Tai-Chi

DiplomatDC
Energy:
46
Powers:
Reactive Defense, Scrap Collector, Miracle Serum, Tai-Chi

Burning_Earth
Energy:
90
Powers:
Ice Shield

mallowgeno
Energy:
40
Powers:
Very Big, Banana Peel Launcher


POWER AUCTION TIEBREAKER


Aronis and mallowgeno you may now rebid for the power
Hulking Muscle
. You may choose to withdraw or bid 10 or more. If both players choose to withdraw, the only other bidder (Dessew) will be given the option to gain the power at the cost of 2 energy (his bid). You have 24 hours to resubmit your bid.


You may claim your superhero name now.


Spoiler: Superhero Name Suggestions
Aronis: The Martyr
DiplomatDC: Trash Monster
Burning_Earth: Ice Guard
mallowgeno: Kong, Donkey Kong, King Kong
Caycedo: Magnet (recharging, repelling with your bizarro beam ;))
Dessew: Uhhhhh… :shifty: (?)
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Post Post #15 (ISO) » Sun May 04, 2014 7:29 pm

Post by Burning_Earth »

Sure, I'll take your suggestion whatever.

I thougt I'd get very big.
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Post Post #16 (ISO) » Mon May 05, 2014 1:58 am

Post by Dessew »

Thanks for the suggestion, I'll go with Uh, I guess, it means "moon" in classic Maya according to the internet.
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Post Post #17 (ISO) » Mon May 05, 2014 3:06 am

Post by mallowgeno »

I'll take King Kong
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Post Post #18 (ISO) » Mon May 05, 2014 5:23 am

Post by Caycedo »

Some other name suggestions:



Mallowgeno- Kong-vict, Silverflak,

Dessew- The Drunken Master?

Burning Earth- Snowglobe, The ICEolater
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Post Post #19 (ISO) » Mon May 05, 2014 1:50 pm

Post by Blackberry »

POWER AUCTION TIEBREAKER RESULT


Which one of you is going to flex for me?

Hulking Muscle

Aronis: 10

mallowgeno: withdraw
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Post Post #20 (ISO) » Mon May 05, 2014 2:28 pm

Post by Blackberry »

ISSUE #1: The Mutants


Six heroes from all walks of life prepare to prove they are the best. The battle ground? Neutron City, home to many scientists. Home of the infamous Chrome Corp, known to be the originators of the
Miracle Serum
. But not all science goes as planned. As the heroes prepare to battle, a shriek is heard from down the street. A car is thrown against a building. The heroes run to the rescue and can't believe their eyes.

Before them is an oversized, mutant bunny. Ferocious fangs, thick sharp pointy fur, and a hungry look.

Someone's experiment has gone horribly wrong...




THE CREATURES

Mutant Bunny

Energy:
20


Giant Mutant Squid

Energy:
40


Mutant Crocodile

Energy:
20


Mutant Pigeon

Energy:
10


Mutant Vulture

Energy:
20


Mutant Rat

Energy:
10


This time around, you're not only fighting each other, but a group of terrorizing mutant creatures. If any of the mutant creatures is the one standing, the creatures win instead and you all lose. Good luck!
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Post Post #21 (ISO) » Mon May 05, 2014 2:31 pm

Post by Blackberry »

Round One Begins!


48 hours deadline!
Who is the bigger threat, these simple-minded creatures, or one of your own?
That's for you to decide!


THE HEROES

The Helpless Hero

User:
Aronis
Energy:
85
Powers:
Save The Citizens, Flesh Wound, Hulking Muscle


Volt-Air

User:
Caycedo
Energy:
62
Powers:
Recharge, Bizarro Beam


Uh

User:
Dessew
Energy:
96
Powers:
Miracle Serum, Tai-Chi


DiplomatDC

Energy:
46
Powers:
Reactive Defense, Scrap Collector, Miracle Serum, Tai-Chi


Ice Guard

User
: Burning_Earth
Energy:
90
Powers:
Ice Shield


King Kong

User:
mallowgeno
Energy:
40
Powers:
Very Big, Banana Peel Launcher


THE CREATURES

Mutant Bunny

Energy:
20


Giant Mutant Squid

Energy:
40


Mutant Crocodile

Energy:
20


Mutant Pigeon

Energy:
10


Mutant Vulture

Energy:
20


Mutant Rat

Energy:
10
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Post Post #22 (ISO) » Mon May 05, 2014 2:33 pm

Post by Caycedo »

Mod: Do the creatures look pretty unified in their purpose, or are they pretty preoccupied with random terror?
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Post Post #23 (ISO) » Mon May 05, 2014 2:37 pm

Post by Blackberry »

In post 22, Caycedo wrote:
Mod: Do the creatures look pretty unified in their purpose, or are they pretty preoccupied with random terror?
They appear to want to terrorize the humans and superheroes, but don't appear to mind one another.
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Post Post #24 (ISO) » Mon May 05, 2014 2:41 pm

Post by Caycedo »

Anyone in the mood for calamari?
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