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Posted: Tue Nov 01, 2016 6:22 pm
by DeathNote
Oh yeah... that vote was nuts. Literally changed last minute.

Posted: Tue Nov 01, 2016 6:34 pm
by Chevre
Well yeah because I was the last vote and one would assume that one would put themselves at the top of their own list for self-preservation's sake

but nope not this idiot

Posted: Tue Nov 01, 2016 7:21 pm
by Cheery Dog
In post 24, hiplop wrote:Image

so so sad this didnt stay
You're not going to make reference to mine in reverse?

But I wouldn't have actually cared if Porunga had kept the vote on me. I was out hiking in the blue mountains at the time of the vote, my head had long gone out of the game.

Posted: Tue Nov 01, 2016 7:24 pm
by CuddlyCaucasian
I meant it when I said you would have been a deserving winner of this game, Cheery. You shouldn't be so hard on yourself. :(

Posted: Tue Nov 01, 2016 7:51 pm
by hiplop
[quote="In post 27, Cheery Dog"][/quote]
didnt even notice.

ugh

even more heartbreak. I got you guys to turn on eachother but not long enough

Posted: Wed Nov 02, 2016 12:31 am
by Cheery Dog
I wasn't lying when I responded that I hadn't been 15 minutes before you asked.

Posted: Wed Nov 02, 2016 12:33 am
by Cheery Dog
In post 28, CuddlyCaucasian wrote:I meant it when I said you would have been a deserving winner of this game, Cheery. You shouldn't be so hard on yourself. :(
I think if I hadn't taken my head out of the game completely in the final days, I could have actually done something.

Someone noted that my FTC game was improving as it progressed somewhere - that was simply because I was at home and had then had a good nights sleep in my own bed. Most of my first answers were done straight after I got home, and after a long drive/sitting in the car, it probably wasn't the best decision to attempt them going well past midnight.
Maybe I should have made DeathNote push it out another day, but I felt my schedule was infringing enough already.

I'll be back next time I look like I've dropping off the active players list to fail a game. - I still don't see how my ELO can have grown that much though. If I can actually just work out my own gameplan :P

Posted: Wed Nov 02, 2016 5:12 am
by BROseidon
Yeah, if you'd owned your game more during FTC, you probably would have won :/

Posted: Wed Nov 02, 2016 8:29 am
by CuddlyCaucasian
In post 32, BROseidon wrote:Yeah, if you'd owned your game more during FTC, you probably would have won :/

Posted: Wed Nov 02, 2016 8:32 am
by CuddlyCaucasian
What I really learned from this game is that while a lot of skill is required to go far, it's a lot of luck in terms of what challenges come up or who you get put on tribes with. I dare even say the game is ten percent luck, twenty percent skill

Posted: Wed Nov 02, 2016 8:38 am
by BROseidon
Dank memeing broseph.

And when the challenges that come up all have massive luck components, it makes the luck factor even more.

Posted: Wed Nov 02, 2016 8:49 am
by DeathNote
Bro, on a scale of 1 to lucky: How much do you enjoy the RNG in challenges?

Posted: Wed Nov 02, 2016 9:11 am
by Flameaxe
In post 34, CuddlyCaucasian wrote:What I really learned from this game is that while a lot of skill is required to go far, it's a lot of luck in terms of what challenges come up or who you get put on tribes with. I dare even say the game is ten percent luck, twenty percent skill
How much of it is power of will?

Posted: Wed Nov 02, 2016 9:23 am
by BROseidon
In post 36, DeathNote wrote:Bro, on a scale of 1 to lucky: How much do you enjoy the RNG in challenges?
Negative QQ

Posted: Wed Nov 02, 2016 10:57 am
by Shadoweh
I'm the only person who liked telling xof to Shut Up and winning aren't I? :good:
It was an early merge immunity challenge so in the long run it wasn't that terribly important. I don't think it was a bad design at all and I would have said that regardless of who won. I much preferred it to the challenges that took days to complete and I figured all along it would give immunity at some point which is why I was stalking it so much.

I also really liked Battleship because it punished lurking and took a lot of coordination, but didn't punish people for their timezones. Same with the VPL challenge although that was more timezone insensitive. The Cooler challenge would have been great if the other tribe could also have done it, which is a problem with live challenges that take more then an hour.

I was also forced to rewrite my starting blurb because apparently falling asleep on calls is too identifying. <.<

Posted: Wed Nov 02, 2016 11:06 am
by BROseidon
The Tron challenge was actually a lot of fun except for the part where I was up till like 5am doing the challenge for SOMEONE ELSE.

Hey CC I want my beer.

Posted: Wed Nov 02, 2016 4:44 pm
by CuddlyCaucasian
In post 37, Flameaxe wrote:
In post 34, CuddlyCaucasian wrote:What I really learned from this game is that while a lot of skill is required to go far, it's a lot of luck in terms of what challenges come up or who you get put on tribes with. I dare even say the game is ten percent luck, twenty percent skill
How much of it is power of will?
6

Posted: Wed Nov 02, 2016 4:51 pm
by MattP
How much of it is the journey, the thrill?

Posted: Wed Nov 02, 2016 6:04 pm
by CuddlyCaucasian
Look I didn't read rulebook okay I need doing more experiment on my kids to find out the exact percents, all I have are calculator and strange ant-like arm strong

Posted: Thu Nov 03, 2016 1:21 am
by Cheery Dog
In post 40, BROseidon wrote:The Tron challenge was actually a lot of fun except for the part where I was up till like 5am doing the challenge for SOMEONE ELSE.

Hey CC I want my beer.
You're lucky I lost concentration because I was worried about missing Survivor AU since it was starting then.
That's totally my excuse for failing on a challenge that was a perfect fit my timezone

Posted: Thu Nov 03, 2016 2:24 am
by Papa Zito
In post 41, CuddlyCaucasian wrote:
In post 37, Flameaxe wrote:
In post 34, CuddlyCaucasian wrote:What I really learned from this game is that while a lot of skill is required to go far, it's a lot of luck in terms of what challenges come up or who you get put on tribes with. I dare even say the game is ten percent luck, twenty percent skill
How much of it is power of will?
6
15% scot

Posted: Thu Nov 03, 2016 2:41 am
by Cheery Dog
Nah I have some Scot in me.

Posted: Thu Nov 03, 2016 3:49 am
by BROseidon
In post 44, Cheery Dog wrote:
In post 40, BROseidon wrote:The Tron challenge was actually a lot of fun except for the part where I was up till like 5am doing the challenge for SOMEONE ELSE.

Hey CC I want my beer.
You're lucky I lost concentration because I was worried about missing Survivor AU since it was starting then.
That's totally my excuse for failing on a challenge that was a perfect fit my timezone
There was no guaranteed way of winning that challenge. You basically had to take risks and try to read where other people would go.

My reads in the last 5 or so rounds were nearly perfect >.>

Posted: Thu Nov 03, 2016 4:21 am
by DeathNote
Oh that Tron challenge. A year or so down the road I'll mention something about that challenge when i am less ashamed.

Posted: Thu Nov 03, 2016 2:26 pm
by Cheery Dog
TIL (via reading RRA threads) that Malkon is really RedCoyote.