Ircher's Large Normal Review, May 2018


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Ircher's Large Normal Review, May 2018

Post Post #0 (isolation #0) » Sat May 12, 2018 11:59 am

Post by implosion »

Ircher wrote:My Setup
(Also, may want to consider assigning RadiantCowbells as one of the reviewers)
Ircher wrote:Game Name: A Really Large Normal Game
Game Type: Large Normal
Game Size: 25 Players

Role List:
1. Town Vanilla
2. Town Vanilla
3. Town Vanilla
4. Town Vanilla
5. Town Vanilla
6. Town Vanilla
7. Town Vanilla
8. Town Vanilla
9. Town Vanilla
10. Town Vanilla
11. Town Vanilla
12. Town Vanilla
13. Town Vanilla
---
14. Town Neighbor A Friendly Neighbor
15. Town Neighbor A Friendly Neighbor
16. Town Innocent Child Neighbor A
17. Town Innocent Child Neighbor A
18. Town Mason
19. Town Mason
20. Town Mason
21. Town Universal Backup
---
22. Mafia Tracker
23. Mafia Backup Tracker
24. Mafia Tracker Enabler
25. Mafia Universal Backup

(The letters for the neighbors are simply to clearly identify who all is in a neigbhorhood together.)

Role PMs:
1. Town Vanilla
Spoiler: Vanilla Townie
Welcome, {Player}, to NY {Number}!
You are a
Vanilla Townie
!


You only have your voice and your vote. Use them well!
Win:
You win when all threats to the town are eliminated, and at least one town-aligned player is still alive.
Confirm:
Please confirm by responding with your alignment and role name. You must also post in-thread at least once during pre-game.


2. Town Neighbor Friendly Neighbor
Spoiler: Town Neighbor Friendly Neighbor
Welcome, {Player}, to NY {Number}!
You are a
Town Neighbor Friendly Neighbor
!


Neighbor
- You share a neighborhood thread PT with {X}, {Y}, and {Z} that is open at all times. You do not know these players' alignments. The neighborhood PT link will be given in a separate pm.
Friendly Neighbor
- Each night, you may attempt to inform a player that you are
aligned with the town
.
Win:
You win when all threats to the town are eliminated, and at least one town-aligned player is still alive.
Confirm:
Please confirm by responding with your alignment and role name. You must also post in-thread at least once during pre-game.


3. Town Innocent Child Neighbor
Spoiler: Town Innocent Child Neighbor
Welcome, {Player}, to NY {Number}!
You are a
Town Innocent Child Neighbor
!


Neighbor
- You share a neighborhood PT with {X}, {Y}, and {Z} that is open at all times. You do not know these players' alignments. The neighborhood PT link will be given in a separate pm.
Innocent Child
- At any time, you may have the moderator confirm in-thread that you are
aligned with the town
.
You must PM the moderator; posting in-thread is insufficient!

Win:
You win when all threats to the town are eliminated, and at least one town-aligned player is still alive.
Confirm:
Please confirm by responding with your alignment and role name. You must also post in-thread at least once during pre-game.


4. Town Mason
Spoiler: Town Mason
Welcome, {Player}, to NY {Number}!
You are a
Town Mason
!


Mason
- You share a mason PT with {X} and {Y} that is open at all times. You know that both of these players are
aligned with the town
. The neighborhood PT link will be given in a separate pm.
Win:
You win when all threats to the town are eliminated, and at least one town-aligned player is still alive.
Confirm:
Please confirm by responding with your alignment and role name. You must also post in-thread at least once during pre-game.


5. Town Universal Backup (Due to game mechanics, you may consider this a greylist role versus a whitelisted role, not that it matters much in my opinion)
Spoiler: Town Universal Backup
Welcome, {Player}, to NY {Number}!
You are a
Town Universal Backup
!


Universal Backup
- You will inherit the role of the first
town
player to die that possesses a non-vanilla role.
This includes both active and passive abilities.
If multiple town players with non-vanilla roles die in the same night, the moderator will randomly decide which role you inherit.
Upon inheriting a role, you will receive a new role pm with details on your new role.
You will investigate as such role for the remainder of the game (rather than as Universal Backup).

Win:
You win when all threats to the town are eliminated, and at least one town-aligned player is still alive.
Confirm:
Please confirm by responding with your alignment and role name. You must also post in-thread at least once during pre-game.


6. Mafia Tracker
Spoiler: Mafia Tracker
Welcome, {Player}, to NY {Number}!
You are a
Mafia Tracker
!


Mafia Communication
- You share a mafia PT with {X} (Backup Tracker), {Y} (Tracker Enabler), and {Z} (Universal Backup). The thread is open at all times, and you may submit night actions there along with your teammates.
Mafia Kill
- Each night, you may send one of you or your fellow mafia out to attempt a kill.
You may not kill and use an active ability in the same night.

Tracker
- Each night, you may attempt to figure out where someone went that night. In other words, you will attempt to learn who your target visited that night. Possible results are shown below:
Tracker Success wrote:You saw {X} visit {Y}.
Tracker Saw Nothing wrote:You did not see {X} go anywhere.
Tracker No Result wrote:No Result
Win:
You win when mafia are the only players remaining, or if nothing can prevent this from happening.
Confirm:
Please confirm by responding with your alignment and role name. You must also post in-thread at least once during pre-game.


7. Mafia Backup Tracker
Spoiler: Mafia Backup Tracker
Welcome, {Player}, to NY {Number}!
You are a
Mafia Backup Tracker
!


Mafia Communication
- You share a mafia PT with {X} (Tracker), {Y} (Tracker Enabler), and {Z} (Universal Backup). The thread is open at all times, and you may submit night actions there along with your teammates.
Mafia Kill
- Each night, you may send one of you or your fellow mafia out to attempt a kill.
You may not kill and use an active ability in the same night.

Backup Tracker
- If and when a tracker dies, you will be able to track another player each night. You will be sent a pm with more details when this happens.
Win:
You win when mafia are the only players remaining, or if nothing can prevent this from happening.
Confirm:
Please confirm by responding with your alignment and role name. You must also post in-thread at least once during pre-game.


8. Mafia Tracker Enabler
Spoiler: Mafia Tracker Enabler
Welcome, {Player}, to NY {Number}!
You are a
Mafia Tracker Enabler
!


Mafia Communication
- You share a mafia PT with {X} (Tracker), {Y} (Backup Tracker), and {Z} (Universal Backup). The thread is open at all times, and you may submit night actions there along with your teammates.
Mafia Kill
- Each night, you may send one of you or your fellow mafia out to attempt a kill.
You may not kill and use an active ability in the same night.

Tracker Enabler
- While you are alive, trackers are able to use their night action. When you die, trackers will be unable to use their night action. (If they attempt to, they will receive "No Result" in return.)
Win:
You win when mafia are the only players remaining, or if nothing can prevent this from happening.
Confirm:
Please confirm by responding with your alignment and role name. You must also post in-thread at least once during pre-game.


9. Mafia Universal Backup
Spoiler: Mafia Universal Backup
Welcome, {Player}, to NY {Number}!
You are a
Mafia Universal Backup
!


Mafia Communication
- You share a mafia PT with {X} (Tracker), {Y} (Backup Tracker), and {Z} (Tracker Enabler). The thread is open at all times, and you may submit night actions there along with your teammates.
Mafia Kill
- Each night, you may send one of you or your fellow mafia out to attempt a kill.
You may not kill and use an active ability in the same night.

Universal Backup
- You will inherit the role of the first
mafia
player to die that possesses a non-vanilla role.
This includes both active and passive abilities.
If multiple mafia players with non-vanilla roles die in the same night, the moderator will randomly decide which role you inherit.
Upon inheriting a role, you will receive a new role pm with details on your new role.
You will investigate as such role for the remainder of the game (rather than as Universal Backup).

Win:
You win when mafia are the only players remaining, or if nothing can prevent this from happening.
Confirm:
Please confirm by responding with your alignment and role name. You must also post in-thread at least once during pre-game.


Rules


Respect

1. Follow the golden rule:
Do unto others as you would have them do unto you.
(As a clarification, the rule is
not
do unto others as they do unto you.)
1a.
You are to assume good faith for all players that request replacement, regardless if you believe it to be a tactical replacement or not.
It is the moderator's responsibility to investigate if there is reasonable evidence to believe it is a tactical replacement. Otherwise, suggesting such is disrespectful and unethical. Furthermore, it brings an outside influence into the game so just do not do it.
1b.
Avoid bringing major real-life events into the game. Do not question other people's motives should they bring major real-life events into the game.
The best thing to do is to keep real life out of this game, but if something major does happen and it affects your ability to play then others should accept it as-is rather than engage in the unethical practice of assigning ulterior motives to it.
2.
Play to win.

2a.
You must read your role pm, and confirm that you understand your role.

2b.
Do not state, whether honest or false, that you have not read your role pm
in-thread. If I somehow forget to send you a role pm or send you multiple role pms, please contact me
by pm
.
2c. You can claim scum, and you can claim scum with someone else procided that the moderator can reasonably suspect non-malicious motives behind such.
2d. Scum can night kill their teammates, but I must see evidence that such a move is not game-throwing.
3.
Avoid using the plain spoiler (blackout tag). Use spoiler= instead!
This is wrong.

4.
Please use spoiler tags when posting videos or animated GIFs.

5. Cryptography and other forms of codes are generally not allowed. Breadcrumbs are generally okay.
5a. All text should be
at least this big.

5b. Do not attempt to use BBCode to hide messages.
6.
Constant off-topic posting will not be tolerated.

7.
Provable randomness is strongly discouraged.
In particular, do not use the dice tag.

Honour

1.
Discussion of ongoing games at any time, through any means, and regardless of content, is prohibited except as noted below.

1a. You
are allowed
to refer to the
number of games you are currently playing.

1b. To be clear, you are allowed to pm your thoughts about this game to the moderator and backup/co-moderator(s).
2. Do not attempt to impersonate the moderator.
Purple is my color, but you may use it as long as you are not attempting to impersonate me with it.
I generally use yellow in private topics.

3. Do not edit or delete your post.
4.
Do not attempt to get the moderator to influence the game; in particular, do not try to use the moderator to confirm your role.

4a. Any VC-related question or V/LA should be declared in-thread.
4b.
Everything else should be discussed by pm and by pm only.

4c.
Do not discuss any disciplinary actions that the moderator takes in-thread.

5.
Trust tells are prohibited.

5a.
Do not replace out in such a manner as to confirm your alignment.

6.
Do not quote or copy-paste moderator communications and other forms of private communications.

6a. Post links to anything except the main thread, timestamps, and read statuses should never be referenced in the game thread.
Access list numbers in private topics are also covered by this rule.

6b. You may directly copy-paste
unflavored night action results
(usually in bold) as well as your alignment, flip role, and effective role from your role pm, but
do not directly quote them
.
6c. Scum may quote result pm's and role pm's in their scum PT. The same applies for a mason group in their mason PT.
6d. You may paraphrase, but please be careful.
Also, surrounding things in quotation marks (") is NOT acceptable.
(Quotation marks are used for direct quotes; as a result, they should never surround paraphrased material.)
7.
When you are dead, you may not post in the main thread until the game is concluded.


Miscellaneous

1. Follow the spirit of the rules.
1a.
Do not attempt to find loopholes in the ruleset.

1b. While the moderator will generally assume good-faith, action can be taken against inadvertent rule breaks if deemed necessary.
2.
All PTs will be released within 24 hours of the game's conclusion.
(The Moderator PT may take a while longer.) Players in any thread except the Dead PT may request redactions at any time
before
I release the PT. The dead thread is released immediately on the conclusion of the game.
3. The moderator reserves the right to update this ruleset as necessary.
New items will be underlined
, and
deleted items will be striked through.
(Note: The markup on this line is an example.)


Setup-Specific Rules

Activity and Deadline Rules

1. Day 1 lasts 14 days. Day 2 lasts 10 days. All other days last 7 days. Nights last 48 hours.
2.
Day extensions are rare and are evaluated on a case-by-case basis.
In particular, the deadline will not be extended for only one replacement.
3.
Nights may be extended if a replacement is needed.
There will be a minimum of 24 hours between the time a replacement is found and when night actions are due.
4. You will be prodded after
48 hours
of inactivity (
60 hours on Saturday through Monday
). All prods should be responded to
in-thread unless the thread is locked in which case pm is acceptable.

5.
You can prod dodge, but 2 prod dodges are equivalent to a single prod.
If you are prodded again from prod-dodging, you may not prod dodge. While a subjective rule, prod dodges are objectively defined as posts that consist of little or no content related to the game with the sole purpose of avoiding prodding. Minimum content is not defined here as to mitigate abuse, but do realize that this rule is applied as objectively as possible.
6.
V/LAs should generally be announced in-thread, not by pm.
You should also set V/LA in the User CP to make sure I do not forget.
7. If you have regular weekend V/LA, it is your reponsibility to either inform me at the end of each week or to remember to set V/LA status.
8.
V/LA players must post at least once every 96 hours.
Excessively long V/LAs (
14 days or longer
) may have stricter requirements imposed on them.
9. This game may have a brief, initial pre-game phase. The mod wilk track votes for reference purposes, but all votes will be reset at the start of Day 1.
You are expected to post during this phase if able.
Pre-game will end after
48 hours
.
10. Your activity will be closely monitored.
I reserve the right to warn and replace players whom I believe are exploiting loopholes in the activity rules.


Voting, Lynching, and Twilight Rules
  1. To vote, use
    Vote: Player
    or VOTE: Player. The latter is highly preferred as the former was used before the introduction of vote tags (and ought to be deprecated.)
  2. To unvote, use
    Unvote: Player
    or UNVOTE: Player. The latter is again preferred as the former was used before the introduction of vote tags.
  3. You do not have to unvote to change votes.
    Furthermore, I will only track the last *valid* vote in your post.

  4. Player abbreviations are allowed, and the moderator may consistently abbreviate names in VCs.
  5. Invalid or ambiguous votes will not be counted, though the moderator will note such instances.
  6. Hammer occurs when half of all living players (rounded down) plus one cast  vote against the same player (or No Lynch). All votes after a hammer will not be counted, and the hammered player is the one who will flip. The time following a hammer is Twilight, and all players may continue talking.
  7. No lynch will occur if deadline is reached without a hammer.
  8. Players should cease talking as soon as twilight ends.
    Twilight exists mainly for the moderator, not the players. Do not rely too heavily upon it.
Setup Details
  1. This setup is confirmed to have one town faction and one scum faction (mafia).
  2. All private topics have daytalk.
  3. A sample VT role pm is shown below:
  4. Spoiler: Vanilla Townie
    Welcome, {Player}, to NY {Number}!
    You are a
    Vanilla Townie
    !


    You only have your voice and your vote. Use them well!
    Win:
    You win when all threats to the town are eliminated, and at least one town-aligned player is still alive.
    Confirm:
    Please confirm by responding with your alignment and role name. You must also post in-thread at least once during pre-game.
Last edited by implosion on Sun Oct 21, 2018 8:18 pm, edited 2 times in total.
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Post Post #1 (isolation #1) » Sat May 12, 2018 12:00 pm

Post by implosion »

Primary reviewer: RadiantCowbells
Secondary reviewer: Firebringer
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Post Post #24 (isolation #2) » Wed May 16, 2018 12:39 pm

Post by implosion »

What's the status here?
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Post Post #27 (isolation #3) » Wed May 16, 2018 12:46 pm

Post by implosion »

I agree with that interpretation.
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Post Post #28 (isolation #4) » Wed May 16, 2018 12:50 pm

Post by implosion »

That said, it is ambiguous and once this game is done there should be some ruling made for the future publicly~
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Post Post #32 (isolation #5) » Wed May 16, 2018 8:45 pm

Post by implosion »

It's going to queue tomorrow, so :p

But yeah, so long as the setup is passed, feel free to make adjustments during the queueing so long as you both agree on them. It's a big game so it'll probably take a while to fill, but if it does fill, then whatever version was approved will be used.
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Post Post #34 (isolation #6) » Thu May 17, 2018 5:37 pm

Post by implosion »

added.

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