northsidegal's Mini Normal Review, March (barely) 2019


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Post Post #3 (isolation #0) » Sun Mar 31, 2019 6:40 pm

Post by RadiantCowbells »

Terrible I'd never pass it where is the gunsmith
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #6 (isolation #1) » Sun Mar 31, 2019 6:41 pm

Post by RadiantCowbells »

This seems hard for town by current standards
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #7 (isolation #2) » Sun Mar 31, 2019 6:42 pm

Post by RadiantCowbells »

It needs a gunsmith
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #10 (isolation #3) » Sun Mar 31, 2019 6:44 pm

Post by RadiantCowbells »

Ok but picture this

A gunsmith
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #11 (isolation #4) » Sun Mar 31, 2019 6:44 pm

Post by RadiantCowbells »

I suggest adding two town neighbors

And giving scum a gunsmith
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #12 (isolation #5) » Sun Mar 31, 2019 6:45 pm

Post by RadiantCowbells »

Skip the gunsmith
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #13 (isolation #6) » Sun Mar 31, 2019 6:47 pm

Post by RadiantCowbells »

Do we even do that? Town amasses clears awe inspiringly fast
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #14 (isolation #7) » Sun Mar 31, 2019 6:47 pm

Post by RadiantCowbells »

Start of D2 probably 4 conftown
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #15 (isolation #8) » Sun Mar 31, 2019 6:47 pm

Post by RadiantCowbells »

I guess the setups fine as is but it still needs a gunsmith
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #16 (isolation #9) » Sun Mar 31, 2019 6:48 pm

Post by RadiantCowbells »

Unironically give town a backup Gunsmith \o/
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #18 (isolation #10) » Sun Mar 31, 2019 6:49 pm

Post by RadiantCowbells »

Both ideally
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #21 (isolation #11) » Sun Mar 31, 2019 6:52 pm

Post by RadiantCowbells »

Regular Mason and backup Gunsmith?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #23 (isolation #12) » Sun Mar 31, 2019 6:53 pm

Post by RadiantCowbells »

Sigh.

Have you considered informing the LFV that there are no roleblocking mechanics in the game?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #25 (isolation #13) » Sun Mar 31, 2019 6:54 pm

Post by RadiantCowbells »

Ok what I'm saying is

It would be nice.to have exactly 1 false positive for.the complex FV
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #27 (isolation #14) » Sun Mar 31, 2019 6:55 pm

Post by RadiantCowbells »

I also think it would be a really good.idea to make.sure.the loyal FV knows they can't be roleblocked because if scum talks them into thinking roleblocker or something, town loses a lot of their equity
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #29 (isolation #15) » Sun Mar 31, 2019 6:55 pm

Post by RadiantCowbells »

In post 26, northsidegal wrote:i could potentially be included to turn a goon into a backup gunsmith for like literally no reason
I think backup x is a better dud role.here than hider
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #30 (isolation #16) » Sun Mar 31, 2019 6:56 pm

Post by RadiantCowbells »

If the town fv targets the hider town just loses
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #32 (isolation #17) » Sun Mar 31, 2019 6:58 pm

Post by RadiantCowbells »

Also I think given that it's most of towns power the FV should absolutely know there's nothing that can interfere with them. If they get convinced otherwise town becomes pretty weak.

@31 that's news to me
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #35 (isolation #18) » Sun Mar 31, 2019 7:00 pm

Post by RadiantCowbells »

In post 33, northsidegal wrote:also i think i'm fine with the potential of scum doing something with regards to lying about FV being roleblocked? like, that's either just good play from scum if they somehow talk their way into it or a big commitment if they fakeclaim it or something.
If this successfully happens the game is just over though.

If all of town power is gonna be in one role it has to be consistent or it opens massive swing
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #37 (isolation #19) » Sun Mar 31, 2019 7:01 pm

Post by RadiantCowbells »

I really feel like the FV should know their results are 100% consistent. I think not including that makes the setup one that scum will win quite frequently
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #40 (isolation #20) » Sun Mar 31, 2019 7:03 pm

Post by RadiantCowbells »

what are you envisioning for how scum would go about this? through a fakeclaim, or just through convincing?

presumably anything scum would do would happen after the loyal FV claims, so i think it would be viewed fairly suspiciously, especially if it's coming after a "guilty"
Just through convincing.
For this setup to be balanced imo the fruit vendor needs to.be a cop. I think a good scum player getting targeted talks their way out of it quite often and town just loses.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #41 (isolation #21) » Sun Mar 31, 2019 7:04 pm

Post by RadiantCowbells »

But I mean they can claim ascetic, or.rolestoppwd, or w/e
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #44 (isolation #22) » Sun Mar 31, 2019 7:07 pm

Post by RadiantCowbells »

Without that town is going into this blind and it makes it pretty scumsided for them to be able to control the narrative.

You could always just make it public info that no such roles exist?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #45 (isolation #23) » Sun Mar 31, 2019 7:07 pm

Post by RadiantCowbells »

Fine I guess but pretty obnoxious for scum to deal with
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Post Post #47 (isolation #24) » Sun Mar 31, 2019 7:10 pm

Post by RadiantCowbells »

I wouldn't but I'm good at mafia.

I think in a solid 33% of games town will get talked out of lynching the first guilty
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #48 (isolation #25) » Sun Mar 31, 2019 7:11 pm

Post by RadiantCowbells »

I think confirming it takes a lot of the potential for town to be bad in an inexperienced sense as opposed to bad scumhunting if that makes sense?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #50 (isolation #26) » Sun Mar 31, 2019 7:15 pm

Post by RadiantCowbells »

Not having that kind of reliable confscumming makes the setup too easy for scum imo. I'll pass it but
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Post Post #52 (isolation #27) » Sun Mar 31, 2019 7:16 pm

Post by RadiantCowbells »

Very bad idea b/c it essentially gives town another clear in the sense that they can bring it to 3 way and lynch it
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Post Post #53 (isolation #28) » Sun Mar 31, 2019 7:17 pm

Post by RadiantCowbells »

For the purposes of an organized town it's essentially a clear.
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Post Post #54 (isolation #29) » Sun Mar 31, 2019 7:18 pm

Post by RadiantCowbells »

Like say on D3 there's 2 masons and 2 fruited players alive. Scum shot VT then loyal FV. Two VT lynches have occurred and the second bullet hit a PR yet town has automatically won the game
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #56 (isolation #30) » Sun Mar 31, 2019 7:20 pm

Post by RadiantCowbells »

Have you considered

backup Gunsmith
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Post Post #58 (isolation #31) » Sun Mar 31, 2019 7:22 pm

Post by RadiantCowbells »

Hmm

I dunno aorn
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Post Post #59 (isolation #32) » Sun Mar 31, 2019 7:22 pm

Post by RadiantCowbells »

1 shot bulletproof is ok.
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Post Post #63 (isolation #33) » Sun Mar 31, 2019 7:27 pm

Post by RadiantCowbells »

I think it needs a gunsmith
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Post Post #65 (isolation #34) » Sun Mar 31, 2019 7:33 pm

Post by RadiantCowbells »

This is basically an MU cop 13er with an extra clear and more cover for the first two clears in exchange for the FV weirdness and scum.being able.to PR hunt
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Post Post #66 (isolation #35) » Sun Mar 31, 2019 7:34 pm

Post by RadiantCowbells »

And overlapping investigations I guess
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Post Post #68 (isolation #36) » Sun Mar 31, 2019 7:37 pm

Post by RadiantCowbells »

I think this is a lot more similar than you are giving credit for!
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Post Post #82 (isolation #37) » Mon Apr 08, 2019 9:57 am

Post by RadiantCowbells »

Keep in mind

BP doesn't actually give town a mislynch
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Post Post #85 (isolation #38) » Thu Apr 11, 2019 5:06 pm

Post by RadiantCowbells »

I'm fine either way do what calls to you
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