Skygazer's Large Normal Review, April 2019


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Post Post #12 (isolation #0) » Mon Apr 08, 2019 6:25 pm

Post by schadd_ »

hi i'm gfuck uh sorry uh i'm hhrrgghht sorry did i miss anything
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Post Post #13 (isolation #1) » Mon Apr 08, 2019 6:28 pm

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its not townsided
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Post Post #15 (isolation #2) » Tue Apr 09, 2019 11:31 am

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i think motion detector is even weaker than usual in large games because of the role entropy and whatnot

i'm unaware of precedent for fruit vendor giving a whole variety pack like that but the nice thing about having implosion in your PT is that he can just figure that out

disloyal fruit vendor..... hrnmg...... the thing about that is that if scum receives fruit it's either from a regular fruit vendor or a disloyal fruit vendor. i think it's already more or less normal for people not to announce fruit receipt immediately; if a scum receives fruit and decides either to proceed as though they didn't receive it or quietly wait until they have an idea of what the fruit vendor is, that's a false inno, of sorts. also, if it claims, flips, gets rolecopped, etc., it becomes useless (unlike loyal/weak counterparts), people won't trust its innos, and alien messes it up. i think it's about as strong or maybe a little weaker than something like a tracker here and has the same sort of uncertainty.

comparing to my recently completed large normal 218 setup (which i will synthesize NRG opinion to say is about even) this setup swaps out 2 jailkeepers & a 2-shot gunsmith for a kind-of-weak protective (which can maybe look town from its targets), a kind-of-weak investigative and a very weak investigative i'd call this scumsided by something like 1-1.5 full PRs

loud babysitter seems neat and worth keeping unchanged

scaling up two of {neighborizer, motion detector, dfv} to a bigger power role would probably put this at even (may i suggest as an example: neighborizer becomes ungated and loyal). i'd advise against any fewer VTs
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Post Post #20 (isolation #3) » Fri Apr 12, 2019 6:23 am

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ok u know what suddenly this feels strong for town especially because tracker is useful against rolecop and alien and alien will probably have to hit the neighborizer once or twice

id pass with tracker back to md or something like that
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Post Post #22 (isolation #4) » Fri Apr 12, 2019 6:33 am

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looks good!

scum has to mislynch 5 out of the 8.5ish people represented by the pool of {6 vt, md, dfv, babysitter (difficult), loyal nz (very difficult)}. rolecop + alien is good against babysitter & loyal neighborizer but also town has a bunch of random invests
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