gobbledygook's Large Normal Review, January 2020


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Post Post #3 (isolation #0) » Tue Jan 21, 2020 12:01 pm

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Why do they get a guilty on the serial killer? Usually SK’s come off as without a gun.
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Post Post #4 (isolation #1) » Tue Jan 21, 2020 12:01 pm

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I’d hate to be the SK that gets hit by the role cop.
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Post Post #6 (isolation #2) » Tue Jan 21, 2020 12:06 pm

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Oh, I get what you mean. I misread. I saw the setup earlier, I’m digesting it still, so I’ll give some thoughts a bit later when I have time to sit down.
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Post Post #19 (isolation #3) » Wed Jan 22, 2020 4:09 pm

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Yeah, with 2 night kills going on anyways, SK doesn’t need the strongman.

I’m not too against gunsmith/scum doc, it’s like a light godfather situation, which I feel is what you were going for, in addition to the mafia being able to protect themselves from a SK kill, which I liked too.
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Post Post #21 (isolation #4) » Wed Jan 22, 2020 5:12 pm

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In post 20, RadiantCowbells wrote:I think it makes the game too scumsided.

If you want to keep it I think town needs more power
Fair. That’s a you choice then Gob.
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Post Post #23 (isolation #5) » Thu Jan 23, 2020 12:38 am

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I feel Gunsmith/Scum Doc is more accepted than Cop/Godfather. Cops should be able to get their 50/50 one or the other, Scum Doctor can be setup spec’d outside of other things, especially because you have a rolecop.

I think a pair of Masons and maybe one other PR could work? I’ll do some work on my white board for this tomorrow.
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Post Post #26 (isolation #6) » Thu Jan 23, 2020 2:26 pm

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Definitely cut Strongman.

I’m okay with BP Mafia/neap/goon

Masons and I think something else is still necessary for town.
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Post Post #37 (isolation #7) » Fri Jan 24, 2020 10:16 am

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I would say 1-shot BP. Only thing that can hit it is the SK.

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