gobbledygook's Large Normal Review, January 2020


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Post Post #2 (isolation #0) » Tue Jan 21, 2020 12:00 pm

Post by gobbledygook »

Technically the gunsmith gets a guilty on the serial killer who most likely claims vig. Hmm..
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Post Post #5 (isolation #1) » Tue Jan 21, 2020 12:04 pm

Post by gobbledygook »

Because if the SK claims vig (which I think they always should, and it is plausible in 14p), the gunsmith will check them and get No Gun. Which would be weird. So it isn’t actually a guilty but if the town manages to rub two brain cells together, then they would know the SK is not a vig
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Post Post #7 (isolation #2) » Tue Jan 21, 2020 12:12 pm

Post by gobbledygook »

Take your time. My mini normal just started so I can’t run it for a while anyway

I really wanted to explore the space where town thinks the SK is a vig
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Post Post #10 (isolation #3) » Tue Jan 21, 2020 2:37 pm

Post by gobbledygook »

I think I am not explaining myself correctly here.

The setup I am proposing will always have the gunsmith receive a "No Gun" result on the SK.

What I am saying is that, optimal play I think in this setup is for the SK to claim vigilante. If the SK claims vigilante, and is then checked by the gunsmith, the No Gun result becomes incriminating because it doesn't make sense that a vigilante would
not
return a "Has a gun" result.
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Post Post #15 (isolation #4) » Wed Jan 22, 2020 2:12 pm

Post by gobbledygook »

Balance it like a bad vig? :c

I was wondering how to balance around 3P too. I thought the town was underpowered too. But I’m not sure what it needs. More protections? Masons instead of IC?
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Post Post #17 (isolation #5) » Wed Jan 22, 2020 2:34 pm

Post by gobbledygook »

So no SK at all?
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Post Post #22 (isolation #6) » Thu Jan 23, 2020 12:03 am

Post by gobbledygook »

What about if the IC was masons instead?

I am ok cutting the Strongman.

RC are you afraid of The Godfather situation with Scumdoc and Gunsmith?
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Post Post #24 (isolation #7) » Thu Jan 23, 2020 1:59 am

Post by gobbledygook »

I think scum doc and gs is pretty yucky from a player perspective. I am ok with removing it if that’s what we agree on. I guess I would do masons + bp goon in that event
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Post Post #27 (isolation #8) » Thu Jan 23, 2020 4:32 pm

Post by gobbledygook »

Ok so I turn the nurse into a mason and the ic into a mason
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Post Post #28 (isolation #9) » Thu Jan 23, 2020 4:33 pm

Post by gobbledygook »

In post 25, RadiantCowbells wrote:so you want to cut the scumdoc and make it a 1-shot bulletproof mafioso?

I also think we should cut the strongman because town is gonna be salty as fuck if the sk gets incorrectly cleared if the 1 night that the jk is on the SK he strongmans or if it was leashed in that way
I think it’s incredibly unfun to be an SK who is leashed and has no way to exact their own agency once leashed. But fair, I’ll remove the strongman
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Post Post #30 (isolation #10) » Fri Jan 24, 2020 1:28 am

Post by gobbledygook »

Clear on doc? You mean nurse?
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Post Post #32 (isolation #11) » Fri Jan 24, 2020 9:32 am

Post by gobbledygook »

1 shot BP SK
vs
BP Goon
Goon
Neapolitan
Vs
Gunsmith
Rolecop
Nurse
Innocent Child
Jailkeeper
5 VTs
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Post Post #33 (isolation #12) » Fri Jan 24, 2020 9:33 am

Post by gobbledygook »

Does that 10,000 foot view work with everyone?
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Post Post #35 (isolation #13) » Fri Jan 24, 2020 10:09 am

Post by gobbledygook »

I hope the SK doesn’t immediately die or get outted. I hope the small player base gives it plausible deniability to be a town vig
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Post Post #36 (isolation #14) » Fri Jan 24, 2020 10:09 am

Post by gobbledygook »

Should I make the BP goon full bulletproof or limit it in some way?
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Post Post #38 (isolation #15) » Fri Jan 24, 2020 10:59 am

Post by gobbledygook »

Ok I will make that change
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Post Post #40 (isolation #16) » Sun Feb 16, 2020 3:30 am

Post by gobbledygook »

1 shot BP SK
vs
1-shot BP Goon
Goon
Neapolitan
Vs
Gunsmith
Rolecop
Nurse
Innocent Child
Jailkeeper
5 VTs

———

I will update role pms tonight
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Post Post #41 (isolation #17) » Wed Feb 26, 2020 8:12 am

Post by gobbledygook »

Abstract View of the Setup

1-shot BP SK
vs
Mafia Goon
1-shot BP Mafia Goon
Mafia Neapolitan
vs
5 VT
Jailkeeper
Nurse
Rolecop
Gunsmith
Innocent Child

== Question - do I word the BP as "once in the game, you will survive any kill attempts that target you" or "you will survive the first kill that targets you"

--- Mafia PMs ---
Mafia Goon
Mafia GoonYou are an
Mafia Goon


Abilities:

Mafia Chat - You have access to the Mafia Chat located here.
Night-kill - Your team has a factional night-kill. Each night your team can designate one teammate to perform this kill.

Win condition:

You win when either mafia control half the vote during a Day phase or when all townies are dead, or nothing can prevent one of these scenarios from happening.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


Mafia Neapolitan
Mafia NeapolitanYou are a
Mafia Neapolitan


Abilities:

Neapolitan - Each night, you may target a player to learn if they are a Vanilla Townie. If successful, you will learn if that player is a Vanilla Townie. Your results will be "[player x] is a Vanilla Townie", "[player x] is not a Vanilla Townie", or "no result."
Mafia Chat - You have access to the Mafia Chat located here.
Night-kill - Your team has a factional night-kill. Each night your team can designate one teammate to perform this kill.

Win condition:

You win when either mafia control half the vote during a Day phase or when all townies are dead, or nothing can prevent one of these scenarios from happening.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


Mafia Doctor
1-shot BP Mafia GoonYou are a
1-shot BP Mafia Goon


Abilities:

Bulletproof - You are protected from the first kill attempt that targets you.
Mafia Chat - You have access to the Mafia Chat located here.
Night-kill - Your team has a factional night-kill. Each night your team can designate one teammate to perform this kill.

Win condition:

You win when either mafia control half the vote during a Day phase or when all townies are dead, or nothing can prevent one of these scenarios from happening.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


--- Town PMs ---

Vanilla Townie
Vanilla TownieYou are a
Vanilla Townie


Abilities:

You have no abilities other than your voice and your vote.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


Jailkeeper
JailkeeperYou are a
Jailkeeper


Abilities:

Jailkeep - Each night, you may jailkeep a player in the game. You will simultaneously roleblock that player, and protect that player from any number of nightkills.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


Rolecop
RolecopYou are a
Rolecop


Abilities:

Rolecop - Each night, you may target a player to learn their role. If successful, you will learn that player's role (but not their alignment).

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


Gunsmith
GunsmithYou are a
Gunsmith


Abilities:

Gunsmith - Each night you may target a player to see if they have a gun. If successful, you will learn if that player has a gun. Your results will be "[player x] has a gun", "[player x] does not have a gun", or "no result."

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment

modnote: I will link this if they ask what would produce what result.

Nurse
NurseYou are a
Nurse


Abilities:

Nurse - If a doctor is in the game and dies while you are still alive, you will become a doctor.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


Innocent Child
Innocent ChildYou are an
Innocent Child


Abilities:

Innocent Child - At the start of the game, the mod will publicly declare that you are an innocent child aligned with the town.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


=== 1-shot BP Serial Killer ===

Serial Killer
Serial KillerYou are a
1-shot BP Serial Killer


Abilities:

Kill - Each night, you may target a player. If your action is sucessful, that player will die.
Bulletproof - You are protected from the first kill that targets you.

Win condition:

You win if you are the last player alive (or if nothing can prevent the same).

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment
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Post Post #42 (isolation #18) » Mon Mar 02, 2020 4:33 am

Post by gobbledygook »

Is this passable fellas? No rush. I’m not gonna run the game until May/June at the earliest
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Post Post #44 (isolation #19) » Tue Mar 03, 2020 12:42 pm

Post by gobbledygook »

Oh good thing I said something! I would not be able to run it right now
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Post Post #46 (isolation #20) » Wed Apr 08, 2020 11:53 am

Post by gobbledygook »

Not technically, although I have Flavor’s tentative pass.
It’s ok though because I’m not planning on running it until mid May
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Post Post #48 (isolation #21) » Fri May 29, 2020 1:23 pm

Post by gobbledygook »

Tchill13
osuka
Saudade
QuantumQuasar
Black Ranger
bob3141
Wake88
fwogcarf
Umlaut
Titus
Drew-Sta
LuckyLuciano
SirCakez
Nahdia
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Post Post #49 (isolation #22) » Fri May 29, 2020 1:33 pm

Post by gobbledygook »

randomized using random.org

Spoiler: Randomized List
fwogcarf
QuantumQuasar
Black Ranger
Titus
LuckyLuciano
Tchill13
SirCakez
osuka
Umlaut
Drew-Sta
Nahdia
Wake88
bob3141
Saudade



---

Spoiler: Randomized Roles
1-shot BP SK
vt
Gunsmith
Innocent Child
vt
vt
vt
Nurse
Jailkeeper
Mafia Neapolitan
Mafia Goon
vt
Rolecop
1-shot BP Mafia Goon


---
Spoiler: Players Matched to Roles
fwogcarf - 1-shot BP SK
QuantumQuasar - vt
Black Ranger - Gunsmith
Titus - Innocent Child
LuckyLuciano - vt
Tchill13 - vt
Sir Cakez - vt
osuka - Nurse
Umlaut - Jailkeeper
Drew-Sta - Mafia Neapolitan
Nahdia - Mafia Goon
Wake88 - vt
bob3141 - Rolecop
Saudade - 1-shot BP Mafia Goon


Spoiler: Factions Ordered, with Roles
--SK--
fwogcarf - 1-shot BP SK

--Mafia--
Drew-Sta - Mafia Neapolitan
Nahdia - Mafia Goon
Saudade - 1-shot BP Mafia Goon

--Town--
Black Ranger - Gunsmith
Bob3141 - Rolecop
osuka - Nurse
Titus - Innocent Child
Umlaut - Jailkeeper
LuckyLuciano - VT
QuantumQuasar - VT
SirCakez - VT
Tchill13 - VT
Wake88 - VT
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Post Post #50 (isolation #23) » Sat May 30, 2020 4:10 am

Post by gobbledygook »

Do mods normally post/confirm that games contain only mafia/town for normal? Nahdia brought up a point that since my rules post does not contain that information it is more likely there is an SK or multiball in the game. I didn't think that type of information was standard.
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Post Post #51 (isolation #24) » Mon Jun 01, 2020 8:05 am

Post by gobbledygook »

The SK is in a lot of trouble. Would suck if they died the first day since the setup is largely balanced around the SK getting at least 1 kill on town.
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Post Post #53 (isolation #25) » Mon Jun 08, 2020 7:52 am

Post by gobbledygook »

I don’t know how it is that PRs always get outted Day 1. Looks like town is about to either get lucky as chain a town PR claim into a scum lynch.
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Post Post #54 (isolation #26) » Tue Jun 09, 2020 9:25 am

Post by gobbledygook »

Nahdia kills bob
Fwogcarf kills osuka
Umlaut protects Titus
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Post Post #55 (isolation #27) » Wed Jun 10, 2020 7:11 am

Post by gobbledygook »

In others news both investigatives are not sending in actions... ok
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Post Post #56 (isolation #28) » Thu Jun 11, 2020 5:42 pm

Post by gobbledygook »

black ranger checks fenrasier - does not have agun
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