Morning Tweet's Normal Review, August 2020
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northsidegal Survivor
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northsidegal Survivor
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- Posts: 11587
- Joined: August 23, 2017
so on first glance i don't think it's terribly scumsided although i think some of the concerns you just mentioned might be kinda valid, for instance the gunsmith taking the real doctor as a mafia doctor (although this might arguably be an example of a good red herring)
i like a lot of your thinking in your design logic (and i appreciate you including that a lot – i always end up asking people for it anyways because it helps me know what direction to try to take the setup in). if you want a gunsmith / maf doc combo, i think having the gunsmith be informed of this is a pretty good idea. weak friendly neighbor is a cool role, although personally i consider the "weak" part as less of a downside than you seem to – you say that if one scum is doing well enough that they essentially disable the friendly neighbor, but i think that in a lot of scenarios (at least with a halfway competent FN), that really just means a guilty on that scum member. again, kind of depends on whether a newbie or more experienced player is the WFN, but still
i think the setup is at its weakest with the strongman and the 2-shot commuter, although it being the relative weakest (i.e. compared to the rest of the setup) doesn't mean that it's bad
honestly i think that it's probably passable as is? of course, the evil NRG bureaucrat in me wants to tweak it around and not just pass it as is, but i honestly don't think it's really necessary. of course, if you'd like to talk it through a bit more and if you feel like you might want to change your mind on it i'm open to hearing different ideas, but ithinkthat it's passable as is. would like to hear mastina's opinion as well.-
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northsidegal Survivor
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realized that i didn't talk too much about the actual balance in that post except to say that it's passable as is. i do think that it's probably on the scumsided end of things given how much the mafia doctor nerfs the power of the gunsmith as well as the swing potential with the WFN – a good or even just halfway decent scumteam could sweep an unlucky town, so if it's unbalanced it's probably in that direction
another thing i just realized is that this setup has the rare honor of having a potential interaction between a strongman and a commuter (which the commuter wins). not really a problem, although i imagine that some newer players or people less familiar with normal rules might get confused / annoyed at that, if it does end up happening.
also a quick check over your role PMs and rules and they seemed fine-
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northsidegal Survivor
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- Posts: 11587
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In post 5, northsidegal wrote:so on first glance i don't think it's terribly scumsided
can you tell that i'm tiredIn post 6, northsidegal wrote:realized that i didn't talk too much about the actual balance in that post except to say that it's passable as is. i do think that it's probably on the scumsided end of things-
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northsidegal Survivor
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- Posts: 11587
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the wiki actually says otherwiseIn post 10, mastina wrote:
*This is the source of the aforementioned improbable, but not impossible, false-innocent, because the answer is yes, a doctor can save a Weak role visiting a scum player.In post 8, Morning Tweet wrote:Oh, also I have a question: If the Weak Friendly Neighbour is killed by visiting a mafia-aligned player, can the doctor save them, or is the death unpreventable?-
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northsidegal Survivor
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- Posts: 11587
- Joined: August 23, 2017
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northsidegal Survivor
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- Posts: 11587
- Joined: August 23, 2017
ha, ha, ha.In post 19, northsidegal wrote:sorry, i can take a look tomorrow
sorry about that. >.<
good luck with the game!
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