Greeting's Mini Normal Review, February 2022
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mastina She/HerFalse ProphetShe/Her
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Rule thing; hydras are not allowed in Normals.
Rule advice: I would discourage telling the town that there's precisely four town PRs. Telling the town that there's three scum PRs is probably fine, but telling the town that there's four town PRs has the unfortunate side-effect where if there's precisely four PR claims, they're all conftown, and if there's five, it can force scum to 1v1 town.
When the town being 1v1'd are a friendly neighbor, a cop, a tracker, and a jailkeeper.-
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mastina She/HerFalse ProphetShe/Her
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Scum killing roles are in fact not allowed in Normals.-
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mastina She/HerFalse ProphetShe/Her
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I'm not sure if I'm reading it correct so let me verify;
The setup you're proposing would be:
Town Cop, Town Tracker, Town Neighborizer, Town Friendly Neighbor
vs.
Mafia Roleblocker, Mafia Watcher, Mafia Mailman?-
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mastina She/HerFalse ProphetShe/Her
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It's a little difficult to say for sure, but I would say "quite swingy, but loosely balanced".
The cop and tracker are incredibly strong (and the friendly neighbor is clearing), but the scum have a tool to identify TPRs and a tool to block them, with no possible interference with their nightkill, and decent ability to fakeclaim safely.
Double investigative with a conftown means that I'd probably give aslightedge to the town, ~55:45 imo (give or take 2.5%), which is within the acceptable balance margins even if it's slight townlean; if that's okay with you, then I would be okay with the setup.-
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mastina She/HerFalse ProphetShe/Her
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If Tracker's the role you want limited thanks to its potential lategame power, a potential solution instead of gating the uses to X-shot or nonconsecutive-nights would be making it a N1/N2/N3 Tracker. (Night-Specific is a whitelisted modifier and you're allowed to make the nights be more than one, so N1/N2/N3 Tracker would be a Tracker allowed to act on N1, N2, and N3.)-
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mastina She/HerFalse ProphetShe/Her
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1x Neighborizer is fine for balance imo. It already exists as a bit of an extra role to bolster the town's strength without making them overpowered, so gating it does not impact its strengths.
Can you do another, updated, post of:
-Roles
-Results
-Rules
So that I can give the updated versions a look?-
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mastina She/HerFalse ProphetShe/Her
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Speaking of site standards, the site standard format for this would be modifier first, outside of parentheses:You are a Town Neighborizer (one-shot).
Town One-Shot Neighborizer.
Make that change to that role and you're good to go.-
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mastina She/HerFalse ProphetShe/Her
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Hey, so I am reading the game, and the players keep mentioning that they can't get the mod to clarify the difference between a mailman message and a friendly neighbor message.
But, per NRG standards, the two are in fact completely different.-
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mastina She/HerFalse ProphetShe/Her
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As in, they should know and be informed that the fn is unambiguously a fn, not a messenger, and vice versa, too.In post 48, mastina wrote:Hey, so I am reading the game, and the players keep mentioning that they can't get the mod to clarify the difference between a mailman message and a friendly neighbor message.
But, per NRG standards, the two are in fact completely different.
If they are confused, and ask for clarity, it should be given.-
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mastina She/HerFalse ProphetShe/Her
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That's the thing though.In post 50, Greeting wrote:Theyvisibly different in the game. The Mailman's role clearly states that they must be different.are
I do not want to confirm this, because by doing that I will inadvertently confirm that there is a Mailman in the game, which I don't think I should be doing as a game mod.
A friendly neighbor, by design, NEEDS to be mod confirmed. It needs to be mod confirmed that it is NOT a mailman, that it IS a friendly neighbor.
Confirming that a friendly neighbor is a friendly neighbor and not a mailman does not imply one way or another the existence of a mailman. A mailman could exist, a mailman could not exist, it literally doesn't matter. The important thing is that a Friendly Neighbor result should never need to ask "hey is this from a mailman?" because they should know that, no, it is not, that yes, it is a mod confirmation that the player in question is town.
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