Pokemon Battles 2 [DESIGN/MOD PT]


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Post Post #65 (isolation #0) » Mon May 08, 2023 12:35 pm

Post by Something_Smart »

ego
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #71 (isolation #1) » Tue May 09, 2023 9:24 am

Post by Something_Smart »

Zorua - SK (roughly)

Scream Tail - various crazy stat buffs
Tatsugiri - roleblocker, cannot faint, hoods with Dondozo & loses abilities if either targets the other but dondozo dies when tatsu does
Smeargle - ability copier
Sentret - Ninja + deal 1 damage
Finizen - can challenge, immune to status, combat buffs, 1s strongman

Natu - watcher, tracker, can't be battled
Porygon - non consecutive rolecop
Wooper - can poison, bulletproof after night 3-4, 1s vig after night 4-5
Manaphy - role swapper, non-consecutive commuter
Dondozo - can challenge, can put to sleep
Spheal - basically nothing
Poipole - can poison
Swinub - can challenge, basically can't faint
Honedge - 1-2s bulletproof, bodyguard eventually
Vulpix - they are throwing if they pick alolan, can challenge and basically can't die in said challenge, eventually vengeful
Ralts - neighborizer, hider, can battle
Jirachi - roaming doctor / shitty tracker
Meloetta - neighborizer, can put to sleep
Gastly - can challenge, inconsistent vengeful
Gible - can challenge at a big advantage after a while


First thought is that town has way too little investigative power. The only strong investigative role (Natu/Xatu) isn't even targeted.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #97 (isolation #2) » Tue May 16, 2023 10:30 am

Post by Something_Smart »

In post 90, Jingle wrote: It's demonstrably not true, though? Like, the roles are clearly based on/linked to the pokemon. Giving alternate lines just gives scum an avenue to do probably ill advised but potentially really fun fakeclaim strats where they make up unique roles. And saying none of the ralts, scorbunny, hitmontop or feebass lines were used in this game in the scum OP is like no effort. I assume Ali knows enough pokemon lines e likes to pick some that might have been considered for the game.
We talked about this for Zorua, yeah. I'd rather not lie to the players about the design process except as a last resort.

One tricky thing is that if you fight someone you see their stats and moves. I don't know if you see their species tho, but either way we'd have to pick pokemon that would have similar stats and moves.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #98 (isolation #3) » Tue May 16, 2023 10:31 am

Post by Something_Smart »

The scum flavors don't really feel scummy to me though outside of Zorua/Zoroark, and we already handled a fakeclaim for them.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!

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