Creature's Large Normal Review


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Post Post #84 (isolation #0) » Wed Apr 12, 2017 9:04 am

Post by BTD6_maker »

In post 64, Creature wrote:Rules:

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Do:
  • Follow the site rules here.
  • Play to win.
  • Be respectful.
  • Be active.
  • If you have questions about your role, ask them by PM.
Don't:
  • Don't discuss ongoing games.
  • Don't copy, quote or screenshot your role PM, mod communications or anything that isn't public.
  • Don't pretend to break the rules.
  • Don't use very small, invisible or encrypted text.
  • Don't write your posts almost entirely with shade of blue (
    #0000FF
    to
    #00008F
    ). You may use them as long it doesn't look like a mod post.


G
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Deadlines
  • Day 1 will last 14 (real life) days. While all subsequent days will last 10 (real life) days.
  • Nights will last 2 (real life) days.
  • Night may end earlier if every single alive player requests to end the night.
  • If you don't submit your night action, I'll take that as a no action.
  • I'll only extend the deadline if it's about to end and I need replacements.
Voting
  • All votes must be done with vote tags or bold tags, like VOTE: Someone or
    vote: Someone
    . If it looks like a vote, it'll be counted.
  • You may also vote nolynch.
  • A majority is reached if more than half the players (x>50%) have voted the same player/nolynch.
  • If the deadline ends, the player (nolynch included) with the highest number of votes will be lynched.
  • If there's a tie, the player who held the higher vote total most recently will be lynched. Example: If player A has five votes, player B has three votes and someone unvotes player A to vote player B, Player A would be lynched.
  • Only if there's no way I can break the tie (such no votes being made the entire dayphase) it'll end in a default nolynch.
P.S.: I won't edit your posts.


A
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Prods
  • If your last post was over 47 hours ago, you'll be prodded.
  • If you yet haven't posted after 24 hours since the prod, I'll starting searching your replacement. You may return into your slot.
  • If you have to be prodded twice in the dayphase (excluding Day 1), I'll automatically search for your replacement. You can't return to your slot.
  • If you were to receive your third prod, you'll be force-replaced. You will be unable to return to your slot.
  • I'll remove one prod from your prod counter if you stay two entire dayphases without being prodded.
  • If I notice you're consistently prod-dodging, I'll automatically prod you.
V/LAs and Replacing
  • V/LAs must be announced in PMs and they must be atleast 3 days. Remember to set you're V/LA in your profile (ucp.php?i=vla&mode=settings) because I may miss them.
  • By announcing V/LA, I'll extend your prodtimer to 72 hours rather than 48 hours.
  • If you absolutely can't post anything for over 72 hours, you may want to talk with me. You may need to replace out.
  • Consider voluntarily replacing out if you won't play (either because you can't or you don't feel like playing). You may replace back into your slot (unless you're abusing it.
Observation: Replace back only applies if your replacement replaces out.


S
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  • Daytalk is active.
  • This game uses plurality lynch mechanism.
  • A single player can't both kill and take another action.
Spoiler: Sample Vanilla Town Role PM
Vanilla TownieWelcome, X. You are a
Vanilla Townie
.

You have no special abilities.

You win when all threats to the Town have been eliminated.
The setup looks OK, but I have a few possible suggestions for the activity rules.

First, 72 hours seems a bit short for V/LA, especially considering that people may be away for 72 hours but could be active later. Perhaps consider extending this to 96 or more hours but with the caveat that a prod occurs 24 hours after V/LA (unless you are within the 48 hour range).

Also, as for the force-replacements for 3 prods or 2 same-Day prods, the rule I have seen normally is that the Mod searches for a replacement at 3 prods but people may return before a replacement is found. Perhaps use this for both the 3 prod and the 2 same-Day prod rules, but if they return before being replaced any further prod is grounds for a force-replacement without being able to return. I am just suggesting this because I remember seeing this rule.

One setup suggestion is to make it explicit in the Rolestopper's PM that if they role stop and kill the same person, the kill fails.
"one of these days i'll read you correctly" - Transcend, Micro 714
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Post Post #88 (isolation #1) » Thu Apr 13, 2017 7:58 pm

Post by BTD6_maker »

Mafia RolestopperWelcome, X. You are a
Mafia Rolestopper
.

Your partners are [REDACTED].

You may target one player per night. You will cause anyone who targets this player's action to fail, including any other action performed by you or your teammates. You cannot target yourself.

You share a factional kill each night. You must choose which of you will commit the kill. You may commit the kill and perform a roleblock in the same night phase. You also share a factional PT, located here, where you may talk during night phases only.

You win when the Town has been eliminated, or nothing can stop this from occurring.
"one of these days i'll read you correctly" - Transcend, Micro 714
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Post Post #90 (isolation #2) » Fri Apr 14, 2017 2:15 am

Post by BTD6_maker »

In post 88, BTD6_maker wrote:
Mafia RolestopperWelcome, X. You are a
Mafia Rolestopper
.

Your partners are [REDACTED].

You may target one player per night. You will cause any action that targets this player to fail, including any other action performed by you or your teammates. You cannot target yourself.

You share a factional kill each night. You must choose which of you will commit the kill. You may commit the kill and perform a roleblock in the same night phase. You also share a factional PT, located here, where you may talk during night phases only.

You win when the Town has been eliminated, or nothing can stop this from occurring.
This reads as more natural than before.
"one of these days i'll read you correctly" - Transcend, Micro 714
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Post Post #93 (isolation #3) » Fri Apr 14, 2017 3:50 am

Post by BTD6_maker »

In post 90, BTD6_maker wrote:
In post 88, BTD6_maker wrote:
Mafia RolestopperWelcome, X. You are a
Mafia Rolestopper
.

Your partners are [REDACTED].

You may target one player per night. You will cause any action that targets this player to fail, including any other action performed by you or your teammates. You cannot target yourself.

You share a factional kill each night. You must choose which of you will commit the kill. You may
not
commit the kill and perform a roleblock in the same night phase. You also share a factional PT, located here, where you may talk during night phases only.

You win when the Town has been eliminated, or nothing can stop this from occurring.
This reads as more natural than before.
The PMs somehow say the opposite. You should probably make finalised versions of all the PMs.
"one of these days i'll read you correctly" - Transcend, Micro 714
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Post Post #96 (isolation #4) » Sat Apr 15, 2017 5:55 am

Post by BTD6_maker »

It's fine.

VOTE: Pass
"one of these days i'll read you correctly" - Transcend, Micro 714
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Post Post #98 (isolation #5) » Sat Apr 15, 2017 5:58 am

Post by BTD6_maker »

Just one thing I noticed.

Use multiple shades of blue as your mod colour in the main thread, but you may need something different for PTs. Some shades of blue are very difficult to read in PTs.
"one of these days i'll read you correctly" - Transcend, Micro 714
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Post Post #102 (isolation #6) » Sat Apr 15, 2017 6:08 am

Post by BTD6_maker »

The darker blue is better.
"one of these days i'll read you correctly" - Transcend, Micro 714

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