PenguinPower's Mini Normal Review


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Post Post #16 (isolation #0) » Thu Apr 06, 2017 7:09 pm

Post by Cheery Dog »

the role name under the bulletproof spoiler is incorrect.

Also i suggest including the 10:3 nature of the game somewhere in the rules post, since that will be public information, it should be included for those that replace in and not having read the queue thread.

I'll need to relook at other things as well.
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Post Post #18 (isolation #1) » Thu Apr 06, 2017 9:01 pm

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I wouldn't put novice with a day modifier.
but that might be my view that multi-shot day vigs shouldn't exist.
although I guess 1-shot novice day vig works for that problem.

I think I'm generally just always confused about whether backups inherit the amount of shots someone has left anyway.
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Post Post #19 (isolation #2) » Thu Apr 06, 2017 9:05 pm

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In post 2, RadiantCowbells wrote:
In post 0, Nexus wrote:You are a Vigilante!
Once during the day you have the ability to shoot any player. You may only shoot once per day, and may privately communicate your choice to the mod.
You win when all scum factions are eliminated, and town has at least 1 player left standing.
Game Thread {linked when you click on it} is located here!
Please confirm by responding to this PM with your role and alignment
I would rephrase that since 'Once during the day' and 'Only shoot once per day' is redundant..
This should also be clarified in their role title, some players may skip the important details if the modifiers aren't included in the title.
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Post Post #24 (isolation #3) » Wed Apr 12, 2017 1:24 pm

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If the backup becomes a neighbouriser, would they be inheriting the previous neighbours?
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Post Post #28 (isolation #4) » Thu Apr 13, 2017 2:22 pm

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I don't think I like the backup inheriting the previous cops investigations.
That part doesn't seem thaat normal to me.
I asked about neighbouriser because it's a more uncommon role

or at least i don't think I'd do that if it was deputy.

I'm not actually sure whether it's just me not properly understanding how backups actually work though.
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Post Post #31 (isolation #5) » Fri Apr 14, 2017 12:07 am

Post by Cheery Dog »

I'm not sure if I've actually reviewed backups in any of my previous ones.
but yeah, I don't think I'dbe giving them previous results.
it's a 1/4 shot that is the pr that dies first.

chances are one of the PRs dies in the first two nights (guessimating, if they don't, town probably wins)
but even with the neightbourhood, them coming into the same one that possibly already exists confirms him as town.
so probably in all forms, it's the same as if it were a different version of the role.

well except X-Shot, because if it's been used it's X-1 shot once it's passed over, in this case a named townie.

I'm going to try thinking about whether it fits balance a bit more now.
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Post Post #38 (isolation #6) » Mon Apr 17, 2017 10:22 pm

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I don't think the town is actually strong enough to need to give better powers to the scum.

assuming 5-3 MYLO at day 3, the cop has one clear at that stage, there's enough movement there, so unless all power roles for town are still alive then, and the cop has somehow managed to clear the remaining townie.
if he escapes to 4-3 LYLO because they didn't lynch, with two clears, well that's all you can really hope for as a full cop.

the backup would be even worse with clears there, as the cop probably doesn't get lynched day 1 except under terrible play.

the neighbouriser could techinally be good, but that's all about how they actually cope with it, even with that daytalk.
but that's just basically continued day play anyway, but in a closed loop.

I'm willing to pass as it is
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Post Post #44 (isolation #7) » Wed Apr 19, 2017 7:01 pm

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In post 38, Cheery Dog wrote:I'm willing to pass as it is
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