Nexus' Mini Normal Review


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Post Post #3 (isolation #0) » Thu Jul 27, 2017 7:03 am

Post by RadiantCowbells »

so to unpack really quickly

1) Roleblocker is a guaranteed guilty if it targets the SK because it's a single SK.
2) 1-shot BP is a scummy as hell role when SK is confirmed to exist
3) FBI agent singles out the SK.
4) The doc on mafia makes SK's life even harder.

So as is right now the SK is really, really screwed and the Mafia have a super easy time and pretty much just waltz to endgame as is.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #4 (isolation #1) » Thu Jul 27, 2017 7:10 am

Post by RadiantCowbells »

If you're not especially attached to FBI agent, something I would consider is replacing the FBI agent with a gunsmith.
Rolecop catches the scum that Gunsmith can't, gunsmith is more focused on eliminating Mafia (which are quite strong as is) but can't catch the serial killer (who already has a rough time).
It wouldn't be enough to balance it but it would make things better and I think there's some interesting interplay between the two roles in this setup.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #7 (isolation #2) » Thu Jul 27, 2017 10:24 am

Post by RadiantCowbells »

I think that 3 ways to catch out the SK is just too much.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #8 (isolation #3) » Thu Jul 27, 2017 1:00 pm

Post by RadiantCowbells »

The rolecop is currently not super useful. what if you gave scum a ninja, perhaps also an encryptor, so that the role cop can score guilties?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #10 (isolation #4) » Thu Jul 27, 2017 1:44 pm

Post by RadiantCowbells »

rolecop (not confirmed but it's a seriously questionable thing to have to claim)
fbi agent
roleblocker
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #12 (isolation #5) » Thu Jul 27, 2017 5:00 pm

Post by RadiantCowbells »

I mean it doesn't confirm it as town or scum but it confirms that the slot is {sk/vig}
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #14 (isolation #6) » Thu Jul 27, 2017 5:56 pm

Post by RadiantCowbells »

I am always an advocate for dropping the SK

I guess I'm fine with it, I just feel like whoever rolled SK would have a really shitty time.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #16 (isolation #7) » Fri Jul 28, 2017 12:14 pm

Post by RadiantCowbells »

Role cop is currently anti-town given how it will influence setup spec and still too scumsided imo

if you either gave town a miller to conftown or scum a ninja/encryptor to confscum I'd be fine with it.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #18 (isolation #8) » Fri Jul 28, 2017 5:13 pm

Post by RadiantCowbells »

Ideally I'd like to see a towny investigate on town and a scummy investigate on scum.

But I'd pass it with one of the two or some other town power given.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #20 (isolation #9) » Fri Jul 28, 2017 9:01 pm

Post by RadiantCowbells »

Town would be too strong.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #22 (isolation #10) » Sat Jul 29, 2017 5:51 am

Post by RadiantCowbells »

That's very minimal power for town and would probably be too scumsided but I'll let other people give input on that.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #24 (isolation #11) » Sat Jul 29, 2017 1:14 pm

Post by RadiantCowbells »

So from here to what I would consider balanced it would be either two confirmable scum or 1 confirmable scum, 1 confirmable town. I'd probably pass just one.

Or a change from role cop to something else or some other power somewhere else.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #26 (isolation #12) » Sun Jul 30, 2017 8:26 am

Post by RadiantCowbells »

Well vanilla cop is a significant nerf

unless you mean neapolitan?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #28 (isolation #13) » Sun Jul 30, 2017 8:29 am

Post by RadiantCowbells »

Uhh. I'd want something big like a Jailkeeper?
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Post Post #29 (isolation #14) » Sun Jul 30, 2017 8:31 am

Post by RadiantCowbells »

Actually a vig would be really cool because the FBI agent and gunsmith exists and gunsmith/vig/fbi agent/vanilla cop/roleblocker is balanced ?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #32 (isolation #15) » Sun Jul 30, 2017 8:53 pm

Post by RadiantCowbells »

Would work. Would be interesting to give scum something that the vanilla cop could catch that scum wouldn't want to claim, like a ninja, or that they would, like a fruit vendor, but I'd pass that 5 + 3 goons.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #34 (isolation #16) » Sun Jul 30, 2017 9:45 pm

Post by RadiantCowbells »

Ninja
Goon
Goon

Gunsmith
Vigilante
FBI Agent
Vanilla Cop
Roleblocker
VT
VT
VT
VT
VT

FBI agent is not normal so I believe it is your discretion as to whether it has a gun, though I would think it should have a gun.

I would pass that setup contingent on role pms and everything.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #36 (isolation #17) » Sun Jul 30, 2017 9:49 pm

Post by RadiantCowbells »

Cutting out the vanilla cop?

I'm fine with it.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #37 (isolation #18) » Sun Jul 30, 2017 9:50 pm

Post by RadiantCowbells »

Ninja should be reworded to be clear it's all track and similar roles though.
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Post Post #39 (isolation #19) » Sun Jul 30, 2017 9:55 pm

Post by RadiantCowbells »

Vanilla cop has gun.

I'll go look at ruleset one more time
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Post Post #40 (isolation #20) » Sun Jul 30, 2017 9:55 pm

Post by RadiantCowbells »

In post 1, Nexus wrote:- If there is a hydra or an alt in the game, you must not post in your normal account. Doing so and then not quoting it as a hydra or an alt will invite a warning. Excessive failure to post as a hydra or an alt and not quoting it will result in force-replacement.
Hydras in normal queue 2017
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Post Post #41 (isolation #21) » Sun Jul 30, 2017 9:56 pm

Post by RadiantCowbells »

One thing to add: ideally you should put in the ruleset whether or not scum can both perform a personal and faction action. You don't have to though.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #42 (isolation #22) » Sun Jul 30, 2017 10:02 pm

Post by RadiantCowbells »

either way /pass
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

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