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Something_Smart
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Post Post #25 (ISO) » Wed Jan 03, 2018 8:02 am

Post by Something_Smart »

Spoiler: Role PM's
Welcome, XXXX, to Mini ####: Terror in the City!

You are a
Vanilla Townie
, aligned with the
Town.

You're just an ordinary citizen caught up in this mess, and you're hoping that those responsible will be caught and punished.

You have no special abilities. Your weapons are your mind and your vote.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here (link).


Welcome, XXXX, to Mini ####: Terror in the City!

You are a
Three-Shot Tracker
, aligned with the
Town.

You're an amateur crime-solver with a knack for following others. Your skills enable you to trail people at night undetected.

Three times during the game, at night, you may target a player. You will learn who, if anyone, that player targeted with an action. If your action fails for any reason, you will receive "Your action failed, and you did not receive a result." If this occurs, you will still forfeit one use of your ability.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here (link).


Welcome, XXXX, to Mini ####: Terror in the City!

You are a
Jailkeeper
, aligned with the
Town.

You're a judicious prison warden, and you've decided to take matters into your own hands. You have one cell that you may use freely, to keep someone safe from the dangers of the city... or to keep the city safe from them.

Each night, you may target a player. That player will be protected from all kills, and any action that player attempts will fail.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here (link).


Welcome, XXXX, to Mini ####: Terror in the City!

You are an
Investigator
, aligned with the
Town.

You're an experienced and hardened detective. There's almost no enemy you haven't hunted at some point, and you are able to recognize anything that poses a threat to the city.

Each night, you may target a player with one ability. You may use each ability only once.
  • Gunsmith:
    Determine whether or not your target has a gun.
  • Chemist:
    Determine whether or not your target is able to poison other players.
  • FBI Agent:
    Determine whether or not your target is a serial killer.
  • Seer:
    Determine whether or not your target is a werewolf.
If your action fails for any reason, you will receive "Your action failed, and you did not receive a result." If this occurs, you will not be able to use that ability again.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here (link).


Welcome, XXXX, to Mini ####: Terror in the City!

You are a
Lycanthrope Ascetic Cop
, aligned with the
Town.

You're a normal police officer. At least, you used to be... but there was an incident, and you haven't been quite the same since. Most of the time, you retain your ability to search for suspicious activity. But when the full moon comes out, nothing but raw meat can satisfy you. Despite this unfortunate condition, your loyalties remain firmly with the town, and you hope to turn your terrible burden into an opportunity to put evildoers to justice.

On odd-numbered nights (1, 3, etc.), you may target a player. You will learn whether or not that player is aligned with the town. Additionally on odd-numbered nights, any actions other than kills that target you will fail.
On even-numbered nights (2, 4, etc.), none of this is true. Instead, you become a werewolf, and you MUST target a player. You will kill that player, and your attack cannot be prevented by any means. Your kill flavor is "mauled". If you fail to submit a target, you will default to the player immediately below you on the living player list.
Finally, the first time you would die to a bullet, at any time, you will instead survive. You will not be informed if this occurs.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here (link).


Welcome, XXXX, to Mini ####: Terror in the City!

You are a
Godfather
, aligned with the
Mafia.

You're a dangerous mob boss, and you've assembled a team of deadly killers to help you take over the city. Due to your long-standing ties in the community, you've become trusted by almost all and are a master at concealing your treachery. But if it becomes necessary... you're not afraid to do some of the dirty work yourself.

Your partners are YYYY,
Mafia Assassin
, and ZZZZ,
Mafia Serial Killer
. You share a private topic (link) that you can talk in at any time. You also share a factional kill that one of your members can carry out each night.

If you are investigated by a cop, you will appear to be aligned with the town. Your kill flavor is "shot".


You win when the Mafia control 50% of all living players or nothing can prevent this from occurring.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here (link).


Welcome, XXXX, to Mini ####: Terror in the City!

You are an
Assassin
, aligned with the
Mafia.

You're a an expert killer who works in the shadows. You know precisely how to enter a house and deliver a deadly poison to an unsuspecting victim, and by the time they begin to feel unpleasant, it's too late...

Your partners are YYYY,
Mafia Godfather
, and ZZZZ,
Mafia Serial Killer
. You share a private topic (link) that you can talk in at any time. You also share a factional kill that one of your members can carry out each night.

If you carry out the factional kill, you will poison your target. They will be informed that they have been poisoned, and they will die at the end of the following night. This cannot be prevented by any bulletproof or protective abilities. Your kill flavor is "poisoned".


You win when the Mafia control 50% of all living players or nothing can prevent this from occurring.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here (link).


Welcome, XXXX, to Mini ####: Terror in the City!

You are an
Serial Killer
, aligned with the
Mafia.

You're a crazed maniac who obsessively hunts down victims and leaves no trace of who might have done it. Recently, you have been recruited by the Mafia in order to help them destroy the town.

Your partners are YYYY,
Mafia Godfather
, and ZZZZ,
Mafia Assassin
. You share a private topic (link) that you can talk in at any time. You also share a factional kill that one of your members can carry out each night.

On nights when you carry out the factional kill, all investigative actions targeting you will return "no result". However, if you successfully kill a player, then you may not carry out the factional kill on the following night, even if you are the only mafia member remaining. Your kill flavor is "stabbed".

Note: Even though your role is Serial Killer, you are a member of the mafia, NOT self-aligned. You win with your teammates, and you do not possess a kill separate from the factional kill.


You win when the Mafia control 50% of all living players or nothing can prevent this from occurring.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here (link).

How's this? Changed tracker to 3-shot, and added a line for the cop that says "you become a werewolf".

EDIT: Added a line in the tracker PM saying that if blocked they will lose a shot of their ability.
Last edited by Something_Smart on Wed Jan 03, 2018 3:03 pm, edited 1 time in total.
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Post Post #26 (ISO) » Wed Jan 03, 2018 8:12 am

Post by Something_Smart »

Joined the mod queue, but it's not set in stone yet. Current plan is to go with what I have above.
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Post Post #27 (ISO) » Wed Jan 03, 2018 8:27 am

Post by Alisae »

I'm not being passive aggressive.
Gating the tracker to 3 shot makes me happy.
I just felt like you were putting in too much town power.
Not to mention the minitheme queue is where you put ideas and run games that are meant to be fun so thats what matters :]
GTKAS
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Post Post #28 (ISO) » Wed Jan 03, 2018 8:42 am

Post by Something_Smart »

No worries, I just wanted to make sure the setup was somewhere that you approved of. Hoping it turns out to be a good game, and thanks a lot for the help :D
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Post Post #29 (ISO) » Wed Jan 03, 2018 8:45 am

Post by Alisae »

I'll be with you in the dead pt I guess.
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