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Post Post #50 (ISO) » Wed Aug 31, 2016 9:09 am

Post by podoboq »

In post 49, fferyllt wrote:
In post 37, Antihero wrote:full jailkeeper's too much

either partial roleblocker (even-night or 2-shot) or a full rolecop as a substitute for the neapolitan would be my advise
Ok. so Mafia 1 goon, 1 neapolitan and 1 partial roleblocker vs Town 1 cop + 1 deputy + 2 ascetics + 1 jailkeeper?

And the tracker is in or out?
Tracker in right now, but obviously that's up to you lot.
In post 45, podoboq wrote:4x
Vanilla Townie
, 2x
Ascetic Townie
, 1x
Town Tracker
, 1x
Town Jailkeeper
, 1x
Town Cop
, 1x
Town Deputy
, 1x
Mafia Goon
, 1x
Mafia Neapolitan
, 1x
2-shot Mafia Roleblocker
.
Also, corrected another typo. In Post 45, I forgot to attach the 2-shot rider.
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Post Post #51 (ISO) » Wed Aug 31, 2016 9:22 am

Post by Cephrir »

I thought he was suggesting )roleblocker or rolecop) as a substitute for neapolitan.

i guess i could be mistaken.

i certainly wouldn't do neapolitan and roleblocker AND no tracker
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Post Post #52 (ISO) » Wed Aug 31, 2016 11:03 am

Post by podoboq »

In post 42, Cephrir wrote:
In post 40, Antihero wrote:
In post 39, podoboq wrote:Also, quick question about mafia's night actions. Can a player use more than one action at night? For example, could the roleblocker use their roleblock ability and also commit the factional kill in the same night?
usually, yes but this is the mod's call

regardless you should say this somewhere in the thread
the rules would be good! :]
Updating the rules. I'll roll this into the same passage that states that mafia has day and night chat.
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Post Post #53 (ISO) » Wed Aug 31, 2016 2:47 pm

Post by Antihero »

yeah i was suggesting the roleblocker in lieu of the neapolitan

i definitely wouldn't put in a blocker and then take out the tracker

just so we're clear, my suggested setup is

4x Vanilla Townie, 2x Ascetic Townie, 1x Town Tracker, 1x Town Jailkeeper, 1x Town Cop, 1x Town Deputy, 2x Mafia Goon, 1x 2-shot Mafia Roleblocker
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Post Post #54 (ISO) » Wed Aug 31, 2016 2:56 pm

Post by podoboq »

In post 53, Antihero wrote:yeah i was suggesting the roleblocker in lieu of the neapolitan

i definitely wouldn't put in a blocker and then take out the tracker

just so we're clear, my suggested setup is

4x Vanilla Townie, 2x Ascetic Townie, 1x Town Tracker, 1x Town Jailkeeper, 1x Town Cop, 1x Town Deputy, 2x Mafia Goon, 1x 2-shot Mafia Roleblocker
Hmmm. Yeah, I'd rather have Rolecop than a Roleblocker. I definitely want the scum team to have some kind of investigative role.
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Post Post #55 (ISO) » Wed Aug 31, 2016 5:08 pm

Post by fferyllt »

That's a lot of town investigative power for mafia to dodge with a 2x roleblocker. or with no roleblocker and a rolecop instead.

I think I'm in the minority in thinking this is actually kinda townsided.
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Post Post #56 (ISO) » Wed Aug 31, 2016 6:02 pm

Post by Antihero »

rolecop means scum are going to be finding PRs early and often

i think it's close to balanced
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Post Post #57 (ISO) » Fri Sep 02, 2016 12:19 am

Post by podoboq »

So...is Neapolitan, 2-shot Roleblocker, and one Mafia Goon a better balanced setup for the scum team than Rolecop and two Mafia Goons?
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Post Post #58 (ISO) » Fri Sep 02, 2016 2:37 am

Post by Cephrir »

In post 55, fferyllt wrote:That's a lot of town investigative power for mafia to dodge with a 2x roleblocker. or with no roleblocker and a rolecop instead.

I think I'm in the minority in thinking this is actually kinda townsided.
I'm on the fence.
In post 57, podoboq wrote:So...is Neapolitan, 2-shot Roleblocker, and one Mafia Goon a better balanced setup for the scum team than Rolecop and two Mafia Goons?
I think if we decide it's townsided then I'd rather remove a town role than give scum two.
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Post Post #59 (ISO) » Fri Sep 02, 2016 10:17 am

Post by Antihero »

the ascetics make it hard to predict

i doubt it's that townsided though
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Post Post #60 (ISO) » Mon Sep 05, 2016 9:09 am

Post by podoboq »

So is this the point where I suggest ways to balance it and wait for an OK, or do the three of you tell me how to balance it, until you agree with eachother?

Because I'm getting the feeling that it's really close now, and everyone's kind of on the fence, and I don't want to make a suggestion that pushes us away from how close we are right now.
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Post Post #61 (ISO) » Tue Sep 06, 2016 7:11 am

Post by Antihero »

i'd sign off on it as it is

if you/ffery+ceph are afraid it's townsided, you could scrap the tracker and have neapolitan be scum sole PR (or an all-goon team) and i would also sign off on that
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Post Post #62 (ISO) » Tue Sep 06, 2016 8:34 am

Post by podoboq »

In post 61, Antihero wrote:i'd sign off on it as it is

if you/ffery+ceph are afraid it's townsided, you could scrap the tracker and have neapolitan be scum sole PR (or an all-goon team) and i would also sign off on that
OK cool, thanks. I'm OK with it as is, and I'm fine with the other suggested setup if this is decided to be too town-sided.
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Post Post #63 (ISO) » Tue Sep 06, 2016 9:20 am

Post by Cephrir »

I'm willing to do either but prefer no tracker, vs neapoilitan.
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Post Post #64 (ISO) » Tue Sep 06, 2016 11:10 am

Post by fferyllt »

Same, with a strong preference for the latter.
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Post Post #65 (ISO) » Tue Sep 06, 2016 11:29 am

Post by podoboq »

Sad. My preference was the former. Still, more than happy to get approval on a setup.

5x
Vanilla Townie
, 2x
Ascetic Townie
, 1x
Town Jailkeeper
, 1x
Town Cop
, 1x
Town Deputy
, 2x
Mafia Goon
, 1x
Mafia Neapolitan
.

So to clarify, this is the setup that I have approval on, correct?
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Post Post #66 (ISO) » Tue Sep 06, 2016 12:34 pm

Post by Cephrir »

Yeah
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Post Post #67 (ISO) » Tue Sep 06, 2016 1:34 pm

Post by fferyllt »

Oh wait...I'm confused. no tracker VS neopolitan, what did that mean?
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Post Post #68 (ISO) » Tue Sep 06, 2016 2:26 pm

Post by Cephrir »

I meant the above setup, is that not what I was supposed to mean
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Post Post #69 (ISO) » Tue Sep 06, 2016 2:40 pm

Post by fferyllt »

Ok, that's what I thought I agreed with! Then I reread it and I thought it meant something else.

I'm happy with this setup. /signoff.
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Post Post #70 (ISO) » Wed Sep 07, 2016 1:16 am

Post by Antihero »

'kay, it's got the green light from me
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Post Post #71 (ISO) » Wed Sep 07, 2016 2:55 am

Post by Cephrir »

I'm good.
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Post Post #72 (ISO) » Wed Sep 07, 2016 3:55 am

Post by podoboq »

Final setup:
In post 65, podoboq wrote:5x
Vanilla Townie
, 2x
Town Ascetic
, 1x
Town Jailkeeper
, 1x
Town Cop
, 1x
Town Deputy
, 2x
Mafia Goon
, 1x
Mafia Neapolitan
.
Role PMs:
Spoiler: Vanilla Townie
Welcome to Mini Normal #____!

You are a
Vanilla Townie
.

Abilities:

-During the day phase, you may vote and post as normal.

Win Condition:

You win when all threats have been eliminated and there is at least one town-aligned player alive.


Respond by PM with your role to confirm. The game will begin when at least 10 players have confirmed. You can find the game thread here.


Spoiler: Town Ascetic
Welcome to Mini Normal #____!

You are an
Ascetic Townie
.

Abilities:

-During the day phase, you may vote and post as normal.
-During the night phase, any actions which target you are ignored aside from those which would kill you.

Win Condition:

You win when all threats have been eliminated and there is at least one town-aligned player alive.


Respond by PM with your role to confirm. The game will begin when at least 10 players have confirmed. You can find the game thread here.


Spoiler: Town Jailkeeper
Welcome to Mini Normal #____!

You are a
Town Jailkeeper
.

Abilities:

-During the day phase, you may vote and post as normal.
-During the night phase, you may choose another player. That player will not be able to perform any of their night actions, and will also be protected from any incoming attacks that night.

Win Condition:

You win when all threats have been eliminated and there is at least one town-aligned player alive.


Respond by PM with your role to confirm. The game will begin when at least 10 players have confirmed. You can find the game thread here.


Spoiler: Town Cop
Welcome to Mini Normal #____!

You are a
Town Cop
.

Abilities:

-During the day phase, you may vote and post as normal.
-During each night phase, you may choose another player. You will be told if that player is a member of the town team or the mafia team. Your results will come in the form of “Your target is a member of the town,” or “Your target is a member of the mafia.”

Win Condition:

You win when all threats have been eliminated and there is at least one town-aligned player alive.


Respond by PM with your role to confirm. The game will begin when at least 10 players have confirmed. You can find the game thread here.


Spoiler: Town Deputy
Welcome to Mini Normal #____!

You are a
Town Deputy
.

Abilities:

-During the day phase, you may vote and post as normal.
-If a Cop dies, you will gain all of their abilities.

Win Condition:

You win when all threats have been eliminated and there is at least one town-aligned player alive.


Respond by PM with your role to confirm. The game will begin when at least 10 players have confirmed. You can find the game thread here.


Spoiler: Mafia Goon
Welcome to Mini Normal #____!

You are a
Mafia Goon
.

Your partners are
(PLAYER)
, who is a
Mafia Neapolitan
, and
(PLAYER)
, who is a
Mafia Goon
.

Abilities:

-During the day phase, you may vote and post as normal.
-You share a factional PT, located here, where you may talk during day and night.
-You share a factional kill each night. You must choose which of you will commit the kill.

Win Condition:

You win when members of your faction make up half or more of the living player..


Respond by PM with your role to confirm. The game will begin when at least 10 players have confirmed. You can find the game thread here.


Spoiler: Mafia Neapolitan
Welcome to Mini Normal #____!

You are a
Mafia Neapolitan
.

Your partners are
(PLAYER)
and
(PLAYER)
, who are
Mafia Goons
.

Abilities:

-During the day phase, you may vote and post as normal.
-You share a factional PT, located here, where you may talk during day and night.
-You share a factional kill each night. You must choose which of you will commit the kill.

-During the night phase, you may choose a player. You will be told if that player is a Vanilla Townie. You will receive results in the form of “Your target is a Vanilla Townie,” or “Your target is not a Vanilla Townie.”

Win Condition:

You win when members of your faction make up half or more of the living players.


Respond by PM with your role to confirm. The game will begin when at least 10 players have confirmed. You can find the game thread here.


Opening posts:

Mini Normal #____


Playerlist

__1__
__2__
__3__
__4__
__5__
__6__
__7__
__8__
__9__
__10__
__11__
__12__
__13__


Spoiler: Living Players
Living Players__1__
__2__
__3__
__4__
__5__
__6__
__7__
__8__
__9__
__10__
__11__
__12__
__13__


Spoiler: Dead Players


Spoiler: Sample Vanilla Townie PM
Welcome to Mini Normal #____!

You are a
Vanilla Townie
.

Abilities:

-During the day phase, you may vote and post as normal.

Win Condition:

You win when all threats have been eliminated and there is at least one town-aligned player alive.


Respond by PM with your role to confirm. The game will begin when at least 10 players have confirmed. You can find the game thread here.


The mafia team has day and night chat, and can use multiple abilities per night.

(This rules post lovingly adapted from Rob13 <3)

First, check out the Boilerplate Mafiascum Game Rules. All of the rules on that page apply unless contradicted by a rule below.


All Site Rules apply at all times.



General Rules:


1. Do not use my color (#49007e).
2. If you believe a mod error has been made or you disagree with any action I took, please PM me immediately.
3. Once you are dead, you are permitted to make a single "Bah" post. Do not influence the game in any way with this post.
4. Do not play against the spirit of the rules or of the game.
5. This ruleset is subject to change at any time. If a change is made mid-game, it will be announced in-thread by the mod.

Voting and Deadline Rules:


1. Votes should be made using bolded text (
Vote: Player
) or a vote tag (VOTE: Player). You can also vote for no lynch.
2. A lynch (or no lynch) occurs when a simple majority is reached. If deadline is reached without a simple majority, a no lynch occurs.
3. All days have a deadline of 14 days, sometimes. Things happen, and extensions will be made in rare circumstances.
4. Each night will end after 48 hours and no sooner. The countdown for a night deadline will not start while a replacement is being sought out.
5. All night actions must be submitted by PM or a relevant private topic. I greatly prefer PM.
6. In the case of five consecutive phases with no deaths, all factions who have not yet achieved their win condition lose.

Activity Rules:


1. A prod PM will be issued if any player does not post for 48 hours. Prods will be announced in-thread. You have 24 hours to pick up your prod either by posting or PM (if at night). After this time, I will begin seeking a replacement.
2. I will seek replacement immediately without waiting 24 hours if a player receives a third prod or more.
3. If you plan to be gone for over 48 hours, please announce that you will be V/LA in-thread (or by PM, if at night).

Sample Win Conditions:


You know the following win conditions are present in the game:


You win when all threats have been eliminated and there is at least one town-aligned player alive.


You win when members of your faction make up half or more of the living players.
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Post Post #73 (ISO) » Wed Sep 07, 2016 4:59 pm

Post by fferyllt »

Enjoy modding this!
Amid the pressure of great events, a general principle gives no help.

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Post Post #74 (ISO) » Thu Sep 08, 2016 12:45 am

Post by podoboq »

In post 73, fferyllt wrote:Enjoy modding this!
I will thanks! I'm very excited for it. I shot N a message letting him know that the setup has been approved.
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