Dierfire's Mini Normal Review


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Post Post #25 (ISO) » Sun Nov 06, 2016 6:59 am

Post by Cephrir »

Oh, and scum like to hammer themselves sometimes to cut off discussion if they believe they're done for anyway.
"I would prefer not to." --Herman Melville,
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Post Post #26 (ISO) » Sun Nov 06, 2016 7:11 am

Post by Firebringer »

That should probably be taken out since it isn't a normal mechanic.
d
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #27 (ISO) » Sun Nov 06, 2016 7:12 am

Post by Dierfire »

I'm aware of the reasons sometimes used to cast a self-vote and the situations in which players might do so when it is allowed by the rules; my question is whether there is a reason that the rules must allow this.

The reason for including the rule is that it prevents me from having to decide whether a self-vote counts as playing against win condition.

EDIT: It isn't?
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Post Post #28 (ISO) » Sun Nov 06, 2016 7:21 am

Post by Nexus »

Self-votes don't count as playing against your win condition.
Trans rights are human rights.
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Post Post #29 (ISO) » Sun Nov 06, 2016 7:27 am

Post by Dierfire »

With the understanding that no self-vote, under any circumstances, will be counted as playing against win condition, I'll strike the rule.
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Post Post #30 (ISO) » Sun Nov 06, 2016 6:44 pm

Post by Cephrir »

The rule is "don't play against your win condition." It's not really our job to add more rules to make that slightly harder.
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Post Post #31 (ISO) » Mon Nov 07, 2016 11:14 am

Post by Nexus »

Yeah I would appreciate it if you just changed the rule to "Don't play against your win condition" then I think I am happy.
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Post Post #32 (ISO) » Mon Nov 07, 2016 11:31 am

Post by Dierfire »

Playing to win condition is a requirement of Site Rules (linked in my Rule 01). I suppose that I could add a further specification about playing to win condition if we're worried that players would miss it.
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Post Post #33 (ISO) » Mon Nov 07, 2016 11:32 am

Post by Dierfire »

1. Opening posts

Spoiler: First Post
Mini Normal ####
Moderator: Dierfire
Reviewed by: Cephrir and Firebringer



Players

01. (Name)
02. (Name)
03. (Name)
04. (Name)
05. (Name)
06. (Name)
07. (Name)
08. (Name)
09. (Name)
10. (Name)
11. (Name)
12. (Name)
13. (Name)

Alive

All
Dead

None

Game Events

(Events)


Spoiler: Second Post
RULES


General

01. Site rules may be found here for reference. Note that playing to win condition is a requirement.
02. The rules are subject to change at my discretion to correct any errors or omissions. Should any changes be implemented, they will be announced in the same format as the original rule (for example, changes to the main set of rules will be announced in the main thread; changes to role-specific rules will be sent by PM).
03. Pretending to violate any of these rules will be treated the same as an actual violation.
04. Everyone is here to have fun, and I hope that we will all keep this in mind throughout the game. Please contact me directly (by PM) with any problems or questions. In the event that I make an error, please call it to my attention by PM or by addressing me in the relevant thread (
I will look for “@Mod”
).

Posting

05. Players should use English exclusively, without any form of hidden or encoded text.
06. Once I have declared a player to be dead, that player should not post in the main thread until I have declared the game to be over.
07. Players should not provide direct quotations from, images of, or other provable references to any game-related PM or PT.
08. Players should not use any form of provable randomness for any reason.

Timing

09. Each Day Phase will last 10 days. Each Night Phase will last 48 hours. In between, there will be a period not to exceed 24 hours for me to write the transition. Deadlines may be extended at my discretion as necessary to ensure that the game continues smoothly. Any such extension will be announced in the main thread.
10. Players who have not posted in 48 consecutive hours will receive a prod. After receiving a prod, a player has 24 hours to post before I will begin seeking a replacement. Players on V/LA will be exempt from these prod requirements; however, if a player requires an extensive period of V/LA, I may determine that the game would be better served by a replacement and replace that player at my discretion.
11. Players who do not make sufficient attempt to participate (including--but not limited to--players who require repeated prods) may be replaced at my discretion.
12. If a player being replaced for inactivity should return to the game before a replacement is found, that player may be allowed to continue in the game at my discretion. However, once a player has been replaced, that player may not continue in the game.

Day Phase

13. Players may vote to lynch another player using either vote tags or bold tags as demonstrated below.
VOTE: Name
Vote: Name

In order to be counted, votes should appear on a separate line and not within spoiler tags or otherwise concealed. Votes not following this format may be counted if I believe that a vote was intended.
14. When one player has achieved a majority of votes (more living players voting for that player than living players not voting for that player), that player will be lynched and the phase will end. If the deadline is reached before a lynch is achieved, no player will be lynched.
15. Players may vote to end the phase without a lynch. An example of such a vote is given below:
VOTE: No Lynch
If the number of living players voting for this option is greater than or equal to the number of living players not voting for this option, the phase will end without a lynch and the game will proceed directly to Night Phase.
16. Players may continue to post in the main thread until I have announced the end of the phase, regardless of whether or not a lynch has occurred.

Game Design

17. In addition to the site-wide rules, it may be useful to review the Normal Game guidelines and the Natural Action Resolution guidelines.
18. Any PT associated with this game will be open for use at all times (Day Phase and Night Phase).
Every PT related to this game will be made public after the game is over, although I will redact posts by player request.

19. No player may perform more than one action during a single Night Phase.
20. At least one player will receive the following role:
Welcome, (player), to (game)!

Your role is Citizen, aligned with
Town
.

Abilities: You have no special abilities.

Victory: You win if all living players are aligned with Town.


2. Roles

1x Mafia Role Cop
2x Mafia Goon

2x Town Mason
1x Town Bodyguard
1x Town Backup Bodyguard
6x Town Citizen


Spoiler: Role PM
Welcome, (player), to (game)!

Your role is Role Cop, aligned with
Mafia
.

Abilities: You may converse with the other players aligned with Mafia at (link). During each Night Phase, one living player aligned with Mafia may be assigned to kill one living player not aligned with Mafia. If the action is successful, the target will die.
In addition, during each Night Phase, you may choose one living player to investigate. You may not choose yourself, and you may not use this ability during a Night Phase in which you are assigned to make the factional kill. You will receive one of the following results (note that the alignment of the role is not included in the result):
You have learned that (target) has the role (name of role).
You have learned that (target) has the role that is basic for that player's alignment.
Your action was unsuccessful.
Victory: You win if the number of living players aligned with Mafia is greater than or equal to the number of living players not aligned with Mafia, or if nothing can prevent this.
Welcome, (player), to (game)!

Your role is Goon, aligned with
Mafia
.

Abilities: You may converse with the other players aligned with Mafia at (link). During each Night Phase, one living player aligned with Mafia may be assigned to kill one living player not aligned with Mafia. If the action is successful, the target will die.

Victory: You win if the number of living players aligned with Mafia is greater than or equal to the number of living players not aligned with Mafia, or if nothing can prevent this.
Welcome, (player), to (game)!

Your role is Mason, aligned with
Town
.

Abilities: You are informed that (partner) is aligned with Town, and (partner) is similarly informed that you are aligned with Town. You and (partner) may converse at (link).

Victory: You win if all living players are aligned with Town.
Welcome, (player), to (game)!

Your role is Bodyguard, aligned with
Town
.

Abilities: During each Night Phase, you may send me the name of a single living player to protect. You may not choose yourself. If your action is successful and your target would be killed during that Night Phase, you will die instead. You will not be informed whether your action was successful.

Victory: You win if all living players are aligned with Town.
Welcome, (player), to (game)!

Your role is Backup Bodyguard, aligned with
Town
.

Abilities: Initially, you have no special abilities. However, in the event that a Bodyguard dies, you will gain the Bodyguard ability described below.

During each Night Phase, you may send me the name of a single living player to protect. You may not choose yourself. If your action is successful and your target would be killed during that Night Phase, you will die instead. You will not be informed whether your action was successful.

Victory: You win if all living players are aligned with Town.
Welcome, (player), to (game)!

Your role is Citizen, aligned with
Town
.

Abilities: You have no special abilities.

Victory: You win if all living players are aligned with Town.


3. Moderator Information

Spoiler: Role Cop Results
You have learned that (target) has the role Mason.
You have learned that (target) has the role Bodyguard.
You have learned that (target) has the role Backup Bodyguard.
You have learned that (target) has the role that is basic for that player's alignment.


Spoiler: Miscellaneous Notifications
Unfortunately, you have died. You may continue to discuss this game in the Dead PT (link), but otherwise may not post in this game (in any thread) until I have announced that the game is over.
More than 48 hours have passed since your last post. Please post in the main thread (link) within 24 hours to continue in the game.
Day (#) has begun. The main thread (link) is now open.
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Post Post #34 (ISO) » Mon Nov 07, 2016 11:34 am

Post by Dierfire »

Summary of changes:
  • Added a reminder to Rule 01 to play to win condition
  • Removed from Rule 13 the section saying that players may not self-vote
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Post Post #35 (ISO) » Mon Nov 07, 2016 11:38 am

Post by Cephrir »

Go for it.
"I would prefer not to." --Herman Melville,
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Post Post #36 (ISO) » Mon Nov 07, 2016 11:38 am

Post by Dierfire »

I guess that I'll remove the "not to exceed 24 hours" part of Rule 09 as well.
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Post Post #37 (ISO) » Mon Nov 07, 2016 11:41 am

Post by Nexus »

Please add me to the list of reviewers as I am also a part of this.
Trans rights are human rights.
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Post Post #38 (ISO) » Mon Nov 07, 2016 11:45 am

Post by Dierfire »

1. Opening posts

Spoiler: First Post
Mini Normal ####
Moderator: Dierfire
Reviewed by: Cephrir, Firebringer, and Nexus



Players

01. (Name)
02. (Name)
03. (Name)
04. (Name)
05. (Name)
06. (Name)
07. (Name)
08. (Name)
09. (Name)
10. (Name)
11. (Name)
12. (Name)
13. (Name)

Alive

All
Dead

None

Game Events

(Events)


Spoiler: Second Post
RULES


General

01. Site rules may be found here for reference. Note that playing to win condition is a requirement.
02. The rules are subject to change at my discretion to correct any errors or omissions. Should any changes be implemented, they will be announced in the same format as the original rule (for example, changes to the main set of rules will be announced in the main thread; changes to role-specific rules will be sent by PM).
03. Pretending to violate any of these rules will be treated the same as an actual violation.
04. Everyone is here to have fun, and I hope that we will all keep this in mind throughout the game. Please contact me directly (by PM) with any problems or questions. In the event that I make an error, please call it to my attention by PM or by addressing me in the relevant thread (
I will look for “@Mod”
).

Posting

05. Players should use English exclusively, without any form of hidden or encoded text.
06. Once I have declared a player to be dead, that player should not post in the main thread until I have declared the game to be over.
07. Players should not provide direct quotations from, images of, or other provable references to any game-related PM or PT.
08. Players should not use any form of provable randomness for any reason.

Timing

09. Each Day Phase will last 240 hours. Each Night Phase will last 48 hours. Deadlines may be extended at my discretion as necessary to ensure that the game continues smoothly. Any such extension will be announced in the main thread.
10. Players who have not posted in 48 consecutive hours will receive a prod. After receiving a prod, a player has 24 hours to post before I will begin seeking a replacement. Players on V/LA will be exempt from these prod requirements; however, if a player requires an extensive period of V/LA, I may determine that the game would be better served by a replacement and replace that player at my discretion.
11. Players who do not make sufficient attempt to participate (including--but not limited to--players who require repeated prods) may be replaced at my discretion.
12. If a player being replaced for inactivity should return to the game before a replacement is found, that player may be allowed to continue in the game at my discretion. However, once a player has been replaced, that player may not continue in the game.

Day Phase

13. Players may vote to lynch another player using either vote tags or bold tags as demonstrated below.
VOTE: Name
Vote: Name

In order to be counted, votes should appear on a separate line and not within spoiler tags or otherwise concealed. Votes not following this format may be counted if I believe that a vote was intended.
14. When one player has achieved a majority of votes (more living players voting for that player than living players not voting for that player), that player will be lynched and the phase will end. If the deadline is reached before a lynch is achieved, no player will be lynched.
15. Players may vote to end the phase without a lynch. An example of such a vote is given below:
VOTE: No Lynch
If the number of living players voting for this option is greater than or equal to the number of living players not voting for this option, the phase will end without a lynch and the game will proceed directly to Night Phase.
16. Players may continue to post in the main thread until I have announced the end of the phase, regardless of whether or not a lynch has occurred.

Game Design

17. In addition to the site-wide rules, it may be useful to review the Normal Game guidelines and the Natural Action Resolution guidelines.
18. Any PT associated with this game will be open for use at all times (Day Phase and Night Phase).
Every PT related to this game will be made public after the game is over, although I will redact posts by player request.

19. No player may perform more than one action during a single Night Phase.
20. At least one player will receive the following role:
Welcome, (player), to (game)!

Your role is Citizen, aligned with
Town
.

Abilities: You have no special abilities.

Victory: You win if all living players are aligned with Town.


2. Roles

1x Mafia Role Cop
2x Mafia Goon

2x Town Mason
1x Town Bodyguard
1x Town Backup Bodyguard
6x Town Citizen


Spoiler: Role PM
Welcome, (player), to (game)!

Your role is Role Cop, aligned with
Mafia
.

Abilities: You may converse with the other players aligned with Mafia at (link). During each Night Phase, one living player aligned with Mafia may be assigned to kill one living player not aligned with Mafia. If the action is successful, the target will die.
In addition, during each Night Phase, you may choose one living player to investigate. You may not choose yourself, and you may not use this ability during a Night Phase in which you are assigned to make the factional kill. You will receive one of the following results (note that the alignment of the role is not included in the result):
You have learned that (target) has the role (name of role).
You have learned that (target) has the role that is basic for that player's alignment.
Your action was unsuccessful.
Victory: You win if the number of living players aligned with Mafia is greater than or equal to the number of living players not aligned with Mafia, or if nothing can prevent this.
Welcome, (player), to (game)!

Your role is Goon, aligned with
Mafia
.

Abilities: You may converse with the other players aligned with Mafia at (link). During each Night Phase, one living player aligned with Mafia may be assigned to kill one living player not aligned with Mafia. If the action is successful, the target will die.

Victory: You win if the number of living players aligned with Mafia is greater than or equal to the number of living players not aligned with Mafia, or if nothing can prevent this.
Welcome, (player), to (game)!

Your role is Mason, aligned with
Town
.

Abilities: You are informed that (partner) is aligned with Town, and (partner) is similarly informed that you are aligned with Town. You and (partner) may converse at (link).

Victory: You win if all living players are aligned with Town.
Welcome, (player), to (game)!

Your role is Bodyguard, aligned with
Town
.

Abilities: During each Night Phase, you may send me the name of a single living player to protect. You may not choose yourself. If your action is successful and your target would be killed during that Night Phase, you will die instead. You will not be informed whether your action was successful.

Victory: You win if all living players are aligned with Town.
Welcome, (player), to (game)!

Your role is Backup Bodyguard, aligned with
Town
.

Abilities: Initially, you have no special abilities. However, in the event that a Bodyguard dies, you will gain the Bodyguard ability described below.

During each Night Phase, you may send me the name of a single living player to protect. You may not choose yourself. If your action is successful and your target would be killed during that Night Phase, you will die instead. You will not be informed whether your action was successful.

Victory: You win if all living players are aligned with Town.
Welcome, (player), to (game)!

Your role is Citizen, aligned with
Town
.

Abilities: You have no special abilities.

Victory: You win if all living players are aligned with Town.


3. Moderator Information

Spoiler: Role Cop Results
You have learned that (target) has the role Mason.
You have learned that (target) has the role Bodyguard.
You have learned that (target) has the role Backup Bodyguard.
You have learned that (target) has the role that is basic for that player's alignment.


Spoiler: Miscellaneous Notifications
Unfortunately, you have died. You may continue to discuss this game in the Dead PT (link), but otherwise may not post in this game (in any thread) until I have announced that the game is over.
More than 48 hours have passed since your last post. Please post in the main thread (link) within 24 hours to continue in the game.
Day (#) has begun. The main thread (link) is now open.
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Post Post #39 (ISO) » Mon Nov 07, 2016 11:46 am

Post by Dierfire »

Summary of changes:
  • Added Nexus to list of reviewers
  • Removed section about transitions not exceeding 24 hours
  • Changed length of Day Phase from "10 days" to "240 hours" for clarity
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Post Post #40 (ISO) » Mon Nov 07, 2016 7:18 pm

Post by Nexus »

Can Masons talk all the time or only at Night? Needs clarifying in the Role PM.
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Post Post #41 (ISO) » Mon Nov 07, 2016 7:25 pm

Post by Dierfire »

Yes, Rule 18 will apply to the Masons as well as the Mafia.
I will add the phrase "at any time (Day Phase and Night Phase)" to the sentences containing the PT links in the PM for Mafia Role Cop, Mafia Goon, and Town Mason.
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Post Post #42 (ISO) » Mon Nov 07, 2016 7:26 pm

Post by Nexus »

Always best to be completely transparent in Role PMs, it gives you a lot of wiggle room then.
Trans rights are human rights.
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Post Post #43 (ISO) » Mon Nov 07, 2016 7:55 pm

Post by Dierfire »

In post 38, Dierfire wrote:1. Opening posts

Spoiler: First Post
Mini Normal ####
Moderator: Dierfire
Reviewed by: Cephrir, Firebringer, and Nexus



Players

01. (Name)
02. (Name)
03. (Name)
04. (Name)
05. (Name)
06. (Name)
07. (Name)
08. (Name)
09. (Name)
10. (Name)
11. (Name)
12. (Name)
13. (Name)

Alive

All
Dead

None

Game Events

(Events)


Spoiler: Second Post
RULES


General

01. Site rules may be found here for reference. Note that playing to win condition is a requirement.
02. The rules are subject to change at my discretion to correct any errors or omissions. Should any changes be implemented, they will be announced in the same format as the original rule (for example, changes to the main set of rules will be announced in the main thread; changes to role-specific rules will be sent by PM).
03. Pretending to violate any of these rules will be treated the same as an actual violation.
04. Everyone is here to have fun, and I hope that we will all keep this in mind throughout the game. Please contact me directly (by PM) with any problems or questions. In the event that I make an error, please call it to my attention by PM or by addressing me in the relevant thread (
I will look for “@Mod”
).

Posting

05. Players should use English exclusively, without any form of hidden or encoded text.
06. Once I have declared a player to be dead, that player should not post in the main thread until I have declared the game to be over.
07. Players should not provide direct quotations from, images of, or other provable references to any game-related PM or PT.
08. Players should not use any form of provable randomness for any reason.

Timing

09. Each Day Phase will last 240 hours. Each Night Phase will last 48 hours. Deadlines may be extended at my discretion as necessary to ensure that the game continues smoothly. Any such extension will be announced in the main thread.
10. Players who have not posted in 48 consecutive hours will receive a prod. After receiving a prod, a player has 24 hours to post before I will begin seeking a replacement. Players on V/LA will be exempt from these prod requirements; however, if a player requires an extensive period of V/LA, I may determine that the game would be better served by a replacement and replace that player at my discretion.
11. Players who do not make sufficient attempt to participate (including--but not limited to--players who require repeated prods) may be replaced at my discretion.
12. If a player being replaced for inactivity should return to the game before a replacement is found, that player may be allowed to continue in the game at my discretion. However, once a player has been replaced, that player may not continue in the game.

Day Phase

13. Players may vote to lynch another player using either vote tags or bold tags as demonstrated below.
VOTE: Name
Vote: Name

In order to be counted, votes should appear on a separate line and not within spoiler tags or otherwise concealed. Votes not following this format may be counted if I believe that a vote was intended.
14. When one player has achieved a majority of votes (more living players voting for that player than living players not voting for that player), that player will be lynched and the phase will end. If the deadline is reached before a lynch is achieved, no player will be lynched.
15. Players may vote to end the phase without a lynch. An example of such a vote is given below:
VOTE: No Lynch
If the number of living players voting for this option is greater than or equal to the number of living players not voting for this option, the phase will end without a lynch and the game will proceed directly to Night Phase.
16. Players may continue to post in the main thread until I have announced the end of the phase, regardless of whether or not a lynch has occurred.

Game Design

17. In addition to the site-wide rules, it may be useful to review the Normal Game guidelines and the Natural Action Resolution guidelines.
18. Any PT associated with this game will be open for use at all times (Day Phase and Night Phase).
Every PT related to this game will be made public after the game is over, although I will redact posts by player request.

19. No player may perform more than one action during a single Night Phase.
20. At least one player will receive the following role:
Welcome, (player), to (game)!

Your role is Citizen, aligned with
Town
.

Abilities: You have no special abilities.

Victory: You win if all living players are aligned with Town.


2. Roles

1x Mafia Role Cop
2x Mafia Goon

2x Town Mason
1x Town Bodyguard
1x Town Backup Bodyguard
6x Town Citizen


Spoiler: Role PM
Welcome, (player), to (game)!

Your role is Role Cop, aligned with
Mafia
.

Abilities: You may converse at any time (Day Phase and Night Phase) with the other players aligned with Mafia at (link). During each Night Phase, one living player aligned with Mafia may be assigned to kill one living player not aligned with Mafia. If the action is successful, the target will die.
In addition, during each Night Phase, you may choose one living player to investigate. You may not choose yourself, and you may not use this ability during a Night Phase in which you are assigned to make the factional kill. You will receive one of the following results (note that the alignment of the role is not included in the result):
You have learned that (target) has the role (name of role).
You have learned that (target) has the role that is basic for that player's alignment.
Your action was unsuccessful.
Victory: You win if the number of living players aligned with Mafia is greater than or equal to the number of living players not aligned with Mafia, or if nothing can prevent this.
Welcome, (player), to (game)!

Your role is Goon, aligned with
Mafia
.

Abilities: You may converse at any time (Day Phase and Night Phase) with the other players aligned with Mafia at (link). During each Night Phase, one living player aligned with Mafia may be assigned to kill one living player not aligned with Mafia. If the action is successful, the target will die.

Victory: You win if the number of living players aligned with Mafia is greater than or equal to the number of living players not aligned with Mafia, or if nothing can prevent this.
Welcome, (player), to (game)!

Your role is Mason, aligned with
Town
.

Abilities: You are informed that (partner) is aligned with Town, and (partner) is similarly informed that you are aligned with Town. You and (partner) may converse at any time (Day Phase and Night Phase) at (link).

Victory: You win if all living players are aligned with Town.
Welcome, (player), to (game)!

Your role is Bodyguard, aligned with
Town
.

Abilities: During each Night Phase, you may send me the name of a single living player to protect. You may not choose yourself. If your action is successful and your target would be killed during that Night Phase, you will die instead. You will not be informed whether your action was successful.

Victory: You win if all living players are aligned with Town.
Welcome, (player), to (game)!

Your role is Backup Bodyguard, aligned with
Town
.

Abilities: Initially, you have no special abilities. However, in the event that a Bodyguard dies, you will gain the Bodyguard ability described below.

During each Night Phase, you may send me the name of a single living player to protect. You may not choose yourself. If your action is successful and your target would be killed during that Night Phase, you will die instead. You will not be informed whether your action was successful.

Victory: You win if all living players are aligned with Town.
Welcome, (player), to (game)!

Your role is Citizen, aligned with
Town
.

Abilities: You have no special abilities.

Victory: You win if all living players are aligned with Town.


3. Moderator Information

Spoiler: Role Cop Results
You have learned that (target) has the role Mason.
You have learned that (target) has the role Bodyguard.
You have learned that (target) has the role Backup Bodyguard.
You have learned that (target) has the role that is basic for that player's alignment.


Spoiler: Miscellaneous Notifications
Unfortunately, you have died. You may continue to discuss this game in the Dead PT (link), but otherwise may not post in this game (in any thread) until I have announced that the game is over.
More than 48 hours have passed since your last post. Please post in the main thread (link) within 24 hours to continue in the game.
Day (#) has begun. The main thread (link) is now open.
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Dierfire
Dierfire
Mafia Scum
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Dierfire
Mafia Scum
Mafia Scum
Posts: 3083
Joined: February 17, 2015

Post Post #44 (ISO) » Mon Nov 07, 2016 7:57 pm

Post by Dierfire »

Ugh, I didn't mean to leave the quote tags in there.
The Role PM have been updated.
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Nexus
Nexus
He
miss
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Nexus
He
miss
miss
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Post Post #45 (ISO) » Mon Nov 07, 2016 8:31 pm

Post by Nexus »

Okay I'm pretty pleased with this. Just wait for the other two to say "YO YEAH BOYYY" and we'll go on.
Trans rights are human rights.
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Firebringer
Firebringer
Trail Blazer
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Firebringer
Trail Blazer
Trail Blazer
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Joined: June 28, 2015
Location: woofbringer
Contact:

Post Post #46 (ISO) » Mon Nov 07, 2016 8:37 pm

Post by Firebringer »

YO YEAH BOYYYYYYYYYYY


Yeah, everything looks good.
You went extra mile with the miscellaneous stuff.
Show
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Cephrir
Cephrir
he/him
Survivor
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Cephrir
he/him
Survivor
Survivor
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Location: Seattle-ish

Post Post #47 (ISO) » Tue Nov 08, 2016 3:22 am

Post by Cephrir »

"YO YEAH BOYYY"
"I would prefer not to." --Herman Melville,
Bartleby the Scrivener
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Nexus
Nexus
He
miss
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Nexus
He
miss
miss
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Location: UK Hun

Post Post #48 (ISO) » Tue Nov 08, 2016 10:19 am

Post by Nexus »

Okay Dierfire you're in signups now :)
Trans rights are human rights.
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Dierfire
Dierfire
Mafia Scum
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Dierfire
Mafia Scum
Mafia Scum
Posts: 3083
Joined: February 17, 2015

Post Post #49 (ISO) » Tue Nov 08, 2016 11:00 am

Post by Dierfire »

Great, thanks all!
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