ThinkBig's Mini Normal Review


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ThinkBig's Mini Normal Review

Post Post #0 (ISO) » Sun Dec 25, 2016 8:46 pm

Post by Nexus »

ThinkBig wrote:
Opening Posts
N
ormal
G
ame
#
XXXX


Player List

  1. Player 1
  2. Player 2
  3. Player 3
  4. Player 4
  5. Player 5
  6. Player 6
  7. Player 7
  8. Player 8
  9. Player 9
  10. Player 10
  11. Player 11
  12. Player 12
  13. Player 13
STRIKE
denotes replacement

Spoiler: Those alive
Everyone

Spoiler: Those dead
No one :D

Spoiler: Modkilled
Please don't make me do this

Spoiler: Game Events
Link to important events go here


CURRENT GAME STAT

Pregame


Rules
Game Rules


Please read this section carefully to avoid any infractions. Violations may lead to forced replacement
or modkill.

General Rules

  • Site Rules.
    Please follow all site rules.

    Play to win.
    Game throwing is the term when someone is intentionally doing actions that can
    make her affiliation lose, such as lynching self that will result in ending the game and losing
    your side. So play in accordance to your current win condition.

    No personal attacks.
    Mafia is a psychologically intensive game and sometimes discussion gets
    heated. Frustration and saltiness is expected, but it's not an excuse to insult and harass
    other players. Attack arguments, not the human being behind them. Abusive behaviour will
    get you replaced, and possibly earn you a site-wide suspension.

    Claiming.
    Claiming is part of the game as well as counter-claiming. If you think that there is a
    need in claiming a role, you are not discouraged to do so as long as you do not quote nor
    provide screenshots about the role distribution or any PM from the game moderator.

    Graveyard and strangers.
    Dead players, as well as unregistered ones, are not allowed to
    speak in the game thread. 'Bah' posts are not allowed.

    No discussion of ongoing games.
    Do not discuss the game outside this thread, or mention
    other ongoing games unless the moderator explicitly allows it. More information here.

    Be active.
    Try to post at least once a day. Being inactive for 48h will result in a prod. If you
    do not respond to a prod within 24h, you will be replaced. Accumulating 3 prods will also
    result in automatic replacement.

    Night actions.
    If you do not PM your night action within 24h of the night start, the moderator
    will gently remind you. This does not count as a prod. If you fail to submit your night action
    before the deadline, you will not act that night. This goes for mafia kills as well.

    Unstated guidelines.
    Please do not try to take advantage of loopholes and backdoors within
    the rules. Inform the moderator in private so they can clarify and update them. Rule abuse
    is punished on the moderator's discretion.

Posting Standards

  • Official colour.
    The colour
    #587b7f
    , as well as any shades that resemble it, is to be used
    only by the game moderator. Using that colour in your posts will be treated as moderator
    impersonation.

    English only.
    No other language is allowed. Greetings and such are acceptable.

    Do not hide it.
    Do not hide messages in invisible texts, tiny fonts (size<75), or cryptography.
    Breadcrumbing is okay.

    No off-topic posting.
    Avoid cluttering the game thread. An occasional sentence or two is fine,
    but remember you're here to play mafia.

    Ignore them.
    Do not quote, respond, nor give attention to violating posts. Since they are
    supposed to be deleted, do not extend their existence.

    Default styles.
    As much as possible, for proofreading and uniformity, use the default font colour
    and style in posting.

Game Regulations

  • Deadlines.
    Day phases last up to 14 days. Night phases last for 48 hours.

    Communication.
    The game thread will be locked during the night phase. Private topics (such
    as the mafia meeting) will only be open at night.

    Majority lynches.
    A lynch is achieved when half the players + 1 are voting the same person.
    As soon as the final vote is cast, the game enters twilight phase and any future votes will be
    discarded.

    Voting standard.
    It is recommended that you use the official vote tags. The bold tag is
    acceptable, but discouraged. Votes in quotes or spoilers will not count.

    Example:
    [vоte]ThinkBig[/vote] produces VOTE: ThinkBig


    Unvoting.
    Unvoting can be done via the unvote tag. It is not necessary, but it will be useful
    in some situations.

    Example:
    [unvоte]MiniDeathStar[/unvote] produces UNVOTE: ThinkBig


    No lynch.
    You may vote for no lynch in the same way as for a lynch. If a majority vote has
    not been achieved by the deadline, the day ends in no lynch.

    Example:
    VOTE: no one or
    VOTE: no one


    Votes are changeable.
    You can change your votes or unvote anytime during the day only.
    You don't need to unvote when re-voting.
ThinkBig wrote:Copied the wrong rules.

Rules
General Rules

  • All site rules are to be followed.
  • You may not quote any private mod communication, nor may you pretend to do so. This includes but is not limited to your Role PM and anything posted in a PT by the mod. Paraphrasing is okay. If you are unsure on whether something has been sufficiently paraphrased, please err on the side of caution and run it by me first.
  • You may directly quote from the game thread into any PT you have been provided for the game (such as the scum thread), but you may not quote from the PT into the main thread. You may, however, use your PT to draft a post with the intent to post it in the main thread, so long as you do not directly quote it when making the transition.
  • Discussing this game outside of moderator-provided methods of communication is forbidden. This includes contacting any other player via PM, Skype, or other means to discuss anything game related.
  • Using provable randomness is forbidden. Saying you rolled a dice is fine; using dice tags is not.
  • If you have the ability to edit your posts, please refrain from doing so.
  • Do not attempt to impersonate the mod. I’ll be using
    this color
    (#587b7f) as my mod color, so please avoid using it, or any similar shade.
  • Don't be a dick. Having one is acceptable.
Activity Rules

  • I will prod after 48 hours of inactivity. You will then have 24 hours to post in-thread before I begin searching for a replacement.
  • If the number of times I've prodded you exceeds 3, I will begin searching for a replacement.
  • Naked prod dodges will not reset the timer. You must include some kind of game-related content with your post.
  • Weekends will count as 1 day for activity purposes. This will not affect the deadline timer.
  • Prod timers will not reset overnight.
  • Please PM me when announcing V/LA as an extra precaution in case I miss it. If you have regular V/LA periods please notify me of this pregame.
Setup & Mechanics

  • This setup was reviewed by XX, YY, and ZZ for normalcy and balance.
  • There are
    10 town
    and
    3 mafia
    aligned players.
  • Day phases will be 2 weeks (14 days) long, and night phases will be 2 days (48 hours) long.
  • Extensions may be granted in the cases of replacements and site downtime. They will not be granted just because you can’t reach a consensus.
  • To vote, please use the vote or bold tags (
    VOTE: Player
    or VOTE: Player).
  • Votes that misspell or have other minor errors will still be counted as a vote so long as I understand who it is meant for.
  • Lynches are based off simple majority (half the living players + 1, rounded down) voting to lynch someone. If no majority is reached by deadline, or a simple majority votes no lynch, then a no lynch will occur. At evens, half the living players is sufficient to no lynch.
  • Twilight begins when a lynch occurs, and lasts until I lock the thread for the flip. During this time, you may still post regardless of who was lynched. However, no votes or unvotes will be counted in this time.
  • Daychat is enabled by default.
  • Scum may use any abilities they have along with their factional abilities on the same night.
  • This game uses Natural Action Resolution.
Spoiler: sample PM
You are a
Vanilla Townie


Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
  • You have no abilities, your strength is your vote and intellect.



I think you should have everything.
ThinkBig wrote:Here is the draft for the town PMs

PMs for the game

Vanilla TownieYou are a
Vanilla Townie


Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
  • You have no abilities, your strength is your vote and intellect.


copYou are a
Cop


Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
  • Each night you may target a player to be inspected, thus discovering their alignment. You will receive a result of either "not guilty" (meaning they are town aligned) or "guilty" (meaning that they are
    NOT
    town aligned.


Town JOATYou are a
Town Jack of All Trades


Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

You have several 1-shot abilities:
  • 1-Shot Bulletproof – You may activate this at night to make yourself impervious to one killing action that night.
  • 1-Shot Jailkeeper – You may choose a player to jail at night, causing any actions by them or on them during that night phase to fail.
  • 1-Shot Vigilant – You may choose to kill one player.
You may activate only one ability per night.
ThinkBig wrote:Cont.

trackerYou are a
Tracker


Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
  • You may target a player to be tracked, thus discovering who that player targeted in the same night phase. You will receive a Private Message from the moderator containing [Name(s)] or [None].


We decided to make this an unlimited shot tracker.
ThinkBig wrote:Scum sided PMs

Mafia GoonYou are a
Mafia Goon


Win Conditions:
  • You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Abilities:
  • You share a Private Topic with your fellow scum; [names].
  • You have a factional night-kill meaning that each night one of you may night-kill a player.


Mafia RoleblockerYou are a
Mafia Roleblocker


Win Conditions:
  • You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Abilities:
  • You share a Private Topic with your fellow scum; [names].
  • You have a factional night-kill meaning that each night one of you may night-kill a player.
  • Once per night you may target a player, thus blocking all role traits for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked].


Also, we decided to do two mafia goons instead of only one.

In cases where the roleblocker targets the JOAT, that player's 1-shot ability will
NOT
be refunded.
Last edited by Nexus on Mon Apr 03, 2017 6:14 pm, edited 1 time in total.
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Post Post #1 (ISO) » Thu Jan 19, 2017 7:23 am

Post by ThinkBig »

Hey all, thanks for reviewing my set up
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Post Post #2 (ISO) » Thu Jan 19, 2017 7:34 am

Post by mhsmith0 »

Public Knowledge that it's 10v3

Town
Cop
Tracker
JOAT (BP [has to activate]/JK/Vig)
7 VT

Scum
Goon
Goon
Roleblocker

This setup would be EXTREMELY dependent on cop v roleblocker play.

Similar setups:
1407 scum win
2-shot jk, tracker, watcher vs rb/goon/goon

1481 town win
jk, tracker, even vig vs rb/goon/encryptor

1596 scum win
cop, miller, doctor vs rb/goon/goon

1653 scum win
cop, doctor, 1-shot vig vs rb/goon/goon

1662 town win
vig, tracker, doctor vs rb/goon/goon

1772 town win
doc, rb, macho tracker vs rb/goon/goon

1794 town win
doc, 2-shot vig, cop vs rb/goon/encryptor

1850 town win
cop, doc, vig vs rb/goon/encryptor
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #3 (ISO) » Thu Jan 19, 2017 7:39 am

Post by mhsmith0 »

So for town you have one main role (cop), one ok role (tracker) and another gated role (JOAT, 3 decent shots of power), up against that you have a roleblocker and daychat. No useful way to protect the cop (JK is one-shot and blocks him anyway), which means that scum have a path to victory even if the rb drops out early.

Relatively less town power than some of the comparables due to lack of doc/x coordination, but town still has substantial power, even if it is super concentrated in the cop role.

Off the top of my head I'm thinking it's about balanced. Other reviewers' thoughts?
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #4 (ISO) » Thu Jan 19, 2017 7:53 am

Post by ThinkBig »

If the cop or joat die early, does that shift the balance significantly at all?
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Post Post #5 (ISO) » Thu Jan 19, 2017 7:55 am

Post by mhsmith0 »

yes. similarly, the rb dying early shifts it heavily the other way.
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #6 (ISO) » Thu Jan 19, 2017 8:05 am

Post by mykonian »

cop can also get "no result".
it's unusual for people to recieve the message that they are blocked on MS.
You are going to end up with a problem if the RB can shoot and block in the same night.

I'd be slightly worried about scum being strong here, but it's not horrible, I think? But it's defs on that side.
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Post Post #7 (ISO) » Thu Jan 19, 2017 8:08 am

Post by mhsmith0 »

Oh yeah I'd missed the blocked notification. PLayers shouldn't be given notification they were blocked, they should just get "no result" if they're investigation and no info on that front at all if they used any other power (i.e. a vig being blocked doesn't know if he hit BP or someone doc'd jailed, VT being blocked doiesn't ever find out they were blocked, etc)
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #8 (ISO) » Thu Jan 19, 2017 8:23 am

Post by ThinkBig »

Thanks. I'll take note of that. I just copied and pasted from the sample role PM on the wiki.
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Post Post #9 (ISO) » Thu Jan 19, 2017 8:25 am

Post by mykonian »

ack. That dated, eh? :(
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Post Post #10 (ISO) » Thu Jan 19, 2017 8:25 am

Post by ThinkBig »

Yup.
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Post Post #11 (ISO) » Thu Jan 19, 2017 8:59 am

Post by ThinkBig »

Will this thread be released after the game?
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Post Post #12 (ISO) » Thu Jan 19, 2017 9:00 am

Post by mhsmith0 »

generally yes
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #13 (ISO) » Thu Jan 19, 2017 9:46 am

Post by ThinkBig »

If the roleblocker targets the joat, does the joat keep that shot or lose it? I have seen both.
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Post Post #14 (ISO) » Thu Jan 19, 2017 9:50 am

Post by mhsmith0 »

generally it's a lost shot in mini normals
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #15 (ISO) » Thu Jan 19, 2017 10:20 am

Post by mykonian »

oh, on that topic, the 1 shot vig for the JoaT is a bit awkward given town isn't exactly strong, that part of the role is a bit of a mixed blessing.
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Post Post #16 (ISO) » Thu Jan 19, 2017 10:24 am

Post by ThinkBig »

What would you give the JOAT?
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Post Post #17 (ISO) » Thu Jan 19, 2017 10:57 am

Post by mhsmith0 »

In post 15, mykonian wrote:oh, on that topic, the 1 shot vig for the JoaT is a bit awkward given town isn't exactly strong, that part of the role is a bit of a mixed blessing.
That one shot is potentially negative value, and part of why I think the balance is reasonable. Cop is the single strongest town power role, and the other two town PRs are decent. It's just going to swing a lot on cop v roleblocker in all likelihood, with the other two town PRs at least potentially having some use.
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #18 (ISO) » Sat Jan 21, 2017 4:08 pm

Post by ThinkBig »

If there are no other issues/concerns, then can we approve for normalcy and balance?
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Post Post #19 (ISO) » Sat Jan 21, 2017 4:17 pm

Post by mhsmith0 »

reviewer #3 still needs to check in, and I'm not sure about myko.

I also need to go through the OP and role PMs in more detail, but I want to make sure that we're good on setup first.
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #20 (ISO) » Sat Jan 21, 2017 5:47 pm

Post by Firebringer »

I haven't read any of this. Promise to look at tomorrow.
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #21 (ISO) » Sun Jan 22, 2017 8:03 am

Post by mykonian »

yeah I hadn't gotten to balance yet, wanted the easy stuff out of the way first.

The base problem is what smith has mentioned. A lot of concentrated power in one town role, and a RB on the scum's team. Town doesn't have that much firepower, it could do with another role.
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Post Post #22 (ISO) » Sun Jan 22, 2017 8:08 am

Post by ThinkBig »

What other role would you suggest? Do you think I should give the mafia team a role cop?
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Post Post #23 (ISO) » Sun Jan 22, 2017 8:11 am

Post by mykonian »

I was thinking about giving town another role, not scum :P
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Post Post #24 (ISO) » Sun Jan 22, 2017 8:11 am

Post by ThinkBig »

I know. But if I give town another role, don't I have to give scum another role?
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