Pine's Mini Normal Review


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Post Post #25 (ISO) » Thu Jan 12, 2017 4:22 pm

Post by Pine »

The notion behind 3x 1-shot Trackers would be that it encourages some tactical thinking on their part. They can blow their wad all at once, and get three Townies confirmed or denied as PRs, or they can save them up for better chances later, or spread them out over time.

1-shot Tracker is about as weak a PR as you get, TBH.

This is the setup I'm looking at now:

Cop, Jailkeeper, 1-shot Bulletproof, 7x VT
vs
1-shot Tracker, 1-shot Tracker, 1-shot Tracker, daytalk

It's not the mountainous setup I was initially thinking of, but it looks balanced to me.
"Cry havoc, and let slip the wombat of war!"

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Post Post #26 (ISO) » Thu Jan 12, 2017 4:44 pm

Post by mykonian »

I mean, in line with my previous post, think this is scumsided. Think we ended up with giving town a rather weak pr for 3rd, and then added scum power on top. I'm not sure, you add something on one side or shave from the other, I feel.
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Post Post #27 (ISO) » Thu Jan 12, 2017 4:56 pm

Post by Pine »

Okay, scrap the trackers.
"Cry havoc, and let slip the wombat of war!"

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Post Post #28 (ISO) » Thu Jan 12, 2017 5:42 pm

Post by mykonian »

I'd pass that, if others agree, we'd need role pm's
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Post Post #29 (ISO) » Fri Jan 13, 2017 1:09 pm

Post by mastina »

I'd be fine with that setup. Might be slightly light, but it's good once we see the role PMs.

Also, define the interaction between the JK and the BP, when the JK protects the BP. Does the shot get used (the JK applies only when needed), or does the JK protection trump the shot being used?
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Post Post #30 (ISO) » Fri Jan 13, 2017 1:52 pm

Post by Pine »

Spoiler: VT Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Vanilla Townie
. You have no special powers.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Spoiler: Cop Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Town Cop
. Each night, you may PM me the name of one player, aside from yourself, to investigate. You will receive one of three possible results: Innocent, Guilty, or No Result. You will receive a No Result answer if your power fails for any reason whatsoever.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Spoiler: Jailkeeper Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Town Jailkeeper
. Each night you may PM me the name of one player, aside from yourself, to jailkeep. This will effectively remove the player from the game for the night, simultaneously protecting them from harm and roleblocking them. Any kill actions targeting them will fail, and any actions whatsoever that they attempt will fail.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Mod Note: The protection of the Jailkeeper supersedes that of the Bulletproof Townie. The BPT will not have their shield wasted if the Mafia targets them while protected.

Spoiler: BP Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Bulletproof Townie
. You have no special powers, but the first night kill targeting you will fail.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Mod Note: The protection of the Jailkeeper supersedes that of the Bulletproof Townie. The BPT will not have their shield wasted if the Mafia targets them while protected.


Spoiler: Goon Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Mafia Goon
. You have no special powers, but may communicate with your partners, Goon PLAYER and Goon PLAYER at any time in this Scum Thread.

Win Condition: You win if your team eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #31 (ISO) » Fri Jan 13, 2017 11:14 pm

Post by Nexus »

We good?
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Post Post #32 (ISO) » Sat Jan 14, 2017 1:04 am

Post by mykonian »

the JK I would remove the "removes them from the game" clause. Some related roles on other sites do exactly that, but a JK target can still be investigated here. Better not give people reason to be confused about it.

The bulletproof should have 1-shot bulletproof as his name.

Don't forget to add a part to your rules that scum have daytalk.
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Post Post #33 (ISO) » Sat Jan 14, 2017 6:58 am

Post by Pine »

All good points
"Cry havoc, and let slip the wombat of war!"

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Post Post #34 (ISO) » Sat Jan 14, 2017 7:49 pm

Post by mastina »

You will receive a No Result answer if your power fails for any reason whatsoever.
I would remove this clause altogether. You've included the possible results: innocent, guilty, an "no result". That tells the cop everything they need to know.
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Post Post #35 (ISO) » Sun Jan 15, 2017 1:15 am

Post by mykonian »

I think when we get those fixes we can get this game to nexus :)
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Post Post #36 (ISO) » Sun Jan 15, 2017 11:14 am

Post by Pine »

Spoiler: VT Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Vanilla Townie
. You have no special powers.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Spoiler: Cop Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Town Cop
. Each night, you may PM me the name of one player, aside from yourself, to investigate. You will receive one of three possible results: Innocent, Guilty, or No Result.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Spoiler: Jailkeeper Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Town Jailkeeper
. Each night you may PM me the name of one player, aside from yourself, to jailkeep. This will simultaneously protect them from harm and roleblock them. Any kill actions targeting them will fail, and any actions whatsoever that they attempt will fail.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Mod Note: The protection of the Jailkeeper supersedes that of the Bulletproof Townie. The BPT will not have their shield wasted if the Mafia targets them while protected.

Spoiler: BP Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
1-shot Bulletproof Townie
. You have no special powers, but the first night kill targeting you will fail.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Mod Note: The protection of the Jailkeeper supersedes that of the Bulletproof Townie. The BPT will not have their shield wasted if the Mafia targets them while protected.


Spoiler: Goon Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Mafia Goon
. You have no special powers, but may communicate with your partners, Goon PLAYER and Goon PLAYER at any time in this Scum Thread.

Win Condition: You win if your team eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #37 (ISO) » Sun Jan 15, 2017 11:15 am

Post by Pine »

Fixed
"Cry havoc, and let slip the wombat of war!"

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Post Post #38 (ISO) » Sun Jan 15, 2017 5:07 pm

Post by mykonian »

I'm fine with this setup, good luck!
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Post Post #39 (ISO) » Sun Jan 15, 2017 6:52 pm

Post by mastina »

Indeed, I am also fine with it.
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Post Post #40 (ISO) » Sun Jan 15, 2017 6:54 pm

Post by Firebringer »

Ready to rock and roll whenever ur ready.
APPROVED WITH FIRE
Show
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #41 (ISO) » Sun Jan 15, 2017 8:15 pm

Post by Nexus »

Pine - do you still need to delay things? Let me know.
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Post Post #42 (ISO) » Sun Jan 15, 2017 8:17 pm

Post by Pine »

Nah, fire it up.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
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, by W. Shakespeare
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Post Post #43 (ISO) » Tue Jan 17, 2017 10:10 pm

Post by Pine »

Bump?
"Cry havoc, and let slip the wombat of war!"

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Post Post #44 (ISO) » Wed Jan 18, 2017 1:45 am

Post by Nexus »

I'm going to get caught up at the weekend. Been sick and busy.
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Post Post #45 (ISO) » Wed Jan 18, 2017 11:16 am

Post by Pine »

Okay. No rush, actually, lots going on.
"Cry havoc, and let slip the wombat of war!"

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, by W. Shakespeare
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Post Post #46 (ISO) » Thu Jan 26, 2017 4:46 am

Post by Pine »

Randomized role distribution from Random.org. Whatever official playerlist Nexus generates will be mapped to this. If Keyser's list in the Normal queue matches the official list, that'd give us a scumteam of Gamma, Gerry, and JarJar, Town PRs would be Rautherdir, Vifam, and mattblackguy.

1 VT
2 VT
3 Goon
4 VT
5 Cop
6 Goon
7 Goon
8 VT
9 VT
10 VT
11 VT
12 Jailkeeper
13 1-shot Bulletproof Townie
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
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, by W. Shakespeare
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Post Post #47 (ISO) » Thu Mar 09, 2017 2:19 pm

Post by Pine »

Hello reviewers! The Deathtrap has been defeated, with almost half of the subjects surviving to live out the rest of their days.

Go read the endgame, you each have a cameo role!
"Cry havoc, and let slip the wombat of war!"

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, by W. Shakespeare
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