Dierfire's Mini Normal Review


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Dierfire's Mini Normal Review

Post Post #0 (ISO) » Wed Apr 05, 2017 8:05 pm

Post by Nexus »

Dierfire wrote:Hello,

1. I will be ready to run the game when it gets to the top of the list.
2. The game is for 13 players.
3. I had planned for the distribution to be closed, although I'm willing to discuss that with reviewers.
4. I have no backup or co-moderator.
5. I have no other moderating commitments. I have previously moderated three Mini Normal games on this site with another as co-moderator.

I'm sending the game design by a separate PM.

Thanks,

Dier
Dierfire wrote:Here is the game design.

1. Opening posts

Spoiler: First Post
Mini Normal ####
Moderator: Dierfire
Reviewed by: (Names)



Players

01. (Name)
02. (Name)
03. (Name)
04. (Name)
05. (Name)
06. (Name)
07. (Name)
08. (Name)
09. (Name)
10. (Name)
11. (Name)
12. (Name)
13. (Name)

Alive

(Names)
Dead

(Names)

Game Events

(Events)


Spoiler: Second Post
RULES


General

01. Site rules may be found here for reference. Note that playing to win condition is a requirement.
02. The rules are subject to change at my discretion to correct any errors or omissions. Should any changes be implemented, they will be announced in the same format as the original rule (for example, changes to the main set of rules will be announced in the main thread; changes to role-specific rules will be sent by PM).
03. Pretending to violate any of these rules will be treated the same as an actual violation.
04. Everyone is here to have fun, and I hope that we will all keep this in mind throughout the game. Please contact me directly (by PM) with any problems or questions. In the event that I make an error, please call it to my attention by PM or by addressing me in the relevant thread (
I will look for “@Mod”
).

Posting

05. Players should use English exclusively, without any form of hidden or encoded text.
06. Once I have declared a player to be dead, that player should not post in the main thread until I have declared the game to be over.
07. Players should not provide direct quotations from, images of, or other provable references to any game-related PM or PT.
08. Players should not use any form of provable randomness for any reason.

Timing

09. Each Day Phase will last 240 hours. Each Night Phase will last 48 hours. Deadlines may be extended at my discretion as necessary to ensure that the game continues smoothly. Any such extension will be announced in the main thread.
10. Players who have not posted in 48 consecutive hours will receive a prod. After receiving a prod, a player has 24 hours to post before I will begin seeking a replacement. Players on V/LA will be exempt from these prod requirements; however, if a player requires an extensive period of V/LA, I may determine that the game would be better served by a replacement and replace that player at my discretion.
11. Players who do not make sufficient attempt to participate (including--but not limited to--players who require repeated prods) may be replaced at my discretion.
12. If a player being replaced for inactivity should return to the game before a replacement is found, that player may be allowed to continue in the game at my discretion. However, once a player has been replaced, that player may not continue in the game.

Day Phase

13. Players may vote to lynch another player using either vote tags or bold tags as demonstrated below.
VOTE: Name
Vote: Name

In order to be counted, votes should appear on a separate line and not within spoiler tags or otherwise concealed. Votes not following this format may be counted if I believe that a vote was intended.
14. When one player has achieved a majority of votes (more living players voting for that player than living players not voting for that player), that player will be lynched and the phase will end. If the deadline is reached before a lynch is achieved, no player will be lynched.
15. Players may vote to end the phase without a lynch. An example of such a vote is given below:
VOTE: No Lynch
If the number of living players voting for this option is greater than or equal to the number of living players not voting for this option, the phase will end without a lynch and the game will proceed directly to Night Phase.
16. Players may continue to post in the main thread until I have announced the end of the phase, regardless of whether or not a lynch has occurred.

Game Design

17. In addition to the site-wide rules, it may be useful to review the Normal Game guidelines and the Natural Action Resolution guidelines.
18. Any PT associated with this game will be open for use at all times (Day Phase and Night Phase).
Every PT related to this game will be made public after the game is over, although I will redact posts by player request.

19. No player may perform more than one action during a single Night Phase.
20. At least one player will receive the following role:
Welcome, (player), to (game)!

Your role is Citizen, aligned with
Town
.

Abilities: You have no special abilities.

Victory: You win if all living players are aligned with Town.


2. Roles

1x Mafia Neighborizer
2x Mafia Goon

1x Town Ascetic Jack of All Trades (Doctor, Cop, Vigilante)
1x Town Loud Role Cop
1x Town Weak Jailkeeper
7x Town Citizen


Spoiler: Role PM
Welcome, (player), to (game)!

Your role is Neighborizer, aligned with
Mafia
.

Abilities: You may converse at any time (Day Phase and Night Phase) with the other players aligned with Mafia in this PT (link). During each Night Phase, one living player aligned with Mafia may be assigned to kill one living player not aligned with Mafia. If the action is successful, the target will die.
In addition, you have access to a PT (link) that will remain open for discussion at all times (Day Phase and Night Phase). During each Night Phase, you may send me the name of one living player (you may not choose yourself). If your action is successful, that player will be given access to this PT (taking effect at the beginning of the following Day Phase).

Victory: You win if the number of living players aligned with Mafia is greater than or equal to the number of living players not aligned with Mafia, or if nothing can prevent this.
Welcome, (player), to (game)!

Your role is Goon, aligned with
Mafia
.

Abilities: You may converse at any time (Day Phase and Night Phase) with the other players aligned with Mafia in this PT (link). During each Night Phase, one living player aligned with Mafia may be assigned to kill one living player not aligned with Mafia. If the action is successful, the target will die.

Victory: You win if the number of living players aligned with Mafia is greater than or equal to the number of living players not aligned with Mafia, or if nothing can prevent this.
Welcome, (player), to (game)!

Your role is Ascetic Jack of All Trades, aligned with
Town
.

Abilities: Any actions that target you, except those that would kill you, will fail automatically.

In addition, during each Night Phase you may use one of the abilities listed below. You may use only one ability during each Night Phase, and you may use each ability only once during the game.

Cop
: You may send me the name of a single living player (you may not choose yourself). You will receive one of the following results:
You have learned that (target) is aligned with Town.
You have learned that (target) is not aligned with Town.
Your action was unsuccessful.

Doctor
: You may send me the name of a single living player (you may not choose yourself). If your action is successful, that player will be protected from death during that Night Phase. You will not be informed whether your action was successful. Neither you nor your target will be informed if a kill is prevented as a result of your action.

Vigilante
: You may send me the name of a single living player (you may not choose yourself). If your action is successful, that player will die.

Victory: You win if all living players are aligned with Town.
Welcome, (player), to (game)!

Your role is Loud Role Cop, aligned with
Town
.

Abilities: During each Night Phase, you may choose one living player to investigate. You may not choose yourself. You will receive one of the following results (note that the alignment of the role is not included in the result):
You have learned that (target) has the role (name of role).
You have learned that (target) has the role that is basic for that player's alignment.
Your action was unsuccessful.
In addition, if your action is successful, your target will receive the following notification:
You have learned that (name) visited you during the last Night Phase.
Victory: You win if all living players are aligned with Town.
Welcome, (player), to (game)!

Your role is Weak Jailkeeper, aligned with
Town
.

Abilities: During each Night Phase, you may send me the name of a single living player. You may not choose yourself. If your action is successful, that player will be unable to take any action during that Night Phase and will be protected from death during that Night Phase. In addition, if your action is successful and that player is not aligned with Town, you will die (the other effects of your action will still occur). You will not be informed whether your action was successful. Neither you nor your target will be informed if a kill is prevented as a result of your action.

Victory: You win if all living players are aligned with Town.
Welcome, (player), to (game)!

Your role is Citizen, aligned with
Town
.

Abilities: You have no special abilities.

Victory: You win if all living players are aligned with Town.


3. Moderator Information

Spoiler: Cop Results
You have learned that (target) is aligned with Town.
You have learned that (target) is not aligned with Town.
Your action was unsuccessful.


Spoiler: Role Cop Results
You have learned that (target) has the role Weak Jailkeeper.
You have learned that (target) has the role Neighborizer.
You have learned that (target) has the role that is basic for that player's alignment.
Your action was unsuccessful.
---
For the target:
You have learned that (Role Cop name) visited you during the last Night Phase.


Spoiler: Neighborizer Result
You have received access to the Neighborhood PT (link).


Spoiler: Miscellaneous Notifications
Unfortunately, you have died. You may continue to discuss this game in the Dead PT (link), but otherwise may not post in this game (in any thread) until I have announced that the game is over.
More than 48 hours have passed since your last post. Please post in the main thread (link) within 24 hours to continue in the game.
Day (#) has begun. The main thread (link) is now open.


--Dier
Last edited by Nexus on Fri Jul 28, 2017 8:51 am, edited 1 time in total.
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Post Post #1 (ISO) » Wed Apr 12, 2017 2:16 am

Post by Firebringer »

Nothing strikes me as wrong in this.
Weak jailkeeper is alright.
Loud rolecop is also fine.

The ascetic joat is Very very strong but it's power is limited due to being one player and ascetic means kjailkeepr can't save or he can't be copped.

This looks reasonable to me.
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his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #2 (ISO) » Wed Apr 12, 2017 6:33 am

Post by Empking »

I agree with Fire.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3 (ISO) » Wed Apr 12, 2017 2:55 pm

Post by Dierfire »

I came across this post in one of the discussion threads:
In post 72, mhsmith0 wrote:I mean theoretically it SHOULD be townsided (if you presume that a townie gets left out early and the IC pair is town and eats a bullet, neither of which is certain [the first especially is a chance for town], then it's six pairs, three good three tainted, and presuming RNG lynches, you have 50% win odds for town, and town SHOULD exceed its RNG changes), but it hasn't actually turned out that way.

And I do maintain that the reason for this is that neighbors and neighborhoods are extremely powerful weapons for competent scum. Summer Waltz had pie get pocketed by her lover, New Years had scout and kagami get pocketed, and I'd guess the first game had at least one such outcome as well. Towns aren't good at solving in hoods, and scum are good at manipulating in hoods.

In 10v3 mini normal games, scum are UNDEFEATED as neighbors or neighborizers, a perfect 7-0 record:

Spoiler:
Game 1460: Normalville Mafia
Moderator: ac1983fan
Current Update: Mafia Win

Players
PeregrineV, Town Bodyguard, lynched Day 2
Darthe, Vanilla Townie, lynched Day 1
Slandaar, Town Neighbor, died Night 4
Grimgroove, Town Neighbor, died Night 5
Ztife, Mafia Goon, lynched Day 3
Shamrock replaces Nachopappa who replaced thegooner, Vanilla Townie, lynched Day 6
Baezu, Town Odd-Night Cop, died Night 3
Nachomamma8 replaces Kattaze, Vanilla Townie, died Night 1
ChannelDelibird replaces Red Dragon, Vanilla Townie, lynched Day 4
StupendousMan replaces Miss Stranger who replaced BP, Mafia Neighbor, lynched Day 5
Lucky2u replaces chernobylcitybus, Vanilla Townie, endgamed
Elyse, Town Miller Jack of All Trades, died Night 2
SunnyDays replaces Future, Mafia Two-Shot Roleblocker, survives


Game 1463
Moderator: N
Current Update: Mafia Win

Players
yessiree, Town Gunsmith, died Night 4
Generic, Mafia Neighborizer, survives
Mutleyddmc replaces levio, Vanilla Townie, endgamed
Kid A, Vanilla Townie, died Night 5
DCLXVI, Town Bodyguard, died Night 1
Bub Bidderskins, Vanilla Townie, lynched Day 2
Alabaska J, Town Even-Night Vigilante, died Night 3
NotThePope, Mafia Goon, lynched Day 1
TMTOLBTWNTOF, Vanilla Townie, died Night 2
Smudger, Vanilla Townie, lynched Day 3
RadiantCowbells, Vanilla Townie, died Night 2
Alduskkel replaces absta101, Vanilla Townie, lynched Day 6
Om of the Nom replaces Kingsrush, Mafia Goon, lynched Day 5


Mini 1511: Insurgency Emergency
Moderator: JacobSavage replaced Fegelein
Current Update: Mafia Win

Players
Elyse, Mafia Doctor, Survived
Albert B. Rampage, Vanilla Townie, Lynched Day 1
aphix, Mafia Goon, Survived
Titus replaced Ant_to_the_Max, Town Neighbour, Died Night 3
Skelda, Mafia Neighbour, Lynched Day 3
Kublai Khan, Vanilla Townie, Died Night 3
implosion, Two shot Vigilante, Died Night 4
Humble Poirot, Vanilla Townie, Lynched Day 4
Fusion, Town Jailkeeper, Died Night 1
EspeciallytheLies replaced AzBlueM, Vanilla Townie, Endgamed Night 4
evilpacman18, Town Gunsmith, Died Night 2
havingfitz, Vanilla Townie, Endgamed Night 4
RachMarie replaced gorkat, Vanilla Townie, Lynched Day 2


Mini 1666: The Reds
Moderator: pisskop
Current Update: Mafia Win

Players
dragonspawn, Town Tracker, lynched day 2
MonkeyMan576, Vanilla Townie, died night 1
Prolasped Brain replaced Zerediah, Mafia Roleblocker, lynched day 3
Riabi, One-Shot Bulletproof Townie, died night 4
Kitty Galore, Mafia Neighbor, survived
Titus replaced VictorDeAngelo, Town Cop, died night 3
RandomActs, Vanilla Townie, lynched day 4
TheSoldier, Town One-Shot Vigilante Neighbor, endgamed day 5
Lapsa, Vanilla Townie, endgamed day 5
Terrador, Vanilla Townie, lynched day 5
Drixx, Vanilla Townie, lynched day 1
Slandaar, Town Neighbor, died night 2
Shinobi replaced Keybladewielder, Mafia Godfather, survived


Mini 1685: BooneyToonz II - Looney Tunes
Moderator: Boonskiies
Current Update: Mafia Win

Players
Pegasus30 replaced DrDolittle, Town Innocent Child, endgamed day 5
Aneninen, Town Vengeful Neighbor, lynched day 2
BlueBloodedToffee, Vanilla Townie, lynched day 4
pisskop, Town Neighbor, killed day 2
massive, Mafia Neighbor, survived
Varsoon, Town Neighor, survived
Zebulin, Town Neighbor, lynched day 1
Salamence20, Mafia Goon, lynched day 3
RadiantCowbells, Vanilla Townie, endgamed day 5
Mainez, Town Jailkeeper, died night 3
T S O replaced Big Bad Bull, Vanilla Townie, lynched day 5
BBmolla, Town Neighbor, died night 4
evilpacman18, Mafia Encryptor, survived


Mini 1733: Jurassic Monkey
Moderator: Monkeyman576/Farside22
Current Update: Mafia Win

Playerlist
Scorpious, Town Commuter, lynched day 3
Wanderer-nl, Mafia Neighborizer, lynched day 5
The Archmage Ludicrous, Vanilla Townie, endgamed day 6
pistachi0n, Vanilla Townie, lynched day 6
All Alone, Vanilla Townie, died night 5
MarioManiac4, Vanilla Town, lynched day 2
ICEninja, Town Cop, died night 3
Garmr, Vanilla Town, died night 2
Syndesis, Town Innocent Child, died night 4
3dicerolling, Mafia Godfather, survived
Davsto, Mafia Goon, lynched day 1
Firebringer, Vanilla Town, died night 1
Alchemist21 replaced Diego1487, Town Universal Backup, lynched day 4

Mini Normal 1897
Alive (3)
Boonskiies, Mafia Goon, survives and wins.
Something_Smart, Mafia Goon, survives and wins.
horrordude0215 Jinzou, Mafia Neighborizer, survives and wins.

Eliminated (10)
Transcend, Town 1-shot Weak Friendly Neighbor, lynched Day 1
TwoFace, Vanilla Townie, killed Night 1
I Am Innocent, Vanilla Townie, killed Night 1
aronagrundy, Vanilla Townie, lynched Day 2
Eddie Cane, Town 2-shot Vigilante, killed Night 2
hapahauli, Vanilla Townie, killed Night 2
eagerSnake, lmays1999 Town Watcher, lynched Day 3
ThinkBig, Vanilla Townie, endgamed Day 3
Darkshadow64540, Vanilla Townie, endgamed Day 3
rb, Vanilla Townie, endgamed Day 3


It's an aspect of balance that simply isn't fully accounted for in terms of overall site meta.

(peanut gallery can't shut up it seems :lol: )

PS as a side note, the ability for players to pick their partners is i think pro-scum, since scum can choose people that they think they can manipulate, and that's probably more reliable than town knowing who they can legitimately sort in a hood.
I had not been thinking of the Mafia Neighborizer as such a strong role. Should I adjust anything in light of that?
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Post Post #4 (ISO) » Wed Apr 12, 2017 3:23 pm

Post by Firebringer »

I think its fine.
Neighborizer to me is pretty power neutral.
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #5 (ISO) » Thu Apr 13, 2017 6:50 am

Post by Faraday »

Ehh, I actually think the town might be a smidgen weak here actually.

Role cop isn't very powerful in this setup, the other two power roles are fairly useful but I think neighbouriser while in theory should be power neutral does help scum a fair bit. Not sure what I'd actually add though?

Feel like buffing the JOAT is unnecessary, and not good and not sure what type of middle tier power role I'd want added.
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Post Post #6 (ISO) » Thu Apr 13, 2017 6:52 am

Post by Faraday »

Oh, i didn't even read the STATS post. Yeah, I actally think 3 goons vs this town might be fine either? I don't actually think scum need any power here, really.

It might be easier than just adding a 4th town power role - however if you don't want to do that, I understand.
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Post Post #7 (ISO) » Thu Apr 13, 2017 9:22 am

Post by Empking »

I can definitely see the appeal of dropping the Neighbouriser.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #8 (ISO) » Thu Apr 13, 2017 12:33 pm

Post by Dierfire »

Yeah, I think that at this point I'm more comfortable without the Neighborizer.
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Post Post #9 (ISO) » Thu Apr 13, 2017 12:35 pm

Post by Dierfire »

1. Opening posts

Spoiler: First Post
Mini Normal ####
Moderator: Dierfire
Reviewed by: Empking, Faraday, and Firebringer



Players

01. (Name)
02. (Name)
03. (Name)
04. (Name)
05. (Name)
06. (Name)
07. (Name)
08. (Name)
09. (Name)
10. (Name)
11. (Name)
12. (Name)
13. (Name)

Alive

(Names)
Dead

(Names)

Game Events

(Events)


Spoiler: Second Post
RULES


General

01. Site rules may be found here for reference. Note that playing to win condition is a requirement.
02. The rules are subject to change at my discretion to correct any errors or omissions. Should any changes be implemented, they will be announced in the same format as the original rule (for example, changes to the main set of rules will be announced in the main thread; changes to role-specific rules will be sent by PM).
03. Pretending to violate any of these rules will be treated the same as an actual violation.
04. Everyone is here to have fun, and I hope that we will all keep this in mind throughout the game. Please contact me directly (by PM) with any problems or questions. In the event that I make an error, please call it to my attention by PM or by addressing me in the relevant thread (
I will look for “@Mod”
).

Posting

05. Players should use English exclusively, without any form of hidden or encoded text.
06. Once I have declared a player to be dead, that player should not post in the main thread until I have declared the game to be over.
07. Players should not provide direct quotations from, images of, or other provable references to any game-related PM or PT.
08. Players should not use any form of provable randomness for any reason.

Timing

09. Each Day Phase will last 240 hours. Each Night Phase will last 48 hours. Deadlines may be extended at my discretion as necessary to ensure that the game continues smoothly. Any such extension will be announced in the main thread.
10. Players who have not posted in 48 consecutive hours will receive a prod. After receiving a prod, a player has 24 hours to post before I will begin seeking a replacement. Players on V/LA will be exempt from these prod requirements; however, if a player requires an extensive period of V/LA, I may determine that the game would be better served by a replacement and replace that player at my discretion.
11. Players who do not make sufficient attempt to participate (including--but not limited to--players who require repeated prods) may be replaced at my discretion.
12. If a player being replaced for inactivity should return to the game before a replacement is found, that player may be allowed to continue in the game at my discretion. However, once a player has been replaced, that player may not continue in the game.

Day Phase

13. Players may vote to lynch another player using either vote tags or bold tags as demonstrated below.
VOTE: Name
Vote: Name

In order to be counted, votes should appear on a separate line and not within spoiler tags or otherwise concealed. Votes not following this format may be counted if I believe that a vote was intended.
14. When one player has achieved a majority of votes (more living players voting for that player than living players not voting for that player), that player will be lynched and the phase will end. If the deadline is reached before a lynch is achieved, no player will be lynched.
15. Players may vote to end the phase without a lynch. An example of such a vote is given below:
VOTE: No Lynch
If the number of living players voting for this option is greater than or equal to the number of living players not voting for this option, the phase will end without a lynch and the game will proceed directly to Night Phase.
16. Players may continue to post in the main thread until I have announced the end of the phase, regardless of whether or not a lynch has occurred.

Game Design

17. In addition to the site-wide rules, it may be useful to review the Normal Game guidelines and the Natural Action Resolution guidelines.
18. Any PT associated with this game will be open for use at all times (Day Phase and Night Phase).
Every PT related to this game will be made public after the game is over, although I will redact posts by player request.

19. No player may perform more than one action during a single Night Phase.
20. At least one player will receive the following role:
Welcome, (player), to (game)!

Your role is Citizen, aligned with
Town
.

Abilities: You have no special abilities.

Victory: You win if all living players are aligned with Town.


2. Roles

3x Mafia Goon

1x Town Ascetic Jack of All Trades (Doctor, Cop, Vigilante)
1x Town Loud Role Cop
1x Town Weak Jailkeeper
7x Town Citizen


Spoiler: Role PM
Welcome, (player), to (game)!

Your role is Goon, aligned with
Mafia
.

Abilities: You may converse at any time (Day Phase and Night Phase) with the other players aligned with Mafia in this PT (link). During each Night Phase, one living player aligned with Mafia may be assigned to kill one living player not aligned with Mafia. If the action is successful, the target will die.

Victory: You win if the number of living players aligned with Mafia is greater than or equal to the number of living players not aligned with Mafia, or if nothing can prevent this.
Welcome, (player), to (game)!

Your role is Ascetic Jack of All Trades, aligned with
Town
.

Abilities: Any actions that target you, except those that would kill you, will fail automatically.

In addition, during each Night Phase you may use one of the abilities listed below. You may use only one ability during each Night Phase, and you may use each ability only once during the game.

Cop
: You may send me the name of a single living player (you may not choose yourself). You will receive one of the following results:
You have learned that (target) is aligned with Town.
You have learned that (target) is not aligned with Town.
Your action was unsuccessful.

Doctor
: You may send me the name of a single living player (you may not choose yourself). If your action is successful, that player will be protected from death during that Night Phase. You will not be informed whether your action was successful. Neither you nor your target will be informed if a kill is prevented as a result of your action.

Vigilante
: You may send me the name of a single living player (you may not choose yourself). If your action is successful, that player will die.

Victory: You win if all living players are aligned with Town.
Welcome, (player), to (game)!

Your role is Loud Role Cop, aligned with
Town
.

Abilities: During each Night Phase, you may choose one living player to investigate. You may not choose yourself. You will receive one of the following results (note that the alignment of the role is not included in the result):
You have learned that (target) has the role (name of role).
You have learned that (target) has the role that is basic for that player's alignment.
Your action was unsuccessful.
In addition, if your action is successful, your target will receive the following notification:
You have learned that (name) visited you during the last Night Phase.
Victory: You win if all living players are aligned with Town.
Welcome, (player), to (game)!

Your role is Weak Jailkeeper, aligned with
Town
.

Abilities: During each Night Phase, you may send me the name of a single living player. You may not choose yourself. If your action is successful, that player will be unable to take any action during that Night Phase and will be protected from death during that Night Phase. In addition, if your action is successful and that player is not aligned with Town, you will die (the other effects of your action will still occur). You will not be informed whether your action was successful. Neither you nor your target will be informed if a kill is prevented as a result of your action.

Victory: You win if all living players are aligned with Town.
Welcome, (player), to (game)!

Your role is Citizen, aligned with
Town
.

Abilities: You have no special abilities.

Victory: You win if all living players are aligned with Town.


3. Moderator Information

Spoiler: Cop Results
You have learned that (target) is aligned with Town.
You have learned that (target) is not aligned with Town.
Your action was unsuccessful.


Spoiler: Role Cop Results
You have learned that (target) has the role Weak Jailkeeper.
You have learned that (target) has the role that is basic for that player's alignment.
Your action was unsuccessful.
---
For the target:
You have learned that (Role Cop name) visited you during the last Night Phase.


Spoiler: Miscellaneous Notifications
Unfortunately, you have died. You may continue to discuss this game in the Dead PT (link), but otherwise may not post in this game (in any thread) until I have announced that the game is over.
More than 48 hours have passed since your last post. Please post in the main thread (link) within 24 hours to continue in the game.
Day (#) has begun. The main thread (link) is now open.
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Dierfire
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Post Post #10 (ISO) » Thu Apr 13, 2017 12:38 pm

Post by Dierfire »

Summary of changes:
  • Added reviewer names to opening post
  • Removed Mafia Neighborizer
  • Removed Role Cop result for Neighborizer and notification for target of Neighborizer from Moderator Information section
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Post Post #11 (ISO) » Thu Apr 13, 2017 12:42 pm

Post by Dierfire »

Oh, and I guess that actually there's no way for the Jack of All Trades to get "your action was unsuccessful" with the Cop action in this game (because the Ascetic modifier prevents the Jailkeeper from successfully targeting the Jack of All Trades), so I'll remove that from the potential Cop results in the Moderator Information section (not the Role PM itself).
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Faraday
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...should I be here?
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Post Post #12 (ISO) » Thu Apr 13, 2017 5:28 pm

Post by Faraday »

I am fine with this, then.
are you thinking of me when you're with somebody else?
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Post Post #13 (ISO) » Thu Apr 13, 2017 5:29 pm

Post by Firebringer »

Seems fine to me.
Show
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #14 (ISO) » Thu Apr 13, 2017 5:29 pm

Post by Firebringer »

Approved with Fire
Show
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Empking
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Post Post #15 (ISO) » Thu Apr 13, 2017 6:49 pm

Post by Empking »

/approved
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Dierfire
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Post Post #16 (ISO) » Thu Apr 13, 2017 8:31 pm

Post by Dierfire »

Great, thanks all!
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Post Post #17 (ISO) » Sat Apr 29, 2017 8:46 am

Post by Dierfire »

Mod PT

Also, I've just remembered that I was supposed to say here whether the Jack of All Trades flips with abilities shown. It will flip as Town Ascetic Jack of All Trades (Cop, Doctor, Vigilante).
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