iDanyboy wrote:
- Yes, I'll be ready to run the game as soon as it's approved.
- This is a 13-player game.
- Open
10Town: 3Mafia
- I have no backup or co-mod.
- I have no previous modding experience
– 1x Shot Bulletproof Traitor, 1x Roleblocker 1x RolestopperMafia
– BackupMafia
– 1x Shot Strong Neighborizer, 1x Shot RoleCop, 1 Shot CopMafia
– 2xShot VigilanteTown
– GunsmithTown
– AsceticTown
– 1x Shot Jailkeeper, 1xBodyguard,1xShot DocTown
– Vanilla(6)Town
Mini Normal:X
Welcome to Mini Normal:X
This game is moderated by iDanyboy
This game was reviewed by 1 and 2
Spoiler: Post 1 Rules(taken from who took them from and modified for this game)RULES
General Rules:
- This game was reviewed for normalcy and balance by mastina and mhsmith0.
- Site-wide rules always apply here.
- If you have a question for me, you can always PM me. If you need to talk to me in thread,
please bold your question like this so I can see it
- You may not use hidden or encrypted text. I decide if the text is small enough to be count as hidden text.
- If you have a power to edit/delete your post, don't do it. If you scumslip, just accept it and eat rope.*
- Play nice. Insulting players with using any form of racial/sexual slur or any kind of derogatory languages or excessive harassing in any way will result in immediate force-replacement.*
- There will be strict adherence to the site policy about prohibiting discussion of ongoing games, which can be found here*
- This means do not discuss other ongoing games in this thread AND do not discuss this game elsewhere.
- Do not quote the PM that moderator sends you. Paraphrasing is fine until a certain level.
If you're not sure about it, you're always welcome to ask me first before you post.*
- Do not use provable randomization in this game. Saying that you rolled a dice is fine, using dice tag is not.
This is my color (#000080). Don't use it or colors closely resembling it.
- If I find the certain factors/actions damaging the state of the game, I will intervene and/or take action.
- Keep the personal complaint, whatever they may be, outside of the wrong VC/information, private by PMing me.
- If you break these rules, I have full rights to punish you at my will. This can range from simple warning to modkill/force-replace.
- I will always consult a list-mod before performing any modkill.
VIOLATING THE RULES WITH A STAR (*) WILL CAUSE AN IMMEDIATE FORCE-REPLACE NO MATTER THE CIRCUMSTANCES!
- If I feel like it, I always have a full right to add/modify the rules. If I do, I will fully explain the reason behind such action.
- Flavor has absolutely zero bearing on the game. It is just for fun.
- Most importantly, have fun!
Voting and Lynching:
- You vote by either using the vote tag VOTE: iDanyboy
- Unvote is not required to change your vote. Also, if it looks like a vote for someone, I will count it. No tricking me!
- A player is lynched when the majority of living players -- half players alive plus one rounded down -- vote for the same player
- Once the player is lynched, the lynchee and the living players may talk until I get back and post the flip.
- If the deadline is reached before the lynch has reached, the day will end with
No Lynch.
- If you're killed, you may not post a "bah" post.
Activity and Deadline:
- Deadline for each day phase is:
14 days.
- Deadline for each night phase is:
2 days.
- If you're on V/LA, please tell me beforehand by either posting it in thread (bolded) or PM to me. Any V/LA that lasts longer than 120 hours (=5 RL days) will be a force replace.
- If you don't post here for
48 real hours, I will prod you. Failure to receive prod within24 hourswill cause force-replacement.
- Three prods overall will equate to a force replace.
- If you do not submit an action before the night ends, it will count as
No Action.
- There will be
deadline extensionsgiven in this game only upon the moderators discretion.
Spoiler: Post 2 Set-UpGame Information:
- This game features 10
aligned players and 3Townaligned players.Mafia
- Daychat is disabled by default.
- Scum may use any abilities they have along with their factional abilities on the same night.
- Game will begin when 11/13 have confirmed their roles.
Spoiler: Town PM's
Please confirm by replying to this PM with your alignment and role.
The game thread is here.
Please confirm by replying to this PM with your alignment and role.
The game thread is here.
Please confirm by replying to this PM with your alignment and role.
The game thread is here.
Please confirm by replying to this PM with your alignment and role.
The game thread is here.
Please confirm by replying to this PM with your alignment and role.
The game thread is here.
iDanyBoy's Mini Normal Review
- Nexus
-
Nexus Hemiss
- Nexus
He- miss
- miss
- Posts: 6650
- Joined: July 1, 2010
- Pronoun: He
- Location: UK Hun
iDanyBoy's Mini Normal Review
iDanyboy wrote:- Yes, I'll be ready to run the game as soon as it's approved.
- This is a 13-player game.
- Open 10Town: 3Mafia
- I have no backup or co-mod.
- I have no previous modding experience
– 1x Shot Bulletproof Traitor, 1x Roleblocker 1x RolestopperMafia
– BackupMafia
– 1x Shot Strong Neighborizer, 1x Shot RoleCop, 1 Shot CopMafia
– 2xShot VigilanteTown
– GunsmithTown
– AsceticTown
– 1x Shot Jailkeeper, 1xBodyguard,1xShot DocTown
– Vanilla(6)Town
Mini Normal:X
Welcome to Mini Normal:X
This game is moderated by iDanyboy
This game was reviewed by 1 and 2
Spoiler: Post 1 Rules
Spoiler: Post 2 Set-Up
Spoiler: Town PM's
Spoiler: Mafia PM'sLast edited by Nexus on Tue Aug 29, 2017 5:02 am, edited 1 time in total.Trans rights are human rights.- iDanyboy
-
iDanyboy Goon
- iDanyboy
- Goon
- Goon
- Posts: 969
- Joined: November 18, 2011
- Location: England
- Antihero
-
Antihero al;kdjfal;kj
- Antihero
- al;kdjfal;kj
- al;kdjfal;kj
- Posts: 15872
- Joined: March 30, 2009
- iDanyboy
-
iDanyboy Goon
- iDanyboy
- Goon
- Goon
- Posts: 969
- Joined: November 18, 2011
- Location: England
- iDanyboy
-
iDanyboy Goon
- iDanyboy
- Goon
- Goon
- Posts: 969
- Joined: November 18, 2011
- Location: England
- Cheetory6
-
Cheetory6 MS Painter
- Cheetory6
- MS Painter
- MS Painter
- Posts: 7403
- Joined: September 21, 2014
Is rolecop going to get back "1x Shot Jailkeeper, 1x Bodyguard, 1x Doc" or "Jack of all Trades" as a result?
Will strong neighborizer go through ascetic?
Does the Backup only apply to scum roles or to all roles? Do the x-shots get refunded to the Backup if they were previously used?
Offhand it looks like scum has a lot of power, not sure if the traitor does enough to offset that.- iDanyboy
-
iDanyboy Goon
- iDanyboy
- Goon
- Goon
- Posts: 969
- Joined: November 18, 2011
- Location: England
His going to get the title in the PM's so JOAT (Doctor/Jailkeeper/Bodyguard) or Mafia Bulletproof Traitor and JOAT (Roleblocker/Rolestopper). Btw the mafia traitor is only oneshot so I've adjusted the pm to reflect this
Spoiler: PM
No, I'm thinking of getting rid of the strong part as I don't know how to word it so the player will know how it works. I'm only using strong because I don't wan't him to get jailkept but the way I worded the PM's it isn't clear to the player how it should resolve. I don't think the traitor would block his on teammates and I don't think he would rolestop anyone but his team mates so the only problem is the Jailkeeper. I could change 1xjailkeeper to 1xroleblocker.
Backup only applies to scum and he doesn't get refunded any shots used.- Cheetory6
-
Cheetory6 MS Painter
- Cheetory6
- MS Painter
- MS Painter
- Posts: 7403
- Joined: September 21, 2014
- Antihero
-
Antihero al;kdjfal;kj
- Antihero
- al;kdjfal;kj
- al;kdjfal;kj
- Posts: 15872
- Joined: March 30, 2009
- iDanyboy
-
iDanyboy Goon
- iDanyboy
- iDanyboy
-
iDanyboy Goon
- iDanyboy
- Goon
- Goon
- Posts: 969
- Joined: November 18, 2011
- Location: England
- TellTaleHeart
-
TellTaleHeart Mafia Scum
- TellTaleHeart
- Mafia Scum
- Mafia Scum
- Posts: 4505
- Joined: August 6, 2014
Hi there! ^_^/~
It's nice to meet you, iDanyBoy. I'm TTH! I'll try to help you make this setup as balanced as it can be while staying in the bounds of normalcy.
The setup certainly looks normal to me. These are all explicitly normal roles and modifiers so I think we're good there. :3
My initial assessment on balance is that this is a moderately scumsided game. Scum have quite bit of firepower: they have the rolecop to find town specials, they have the bulletproof to counter the vig, they have access to roleblocking abilities (which are shown to drastically boost scum's chances of winning),andall these powers are ensured to persist through the backup. On the town side, there's three decent specials and a negative utility.
A good rule of thumb for 10:3 games is three decent town specials against an all goon team. Considering the fragmented team, I think keeping 1 scum power and losing the ascetic would make this close to balanced.- iDanyboy
-
iDanyboy Goon
- iDanyboy
- Goon
- Goon
- Posts: 969
- Joined: November 18, 2011
- Location: England
I don't mind getting rid of the rolestopper/blocker, I only added it because I taught scum were to weak. I think the bulletproof should stay thought because the traitor could get shot by scum or the vig. I want to keep the backup though because I want to see how the scum use there Neighborizer and don't want scum to lose it day 1 so I could make it the back up specific to the scum JOAT. Got rid of the Ascetic and replaced it with a VT as per your recomendation. Made 'Strong Neighborizer' to a 'Neighborizer'.
– 1x Shot Bulletproof TraitorMafia
– Backup(1x Shot Strong Neighborizer, 1x Shot RoleCop, 1 Shot Cop)Mafia
– 1x Shot Neighborizer, 1x Shot RoleCop, 1 Shot CopMafia
– 2xShot VigilanteTown
– GunsmithTown
– 1x Shot Jailkeeper, 1xBodyguard,1xShot DocTown
– Vanilla(7)Town- Cheetory6
-
Cheetory6 MS Painter
- Cheetory6
- MS Painter
- MS Painter
- Posts: 7403
- Joined: September 21, 2014
It's probably still a little scumsided as it is.
Scum doesn't need a way to gate all of town's power and even with the traitor being unable to win on its own/the inability for scum to coordinate, the scumteam has a decent amount of power.
I'm kind of feeling like the roles for town as they stand would be breaking even against an all goon scumteam.
Would it maybe make sense to scrap the backup, make one a cop and the other a neighborizer that can only neighborize a maximum of one player at a time?- Cheetory6
-
Cheetory6 MS Painter
- Cheetory6
- MS Painter
- MS Painter
- Posts: 7403
- Joined: September 21, 2014
- iDanyboy
-
iDanyboy Goon
- iDanyboy
- Goon
- Goon
- Posts: 969
- Joined: November 18, 2011
- Location: England
They are both 1-shot already, I could switch the Backup to a Neighborizer.
– 1x Shot NeighborizerMafia
– 1x Shot RoleCop, 1 Shot CopMafia
Scum doesn't need a way to gate all of town's power.I don't understand what you mean by this.
I'm kind of feeling like the roles for town as they stand would be breaking even against an all goon scumteam.I would rather add town power then get rid of the cops unless you don't think it can be balanced, maybe a town tracker or watcher..- iDanyboy
-
iDanyboy Goon
- iDanyboy
- Goon
- Goon
- Posts: 969
- Joined: November 18, 2011
- Location: England
- Cheetory6
-
Cheetory6 MS Painter
- Cheetory6
- MS Painter
- MS Painter
- Posts: 7403
- Joined: September 21, 2014
- iDanyboy
-
iDanyboy Goon
- iDanyboy
- Goon
- Goon
- Posts: 969
- Joined: November 18, 2011
- Location: England
I'm using the rolecop so scum could try and find the traitor and would still be helpful even if they missed the traitor, but the cop is only useful if they hit the traitor otherwise its useless. I got rid of the bulletproof to weaken scum and added a Watcher for town to try and balance out the scum JOAT.
– TraitorMafia
– 1x Shot NeighborizerMafia
– 1x Shot RoleCop, 1x Shot CopMafia
– 2xShot VigilanteTown
– GunsmithTown
– WathcerTown
– 1x Shot Jailkeeper, 1xBodyguard,1xShot DocTown
– Vanilla(6)Town- TellTaleHeart
-
TellTaleHeart Mafia Scum
- TellTaleHeart
- Mafia Scum
- Mafia Scum
- Posts: 4505
- Joined: August 6, 2014
I think you went too far the other way. Watcher is an extremely potent role.
If you kept one of the watcher or the gunsmith, I think it'd be close enough to balanced that I'd pass it.- iDanyboy
-
iDanyboy Goon
- iDanyboy
- Goon
- Goon
- Posts: 969
- Joined: November 18, 2011
- Location: England
- Cheetory6
-
Cheetory6 MS Painter
- Cheetory6
- MS Painter
- MS Painter
- Posts: 7403
- Joined: September 21, 2014
- Antihero
-
Antihero al;kdjfal;kj
- Antihero
- al;kdjfal;kj
- al;kdjfal;kj
- Posts: 15872
- Joined: March 30, 2009
yeah i agree w getting rid of the backup, there also would've been a question of what happened if both buddies died same night (theoretically possible)
plus backup getting blocking powers would've op'ed scum
current iteration looks pretty ok i guess? honestly traitor's a little tough to balance but i don't see any glaring weaknessesThe distance between insanity and genius is measured only by success. - Antihero
- Cheetory6
- iDanyboy
- TellTaleHeart
- iDanyboy
- Cheetory6
- iDanyboy
- iDanyboy
- Cheetory6
- Cheetory6
- iDanyboy
- TellTaleHeart
- iDanyboy
- Antihero
- Cheetory6
- iDanyboy
- Cheetory6
- iDanyboy
- iDanyboy
- Antihero
- iDanyboy
- Nexus