Mafia Godfather - returns "town" to cops (kill flavor: shot)
Mafia Assassin - if they carry out the factional kill, target is poisoned and dies the next night. Target is informed they are poisoned, but cannot be saved by bulletproof vests or protective roles (kill flavor: poisoned)
Mafia Serial Killer - investigations targeting them return "no result" on nights when they carry out the factional kill, however they cannot carry out the factional kill two nights in a row (kill flavor: stabbed) [For clarification, they are aligned with the mafia and are not self-aligned, and they do not have an extra kill. The SK part is intentionally confusing but is just flavor.]
Town Jailkeeper
Town Tracker
Town Universal Backup
Town Investigator - JOAT:
- Gunsmith - determine whether or not target has a gun (only the GF has a gun)
- Chemist - determine whether or not target can poison another player
- FBI Agent - determine whether or not target is a serial killer
The concept is that the players can use the kill flavors coupled with the PR's to narrow down the specific scum killing roles, each of which have their benefits and drawbacks. (And the GF's cop immunity is useless but they don't know that.) And I am aware that it is normally a bad idea to include so many town PR's that can only catch the scum doing the kill, however that is the entire point of the setup (as it does give information even if they don't catch the scum that did the kill) and it also discourages bussing as the fewer members scum have the more likely they are to be guiltied.
Edit: topic is now public.