implosion's 13-player Pre-Designed setup


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implosion's 13-player Pre-Designed setup

Post Post #0 (ISO) » Mon May 21, 2018 10:45 am

Post by implosion »

I'm me so i get to make this topic in advance hahahahaha

Role PMs to use can be found in post (don't use the ones from earlier in the thread, the informed neighborizer is slightly different).

Town:
Loyal Jailkeeper
Gunsmith
Vigilante
Informed Neighborizer ("You know that (Vigilante player) is town, and that they aren't a vanilla townie")
Ascetic Townie
5x Vanilla Townie

Mafia:
Detective
2x Goon
Last edited by implosion on Sun Oct 21, 2018 8:20 pm, edited 4 times in total.
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Post Post #1 (ISO) » Tue May 22, 2018 8:04 am

Post by RadiantCowbells »

fuck is detective again
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #2 (ISO) » Tue May 22, 2018 8:07 am

Post by implosion »

Sees if someone has attempted to kill someone, resolving after kills. Though it looks like the wiki differs from what I said when I whitelisted it slightly which should be resolved probably

Basically it can find the vig.
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Post Post #3 (ISO) » Tue May 22, 2018 8:07 am

Post by RadiantCowbells »

ok
80% sure that i'm willing to pass it on balance.

role pms?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #4 (ISO) » Tue May 22, 2018 8:23 am

Post by implosion »

i guess we should probably provide those ugggggh fine mom

i'll write them later
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Post Post #5 (ISO) » Tue May 22, 2018 2:43 pm

Post by RadiantCowbells »

Bring me more photos Parker
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #6 (ISO) » Tue May 22, 2018 3:09 pm

Post by implosion »

Gonna specify daytalk is on bc it makes the neighborizer more interesting, borrowing a bunch from the wiki.

Vanilla TownieWelcome, [Player]! You are a
Vanilla Townie.


Abilities:
  • You have no abilities other than your voice and your vote.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Loyal JailkeeperWelcome, [Player]! You are a
Town Loyal Jailkeeper.


Abilities:
  • Each night, you may target a player to jailkeep them. They will be prevented from using any active abilities, and will be protected from a single kill. This ability will only work on players who share your alignment.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town GunsmithWelcome, [Player]! You are a
Town Gunsmith.


Abilities:
  • Each night, you may target a player. You will be told a result indicating whether or not that player has a gun, or no result.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town VigilanteWelcome, [Player]! You are a
Town Vigilante.


Abilities:
  • Each night, you may target a player to attempt to kill them.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Informed NeighborizerWelcome, [Player]! You are a
Town Informed Neighborizer.


Abilities:
  • Each night, you may target a player. That player will join a private neighborhood with you and any other players you have successfully targeted. Your neighborhood can communicate at day and night.
  • You know that [VIGILANTE PLAYER'S NAME] is aligned with the town.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Ascetic TownieWelcome, [Player]! You are an
Ascetic Townie.


Abilities:
  • All abilities other than kills that target you will fail.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Mafia DetectiveWelcome, [Player]! You are a
Mafia Detective.


Abilities:
  • Factional Communication: At all times, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
  • Each night phase, you may target a player. You will be told a result indicating whether or not that player has successfully killed someone, or no result.
Win Conditions:
  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Mafia GoonWelcome, [Player]! You are a
Mafia Goon.


Abilities:
  • Factional Communication: At all times, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Win Conditions:
  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
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Post Post #7 (ISO) » Tue May 22, 2018 3:14 pm

Post by RadiantCowbells »

Something really dicey about this setup that just occurred to me
.if the informed claims D1 the jk might sit on the vig.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #8 (ISO) » Tue May 22, 2018 4:08 pm

Post by implosion »

Well, but then they don't get to shoot. They can 50/50 it or they can turn the vig into an innocent child if they want but I don't think either of those options are broken.
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Post Post #9 (ISO) » Tue May 22, 2018 4:12 pm

Post by RadiantCowbells »

Yeah but the point is it's bad for town.

A little iffy about it.

If the informed flips does the vig bring town flip too?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #10 (ISO) » Tue May 22, 2018 4:38 pm

Post by implosion »

oh i see. I'm hoping the neighborizer will see the fact that they're a neighborizer as a clue that they're not supposed to do that. If you prefer, it can change to "You know that PLAYER is town, and that they are not a vanilla townie" or "You know that PLAYER is town, and that they have a night action." I had it like that before, idr exactly why I changed it. Those (particularly the latter imo) make it explicit that the neighborizer isn't supposed to claim their info.

I wrote on the wiki normal page that any roles with hidden info flip without it, which I think is the way it should be. So if the informed neighborizer dies they'll flip just as an informed neighborizer without the info.
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Post Post #11 (ISO) » Tue May 22, 2018 7:34 pm

Post by RadiantCowbells »

I would be vvery interested in the town + not a vanilla townie variant maybe.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #12 (ISO) » Sun Jul 01, 2018 8:22 pm

Post by implosion »

Never actually finished this lol.

Here are role PMs for that version you said was more interesting that I agree is:

Vanilla TownieWelcome, [Player]! You are a
Vanilla Townie.


Abilities:
  • You have no abilities other than your voice and your vote.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Loyal JailkeeperWelcome, [Player]! You are a
Town Loyal Jailkeeper.


Abilities:
  • Each night, you may target a player to jailkeep them. They will be prevented from using any active abilities, and will be protected from all kills. This ability will only work on players who share your alignment.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town GunsmithWelcome, [Player]! You are a
Town Gunsmith.


Abilities:
  • Each night, you may target a player. You will be told a result indicating whether or not that player has a gun, or no result.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town VigilanteWelcome, [Player]! You are a
Town Vigilante.


Abilities:
  • Each night, you may target a player to attempt to kill them.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Informed NeighborizerWelcome, [Player]! You are a
Town Informed Neighborizer.


Abilities:
  • Each night, you may target a player. That player will join a private neighborhood with you and any other players you have successfully targeted. Your neighborhood can communicate at day and night.
  • You know that [VIGILANTE PLAYER'S NAME] is aligned with the town, and that they are not a vanilla townie.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Ascetic TownieWelcome, [Player]! You are an
Ascetic Townie.


Abilities:
  • All abilities other than kills that target you will fail.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Mafia DetectiveWelcome, [Player]! You are a
Mafia Detective.


Abilities:
  • Factional Communication: At all times, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
  • Each night phase, you may target a player. You will be told a result indicating whether or not that player has successfully killed someone, or no result.
Win Conditions:
  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Mafia GoonWelcome, [Player]! You are a
Mafia Goon.


Abilities:
  • Factional Communication: At all times, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Win Conditions:
  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Last edited by implosion on Tue Jul 10, 2018 1:53 pm, edited 1 time in total.
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Post Post #13 (ISO) » Tue Jul 10, 2018 12:38 pm

Post by implosion »

You good with this?
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Post Post #14 (ISO) » Tue Jul 10, 2018 1:29 pm

Post by RadiantCowbells »

Oh I didn't see one sek
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #15 (ISO) » Tue Jul 10, 2018 1:39 pm

Post by RadiantCowbells »

Jailkeeper protects against all nightkills not just one
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #16 (ISO) » Tue Jul 10, 2018 1:39 pm

Post by RadiantCowbells »

Otherwise fine
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #17 (ISO) » Tue Jul 10, 2018 1:54 pm

Post by implosion »

Edited it in.

This setup should be next up, going to Jackal.
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Post Post #18 (ISO) » Mon Jul 23, 2018 5:29 am

Post by Jackal711 »

Checking in. I have reviewed the setup and Role PMs, and am ready to go.
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