Another mastina 13p pre-designed setup


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Another mastina 13p pre-designed setup

Post Post #0 (ISO) » Mon Jul 30, 2018 4:06 pm

Post by implosion »

mastina wrote:Setup:
Town Vigilante
Town Gunsmith
Town Jailkeeper
Town Voyeur (intuitively, I feel like vig+gunsmith versus doctor, even with the jailkeeper, is scumsided due to m.doctor being both a vig counter and a gunsmith godfather, so the voyeur here serves as an extra town PR to give them a boost and potentially signal the presence of the scum doctor if targeting the doctor's target but to otherwise be of little use)
VT x6

vs.

Mafia Doctor
Mafia Goon x2
Last edited by implosion on Fri Aug 02, 2019 10:13 pm, edited 2 times in total.
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Post Post #1 (ISO) » Mon Jul 30, 2018 4:08 pm

Post by implosion »

At a glance looks good to me. Voyeur catching doctor becomes a pseudo-guilty on the person the doctor targeted if the doctor is ever flipped. Town PRs in isolation are all decently strong but have obvious negative synergy. I'd say it's either balanced as is or needs a touch more town power, though I'm not sure how I'd add that touch more town power.
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Post Post #2 (ISO) » Mon Jul 30, 2018 7:26 pm

Post by mastina »

If it's good as-is, do I need to do anything else (like write the role PMs again)?
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Post Post #3 (ISO) » Tue Jul 31, 2018 8:06 pm

Post by implosion »

Yeah after mulling it over a bit more I think it's balanced or close enough.

Role PMs would be great~
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Post Post #4 (ISO) » Wed Aug 01, 2018 1:35 pm

Post by mastina »

Town VigilanteHello,
Playername
.
You are a .

During the night, you may target a player; should your action succeed, you will attempt to kill that player.

You win if all threats to
the
town
are eliminated, and at least one
town
player lives.

Confirm via PM.

Game Thread is here.

Town GunsmithHello,
Playername
.
You are a .

During the night, you may target a player; you will receive a result of, "
NO GUN
", "
HAS A GUN
", or "
[NO RESULT]
".

You win if all threats to
the
town
are eliminated, and at least one
town
player lives.

Confirm via PM.

Game Thread is here.

Town JailkeeperHello,
Playername
.
You are a .

During the night, you may target a player. Should your action succeed, any action that player takes that night will fail; you will protect that player that night.

You win if all threats to
the
town
are eliminated, and at least one
town
player lives.

Confirm via PM.

Game Thread is here.


Vanilla TownieHello,
Playername
.
You are a
Vanilla Townie
.

Your only powers are your voice and vote.

You win if all threats to
the
town
are eliminated, and at least one
town
player lives.

Confirm via PM.

Game Thread is here.


Mafia DoctorHello,
Playername
.
You are a
Mafia
Doctor
.

During the night, you may target a player. Should your action succeed, you will protect that player from one kill attempt that night.

Your partners are
PlayerX
(
Goon
) and
PlayerY
(
Goon
).
You may talk in your private topic, located here, at any time.
During the night, a mafiate member may be sent to attempt to kill a target player. You cannot both kill and action.

You win when nothing can prevent
mafia
holding majority and at least one mafia-aligned player is alive.

Confirm via PM.

Game Thread is here.


Mafia GoonHello,
Playername
.
You are a
Mafia Goon
.

Your only powers are your voice and vote.

Your partners are
PlayerX
(
Doctor
) and
PlayerY
(
Goon
).
You may talk in your private topic, located here, at any time.
During the night, a mafiate member may be sent to attempt to kill a target player.

You win when nothing can prevent
mafia
holding majority and at least one mafia-aligned player is alive.

Confirm via PM.

Game Thread is here.
Spoiler: Code

Code: Select all

[area=Town Vigilante]Hello, [b]Playername[/b].
You are a [b][color=green]Town[/color] [wiki=Vigilante][color=green]Vigilante[/color][/wiki][/b].

During the night, you may target a player; should your action succeed, you will attempt to kill that player.

You win if all threats to [color=green]the [b]town[/b][/color] are eliminated, and at least one [color=green]town[/color] player lives.

Confirm via PM.

[url=link]Game Thread is here[/url].[/area]
[area=Town Gunsmith]Hello, [b]Playername[/b].
You are a [b][color=green]Town[/color] [wiki=Gunsmith][color=green]Gunsmith[/color][/wiki][/b].

During the night, you may target a player; you will receive a result of, "[b][color=green]NO GUN[/color][/b]", "[b][color=red]HAS A GUN[/color][/b]", or "[b][NO RESULT][/b]".

You win if all threats to [color=green]the [b]town[/b][/color] are eliminated, and at least one [color=green]town[/color] player lives.

Confirm via PM.

[url=link]Game Thread is here[/url].[/area]
[area=Town Jailkeeper]Hello, [b]Playername[/b].
You are a [b][color=green]Town[/color] [wiki=Jailkeeper][color=green]Jailkeeper[/color][/wiki][/b].

During the night, you may target a player. Should your action succeed, any action that player takes that night will fail; you will protect that player that night.

You win if all threats to [color=green]the [b]town[/b][/color] are eliminated, and at least one [color=green]town[/color] player lives.

Confirm via PM.

[url=link]Game Thread is here[/url].[/area]

[area=Vanilla Townie]Hello, [b]Playername[/b].
You are a [b][color=green]Vanilla Townie[/color][/b].

Your only powers are your voice and vote.

You win if all threats to [color=green]the [b]town[/b][/color] are eliminated, and at least one [color=green]town[/color] player lives.

Confirm via PM.

[url=link]Game Thread is here[/url].[/area]

[area=Mafia Doctor]Hello, [b]Playername[/b].
You are a [b][color=red]Mafia[/color] [wiki=Doctor][color=red]Doctor[/color][/wiki][/b].

During the night, you may target a player. Should your action succeed, you will protect that player from one kill attempt that night.

Your partners are [b]PlayerX[/b] ([color=red]Goon[/color]) and [b]PlayerY[/b] ([color=red]Goon[/color]).
You may talk in your private topic, [url=link]located here[/url], at any time.
During the night, a mafiate member may be sent to attempt to [wiki=Nightkill]kill[/wiki] a target player. You cannot both kill and action.

You win when nothing can prevent [color=red][b]mafia[/b][/color] holding majority and at least one mafia-aligned player is alive.

Confirm via PM.

[url=link]Game Thread is here[/url].[/area]

[area=Mafia Goon]Hello, [b]Playername[/b].
You are a [b][color=red]Mafia Goon[/color][/b].

Your only powers are your voice and vote.

Your partners are [b]PlayerX[/b] ([wiki=Doctor][color=red]Doctor[/color][/wiki]) and [b]PlayerY[/b] ([color=red]Goon[/color]).
You may talk in your private topic, [url=link]located here[/url], at any time.
During the night, a mafiate member may be sent to attempt to [wiki=Nightkill]kill[/wiki] a target player. 

You win when nothing can prevent [color=red][b]mafia[/b][/color] holding majority and at least one mafia-aligned player is alive.

Confirm via PM.

[url=link]Game Thread is here[/url].[/area]


I wrote the mafia as having daychat; if this impacts balance negatively or is not allowed, then that can be changed to night-chat only.


I wrote the mafia nightkill wording that way due to the complaint last game of the potential ambiguity in allowing the mafia to all kill. (Can't be too careful.)


I wrote the mafia wincon wording based around the wording I presented in the thread where we talk about wincon wording.

This is particularly relevant to this game in its implementation: If the mafia make up 3/7, 2/5, or 1/3 going into the night and neither the vig nor the JK is alive, they win; nothing can stop them from holding majority.

If mafia make up 3/7, 2/5, or 1/3 going into night and a vig OR jk is alive, they don't win; they need to dodge the vig's bullet/get a successful kill (respectively) in order to win.

If the mafia make up 2/4 or 3/6 players, and ONE of the vig/JK is alive but not the other, the mafia win; no matter what, they will hold majority because a mafia vigged with the mafia killing keeps numbers and the jk can't actually tip numbers in favor of the town. (There MAY be reason to keep the game going in case of the vig, because technically there MAY be a situation where the last vig and mafiate kill each other resulting in a nobody-wins draw, but I'm not sure on that because even if the mafia get it to 1:1 mafia:vig, they're holding majority the entire time.)

In contrast, if the mafia make up 2/4 or 3/6 players, and BOTH the vig AND the Jailkeeper are alive...the mafia
don't
automatically win, because their majority can be broken. Vig hits scum, jailkeep stops scum kill, and then you get into a gamestate of 1/3 or 2/5 players, a situation the mafia can lose in.


I wrote the mafia doctor's personal ability before his factional ability because I believe that is the site standard.



If you want any of these changed, fairly easy to do so.
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Post Post #5 (ISO) » Thu Aug 16, 2018 7:30 pm

Post by implosion »

Looks good, except missing voyeur PM. This one's not going out now, but will be the next 13p setup up after the one I just sent out.
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Post Post #6 (ISO) » Fri Aug 17, 2018 9:13 am

Post by mastina »

Oops.

Town VoyeurHello,
Playername
.
You are a
Town
Voyeur
.

During the night, you may target a player; you will receive a result of, "Playername had [action(s)] used on them", "Playername had no actions used on them", or "
[NO RESULT]
".

You win if all threats to
the
town
are eliminated, and at least one
town
player lives.

Confirm via PM.

Game Thread is here.
Spoiler: Code

Code: Select all

[area=Town Voyeur]Hello, [b]Playername[/b].
You are a [b][color=green]Town[/color] [wiki=Voyeur][color=green]Voyeur[/color][/wiki][/b].

During the night, you may target a player; you will receive a result of, "Playername had [action(s)] used on them", "Playername had no actions used on them", or "[b][NO RESULT][/b]".

You win if all threats to [color=green]the [b]town[/b][/color] are eliminated, and at least one [color=green]town[/color] player lives.

Confirm via PM.

[url=link]Game Thread is here[/url].[/area]
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Post Post #7 (ISO) » Fri Aug 17, 2018 9:17 am

Post by mastina »

POSSIBLE ACTIONS:

Vig/Mafia KillPlayername had a
killing
action used on them.
JailkeepPlayername had a
jailkeep
action used on them.
GunsmithPlayername had an
investigative
action used on them.
DoctorPlayername had a
protective
action used on them.

Two ActionsPlayername had a [first action] and a [second action] used on them.
Three ActionsPlayername had a [first action], [second action], and a [third action] used on them.


And so on.
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