BulletNLynchProof's 9p pre-designed setup


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Post Post #75 (ISO) » Fri Dec 21, 2018 7:15 pm

Post by implosion »

Yep, got it.

I've fallen behind a bit but intend to update the current state of pre-designed setups at some point over the holiday.
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Post Post #76 (ISO) » Fri Dec 21, 2018 7:24 pm

Post by BNL »

Do I need to write role PMs?
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Post Post #77 (ISO) » Fri Dec 21, 2018 8:29 pm

Post by implosion »

It's good to!
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Post Post #78 (ISO) » Sat Dec 29, 2018 2:54 am

Post by BNL »

Mafia GoonWelcome to Micro XXX, Player, you are a
Mafia Goon


Your partner is Player, who is an
Informed Mafia Goon


Abilities:
During the Day, you may vote for someone to get them lynched.
You may talk to your partner in the Mafia PT at any time/during the Night and in pregame.
Every Night, you or your partner may make the factional nightkill.

Win condition:
You win when all Town aligned players are dead or nothing can prevent this from happening.

Please confirm by replying to your role PM with your alignment and role name.


Informed Mafia GoonWelcome to Micro XXX, Player, you are an
Informed Mafia Goon


Your partner is Player, who is a
Mafia Goon


Abilities:
During the Day, you may vote for someone to get them lynched.
You know that Player is a Vanilla Townie.
You may talk to your partner in the Mafia PT at any time/during the Night and in pregame.
Every Night, you or your partner may make the factional nightkill.

Win condition:
You win when all Town aligned players are dead or nothing can prevent this from happening.

Please confirm by replying to your role PM with your alignment and role name.


Vanilla TownieWelcome to Micro XXX, Player, you are a
Vanilla Townie


Abilities:
During the Day, you may vote for someone to get them lynched.

Win condition:
You win when all Mafia aligned players are dead and at least one pro-Town player is alive.

Please confirm by replying to your role PM with your alignment and role name.


Vanilla TownieWelcome to Micro XXX, Player, you are a
Town Doctor


Abilities:
During the Day, you may vote for someone to get them lynched.
Every Night, you may protect someone else from one kill that Night.

Win condition:
You win when all Mafia aligned players are dead and at least one pro-Town player is alive.

Please confirm by replying to your role PM with your alignment and role name.


Vanilla TownieWelcome to Micro XXX, Player, you are an
Ascetic Town Jailkeeper


Abilities:
During the Day, you may vote for someone to get them lynched.
Any non-killing actions targeting you will fail.
Every Night, you may jailkeep someone. That player will be protected from all kills that Night, but will have any attempted actions fail.

Win condition:
You win when all Mafia aligned players are dead and at least one pro-Town player is alive.

Please confirm by replying to your role PM with your alignment and role name.


Vanilla TownieWelcome to Micro XXX, Player, you are a
Town Doctor Enabler


Abilities:
During the Day, you may vote for someone to get them lynched.
When you die, all Doctors in the game will have their ability fail.

Win condition:
You win when all Mafia aligned players are dead and at least one pro-Town player is alive.

Please confirm by replying to your role PM with your alignment and role name.
GTKAS - BNL

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Post Post #79 (ISO) » Sat Dec 29, 2018 3:07 am

Post by callforjudgement »

Just to confirm: when the Informed player dies, their flip is just "Informed", it doesn't also contain the information (otherwise the death of the Informed player would confirm a player as town). This is the same principle as Cops not flipping with their results.
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Post Post #80 (ISO) » Sat Dec 29, 2018 3:43 am

Post by BNL »

Yeah it flips as “You know that [REDACTED]”

But really because all roles are standardised it’s unnecessary to post role PM on flip
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Post Post #81 (ISO) » Sat Dec 29, 2018 3:44 am

Post by BNL »

Also I just realised that the town role PMs have the wrong headers
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Post Post #82 (ISO) » Fri Jan 04, 2019 3:13 am

Post by BNL »

Spoiler: Mafia Role PMs (Daytalk)
Mafia GoonWelcome to Micro XXX, Player, you are a
Mafia Goon


Your partner is Player, who is an
Informed Mafia Goon


Abilities:
During the Day, you may vote for someone to get them lynched.
You may talk to your partner in the Mafia PT at any time.
Every Night, you or your partner may make the factional nightkill.

Win condition:
You win when all Town aligned players are dead or nothing can prevent this from happening.

The game thread is here. Please confirm by replying to your role PM with your alignment and role name.


Informed Mafia GoonWelcome to Micro XXX, Player, you are an
Informed Mafia Goon


Your partner is Player, who is a
Mafia Goon


Abilities:
During the Day, you may vote for someone to get them lynched.
You know that Player is a Vanilla Townie.
You may talk to your partner in the Mafia PT at any time.
Every Night, you or your partner may make the factional nightkill.

Win condition:
You win when all Town aligned players are dead or nothing can prevent this from happening.

The game thread is here. Please confirm by replying to your role PM with your alignment and role name.


Spoiler: Mafia Role PMs (No Daytalk)
Mafia GoonWelcome to Micro XXX, Player, you are a
Mafia Goon


Your partner is Player, who is an
Informed Mafia Goon


Abilities:
During the Day, you may vote for someone to get them lynched.
You may talk to your partner in the Mafia PT during the Night and in pregame.
Every Night, you or your partner may make the factional nightkill.

Win condition:
You win when all Town aligned players are dead or nothing can prevent this from happening.

The game thread is here. Please confirm by replying to your role PM with your alignment and role name.


Informed Mafia GoonWelcome to Micro XXX, Player, you are an
Informed Mafia Goon


Your partner is Player, who is a
Mafia Goon


Abilities:
During the Day, you may vote for someone to get them lynched.
You know that Player is a Vanilla Townie.
You may talk to your partner in the Mafia PT during the Night and in pregame.
Every Night, you or your partner may make the factional nightkill.

Win condition:
You win when all Town aligned players are dead or nothing can prevent this from happening.

The game thread is here. Please confirm by replying to your role PM with your alignment and role name.


Spoiler: Town Role PMs
Vanilla TownieWelcome to Micro XXX, Player, you are a
Vanilla Townie


Abilities:
During the Day, you may vote for someone to get them lynched.

Win condition:
You win when all Mafia aligned players are dead and at least one pro-Town player is alive.

The game thread is here. Please confirm by replying to your role PM with your alignment and role name.


Town DoctorWelcome to Micro XXX, Player, you are a
Town Doctor


Abilities:
During the Day, you may vote for someone to get them lynched.
Every Night, you may protect someone else from one kill that Night.

Win condition:
You win when all Mafia aligned players are dead and at least one pro-Town player is alive.

The game thread is here. Please confirm by replying to your role PM with your alignment and role name.


Ascetic Town JailkeeperWelcome to Micro XXX, Player, you are an
Ascetic Town Jailkeeper


Abilities:
During the Day, you may vote for someone to get them lynched.
Any non-killing actions targeting you will fail.
Every Night, you may jailkeep someone. That player will be protected from all kills that Night, but will have any attempted actions fail.

Win condition:
You win when all Mafia aligned players are dead and at least one pro-Town player is alive.

The game thread is here. Please confirm by replying to your role PM with your alignment and role name.


Town Doctor EnablerWelcome to Micro XXX, Player, you are a
Town Doctor Enabler


Abilities:
During the Day, you may vote for someone to get them lynched.
When you die, all Doctors in the game will have their ability fail.

Win condition:
You win when all Mafia aligned players are dead and at least one pro-Town player is alive.

The game thread is here. Please confirm by replying to your role PM with your alignment and role name.


Is it okay if I let the moderator choose whether the Mafia get daytalk, or should I decide it myself?
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Post Post #83 (ISO) » Fri Jan 04, 2019 7:09 am

Post by implosion »

Mod can choose unless you specifically think it needs to be mandated one way or the other for balance.
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Post Post #84 (ISO) » Tue Jun 11, 2019 10:00 pm

Post by ClearlyClarity »

Yo! BNL, I have the honor of moderating your setup and if it's not too much, could you or the other two reviewers take a peek at the rough draft and tell me if there's anything I misunderstood about it? It's my first time moderating and I wanna be sure I get it right. Thanks in advance. :]
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Post Post #85 (ISO) » Wed Jun 12, 2019 4:35 am

Post by callforjudgement »

I can look at something for you but am not sure what you want me to look at.
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Post Post #86 (ISO) » Wed Jun 12, 2019 10:21 am

Post by ClearlyClarity »

In post 85, callforjudgement wrote:I can look at something for you but am not sure what you want me to look at.
Just a quick look-over of the role PMs, making sure they're correct, etc.
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Post Post #87 (ISO) » Wed Jun 12, 2019 12:44 pm

Post by callforjudgement »

The role PMs in # look correct. (Note that you'll have to replace "Player" with an appropriate name, every time it occurs.)
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Post Post #88 (ISO) » Wed Jun 12, 2019 12:47 pm

Post by callforjudgement »

Oh, as you're new, an important note that it's easy to miss: if/when the Informed player dies, you flip them as "Informed Mafia Goon" but you don't say what their information was. (Informed information is the same sort of thing as Cop results, which don't flip with the role either.)
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Post Post #89 (ISO) » Wed Jun 12, 2019 4:26 pm

Post by ClearlyClarity »

Yup, I got that! Seems like everything looks good then :]
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