In post 22, BNL wrote:Whatever I’ll just use this thread
Mafia Rolestopper Neighbour
Mafia Goon
Town Traffic Analyst
Town Tracker
Town Neighbour
4 Vanilla Townie
In post 23, Something_Smart wrote:Seems a bit scumsided, given that the traffic analyst won't ever get a guilty unless scum choose to kill the neighbor.
Why the rolestopper?
Would it be better if I movee the Mafia Neighbour to the Goon?
Yeah it would be better, but I just think rolestopper is not all that interesting of a scum role in a 9p. There is exactly one person they are ever going to be rolestopping, until their partner dies and they're made pointless.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Hmm
The neighbors already prevent useful results on some players. I don't think the disloyal rolestopper is that good for scum though because anyone it gets tracked to is confirmed town after it flips.
That setup seems pretty balanced. TA + Tracker could run away with the game but only if they're both believed and scum fails miserably at PR hunting.
Feel like maybe scum need a slight buff. TA inno N1, scum lynch D2, and tracker inno N2 is pretty rough.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Eh this setup is still subtsantially different so
1 Mafia Goon
1 Mafia Tracker Neighbour
1 Town Traffic Analyst
1 Town Detective
1 Town Night 4 Vig
1 Town Neighbour
3 Vanilla Townie
I'm just not sure about a traffic analyst in a micro where it can only guilty one person... I imagine it won't be very fun to play.
What does detective get if their target makes a kill that night?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
In post 36, Something_Smart wrote:I'm just not sure about a traffic analyst in a micro where it can only guilty one person... I imagine it won't be very fun to play.
What does detective get if their target makes a kill that night?
Right now, the goon can be guiltied by either investigative, and the tracker can't be guiltied by either, assuming the goon kills so the tracker can track. Is that what you intended? It's kinda rough for that one scum.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
I think it's pretty townsided, considering town always has a cop (TA with two scum alive, detective with one) and the town neighbor gets cleared if the tracker flips.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
It might be better to make the tracker a rolecop, if only because then they know not to claim it. Claiming tracker into this setup has got to be suicide. If scum aren't handed a fakeclaim that's a death sentence, there are a lot of fakeclaims they could use (most notably, any protective). That combined with the fact that scum neighbors are usually very strong for scum means it's probably within balanced range.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
With the rolecop change, I guess I'll pass it. Sorry I took so long, I just really wasn't a huge fan of the setup I guess.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
In post 48, Something_Smart wrote:With the rolecop change, I guess I'll pass it. Sorry I took so long, I just really wasn't a huge fan of the setup I guess.
Same here lol
But why do you say tracker claim is scumclaiming here?