schadd 11p pre-designated setup


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Post Post #25 (ISO) » Tue Jan 15, 2019 7:11 pm

Post by schadd_ »

is the concern bad gameplay or bad balance
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Post Post #26 (ISO) » Tue Jan 15, 2019 7:14 pm

Post by RadiantCowbells »

both
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Post Post #27 (ISO) » Tue Jan 15, 2019 7:15 pm

Post by RadiantCowbells »

turns out that all 3 town prs being confirmable makes the town pretty strong!
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #28 (ISO) » Tue Jan 15, 2019 7:16 pm

Post by schadd_ »

HGHUGH
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Post Post #29 (ISO) » Tue Jan 15, 2019 7:28 pm

Post by RadiantCowbells »

i will roll a d100 and if it rolls 1 i'll cut my rattail off

how is that for encouragement for you to switch designs? :o
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Post Post #30 (ISO) » Tue Jan 15, 2019 7:32 pm

Post by schadd_ »

im already trying to think of something else Fun but PLEASE consider doing that regardless
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Post Post #31 (ISO) » Tue Jan 15, 2019 7:37 pm

Post by RadiantCowbells »

kappa
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Post Post #32 (ISO) » Tue Jan 15, 2019 7:37 pm

Post by RadiantCowbells »

alright ok

here's what i can do for you

mason
mason 2-shot vig
informed townie
7vt
3goons
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #33 (ISO) » Tue Jan 15, 2019 7:49 pm

Post by schadd_ »

i dont care abt the inform thing at all on its own i just thot it interacted coolly w protective (but yeah with competent play that just becomes a thrasonry)
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Post Post #34 (ISO) » Tue Jan 15, 2019 7:49 pm

Post by schadd_ »

i might just end up going for a whole different thing with a bunch of fruit vendors
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Post Post #35 (ISO) » Tue Jan 15, 2019 8:29 pm

Post by RadiantCowbells »

that idea ur thinking of right now is shit and i will never pass it in a millino years
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Post Post #36 (ISO) » Thu Jan 17, 2019 10:31 am

Post by schadd_ »

jailkeeper
loyal neighborizer
odd-night disloyal roleblocker
5 vt

2 goons
maf night 1 watcher
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Post Post #37 (ISO) » Thu Jan 17, 2019 10:33 am

Post by schadd_ »

In post 36, schadd_ wrote:loyal neighborizer
something i want to know regardless of whether the whole setup is fine is whether this role is better or worse than cop (note that somebody still gets hooded if the role dies that night)
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Post Post #38 (ISO) » Thu Jan 17, 2019 12:15 pm

Post by implosion »

I mean, it's marginally better right? Depending on the setup. Its advantage is universal, which is that a successful neighborization gives you someone to claim to, with potential for them to later claim guilties for you. Its disadvantage is that a guilty and a failed action are indistinguishable, which is a big disadvantage in a setup with a mafia roleblocker/stopper/gaoler/etc.
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Post Post #39 (ISO) » Thu Jan 17, 2019 12:20 pm

Post by schadd_ »

i think the extra inno is way better than the extra claimant(s) especially considering the point where the claim matters (i.e., cop makes it to d3) is already really great for town
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Post Post #40 (ISO) » Mon Jan 28, 2019 8:23 pm

Post by RadiantCowbells »

In post 36, schadd_ wrote:jailkeeper
loyal neighborizer
odd-night disloyal roleblocker
5 vt

2 goons
maf night 1 watcher
how do disloyals and watchers interact
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #41 (ISO) » Tue Jan 29, 2019 7:51 am

Post by schadd_ »

heteroalignmental disloyal action is not seen by watcher
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Post Post #42 (ISO) » Tue Jan 29, 2019 9:22 am

Post by RadiantCowbells »

I see

This I'd balanced but I'll get yelled at that it's imbalanced in postgame
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Post Post #43 (ISO) » Tue Jan 29, 2019 9:30 am

Post by schadd_ »

wig ok
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Post Post #44 (ISO) » Thu Jan 31, 2019 9:07 am

Post by RadiantCowbells »

that's a pass
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Post Post #45 (ISO) » Thu Jan 31, 2019 9:10 am

Post by RadiantCowbells »

Welcome, X

You are a Town Jailkeeper.

Each night you may target a player and they will be roleblocked and protected from all nightkills.

You win when the Mafia have been removed or nothing can prevent this from happening.
Welcome, X

You are a Town Loyal Neighbourizer.

Each night you may target a player and, if they share your alignment, they will be added to a neighbourhood which can be found here.

You win when the Mafia have been removed or nothing can prevent this from happening.
Welcome, X

You are a Town Odd-Night Disloyal Roleblocker.

Each odd night you may target a player and, if they do not share your alignment, they will be roleblocked and their action will be prevented from happening.

You win when the Mafia have been removed or nothing can prevent this from happening.
i decided to do half of them because idk if you want to do them yourself and this way i have half done and if you don't want them i don't have to do them
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #46 (ISO) » Sun Mar 17, 2019 4:29 pm

Post by ChibiBear »

Daychat available yes/no?
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Post Post #47 (ISO) » Sun Mar 17, 2019 4:45 pm

Post by ChibiBear »

Here's the PMs, just to make sure everything is correct:

Welcome, [Player]! You are a
Town Jailkeeper
.

Abilities:


Each night you may target a player and they will be roleblocked and protected from all nightkills.

Win Conditions:


You win when the Mafia have been removed or nothing can prevent this from happening.

The game thread is here. Please confirm by replying to this PM with your role name.

Welcome, [Player]! You are a
Town Loyal Neighbourizer
.

Abilities:


Each night you may target a player and, if they share your alignment, they will be added to a neighbourhood which can be found here.

Win Conditions:


You win when the Mafia have been removed or nothing can prevent this from happening.

The game thread is here. Please confirm by replying to this PM with your role name.

Welcome, [Player]! You are a
Town Odd-Night Disloyal Roleblocker
.

Abilities:


Each odd night you may target a player and, if they do not share your alignment, they will be roleblocked and their action will be prevented from happening.

Win Conditions:


You win when the Mafia have been removed or nothing can prevent this from happening.

The game thread is here. Please confirm by replying to this PM with your role name.

Welcome, [Player]! You are a
Vanilla Townie
.

Abilities:


You have no abilities other than your voice and your vote.

Win Conditions:


You win when the Mafia have been removed or nothing can prevent this from happening.

The game thread is here. Please confirm by replying to this PM with your role name.

Welcome, [Player]! You are a
Mafia Goon
.

Abilities:


Each night you may perform the factional nightkill, killing a player.

You may discuss the game here during days and nights.

Win Conditions:


You win when the Town have been removed or nothing can prevent this from happening.

The game thread is here. Please confirm by replying to this PM with your role name.

Welcome, [Player]! You are a
Mafia Night 1 Watcher
.

Abilities:


On Night 1, you may target a player to learn who targeted them, but not what actions were performed on them.

Each night you may perform the factional nightkill, killing a player.

You may discuss the game here during days and nights.

Win Conditions:


You win when the Town have been removed or nothing can prevent this from happening.

The game thread is here. Please confirm by replying to this PM with your role name.
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Post Post #48 (ISO) » Sun Mar 17, 2019 6:41 pm

Post by schadd_ »

role PMs good, maybe with clarification for the watcher that they can't simultaneously watch & kill

up to you, i like having daytalk on
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Post Post #49 (ISO) » Sun Mar 17, 2019 7:07 pm

Post by ChibiBear »

Got it!
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