schadd_ 12p pre-designed setup, etc


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schadd_ 12p pre-designed setup, etc

Post Post #0 (ISO) » Sat May 25, 2019 12:47 pm

Post by implosion »

w/ mastina?
In post 8, schadd_ wrote:doctor
informed 1-shot babysitter (x is a town doctor)
jailkeeper
night 2 cop
5 vt

novice multitasking tracker
night 2 fruit vendor
goon
Last edited by implosion on Fri Aug 02, 2019 10:40 pm, edited 3 times in total.
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Post Post #1 (ISO) » Sat May 25, 2019 12:55 pm

Post by schadd_ »

doctor
informed 1-shot babysitter (x is a town doctor)
jailkeeper
night 2 cop
5 vt
multitasking tracker
night 2 fruit vendor
goon
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Post Post #2 (ISO) » Sat May 25, 2019 12:56 pm

Post by schadd_ »

In post 1, schadd_ wrote:doctor
informed 1-shot babysitter (x is a town doctor)
jailkeeper
night 2 cop
5 vt

multitasking tracker
night 2 fruit vendor
goon
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Post Post #3 (ISO) » Sat May 25, 2019 1:11 pm

Post by mastina »

Given 12p is slightly more scumsided, I'd remove the multitasking from the mafia tracker, but then pass it. The information gives a conftown; the cop gives another town; there's a ton of kill-stopping power to be had.
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Post Post #4 (ISO) » Sat May 25, 2019 6:11 pm

Post by schadd_ »

the informed can confirm itself as well with a crumb like "ugh ive been sneezing all day today, [doc] do you have any allergy medication" and point out that a scum role informed about a town PR doesnt generally pass the nrg
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Post Post #5 (ISO) » Sat May 25, 2019 7:46 pm

Post by mastina »

In post 4, schadd_ wrote:the informed can confirm itself as well with a crumb like "ugh ive been sneezing all day today, [doc] do you have any allergy medication" and point out that a scum role informed about a town PR doesnt generally pass the nrg
Towns are too stupid to think that. :P

But in theory, yes.
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Post Post #6 (ISO) » Mon May 27, 2019 7:47 am

Post by schadd_ »

i think even the claim "hey yeah i was informed that this person was a town doctor" after-the-fact would be townread slightly

i can make the rolecop novice & multitasking if you'd rather, i don't like non-multitasking roles when you can claim them and when there's kill-sensitive roles like jailkeeper
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Post Post #7 (ISO) » Mon May 27, 2019 9:08 am

Post by mastina »

In post 6, schadd_ wrote:i can make the rolecop novice & multitasking if you'd rather, i don't like non-multitasking roles when you can claim them and when there's kill-sensitive roles like jailkeeper
Not quite sure I'm parsing the setup you have in mind; can you post this so I can visualize it?
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Post Post #8 (ISO) » Mon May 27, 2019 9:08 am

Post by schadd_ »

doctor
informed 1-shot babysitter (x is a town doctor)
jailkeeper
night 2 cop
5 vt

novice multitasking tracker
night 2 fruit vendor
goon
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Post Post #9 (ISO) » Mon May 27, 2019 9:09 am

Post by schadd_ »

sorry i meant tracker not rolecop
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Post Post #10 (ISO) » Mon May 27, 2019 9:19 am

Post by mastina »

That works. By the time N2 rolls around, there's a significant chance scum are down a member--even if not, there's a large chance that they only get a single night's utility out of the role before it becomes redundant. So, far less overpowered.

Just need the role PMs/result PMs.
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Post Post #11 (ISO) » Mon May 27, 2019 10:25 am

Post by schadd_ »

welcome to mini 6,000! you are a
vanilla townie.
you have no abilities during night phases but may talk and vote during the day.

you win when all threats to the town are eliminated.

please confirm by telling me what the bolded green text says.

welcome to mini 6,000! you are a
town doctor.
each night, you may visit another player to protect them from one kill.

you win when all threats to the town are eliminated.

please confirm by telling me what the bolded green text says.

welcome to mini 6,000! you are a
town informed 1-shot babysitter.
once, at night, you may visit another player to protect them from one kill; if you are killed the night you use this ability, your target will die as well. you know that $TOWN_DOCTOR is a
town doctor
.

you win when all threats to the town are eliminated.

please confirm by telling me what the bolded green text says.

welcome to mini 6,000! you are a
town jailkeeper.
each night, you may visit another player to simultaneously protect them from killing actions and prevent any of their night actions from succeeding.

you win when all threats to the town are eliminated.

please confirm by telling me what the bolded green text says.

welcome to mini 6,000! you are a
town night 2 cop.
on the second night of the game, you may investigate another player to learn whether they are
town
or
mafia
.

you win when all threats to the town are eliminated.

please confirm by telling me what the bolded green text says.



welcome to mini 6,000! you are a
mafia goon
. you may talk to your partner in here at any time, and you may also talk and vote during day phases.

you win when either mafia control half the vote during a day phase or when all townies are dead, or nothing can prevent one of these scenarios from happening.

please confirm by telling me what the bolded red text says, or by posting in your mafia PT.

welcome to mini 6,000! you are a
mafia novice multitasking tracker
. each after the first, you may investigate a player to see whom, if anybody, they visited with a night action. this does not impede you from using other abilities (i.e., the night kill). you may talk to your partner in here at any time, and you may also talk and vote during day phases.

you win when either mafia control half the vote during a day phase or when all townies are dead, or nothing can prevent one of these scenarios from happening.

please confirm by telling me what the bolded red text says, or by posting in your mafia PT.

welcome to mini 6,000! you are a
mafia night 2 fruit vendor
. on the second night of the game, you may visit another player to give fruit to them; they will be informed "you have received a piece of fruit" and nothing else. you may talk to your partner in here at any time, and you may also talk and vote during day phases.

you win when either mafia control half the vote during a day phase or when all townies are dead, or nothing can prevent one of these scenarios from happening.

please confirm by telling me what the bolded red text says, or by posting in your mafia PT.


cop: "
$INVEST_TARGET is
town
.
" "
$INVEST_TARGET is
mafia
." "
you have received no result.
"
tracker: "
$INVEST_TARGET visited $TARGET.
" "
$INVEST_TARGET did not visit anyone last night
." "
you have received no result.
"
fruit: "you have received a piece of fruit."


daytalk enabled by default (as per role PMs) (as per always) (@ the mod: this must be pointed out in the opening posts)
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Post Post #12 (ISO) » Mon May 27, 2019 10:50 am

Post by mastina »

I'm second-guessing how balanced it is (think it
might
still be scumsided), but even IF that second-guess is correct, then balance is within the 10% margin of error.
Basically, my second-guess is that it might be scumsided to be like 57.5-42.5 scum-town, but that's still within acceptable balance perimeters, and again, this second-guess might not have merit. (I could be second-guessing what is actually a balanced setup and my second-guess would cause the alteration to be townsided.)

So assuming you don't second-guess the balance, has a /pass from me.
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Post Post #13 (ISO) » Mon May 27, 2019 10:54 am

Post by schadd_ »

i kind of don't, i think it approximates the near-vanilla open setup (which i think is good for town) with essentially an extra lynch from the cop and some kinda extra thing from the babysitter

i can make the n2 cop even-night if that would give you piece of mind ?
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Post Post #14 (ISO) » Mon May 27, 2019 10:55 am

Post by schadd_ »

peace of mind wow that is the sort of mistake i make rarely
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Post Post #15 (ISO) » Tue May 28, 2019 10:38 am

Post by mastina »

Nahhh I think that def makes it townsided--any change I could think of pushes it into 100% townsided territory, which is probably a sign we're at the balanced mark.
Soyeah, pass still stands.
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Post Post #16 (ISO) » Fri Aug 02, 2019 10:49 pm

Post by northsidegal »

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