Skygazer's Micro Normal review, June 2019
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do u feel like i'm overthinking the potential problem where TA gets a guilty on the mailman and the mailman outs and someone backs it up? i'm worried town would potentially clear that as a town role based on setup spec
pedit: hrmm- Something_Smart
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Honestly, mailman hasn't seen enough play to be able to judge that. I think I've only ever played with it once (Undertale) and it never came into play publicly, and I've only ever seen it a few times, in normal games or otherwise.
It's pretty hard to predict how it might play out. You might be right, and I do know that traffic analysts are often included in games with town roles that serve as millers for it.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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If you don't want to go the ways I'm brainstorming, that's okay, but I'm thinking of something like:
town macho traffic analyst
town doctor
town 1-shot BP
town neighbor
VT x3
mafia goon
mafia neighbor
Not sure if that's balanced but it's definitely in an interesting place, if you like the ideas.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Skygazer
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1 town traffic analyst
2 town simple doctor
3 town neighbor
4 town vanilla
5 town vanilla
6 town vanilla
7 town vanilla
8 scum neighbor
9 scum goon
yeah im worried that the mailman will be cleared as a miller-esque role and don't wanna have to worry about that
pedit: pretty similar setup lol- Skygazer
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looking at it makes me feel like its townsided but thats a gut reaction, i'd need to think on it and i agree that it's interestingIn post 27, Something_Smart wrote:If you don't want to go the ways I'm brainstorming, that's okay, but I'm thinking of something like:
town macho traffic analyst
town doctor
town 1-shot BP
town neighbor
VT x3
mafia goon
mafia neighbor
Not sure if that's balanced but it's definitely in an interesting place, if you like the ideas.- Something_Smart
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The reason I switched it from simple doctor to macho TA in my setup was just because as the number of VT's go down, the odds that the doctor can actually save one of them go down.
Weirdly, your setup's pretty similar to the old one but I lean more scumsided on it. Maybe the mailman was messing with my head, although in the previous setup the mailman only had an excuse for a N1 guilty.
Also, scum/town neighborhood has a high potential for pocketing.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Probably the only interaction that's townsided in my setup is if the traffic analyst gets an inno on the BP, so yeah I think I do agree there.
You could probably remove the BP and have it be okay, but I do kinda like the potential for two no-kill nights if town plays really well. It would be nice if there were some way to make it so the doctor can't save the BP, but they still have four VT's they can save.
Maybe:
town traffic analyst
town simple doctor
town 1-shot BP
VT x4
mafia goon
mafia 1-shot neighborizer?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Skygazer
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i was staring at the wiki page and had an inkling of an idea
town traffic analyst
town rolestopper
vt x5
mafia roleblocker
mafia goon
so basically, traffic analyst either gets clears or guilties but can't get a guilty after the first scum lynch
rolestopper basically acts as a protective with the caveat that they can potentially cancel out a result
roleblocker kinda counters follow the cop strats- Skygazer
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fuck that really rewards the traffic analyst for outting D1 because rolestopper protects the TA and prevents them from getting RB'd- Skygazer
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but the TA can only get one guilty anyways so
hrmmm- Something_Smart
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Yeah. I don't like that aspect of it.In post 33, Skygazer wrote:fuck that really rewards the traffic analyst for outting D1 because rolestopper protects the TA and prevents them from getting RB'd
That setup really should be broken but I'm hurting my brain trying to think of how it isIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Skygazer
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mayb i can just run like 7 micros all based around traffic analyst setups- Something_Smart
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I don't really think the roleblocker fits at all with the rolestopper.
You'd probably get what you're going for by just making it a doctor. It's unlikely that the rolestopper (who will target towny people) and the traffic analyst (who will target null/scummy people) will target the same player.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Skygazer
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i dig this but my main concern is i feel like the high potential for no kills could get pretty unfun/demotivating esp w two in a rowtown traffic analyst
town simple doctor
town 1-shot BP
VT x4
mafia goon
mafia 1-shot neighborizer
i also feel like the town could potentially get paranoid and mislynch one of the protectives if they're both out and not cleared by the TA
lemme think because i like the concept- Skygazer
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town traffic analyst
town bodyguard
town mailman
VT x4
mafia goon
mafia motion detector (or if that's too weak, vanilla cop?)
mailman can get guiltied and outted but is more likely to be seen as a town role here
bodyguard is a decent protective w/ an invest in the game imo
TA can get two clears at most or one guilty at most
and uhhh MD/VC can help w rolehunting a little bit- Skygazer
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i feel good about that one minute after posting it which is a good sign- Skygazer
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Back and forth is how you make good setups
Why did you decide to use BG over doc?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Idk your setup feels like mechanically it works but the roles don't really fit together that well, like yeah mailman's a miller for the TA but they also kinda self clear after a scum is dead because their action is confirmable.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Well, that's the thing about micros. You have to balance no-kills as worth very little unless they have the potential to come in pairs.In post 38, Skygazer wrote:i dig this but my main concern is i feel like the high potential for no kills could get pretty unfun/demotivating esp w two in a row
And given that bodyguard mechanically amounts to an extra confirmed town most of the time, putting in a different protective is usually a lot more interesting...It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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You're right though. Back-to-back no-kills is terrible for scum morale.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Skygazer
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Skygazer anyFor My Next Guest
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figured BG works well because it maintains the odd numbers
hrmm is the mailman becoming clear a super bad thing if they can get guiltied and out the TA?- Skygazer
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maybe... n1 bodyguard to eliminate swing if the TA is outted d1?? bodyguard giving the TA an extra result later on would kinda suck- Skygazer
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or possiblyyyy replace the BG with a loyal jailkeeper- Skygazer
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loyal jk seems like an interesting role in that it can protect at the expense of a clear and can't really be used as an invest unless they hit fakeclaiming scum and scum fakes a result - Skygazer
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