Lil Uzi Vert's Large Normal Review, June 2019


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Lil Uzi Vert's Large Normal Review, June 2019

Post Post #0 (ISO) » Thu Jun 27, 2019 12:31 pm

Post by implosion »

Lil Uzi Vert wrote:
Lil Uzi Vert wrote:
implosion wrote:What are the informed roles informed of?
One is informed there is a watcher and the other are informed that there are players that can communicate privately.
Town Bulletproof Enabler
Town Bulletproof
Town Fruit Vendor
Town Macho
Town Mason
Town Macho Mason
Town Mason Mailman
Town Macho Watcher
Town Miller
Town Weak Hider
VT
VT
VT
VT
VT
VT
VT

Mafia Bulletproof Traitor
Mafia Informed Visitor
Mafia Informed Visitor
Mafia Role Cop

Changed the setup slightly. Sorry for any inconvince in advance!
Last edited by implosion on Fri May 08, 2020 6:25 pm, edited 1 time in total.
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Post Post #1 (ISO) » Thu Jun 27, 2019 12:32 pm

Post by implosion »

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Post Post #2 (ISO) » Thu Jun 27, 2019 12:58 pm

Post by Lil Uzi Vert »

Hi
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Post Post #3 (ISO) » Thu Jun 27, 2019 1:17 pm

Post by Something_Smart »

Ego.

Why the mafia visitors?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #4 (ISO) » Thu Jun 27, 2019 1:56 pm

Post by Lil Uzi Vert »

In post 3, Something_Smart wrote:Ego.

Why the mafia visitors?
They’re what I based the setup around. I liked the idea of mafia being able to generate fake claims that are harder to disprove.
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Post Post #5 (ISO) » Fri Jun 28, 2019 3:58 am

Post by Performer »

2 investigatives, 3 masons, BP with enabler but tied to traitor bp, a neg utiltiy in Miller...

Hmm this setup seems simple enough. 10 pts with 7 vts vs 4 scum. No issues I can think of at the moment.

I imagine the visitors would be creating false positives if watcher sees one of them.
Their information they have , if used right, could be used as a way to get them thru a phase if they're scrutinized.

What do you think ss?
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Post Post #6 (ISO) » Fri Jun 28, 2019 6:20 am

Post by Something_Smart »

I don't think it's hugely scumsided or townsided. I think it's pretty swingy and overly nightplay-focused because all of town's power is either crucial or useless. Whether the watcher gets taken out without getting a guilty and how long the hider lives are likely going to determine whether town crushes or gets crushed, and that feels kinda bad.

Also, for a setup that's based around mafia visitors, you have a whopping one town role that can interact with them.

I know I'm supposed to suggest a change that can be immediately passed. I'll do that tonight, but I would recommend you not take it so we can talk through this a little more, because my personal opinion is that it's an interesting idea not yet at its full potential.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #7 (ISO) » Fri Jun 28, 2019 1:42 pm

Post by Something_Smart »

Not saying this is at all good, but it would be my first thought at how to balance this and make it somewhat interesting.

Town Bulletproof Enabler
Town Bulletproof
Town Macho x2
Town Mason
Town Ascetic Mason
Town Mason Mailman
Town Macho Watcher
Town Tracker
Town Backup Tracker
VT x7

Mafia Bulletproof Traitor
Mafia Informed Visitor (There is a full watcher)
Mafia Informed Visitor (There are players that can communicate privately, other than the mafia factional communication)
Mafia Macho
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #8 (ISO) » Fri Jun 28, 2019 2:38 pm

Post by Lil Uzi Vert »

I like how that looks. Mainly because it removes filler like the fruit vendor and the miller. I thought Tracker + Watcher might have been too much but I trust your judgment.

I’m not terribly attached to the bulletproofs so I was thinking we can drop those for another watcher and go for the Even-Night/Odd-Night thing. I still want a Hider and a Role Cop though.

Town Backup Tracker
Town Even-Night Macho Watcher
Town Macho
Town Macho Neighbor
Town Ascetic Mason
Town Mason Hider
Town Mason Mailman
Town Neighbor
Town Odd-Night Macho Watcher
Town Tracker
VT
VT
VT
VT
VT
VT
VT
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Mafia Traitor Rolecop
Mafia Informed Visitor
Mafia Informed Visitor
Mafia Macho
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Post Post #9 (ISO) » Fri Jun 28, 2019 3:11 pm

Post by Something_Smart »

Tracker + Watcher isn't too much because they don't really do the same thing at all. Tracker is about having accurate scumreads, watcher is about guessing who will die.

It would be cool to inform scum of both a tracker and a watcher. That way they have to balance sending their scummiest member in case the watcher sees them with sending their member least likely to be tracked.

Splitting the watcher into even odd is too powerful. It's conceivable for one watcher to get a guilty and then get killed while watched by the other watcher who promptly gets ANOTHER guilty which is almost certainly game over. I don't want there to be the possibility for more than one watcher guilty... in the original setup as well as my revision, after a watcher claims, scum should know that they're safe to kill it because they weren't given any tools to stop a protective.

I also don't really like mason hider; that's pretty much mason commuter because you just hide behind scumreads who won't die at night, and that's extremely powerful.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #10 (ISO) » Sat Jun 29, 2019 2:35 am

Post by Lil Uzi Vert »

I can ditch the Traitor. The more edits I make the more I feel it looks out of place.

Town Backup Tracker
Town Macho
Town Macho Neighbor
Town Ascetic Mason
Town Mason
Town Mason Mailman
Town Macho Watcher
Town Neighbor
Town Neighbor
Town Tracker
VT
VT
VT
VT
VT
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Mafia Informed Visitor
Mafia Informed Visitor
Mafia Informed Visitor
Mafia Macho
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Post Post #11 (ISO) » Sat Jun 29, 2019 5:39 am

Post by Performer »

What would the 3 visitors be informed of?
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
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Post Post #12 (ISO) » Sat Jun 29, 2019 7:16 am

Post by Lil Uzi Vert »

One is informed of the existence of trackers. One is informed of the existence of watchers and the last one is informed that others can privately communicate.
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Post Post #13 (ISO) » Mon Jul 01, 2019 2:47 am

Post by Performer »

Hm..
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
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Post Post #14 (ISO) » Tue Jul 02, 2019 2:34 am

Post by Performer »

After some more time to think it through , the setup seems alright .
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
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I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
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People tried
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Post Post #15 (ISO) » Tue Jul 02, 2019 2:34 am

Post by Performer »

Ss how about you?
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Post Post #16 (ISO) » Tue Jul 02, 2019 2:36 am

Post by Something_Smart »

Sorry busy few days.

The neighbors feel really flat and uninteresting here. Is there a point to them, other than to confuse the "there is private communication" scum informed?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #17 (ISO) » Tue Jul 02, 2019 2:40 am

Post by Lil Uzi Vert »

That’s the only point yeah.
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Post Post #18 (ISO) » Tue Jul 02, 2019 2:45 am

Post by Something_Smart »

With the removal of the traitor, the tracker is almost never going to provide any value unless town is already crushing. Its primary utility will be becoming conftown if the backup tracker claims or flips.

That basically means town has 4-5 conftowns with a chance of a watcher guilty against scum which can potentially fool all of town's investigative power (and the town investigatives will NEVER catch scum in a lie unless they see the kill). I think town needs more power.

I take it from all the red herring macho modifiers you don't want a protective?

I feel like something funky that's loyal/disloyal/simple/complex could help. Those are investigative but depending on the role, not overly so.

Disloyal doc + watcher is a pretty funny combo.

Voyeur could also be interesting, because the scum visitors will show up as "miscellaneous," I believe.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #19 (ISO) » Tue Jul 02, 2019 4:25 am

Post by Lil Uzi Vert »

Town Backup Tracker
Town Compulsive Party Animal
Town Loyal Fruit Vendor
Town Macho Innocent Child
Town Macho
Town Mason Ascetic
Town Mason Voyeur
Town Mason Mailman
Town Macho Watcher
Town Tracker
VT
VT
VT
VT
VT
VT
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Mafia Cowardly Traitor Rolecop
Mafia Informed Visitor
Mafia Informed Visitor
Mafia Macho
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Post Post #20 (ISO) » Sun Jul 07, 2019 4:35 pm

Post by Something_Smart »

Sorry, I haven't forgotten about this.

What are party animal and cowardly? I don't recognize those, and greylist roles aren't allowed anymore.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #21 (ISO) » Mon Jul 08, 2019 12:47 am

Post by Lil Uzi Vert »

Party Animal - During the day, you may also pick two players to join you for a party! These two players will join you in a PT for the next night

Cowardly - At night, in order to perform your night, you must choose to hide behind another player. While hiding, you cannot be targeted and you will learn the player you hide behind role. However, if that person is killed, so are you
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Post Post #22 (ISO) » Mon Jul 08, 2019 12:47 am

Post by Lil Uzi Vert »

And damn :(
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Post Post #23 (ISO) » Mon Jul 08, 2019 12:49 am

Post by Lil Uzi Vert »

Town Backup Tracker
Town Loyal Fruit Vendor
Town Macho Innocent Child
Town Macho
Town Mason Ascetic
Town Mason Voyeur
Town Mason Mailman
Town Macho Watcher
Town Tracker
Town Weak Vigilante
VT
VT
VT
VT
VT
VT
VT

Mafia Traitor Rolecop
Mafia Informed Visitor
Mafia Informed Visitor
Mafia Macho
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Post Post #24 (ISO) » Mon Jul 08, 2019 1:58 am

Post by Something_Smart »

Party Animal is a bit of a shame, that is a cool role. For Cowardly Rolecop, I think that's just a Traitor Combined Hider Rolecop, which is normal.

...That said, I wouldn't recommend using it. It will feel terrible for both the scum and the traitor if they kill the traitor's target.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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