cfj 13p pre-designed


User avatar
Saladman27
Saladman27
Green Light
User avatar
User avatar
Saladman27
Green Light
Green Light
Posts: 666
Joined: March 23, 2019
Location: Down Under

Post Post #25 (ISO) » Tue Nov 19, 2019 12:20 am

Post by Saladman27 »

Yoink, could someone please write role PMs? I don’t know how to write modified role pms.
User avatar
Saladman27
Saladman27
Green Light
User avatar
User avatar
Saladman27
Green Light
Green Light
Posts: 666
Joined: March 23, 2019
Location: Down Under

Post Post #26 (ISO) » Tue Nov 19, 2019 12:24 am

Post by Saladman27 »

And how do you resolve enablers?
User avatar
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
User avatar
User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23121
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #27 (ISO) » Tue Nov 19, 2019 3:52 am

Post by Something_Smart »

Basically the enabled role ceases to be usable after the enabler dies. So if the doctor enabler were lynched, the doctor would no longer be able to submit actions (but would still show up as "not vanilla" to the vanilla cop). If the enabler dies at night, the doctor's action WILL go through that night (I think-- correct me if I'm wrong cfj/implosion), and they will be unable to submit actions starting the next night.

Also in case you didn't see, if two PR's die N1, the backup will get the role of whoever scum killed.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
User avatar
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
User avatar
User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23121
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #28 (ISO) » Tue Nov 19, 2019 3:53 am

Post by Something_Smart »

Cfj should write the role PM's but if the game gets close to filled and he hasn't yet, I can do them.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #29 (ISO) » Tue Nov 19, 2019 4:19 pm

Post by callforjudgement »

Looks like we didn't discuss daytalk; I've written these role PMs assuming yes (in which case it needs to be stated in the game rules).

Town VigilanteWelcome to
game name
! You are a
Town Vigilante
.

Each night, you may choose a player. Assuming no interference with your action, that player will be eliminated.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Town Simple DoctorWelcome to
game name
! You are a
Town Simple Doctor
.

Each night, you may choose a player. If that player is a vanilla of their faction (Vanilla Townie or Mafia Goon), they will be protected from one kill that night. A player with any other role will not be protected.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Town Night 1 Universal BackupWelcome to
game name
! You are a
Town Night 1 Universal Backup
.

You will inherit the role of the first town-aligned power role to die, but only if this happens on Night 1. (If this happens, I will PM you information on your new role.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Town 1-shot Vanilla CopWelcome to
game name
! You are a
Town 1-shot Vanilla Cop
.

Once in the game at night, you may choose a player. I will let you know whether or not that player is a vanilla of their faction (i.e. a Vanilla Townie or Mafia Goon).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.
Results: "
target
is a vanilla of their faction"; "
target
" is not a vanilla of their faction".

Vanilla TownieWelcome to
game name
! You are a
Vanilla Townie
.

You have no special abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Mafia GoonWelcome to
game name
! You are a
Mafia Goon
.

Your team-mates are
names
. You may talk to them
here
at any time, day or night.

Each night, if no other Mafia member is performing this action, you may target a player. Assuming no interference with your action, that player will be eliminated.

You win if at least one Mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

Mafia VoyeurWelcome to
game name
! You are a
Mafia Voyeur
.

Your team-mates are
names
. You may talk to them
here
at any time, day or night.

Each night:
  • If no other Mafia member is performing this action, you may target a player. Assuming no interference with your action, that player will be eliminated.
  • If you do not perform the nightkill, you may instead target a player to learn the nature of any other night actions performed on them.
You win if at least one Mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.
Results: "No night actions targeted
target
last night"; "
target
was the target of a protective action last night"; "
target
was the target of an investigative action last night";
target
was the target of a killing action last night". (The Vigilante and scum nightkill will give "killing"; the Doctor "protective", the Vanilla Cop "investigative".)

Mafia Doctor EnablerWelcome to
game name
! You are a
Mafia Doctor Enabler
.

Your team-mates are
names
. You may talk to them
here
at any time, day or night.

Each night, if no other Mafia member is performing this action, you may target a player. Assuming no interference with your action, that player will be eliminated.

If you are eliminated, all Doctors will effectively lose their role from the following night onwards, becoming unable to protect people.

You win if at least one Mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.


I've listed only the result PMs that can actually happen in the setup (the roles in question have more possible results in other setups, but not in this one).
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #30 (ISO) » Tue Nov 19, 2019 4:27 pm

Post by callforjudgement »

Action resolution:
- The Universal Backup should be told what role they inherit, if they inherit one. If no town power role dies on N1, they don't inherit any role and effectively become a townie with no abilities (although they don't become vanilla; they still have an ability, it just doesn't do anything).
- If two town power roles die N1, choose the player killed by scum as the player who determines which role is given to the Universal Backup; they don't get both roles.
- If the Vanilla Cop is inherited, the Universal Backup only gains the
remaining
uses of the Vanilla Cop ability. They may end up with no uses left, as a consequence. (Let them know how many uses remain when they inherit the role.)
- The Simple Doctor protects only players who were Vanilla Townies or Mafia Goons at the start of the setup; backups, running out of shots, being disabled, etc. don't change that.
- The Voyeur doesn't see their own action, but can see the actions of other scum.
- When the Mafia Doctor Enabler dies, the Doctor becomes useless on all future Nights. (They should know about this from seeing a Doctor Enabler flip; it's probably best to post in thread something like "Doctor actions are no longer usable" to explain to people who might not know what an Enabler does.)
- The scum kill doesn't prevent actions from working (although if they kill an investigative, the action is mostly wasted because only an eliminated player gets to see the results, and thus can't tell the other players what they were).
scum
· scam · seam · team · term · tern · torn ·
town
Post Reply

Return to “Completed Game Reviews”