mastina 13p pre-designed


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mastina 13p pre-designed

Post Post #0 (ISO) » Tue Jul 30, 2019 7:05 am

Post by implosion »

w\ schad
mastina wrote:Subject: Pre-designed setups
mastina wrote:/design 13p
SETUP:
Town combined Watcher/Voyeur
Town Combined Tracker/Follower
Town Combined Rolecop/Neighborizer
VTx7
Vs.
Mafia JOAT (Strongman, Ninja, Roleblocker, Rolestopper)
Mafia Universal Backup
Mafia Goon

Scum have daychat.

Note: Core setup roles are the combined tracker/follower and combined watcher/voyeur.
All the other roles are just there to try and balance the setup out and can be adjusted freely.

I'm also open to gating the combined roles if necessary (e.g. 2x, 3x, nonconsecutive, indecisive, odd/even, novice, etc.), just don't want them removed and I want that specific combo.
Last edited by implosion on Sat May 23, 2020 2:06 pm, edited 3 times in total.
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Post Post #1 (ISO) » Tue Jul 30, 2019 8:53 am

Post by schadd_ »

rolecop targeting joat gets the whole role list ? if so thats a guilty

otherwise this feels scumsided issshhhhh....... seems like strong role + pretty good role + ok role vs. pretty good scum role + backup which just feels like its on the scum side of the curve

watcheur and trackower are both slightly better than watcher / tracker, the idea being that if somebody tries to fakeclaim out of them Zonk!! that is pretty much only relevant for the roleblocker (which might be a guilty!) and maybe confirming the role of the other tprs

rolecop can find scum in the joat and maybe the UB if they are clever about it. but is otherwise kind of unuseful i think.

the scum PR situation just seems super good to me. strongman is useless but all of the other three are like super good. particularly ninja is good since there is strong motive to bus the original joat role and ninja gives the UB a great endgame path. i think i would pass with ninja taken out of the joat and if the joat is made novice ? how does that sound
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Post Post #2 (ISO) » Tue Jul 30, 2019 12:56 pm

Post by mastina »

In post 1, schadd_ wrote:rolecop targeting joat gets the whole role list ? if so thats a guilty
Correct.
And when targeting the universal backup if the backup has inherited the joat gets that same full role list which is still a guilty.
In post 1, schadd_ wrote:the scum PR situation just seems super good to me. strongman is useless but all of the other three are like super good. particularly ninja is good since there is strong motive to bus the original joat role and ninja gives the UB a great endgame path. i think i would pass with ninja taken out of the joat and if the joat is made novice ? how does that sound
Sure, that works.

So that'd be:
Town Combined Watcher/Voyeur
Town Combined Tracker/Follower
Town Combined Rolecop/Neighborizer
VTx7
vs.
Mafia Novice JOAT (Strongman, Roleblocker, Rolestopper)
Mafia Universal Backup
Mafia Goon

Scum have daychat.
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Post Post #3 (ISO) » Fri Aug 02, 2019 8:16 pm

Post by implosion »

marking this as complete in the list so if anything else needs to change change it (not that it'll be used soon but)
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Post Post #4 (ISO) » Sun Aug 04, 2019 7:30 pm

Post by mastina »

Role PMs should be typed out.

Town Combined Watcher/VoyeurHello,
Playername
.
You are a .
During the night, you may target a player. You will learn who visited that player, but not what actions they performed. You will also learn what actions were performed on that player, but not who performed them.
Possible results: {[Playername] was not visited, [Playername] was visited by (name(s)), No Result}; {[Playername] had no actions performed on them, [Playername] had (a) Blocking action(s) performed on them, [Playername] had (a) Jailkeeping action(s) performed on them, [Playername] had (a) Protection action(s) performed on them, [Playername] had (a) Miscellaneous action(s) performed on them, [Playername] had (a) Killing action(s) performed on them, [Playername] had (a) Role Investigation action(s) performed on them, [Playername] had (a) Action Investigation action(s) performed on them}.

You win when all threats to
the
town
are eliminated.

Game thread is here.

Confirm via (method).
Spoiler: code

Code: Select all

[area=Town Combined Watcher/Voyeur]Hello, [b]Playername[/b].
You are a [b][color=green]Town[/color] [wiki=Combined][color=green]Combined[/color][/wiki] [wiki=Watcher][color=green]Watcher[/color][/wiki]/[wiki=Voyeur][color=green]Voyeur[/color][/wiki][/b].
During the night, you may target a player. You will learn who visited that player, but not what actions they performed. You will also learn what actions were performed on that player, but not who performed them.
Possible results: {[Playername] was not visited, [Playername] was visited by (name(s)), No Result}; {[Playername] had no actions performed on them, [Playername] had (a) Blocking action(s) performed on them, [Playername] had (a) Jailkeeping action(s) performed on them, [Playername] had (a) Protection action(s) performed on them, [Playername] had (a) Miscellaneous action(s) performed on them, [Playername] had (a) Killing action(s) performed on them, [Playername] had (a) Role Investigation action(s) performed on them, [Playername] had (a) Action Investigation action(s) performed on them}.

You win when all threats to [color=green]the [b]town[/b][/color] are eliminated.

Game thread is [url=link]here[/url].

Confirm via (method).[/area]


Town Combined Tracker/FollowerHello,
Playername
.
You are a .
During the night, you may target a player. You will learn who that player visits, if anyone; you will also learn what action type(s) they performed, if any.

Possible results: {[Playername] did not visit anyone, [Playername] visited (name(s)) and performed (a) Blocking action(s), [Playername] visited (name(s)) and performed (a) Jailkeeping action(s), [Playername] visited (name(s)) and performed (a) Protection action(s), [Playername] visited (name(s)) and performed (a) Miscellaneous action(s), [Playername] visited (name(s)) and performed (a) Killing action(s), [Playername] visited (name(s)) and performed (a) Role Investigation action(s), [Playername] visited (name(s)) and performed (a) Action Investigation action(s), No Result}.

You win when all threats to
the
town
are eliminated.

Game thread is here.

Confirm via (method).
Spoiler: code

Code: Select all

[area=Town Combined Tracker/Follower]Hello, [b]Playername[/b].
You are a [b][color=green]Town[/color] [wiki=Combined][color=green]Combined[/color][/wiki] [wiki=Tracker][color=green]Tracker[/color][/wiki]/[wiki=Follower][color=green]Follower[/color][/wiki][/b].
During the night, you may target a player. You will learn who that player visits, if anyone; you will also learn what action type(s) they performed, if any.

Possible results: {[Playername] did not visit anyone, [Playername] visited (name(s)) and performed (a) Blocking action(s), [Playername] visited (name(s)) and performed (a) Jailkeeping action(s), [Playername] visited (name(s)) and performed (a) Protection action(s), [Playername] visited (name(s)) and performed (a) Miscellaneous action(s), [Playername] visited (name(s)) and performed (a) Killing action(s), [Playername] visited (name(s)) and performed (a) Role Investigation action(s), [Playername] visited (name(s)) and performed (a) Action Investigation action(s), No Result}.

You win when all threats to [color=green]the [b]town[/b][/color] are eliminated.

Game thread is [url=link]here[/url].

Confirm via (method).[/area]
Town Combined Rolecop/NeighborizerHello,
Playername
.
You are a .
During the night, you may target a player. You will learn what role, if any, that player possesses. You will also neighborize your target, adding them to this neighborhood topic. You may talk in that neighborhood in any time.

You win when all threats to
the
town
are eliminated.

Game thread is here.

Confirm via (method).
Spoiler: code

Code: Select all

[area=Town Combined Rolecop/Neighborizer]Hello, [b]Playername[/b].
You are a [b][color=green]Town[/color] [wiki=Combined][color=green]Combined[/color][/wiki] [wiki=Rolecop][color=green]Rolecop[/color][/wiki]/[wiki=Neighborizer][color=green]Neighborizer[/color][/wiki][/b].
During the night, you may target a player. You will learn what role, if any, that player possesses. You will also neighborize your target, adding them to [url=link]this neighborhood topic[/url]. You may talk in that neighborhood in any time.

You win when all threats to [color=green]the [b]town[/b][/color] are eliminated.

Game thread is [url=link]here[/url].

Confirm via (method).[/area]
Vanilla TownieHello,
Playername
.
You are a
Vanilla Townie
.

You have no powers other than your voice and vote.

You win when all threats to
the
town
are eliminated.

Game thread is here.

Confirm via (method).
Spoiler: code

Code: Select all

[area=Vanilla Townie]Hello, [b]Playername[/b].
You are a [b][color=green]Vanilla Townie[/color][/b].

You have no powers other than your voice and vote.

You win when all threats to [color=green]the [b]town[/b][/color] are eliminated.

Game thread is [url=link]here[/url].

Confirm via (method).[/area]


Mafia Novice JOATHello,
Playername
.
You are a .

During the night, you may use one of these abilities:
  • Strongman:
    If you perform your factional nightkill, it cannot fail unless you target someone who is commuting.
  • Roleblocker:
    During the night, you may target a player. If successful, you will cause any action they would perform to fail. You may not both use this ability and perform the factional nightkill the same night.
  • Rolestopper:
    During the night, you may target a player. If successful, all actions targeting that player will fail. You may not both use this ability and perform the factional nightkill the same night.
You may only use each of these abilities once.
You may not use these powers night one.

Your partners are
X
(
Mafia Universal Backup
) and
Y
(
Mafia Goon
).
You may talk in this private topic at any time.

During the night, your faction may select one of its members to target a player. If this action succeeds, said member will attempt to kill target player.

You win when nothing prevents
the
mafia
from obtaining majority.

Game thread is here.

Confirm via (method).
Spoiler: code

Code: Select all

[area=Mafia Novice JOAT]Hello, [b]Playername[/b].
You are a [b][color=red]Mafia[/color] [wiki=Novice][color=red]Novice[/color][/wiki] [wiki=JOAT][color=red]Jack of All Trades[/color][/wiki] ([wiki=Strongman][color=red]Strongman[/color][/wiki], [wiki=Roleblocker][color=red]Roleblocker[/color][/wiki], [wiki=Rolestopper][color=red]Rolestopper[/color][/wiki])[/b].

During the night, you may use one of these abilities: [list][*][b]Strongman:[/b] If you perform your factional nightkill, it cannot fail unless you target someone who is commuting.
[*][b]Roleblocker:[/b] During the night, you may target a player. If successful, you will cause any action they would perform to fail. You may not both use this ability and perform the factional nightkill the same night.
[*][b]Rolestopper:[/b] During the night, you may target a player. If successful, all actions targeting that player will fail. You may not both use this ability and perform the factional nightkill the same night.[/list]You may only use each of these abilities once.
You may not use these powers night one.

Your partners are [b]X[/b] ([color=red]Mafia Universal Backup[/color]) and [b]Y[/b] ([color=red]Mafia Goon[/color]).
You may talk in [url=link]this private topic[/url] at any time.

During the night, your faction may select one of its members to target a player. If this action succeeds, said member will attempt to kill target player.

You win when nothing prevents [color=red]the [b]mafia[/b][/color] from obtaining majority.

Game thread is [url=link]here[/url].

Confirm via (method).[/area]
REDACTED FLIP:
Mafia Novice JOATHello,
Playername
.
You are a .

During the night, you may use one of these abilities:
  • Strongman:
    If you perform your factional nightkill, it cannot fail unless you target someone who is commuting.
  • Roleblocker:
    During the night, you may target a player. If successful, you will cause any action they would perform to fail. You may not both use this ability and perform the factional nightkill the same night.
  • Rolestopper:
    During the night, you may target a player. If successful, all actions targeting that player will fail. You may not both use this ability and perform the factional nightkill the same night.
You may only use each of these abilities once.
You may not use these powers night one.

Your partners are [REDACTED].
You may talk in [redacted link] at any time.

During the night, your faction may select one of its members to target a player. If this action succeeds, said member will attempt to kill target player.

You win when nothing prevents
the
mafia
from obtaining majority.

Game thread is here.

Confirm via (method).
Spoiler: code

Code: Select all

[area=Mafia Novice JOAT]Hello, [b]Playername[/b].
You are a [b][color=red]Mafia[/color] [wiki=Novice][color=red]Novice[/color][/wiki] [wiki=JOAT][color=red]Jack of All Trades[/color][/wiki] ([wiki=Strongman][color=red]Strongman[/color][/wiki], [wiki=Roleblocker][color=red]Roleblocker[/color][/wiki], [wiki=Rolestopper][color=red]Rolestopper[/color][/wiki])[/b].

During the night, you may use one of these abilities: [list][*][b]Strongman:[/b] If you perform your factional nightkill, it cannot fail unless you target someone who is commuting.
[*][b]Roleblocker:[/b] During the night, you may target a player. If successful, you will cause any action they would perform to fail. You may not both use this ability and perform the factional nightkill the same night.
[*][b]Rolestopper:[/b] During the night, you may target a player. If successful, all actions targeting that player will fail. You may not both use this ability and perform the factional nightkill the same night.[/list]You may only use each of these abilities once.
You may not use these powers night one.

Your partners are [REDACTED].
You may talk in [redacted link] at any time.

During the night, your faction may select one of its members to target a player. If this action succeeds, said member will attempt to kill target player.

You win when nothing prevents [color=red]the [b]mafia[/b][/color] from obtaining majority.

Game thread is [url=link]here[/url].

Confirm via (method).[/area]

Mafia Universal BackupHello,
Playername
.
You are a .

You will inherit the power role of the first mafia power role, if any, to die.

Your partners are
X
(
Mafia JOAT (Strongman, Roleblocker, Rolestopper)
) and
Y
(
Mafia Goon
).
You may talk in this private topic at any time.

During the night, your faction may select one of its members to target a player. If this action succeeds, said member will attempt to kill target player.

You win when nothing prevents
the
mafia
from obtaining majority.

Game thread is here.

Confirm via (method).
Spoiler: code

Code: Select all

[area=Mafia Universal Backup]Hello, [b]Playername[/b].
You are a [b][color=red]Mafia[/color] [wiki=Universal Backup][color=red]Universal Backup[/color][/wiki][/b].

You will inherit the power role of the first mafia power role, if any, to die.

Your partners are [b]X[/b] ([color=red]Mafia JOAT (Strongman, Roleblocker, Rolestopper)[/color]) and [b]Y[/b] ([color=red]Mafia Goon[/color]).
You may talk in [url=link]this private topic[/url] at any time.

During the night, your faction may select one of its members to target a player. If this action succeeds, said member will attempt to kill target player.

You win when nothing prevents [color=red]the [b]mafia[/b][/color] from obtaining majority.

Game thread is [url=link]here[/url].

Confirm via (method).[/area]
REDACTED FLIP:
Mafia Universal BackupHello,
Playername
.
You are a .

You will inherit the power role of the first mafia power role, if any, to die.

Your partners are [REDACTED].
You may talk in [redacted link] at any time.

During the night, your faction may select one of its members to target a player. If this action succeeds, said member will attempt to kill target player.

You win when nothing prevents
the
mafia
from obtaining majority.

Game thread is here.

Confirm via (method).
Spoiler: code

Code: Select all

[area=Mafia Universal Backup]Hello, [b]Playername[/b].
You are a [b][color=red]Mafia[/color] [wiki=Universal Backup][color=red]Universal Backup[/color][/wiki][/b].

You will inherit the power role of the first mafia power role, if any, to die.

Your partners are [REDACTED].
You may talk in [redacted link] at any time.

During the night, your faction may select one of its members to target a player. If this action succeeds, said member will attempt to kill target player.

You win when nothing prevents [color=red]the [b]mafia[/b][/color] from obtaining majority.

Game thread is [url=link]here[/url].

Confirm via (method).[/area]

Mafia GoonHello,
Playername
.
You are a
Mafia Goon
.

You have no powers other than your voice and vote.

Your partners are
X
(
Mafia JOAT (Strongman, Roleblocker, Rolestopper)
) and
Y
(
Mafia Universal Backup
).
You may talk in this private topic at any time.

During the night, your faction may select one of its members to target a player. If this action succeeds, said member will attempt to kill target player.

You win when nothing prevents
the
mafia
from obtaining majority.

Game thread is here.

Confirm via (method).
Spoiler: code

Code: Select all

[area=Mafia Goon]Hello, [b]Playername[/b].
You are a [b][color=red]Mafia Goon[/color][/b].

You have no powers other than your voice and vote.

Your partners are [b]X[/b] ([color=red]Mafia JOAT (Strongman, Roleblocker, Rolestopper)[/color]) and [b]Y[/b] ([color=red]Mafia Universal Backup[/color]).
You may talk in [url=link]this private topic[/url] at any time.

During the night, your faction may select one of its members to target a player. If this action succeeds, said member will attempt to kill target player.

You win when nothing prevents [color=red]the [b]mafia[/b][/color] from obtaining majority.

Game thread is [url=link]here[/url].

Confirm via (method).[/area]
REDACTED FLIP:
Mafia GoonHello,
Playername
.
You are a
Mafia Goon
.

You have no powers other than your voice and vote.

Your partners are [REDACTED].
You may talk in [redacted link] at any time.

During the night, your faction may select one of its members to target a player. If this action succeeds, said member will attempt to kill target player.

You win when nothing prevents
the
mafia
from obtaining majority.

Game thread is here.

Confirm via (method).
Spoiler: code

Code: Select all

[area=Mafia Goon]Hello, [b]Playername[/b].
You are a [b][color=red]Mafia Goon[/color][/b].

You have no powers other than your voice and vote.

Your partners are [REDACTED].
You may talk in [redacted link] at any time.

During the night, your faction may select one of its members to target a player. If this action succeeds, said member will attempt to kill target player.

You win when nothing prevents [color=red]the [b]mafia[/b][/color] from obtaining majority.

Game thread is [url=link]here[/url].

Confirm via (method).[/area]



RESULT PMS (please randomize the order of watcher/voyeur results so that people can't directly correlate three people visiting to three actions and conclude which actions belong to whom, but for the sake of not typing out all of those randomized orders I'm only doing it once):
Watcher/Voyeur / Tracker/Follower / Rolecop/Neighborizer No ResultYou receive
No Result
.
Spoiler: code

Code: Select all

[area=Watcher/Voyeur / Tracker/Follower / Rolecop/Neighborizer No Result]You receive [b]No Result[/b].[/area]


Watcher/Voyeur Tracker/Follower visit
(Tracker/Follower player)
visited
(target)
last night;
(target)
had an
Action Investigation
action used on them last night.
Spoiler: code

Code: Select all

[area=Watcher/Voyeur Tracker/Follower visit][b](Tracker/Follower player)[/b] visited [b](target)[/b] last night; [b](target)[/b] had an [b]Action Investigation[/b] action used on them last night.[/area]

Watcher/Voyeur Tracker/Follower + Rolecop/Neighborizer visits
(Tracker/Follower player)
and
(Rolecop/Neighborizer player)
visited
(target)
last night;
(target)
had an
Action Investigation
action used on them last night, a
Role Investigation
action used on them last night, and a
Miscellaneous
action used on them last night.
Spoiler: code

Code: Select all

[area=Watcher/Voyeur Tracker/Follower + Rolecop/Neighborizer visits][b](Tracker/Follower player)[/b] and [b](Rolecop/Neighborizer player)[/b] visited [b](target)[/b] last night; [b](target)[/b] had an [b]Action Investigation[/b] action used on them last night, a [b]Role Investigation[/b] action used on them last night, and a [b]Miscellaneous[/b] action used on them last night.[/area]

Watcher/Voyeur Tracker/Follower + Rolecop/Neighborizer + Roleblocker visits
(Tracker/Follower player)
,
(Rolecop/Neighborizer player)
, and
(JOAT player)
visited
(target)
last night;
(target)
had an
Action Investigation
action used on them last night, a
Role Investigation
action used on them last night, a
Miscellaneous
action used on them last night, and a
Blocking
action used on them last night.
Spoiler: code

Code: Select all

[area=Watcher/Voyeur Tracker/Follower + Rolecop/Neighborizer + Roleblocker visits][b](Tracker/Follower player)[/b], [b](Rolecop/Neighborizer player)[/b], and [b](JOAT player)[/b] visited [b](target)[/b] last night; [b](target)[/b] had an [b]Action Investigation[/b] action used on them last night, a [b]Role Investigation[/b] action used on them last night, a [b]Miscellaneous[/b] action used on them last night, and a [b]Blocking[/b] action used on them last night.[/area]

Watcher/Voyeur Tracker/Follower + Rolecop/Neighborizer + Nightkill visits
(Tracker/Follower player)
,
(Rolecop/Neighborizer player)
, and
(Mafia nightkilling player)
visited
(target)
last night;
(target)
had an
Action Investigation
action used on them last night, a
Role Investigation
action used on them last night, a
Miscellaneous
action used on them last night, and a
Killing
action used on them last night.
Spoiler: code

Code: Select all

[area=Watcher/Voyeur Tracker/Follower + Rolecop/Neighborizer + Roleblocker visits][b](Tracker/Follower player)[/b], [b](Rolecop/Neighborizer player)[/b], and [b](Mafia nightkilling player)[/b] visited [b](target)[/b] last night; [b](target)[/b] had an [b]Action Investigation[/b] action used on them last night, a [b]Role Investigation[/b] action used on them last night, a [b]Miscellaneous[/b] action used on them last night, and a [b]Killing[/b] action used on them last night.[/area]

Watcher/Voyeur Tracker/Follower + Rolecop/Neighborizer + Roleblocker + Nightkill visits
(Tracker/Follower player)
,
(Rolecop/Neighborizer player)
,
(JOAT player)
, and
(Mafia nightkilling player)
visited
(target)
last night;
(target)
had an
Action Investigation
action used on them last night, a
Role Investigation
action used on them last night, a
Miscellaneous
action used on them last night, a
Blocking
action used on them last night, and a
Killing
action used on them last night.
Spoiler: code

Code: Select all

[area=Watcher/Voyeur Tracker/Follower + Rolecop/Neighborizer + Roleblocker + Nightkill visits][b](Tracker/Follower player)[/b], [b](Rolecop/Neighborizer player)[/b], [b](JOAT player)[/b], and [b](Mafia nightkilling player)[/b] visited [b](target)[/b] last night; [b](target)[/b] had an [b]Action Investigation[/b] action used on them last night, a [b]Role Investigation[/b] action used on them last night, a [b]Miscellaneous[/b] action used on them last night, a [b]Blocking[/b] action used on them last night, and a [b]Killing[/b] action used on them last night.[/area]

Watcher/Voyeur Rolecop/Neighborizer visit
(Rolecop/Neighborizer player)
visited
(target)
last night;
(target)
had a
Role Investigation
action used on them last night and a
Miscellaneous
action used on them last night.
Spoiler: code

Code: Select all

[area=Watcher/Voyeur Rolecop/Neighborizer visit][b](Rolecop/Neighborizer player)[/b] visited [b](target)[/b] last night; [b](target)[/b] had a [b]Role Investigation[/b] action used on them last night and a [b]Miscellaneous[/b] action used on them last night.[/area]

Watcher/Voyeur Rolecop/Neighborizer + Roleblocker visits
(Rolecop/Neighborizer player)
and
(JOAT player)
visited
(target)
last night;
(target)
had a
Role Investigation
action used on them last night, a
Miscellaneous
action used on them last night, and a
Blocking
action used on them last night.
Spoiler: code

Code: Select all

[area=Watcher/Voyeur Rolecop/Neighborizer + Roleblocker visits][b](Rolecop/Neighborizer player)[/b] and [b](JOAT player)[/b] visited [b](target)[/b] last night; [b](target)[/b] had a [b]Role Investigation[/b] action used on them last night, a [b]Miscellaneous[/b] action used on them last night, and a [b]Blocking[/b] action used on them last night.[/area]

Watcher/Voyeur Rolecop/Neighborizer + Nightkill visits
(Rolecop/Neighborizer player)
and
(Mafia nightkilling player)
visited
(target)
last night;
(target)
had a
Role Investigation
action used on them last night, a
Miscellaneous
action used on them last night, and a
Killing
action used on them last night.
Spoiler: code

Code: Select all

[area=Watcher/Voyeur Rolecop/Neighborizer + Nightkill visits][b](Rolecop/Neighborizer player)[/b] and [b](Mafia nightkilling player)[/b] visited [b](target)[/b] last night; [b](target)[/b] had a [b]Role Investigation[/b] action used on them last night, a [b]Miscellaneous[/b] action used on them last night, and a [b]Killing[/b] action used on them last night.[/area]

Watcher/Voyeur Rolecop/Neighborizer + Roleblocker + Nightkill visits
(Rolecop/Neighborizer player)
,
(JOAT player)
, and
(Mafia nightkilling player)
visited
(target)
last night;
(target)
had a
Role Investigation
action used on them last night, a
Miscellaneous
action used on them last night, a
Blocking
action used on them last night, and a
Killing
action used on them last night.
Spoiler: code

Code: Select all

[area=Watcher/Voyeur Rolecop/Neighborizer + Roleblocker + Nightkill visits][b](Rolecop/Neighborizer player)[/b], [b](JOAT player)[/b], and [b](Mafia nightkilling player)[/b] visited [b](target)[/b] last night; [b](target)[/b] had a [b]Role Investigation[/b] action used on them last night, a [b]Miscellaneous[/b] action used on them last night, a [b]Blocking[/b] action used on them last night, and a [b]Killing[/b] action used on them last night.[/area]

Watcher/Voyeur Roleblocker visit
(JOAT player)
visited
(target)
last night;
(target)
had a
Blocking
action used on them last night.
Spoiler: code

Code: Select all

[area=Watcher/Voyeur Roleblocker visit][b](JOAT player)[/b] visited [b](target)[/b] last night; [b](target)[/b] had a [b]Blocking[/b] action used on them last night.[/area]

Watcher/Voyeur Roleblocker + Nightkill visits
(JOAT player)
and
(Mafia nightkilling player)
visited
(target)
last night;
(target)
had a
Blocking
action used on them last night and a
Killing
action used on them last night.
Spoiler: code

Code: Select all

[area=Watcher/Voyeur Roleblocker + Nightkill visits][b](JOAT player)[/b] and [b](Mafia nightkilling player)[/b] visited [b](target)[/b] last night; [b](target)[/b] had a [b]Blocking[/b] action used on them last night and a [b]Killing[/b] action used on them last night.[/area]

Watcher/Voyeur Nightkill visit
(Mafia nightkilling player)
visited
(target)
last night;
(target)
had a
Killing
action used on them last night.
Spoiler: code

Code: Select all

[area=Watcher/Voyeur Nightkill visit][b](Mafia nightkilling player)[/b] visited [b](target)[/b] last night; [b](target)[/b] had a [b]Killing[/b] action used on them last night.[/area]

Watcher/Voyeur Nobody VisitsNobody visited your target last night.
Spoiler: code

Code: Select all

[area=Watcher/Voyeur Nobody Visits]Nobody visited your target last night.[/area]


Tracker/Follower on Watcher/Voyeur
Playername
visited
(playername's target)
and performed an
Action Investigation
action last night.
Spoiler: code

Code: Select all

[area=Tracker/Follower on Watcher/Voyeur][b]Playername[/b] visited [b](playername's target)[/b] and performed an [b]Action Investigation[/b] action last night.[/area]

Tracker/Follower on Rolecop/Neighborizer
Playername
visited
(playername's target)
and performed a
Role Investigation
action last night and a
Miscellaneous
action last night.
Spoiler: code

Code: Select all

[area=Tracker/Follower on Rolecop/Neighborizer][b]Playername[/b] visited [b](playername's target)[/b] and performed a [b]Role Investigation[/b] action last night and a [b]Miscellaneous[/b] action last night.[/area]

Tracker/Follower on Roleblocker / on Rolestopper
Playername
visited
(playername's target)
and performed a
Blocking
action last night.
Spoiler: code

Code: Select all

[area=Tracker/Follower on Roleblocker][b]Playername[/b] visited [b](playername's target)[/b] and performed a [b]Blocking[/b] action last night.[/area]

Tracker/Follower on Nightkill
Playername
visited
(playername's target)
and performed a
Killing
action last night.

Tracker/Follower Visits NobodyYour target did not visit anyone last night.
Spoiler: code

Code: Select all

[area=Tracker/Follower Visits Nobody]Your target did not visit anyone last night.[/area]


Added to NeighborhoodYou have been added to this neighborhood and may talk within there at any given time.
Spoiler: code

Code: Select all

[area=Added to Neighborhood]You have been added to [url=link]this neighborhood[/url] and may talk within there at any given time.[/area]


Rolecop Watcher/Voyeur result
Playername
is a
Combined Watcher/Voyeur
, and has been added to your neighborhood.
Spoiler: code

Code: Select all

[area=Rolecop Watcher/Voyeur result][b]Playername[/b] is a [b]Combined Watcher/Voyeur[/b], and has been added to [url=link]your neighborhood[/url].[/area]

Rolecop Tracker/Follower result
Playername
is a
Combined Tracker/Follower
, and has been added to your neighborhood.
Spoiler: code

Code: Select all

[area=Rolecop Tracker/Follower result][b]Playername[/b] is a [b]Combined Tracker/Follower[/b], and has been added to [url=link]your neighborhood[/url].[/area]

Rolecop JOAT (Strongman, Roleblocker, Rolestopper) result
Playername
is a
JOAT (Strongman, Roleblocker, Rolestopper)
, and has been added to your neighborhood.
Spoiler: code

Code: Select all

[area=Rolecop JOAT (Strongman, Roleblocker, Rolestopper) result][b]Playername[/b] is a [b]JOAT (Strongman, Roleblocker, Rolestopper)[/b], and has been added to [url=link]your neighborhood[/url].[/area]

Universal Backup (pre-inherit) result
Playername
is a
Universal Backup
, and has been added to your neighborhood.
Spoiler: code

Code: Select all

[area=Universal Backup (pre-inherit) result][b]Playername[/b] is a [b]Universal Backup[/b], and has been added to [url=link]your neighborhood[/url].[/area]

Universal Backup (post-inherit) result
Playername
is a
Universal Backup
turned
JOAT (Strongman, Roleblocker, Rolestopper)
, and has been added to your neighborhood.
Spoiler: code

Code: Select all

[area=Universal Backup (post-inherit) result][b]Playername[/b] is a [b]Universal Backup[/b] turned [b]JOAT (Strongman, Roleblocker, Rolestopper)[/b], and has been added to [url=link]your neighborhood[/url].[/area]

VT/Goon result
Playername
is
Vanilla
, and has been added to your neighborhood.
Spoiler: code

Code: Select all

[area=VT/Goon result][b]Playername[/b] is [b]Vanilla[/b], and has been added to [url=link]your neighborhood[/url].[/area]


Universal Backup Inheriting RoleYou have inherited the role of
(Mafia JOAT playername)
.
Their role is as follows: (quote role PM).
Spoiler: code

Code: Select all

[area=Universal Backup Inheriting Role]You have inherited the role of [b](Mafia JOAT playername)[/b].
Their role is as follows: (quote role PM).[/area]


I believe I've covered them all?
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Post Post #5 (ISO) » Sun Aug 04, 2019 7:34 pm

Post by mastina »

In post 4, mastina wrote:(please randomize the order of watcher/voyeur results so that people can't directly correlate three people visiting to three actions and conclude which actions belong to whom, but for the sake of not typing out all of those randomized orders I'm only doing it once)
Alternative to randomizing the order of players visiting/roles used: Just list the players in the order of the playerlist and actions in the order of {Blocking, Miscellaneous, Killing, Role Investigation, Action Investigation}.

Butyeah. One of those two needs to be done to prevent direct correlations from who visits being made to what actions were performed.
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Post Post #6 (ISO) » Sun Jan 05, 2020 1:46 am

Post by Espeonage »

Quick question. Should the possible results all be in the role pm for the town role pms given not every type of role is present in the game and that is reflected in the results?
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Post Post #7 (ISO) » Sun Jan 05, 2020 1:56 am

Post by Espeonage »

nvm reread and realised all possible results are listed. Ignore me.
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Post Post #8 (ISO) » Sun Jan 05, 2020 12:14 pm

Post by mastina »

I am very very thorough. :P
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Post Post #9 (ISO) » Wed Feb 19, 2020 10:14 pm

Post by Espeonage »

bumping this for my own benefit
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