A Something_Smart 13p pre-designed setup


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A Something_Smart 13p pre-designed setup

Post Post #0 (ISO) » Thu Aug 08, 2019 4:40 pm

Post by implosion »

zZ
Last edited by implosion on Fri Jun 05, 2020 9:46 am, edited 2 times in total.
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Post Post #1 (ISO) » Thu Aug 08, 2019 5:08 pm

Post by Something_Smart »

Mafia Goon
Mafia Goon
Mafia Multitasking Roleblocker

Town Mason Neighborizer
Town Mason Neighborizer
Town Disloyal Rolestopper
Town Simple Rolestopper
6x VT
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #2 (ISO) » Thu Aug 08, 2019 5:12 pm

Post by Something_Smart »

If you think this is townsided the simple rolestopper was a late addition and it can probably be removed or modified.

Two masons are approximately 2/3 of the power town will need, and I feel like overall the number of clears that will be generated from a mason finding the disloyal rolestopper and coordinating targets with them is about half a clear, so the simple rolestopper was added to give the masons another role to coordinate with (albeit one that gives them only a vanilla cop check instead of a cop check) and also maybe something that can confirm itself via stopping a kill (the chance of gaining a mislynch by stopping two kills is next to nothing).
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #3 (ISO) » Sat Aug 10, 2019 4:55 am

Post by Ircher »

While town's roles have good synergy, I don't think any of them justify the presence of a full mafia roleblocker. I think I would pass the setup with a 1-shot or even night roleblocker.
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Post Post #4 (ISO) » Sun Aug 11, 2019 2:01 pm

Post by Something_Smart »

Sorry was out of town over the weekend.

The full roleblocker was added because it was very unlikely to help scum unless they actually knew the role of the player they were targeting with it; blocking a neighborizer just informs town that there's a scum roleblocker unless they have specifically coordinated with one of the rolestoppers, and obviously, town's strongest power is the masons which the RB doesn't affect.

I think I'd be fine gating it. Was originally gonna say even-night but the earliest it could realistically have an impact is N3 if a rolestopper and a scum are neighborized in the same hood N1 and N2. So maybe 1-shot is just better and if scum waste it early without knowing their target's role, it's their loss.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #5 (ISO) » Sun Aug 11, 2019 2:44 pm

Post by Ircher »

Novice Odd Night would be acceptable too.

Anyway, it is up to you.
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Post Post #6 (ISO) » Tue Aug 13, 2019 4:28 am

Post by Something_Smart »

Yeah I like one-shot. Rewards scum for gaining information and prevents town from publicly coordinating actions, but it doesn't run the risk of a random lucky roleblock creating a faulty result.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #7 (ISO) » Tue Aug 13, 2019 4:29 am

Post by Something_Smart »

Final setup:

Mafia Goon
Mafia Goon
Mafia Multitasking One-Shot Roleblocker

Town Mason Neighborizer
Town Mason Neighborizer
Town Disloyal Rolestopper
Town Simple Rolestopper
6x VT

I'll write role PM's when I get a chance.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #8 (ISO) » Tue Aug 13, 2019 4:31 am

Post by Something_Smart »

Daytalk was intended, by the way. In this setup it makes a huge difference and helps town significantly, but I also think it will make the game far more enjoyable.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #9 (ISO) » Tue Aug 27, 2019 1:17 pm

Post by Something_Smart »

Spoiler: Role PM's
Vanilla TownieWelcome, XXXX, to Mini ####! Your role is
Vanilla Townie.


You have no special powers.

You win when all mafia members are dead and at least one town member remains alive.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here (link).

Town Mason NeighborizerWelcome, XXXX, to Mini ####! Your role is
Town Mason Neighborizer.


You share a private topic (link) with YYYY, whom you know to be aligned with the town. You may discuss with there at any time.
Each night, you may target another player. That player will be added to your neighborhood, where you and anyone in it who is alive may discuss at any time.

You win when all mafia members are dead and at least one town member remains alive.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here (link).

Town Disloyal RolestopperWelcome, XXXX, to Mini ####! Your role is
Town Disloyal Rolestopper.


Each night, you may target another player. All actions targeting your target will fail. However, your action will only succeed if you target a player who is of a different alignment from you.

You win when all mafia members are dead and at least one town member remains alive.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here (link).

Town Simple RolestopperWelcome, XXXX, to Mini ####! Your role is
Town Simple Rolestopper.


Each night, you may target another player. All actions targeting your target will fail. However, your action will only succeed if you target a player who is Vanilla (that is, a Vanilla Townie or a Mafia Goon).

You win when all mafia members are dead and at least one town member remains alive.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here (link).

Mafia GoonWelcome, XXXX, to Mini ####! Your role is
Mafia Goon.
Your partners are YYYY,
Mafia Goon
, and ZZZZ,
Mafia Multitasking One-Shot Roleblocker
. You share a private topic (link) that you may talk in at any time while you are alive, and you share a factional kill that one of your members may carry out each night.

You have no special powers.

You win when the mafia control 50% of the town or nothing can prevent this.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here (link).

Mafia Multitasking One-Shot RoleblockerWelcome, XXXX, to Mini ####! Your role is
Mafia Multitasking One-Shot Roleblocker.
Your partners are YYYY,
Mafia Goon
, and ZZZZ,
Mafia Goon
. You share a private topic (link) that you may talk in at any time while you are alive, and you share a factional kill that one of your members may carry out each night.

Once during the game, at night, you may target another player. All actions that player takes will be prevented.
You may take multiple actions in the same night. This includes using a personal action and a factional kill at the same time.

You win when the mafia control 50% of the town or nothing can prevent this.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here (link).

Spoiler: Code

Code: Select all

[area=Vanilla Townie]Welcome, XXXX, to Mini ####! Your role is [color=#008800][b]Vanilla Townie.[/b][/color]

You have no special powers.

You win when all mafia members are dead and at least one town member remains alive.[/area]
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here (link).

[area=Town Mason Neighborizer]Welcome, XXXX, to Mini ####! Your role is [color=#008800][b]Town Mason Neighborizer.[/b][/color]

You share a private topic (link) with YYYY, whom you know to be aligned with the town. You may discuss with there at any time.
Each night, you may target another player. That player will be added to your neighborhood, where you and anyone in it who is alive may discuss at any time.

You win when all mafia members are dead and at least one town member remains alive.[/area]
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here (link).

[area=Town Disloyal Rolestopper]Welcome, XXXX, to Mini ####! Your role is [color=#008800][b]Town Disloyal Rolestopper.[/b][/color]

Each night, you may target another player. All actions targeting your target will fail. However, your action will only succeed if you target a player who is of a different alignment from you.

You win when all mafia members are dead and at least one town member remains alive.[/area]
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here (link).

[area=Town Simple Rolestopper]Welcome, XXXX, to Mini ####! Your role is [color=#008800][b]Town Simple Rolestopper.[/b][/color]

Each night, you may target another player. All actions targeting your target will fail. However, your action will only succeed if you target a player who is Vanilla (that is, a Vanilla Townie or a Mafia Goon).

You win when all mafia members are dead and at least one town member remains alive.[/area]
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here (link).

[area=Mafia Goon]Welcome, XXXX, to Mini ####! Your role is [color=#FF0000][b]Mafia Goon.[/b][/color] Your partners are YYYY, [color=#FF0000][b]Mafia Goon[/b][/color], and ZZZZ, [color=#FF0000][b]Mafia Multitasking One-Shot Roleblocker[/b][/color]. You share a private topic (link) that you may talk in at any time while you are alive, and you share a factional kill that one of your members may carry out each night.

You have no special powers.

You win when the mafia control 50% of the town or nothing can prevent this.[/area]
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here (link).

[area=Mafia Multitasking One-Shot Roleblocker]Welcome, XXXX, to Mini ####! Your role is [color=#FF0000][b]Mafia Multitasking One-Shot Roleblocker.[/b][/color] Your partners are YYYY, [color=#FF0000][b]Mafia Goon[/b][/color], and ZZZZ, [color=#FF0000][b]Mafia Goon[/b][/color]. You share a private topic (link) that you may talk in at any time while you are alive, and you share a factional kill that one of your members may carry out each night.

Once during the game, at night, you may target another player. All actions that player takes will be prevented.
You may take multiple actions in the same night. This includes using a personal action and a factional kill at the same time.

You win when the mafia control 50% of the town or nothing can prevent this.[/area]
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here (link).
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #10 (ISO) » Tue Aug 27, 2019 2:31 pm

Post by Ircher »

/pass
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