TemporalLich's Micro Normal Review, August 2019


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TemporalLich's Micro Normal Review, August 2019

Post Post #0 (ISO) » Tue Aug 27, 2019 6:49 pm

Post by implosion »

I neglected to ask for the setup, so TL will have to post it!

Primary: callforjudgement
Secondary: Ircher
Last edited by implosion on Fri May 08, 2020 6:17 pm, edited 1 time in total.
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Post Post #1 (ISO) » Tue Aug 27, 2019 6:52 pm

Post by implosion »

Oh yeah, and when this one is done PM me and/or Micc, since it's in the micro queue and I won't automatically remember to check if it's done when it's getting near the top of my queue.
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Post Post #2 (ISO) » Tue Aug 27, 2019 6:58 pm

Post by TemporalLich »

I have the entire setup packet in a .txt file so I will paste it here:

A pretty interesting setup involving a neighbor mailman and a neighbor investigative. The enabler however ruins neighborhood communication by locking the neighbor PT (idk if this or revoking access is the normal Neighbor Enabler, I prefer the former).


Setup:

9 players
1 Mafia 2-shot Jailkeeper
1 Mafia Neighbor Enabler
1 Town 2-shot Announcing Roleblocker
1 Town Neighbor Mailman
1 Town Neighbor Follower
4 Vanilla Townies

All PT's have daytalk


Opening Post:

Welcome to Micro {number}


Modded by TemporalLich, backup modded by Xtoxm


Reviewed by {reviewer}


Playerlist:

{playerlist}

Spoiler: Alive
{alive_players}


Spoiler: Dead
No one... yet.



Rules Post:

Rules

(Adapted from northsidegal)


General

-Adhere to all site rules.
-Always play to win.
-Remember that this is a game - heated discussion is allowed, but personal attacks are not.
-Pretending to break the rules will be treated similarly as actually breaking the rules.
-Do not quote any out of game communication regarding this game - this includes your role PM and any other PMs I may send you.
-If you need to get my attention, please include "
@mod
" in your post or PM me.
-
This
(#3F4F7F) is my color. You can use it, if you want.
-Do not use encryption, hidden text or excessively small text in your posts.
-Do not use any form of provable randomness. This includes dice tags, screenshots of random.org, etc. Saying you flipped a coin is okay, providing some sort of proof that you did isn’t.
-Each day phase will last for 7 days, with night phases lasting 48 hours.
-Do not post in the game thread or any private topics following your death, with the exception of the dead thread.
-If you have the ability to edit your posts, do not do so.
-My decisions are final. If I feel you are violating any of the rules, I will take the appropriate action.
-As a general principle, whenever moderator action is required I will attempt to make the decision that has the least impact on the natural flow of gameplay. For example, force replacing instead of modkilling whenever possible.
-Have fun!

Voting

-All votes and unvotes must be in
bold
or in VOTE: vote tags, with vote tags being preferable.
-Votes in spoilers will not be counted.
-Abbreviations and nicknames are acceptable, as long as I can understand them.
-Lynches will occur when a majority (>50%) is reached. If no majority is reached before deadline, the day will end in a no lynch.
-Voting to end the day in a no-lynch requires only 50% of players, not >50%.
-Once a hammer has occurred, the game is in "twilight". Discussion may continue until I lock the thread but no further votes or unvotes will be counted.

Activity

-You are expected to make at least one game-relevant post every 48 hours. Players who go 48 hours without posting will be prodded.
-If you are prodded, you have 24 hours to post in-thread. If you do not respond within 24 hours, you will be replaced. Additionally, if I have to prod you 3 or more times, you will be replaced at my own discretion.
-Abuse of prod dodges will result in you being replaced at my own discretion.
-If you are going to be V/LA, please announce it in thread or PM me. If your V/LA will last 7 days or longer I may be forced to replace you.

Game Notes

-Night actions this game will follow Natural Action Resolution.
-If you do not send me an action for the night, I will assume that you are not taking one.
-All Private Topics have daytalk enabled.
-At least one player has received the following role:
Welcome, [playername]. You are a
Vanilla Townie
.

You have no special abilities.

You win when all the threats to the town are eliminated.

Role PMs:

Spoiler: JK
Welcome, [playername]. You are a
Mafia 2-shot Jailkeeper
.

You are a member of the Mafia, along with {player}. Your Private Topic is here: {Scum PT}

Each night, one member of the Mafia may perform the Mafia factional nightkill.

Twice in the game during night, you may prevent a player from acting and protect them from kills.

You win when all the threats to the Mafia are eliminated, or nothing can prevent this from happening.


Spoiler: Enable
Welcome, [playername]. You are a
Mafia Neighbor Enabler
.

You are a member of the Mafia, along with {player}. Your Private Topic is here: {Scum PT}

Each night, one member of the Mafia may perform the Mafia factional nightkill.

When you die, the Neighbor Private Topic will be locked.

You win when all the threats to the Mafia are eliminated, or nothing can prevent this from happening.


Spoiler: RB
Welcome, [playername]. You are a
Town 2-shot Announcing Roleblocker
.

Twice in the game during night, you may prevent a player from acting and inform them that they were roleblocked.

You win when all the threats to the town are eliminated.


Spoiler: Mail
Welcome, [playername]. You are a
Town Neighbor Mailman
.

You are a Neighbor with {player}. Your Private Topic is here: {Neighbor PT}

Each night, you may PM the moderator to send a target player a message of your choice. They will be informed the message came from a mailman.

You win when all the threats to the town are eliminated.


Spoiler: Follow
Welcome, [playername]. You are a
Town Neighbor Follower
.

You are a Neighbor with {player}. Your Private Topic is here: {Neighbor PT}

Each night, you may investigate a player to see what type of action they took.

You win when all the threats to the town are eliminated.


Spoiler: VT
Welcome, [playername]. You are a
Vanilla Townie
.

You have no special abilities.

You win when all the threats to the town are eliminated.



Results PMs:

Spoiler: Killed
Unfortunately, you have died.

Join the Dead PT here: {dead PT}


Spoiler: Follower
{player} has used a {type} action last night. (
Positive: {type}
) [possible action types in this setup: Kill (Mafia factional kill), Jailkeep (JK), Blocking (RB), Miscellaneous (Mailman)]
{player} has not acted last night.
No Result (Your following attempt has failed.)


Spoiler: Mailman Message
A mailman has sent you this message:

{message}


Spoiler: Roleblocked
You have been roleblocked.



In case this isn't hard accepted:

I'm willing to nerf the JK and RB, those roles are what I'm doubting...

I'd like to keep the neighborhood intact...

Neighbor Enabler is a weird role but it serves to reduce the power of the neighborhood without actually having a scum neighbor.
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Post Post #3 (ISO) » Wed Aug 28, 2019 4:48 am

Post by callforjudgement »

The JK is in a pretty weird spot. In particular, it is probably correct for scum not to use it (the chance that they stop the Roleblocker from doing something valuable seems lower than the chance that the Follower catches them performing a jailkeep action that makes no sense in the setup). They also aren't multitasking, which seems like it might be a mistake?

Follower + Roleblocker, even with the limit to 2 shots and the scum JK opposite, is probably too much town power in a Micro. If scum loses a member, they are more or less completely screwed because each of the RB and Follower will confirm one player as town every night (via not stopping / not observing a killing action).

There's also the setup speculation issue that the death of a scum Neighbour Enabler more or less confirms both remaining neighbours as town, because the setup would make no sense otherwise. (Whether this is a problem in practice depends on who's playing the game; most of the mafiascum.net playerbase is terrible at setup speculation, but some players are really good at it.)

I like the general setup with the Neighbours; I think I'd want to tone down the rest of the power on both sides of the setup, though. My suggestion for getting the balance within bouds would be something along these lines:

Mafia Goon
Mafia Neighbour Enabler
Town Doctor
Town Neighbour Mailman
Town Neighbour Follower
4 VT

(For what it's worth, I think both your setup and this one rely on the global daytalk. I normally don't have a strong opinion on that, but this time I do.)
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Post Post #4 (ISO) » Wed Aug 28, 2019 6:17 am

Post by TemporalLich »

The JK/RB dynamic in my original setup is indeed too much power... I was somehow expecting the JK to count as confirmed town but that makes my original setup abnormal in hindsight.

I can't really think of a better setup right now, so I think I will give the greenlight to CfJ's version of my setup.
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Post Post #5 (ISO) » Wed Aug 28, 2019 6:29 am

Post by TemporalLich »

For example, I can't think of any ways to further reduce the neighborhood power short of denying global daytalk and giving scum an Encryptor, which seems like a major loss
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Post Post #6 (ISO) » Wed Aug 28, 2019 2:08 pm

Post by TemporalLich »

actually I just figured out a way to reduce the neighborhood's power - make the goon a Mafia Multitasking Mailman instead (adding X-shot where appropriate)
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Post Post #7 (ISO) » Wed Aug 28, 2019 2:12 pm

Post by TemporalLich »

but eh... that's only a change I want to make if necessary...

Choose: CfJ's setup
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Post Post #8 (ISO) » Wed Aug 28, 2019 2:26 pm

Post by TemporalLich »

and if that setup still is too unbalanced, perhaps a weaker neighbor investigative role is in order.
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Post Post #9 (ISO) » Fri Aug 30, 2019 10:01 pm

Post by TemporalLich »

Really I'm just waiting for either a signoff or further information. If there's concern CfJ's setup is still unbalanced I can replace the Neighbor Follower with a Neighbor Voyeur.

Here's the modified setup packet with CfJ's setup:


Setup:

9 players
1 Mafia Neighbor Enabler
1 Mafia Goon
1 Town Doctor
1 Town Neighbor Mailman
1 Town Neighbor Follower
4 Vanilla Townies

All PT's have daytalk


Opening Post:

Welcome to Micro {number}


Modded by TemporalLich, backup modded by Xtoxm


Reviewed by {reviewer}


Playerlist:

{playerlist}

Spoiler: Alive
{alive_players}


Spoiler: Dead
No one... yet.



Rules Post:

Rules

(Adapted from northsidegal)


General

-Adhere to all site rules.
-Always play to win.
-Remember that this is a game - heated discussion is allowed, but personal attacks are not.
-Pretending to break the rules will be treated similarly as actually breaking the rules.
-Do not quote any out of game communication regarding this game - this includes your role PM and any other PMs I may send you.
-If you need to get my attention, please include "
@mod
" in your post or PM me.
-
This
(#3F4F7F) is my color. You can use it, if you want.
-Do not use encryption, hidden text or excessively small text in your posts.
-Do not use any form of provable randomness. This includes dice tags, screenshots of random.org, etc. Saying you flipped a coin is okay, providing some sort of proof that you did isn’t.
-Each day phase will last for 7 days, with night phases lasting 48 hours.
-Do not post in the game thread or any private topics following your death, with the exception of the dead thread.
-If you have the ability to edit your posts, do not do so.
-My decisions are final. If I feel you are violating any of the rules, I will take the appropriate action.
-As a general principle, whenever moderator action is required I will attempt to make the decision that has the least impact on the natural flow of gameplay. For example, force replacing instead of modkilling whenever possible.
-Have fun!

Voting

-All votes and unvotes must be in
bold
or in VOTE: vote tags, with vote tags being preferable.
-Votes in spoilers will not be counted.
-Abbreviations and nicknames are acceptable, as long as I can understand them.
-Lynches will occur when a majority (>50%) is reached. If no majority is reached before deadline, the day will end in a no lynch.
-Voting to end the day in a no-lynch requires only 50% of players, not >50%.
-Once a hammer has occurred, the game is in "twilight". Discussion may continue until I lock the thread but no further votes or unvotes will be counted.

Activity

-You are expected to make at least one game-relevant post every 48 hours. Players who go 48 hours without posting will be prodded.
-If you are prodded, you have 24 hours to post in-thread. If you do not respond within 24 hours, you will be replaced. Additionally, if I have to prod you 3 or more times, you will be replaced at my own discretion.
-Abuse of prod dodges will result in you being replaced at my own discretion.
-If you are going to be V/LA, please announce it in thread or PM me. If your V/LA will last 7 days or longer I may be forced to replace you.

Game Notes

-Night actions this game will follow Natural Action Resolution.
-If you do not send me an action for the night, I will assume that you are not taking one.
-All Private Topics have daytalk enabled.
-At least one player has received the following role:
Welcome, [playername]. You are a
Vanilla Townie
.

You have no special abilities.

You win when all the threats to the town are eliminated.

Role PMs:

Spoiler: Enable
Welcome, [playername]. You are a
Mafia Neighbor Enabler
.

You are a member of the Mafia, along with {player}. Your Private Topic is here: {Scum PT}

Each night, one member of the Mafia may perform the Mafia factional nightkill.

When you die, the Neighbor Private Topic will be locked.

You win when all the threats to the Mafia are eliminated, or nothing can prevent this from happening.


Spoiler: Goon
Welcome, [playername]. You are a
Mafia Goon
.

You are a member of the Mafia, along with {player}. Your Private Topic is here: {Scum PT}

Each night, one member of the Mafia may perform the Mafia factional nightkill.

You have no special abilities.

You win when all the threats to the Mafia are eliminated, or nothing can prevent this from happening.


Spoiler: Doc
Welcome, [playername]. You are a
Town Doctor
.

Each night, you may protect a player from a single kill attempt.

You win when all the threats to the town are eliminated.


Spoiler: Mail
Welcome, [playername]. You are a
Town Neighbor Mailman
.

You are a Neighbor with {player}. Your Private Topic is here: {Neighbor PT}

Each night, you may PM the moderator to send a target player a message of your choice. They will be informed the message came from a mailman.

You win when all the threats to the town are eliminated.


Spoiler: Follow
Welcome, [playername]. You are a
Town Neighbor Follower
.

You are a Neighbor with {player}. Your Private Topic is here: {Neighbor PT}

Each night, you may investigate a player to see what type of action they took.

You win when all the threats to the town are eliminated.


Spoiler: VT
Welcome, [playername]. You are a
Vanilla Townie
.

You have no special abilities.

You win when all the threats to the town are eliminated.



Results PMs:

Spoiler: Killed
Unfortunately, you have died.

Join the Dead PT here: {dead PT}


Spoiler: Neighborhood Disabled
The Neighborhood has been disabled!

This PT will remain locked for the rest of the game.


Spoiler: Follower
{player} has used a {type} action last night. [possible action types in this setup: Kill (Mafia factional kill), Protection (Doctor), Miscellaneous (Mailman)]
{player} has not acted last night.
No Result (Your following attempt has failed.)


Spoiler: Mailman Message
A mailman has sent you this message:

{message}



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Post Post #10 (ISO) » Fri Aug 30, 2019 11:04 pm

Post by callforjudgement »

I'm the primary reviewer, so if you accept a setup I propose it's automatically signed off on, just as if I'd accepted a setup you propose (the secondary reviewer can certainly contribute comments but doesn't technically have a say).

I didn't spot any problems in the role PMs, so if you're happy with the setup as it stands, and don't feel like waiting for Ircher, you can PM the relevant authorities to let them know the setup is ready. (That said, you might as well wait if it wouldn't delay thee setup running.)
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Post Post #11 (ISO) » Sat Aug 31, 2019 7:03 am

Post by TemporalLich »

I think I am good then.

I've sent the PM to the relevant listmods.
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