Menalque's Mini Normal Review, November 2019
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Psychologist I had to read a couple times because my brain didn’t want to process it, it’s quite wordy. It is correct, though, and hits all the points.CHECK OUT MY HOW TO PLAY AS SCUM GUIDE Maybe it'll help you catch me
”Yeah, the moment I realized Flavor was scum I stopped trying because I’m sure as hell not beating him.” - Clemency
”Not bragging about myself as much as I'm actually praising the Scum player of the year...and probably the decade.” - Almost50
"Just accept that FL is too good as scum, period." - Clidd- Menalque
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Menalque he/himSurvivor
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I think you need to put in the rules that Mafia have daytalk.CHECK OUT MY HOW TO PLAY AS SCUM GUIDE Maybe it'll help you catch me
”Yeah, the moment I realized Flavor was scum I stopped trying because I’m sure as hell not beating him.” - Clemency
”Not bragging about myself as much as I'm actually praising the Scum player of the year...and probably the decade.” - Almost50
"Just accept that FL is too good as scum, period." - Clidd- Menalque
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Menalque he/himSurvivor
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Updated psychologist, is this clearer?In post 21, Menalque wrote:Spoiler: VT
Spoiler: Weak Doctor
Spoiler: Psychologist
Spoiler: 1 shot vig
Spoiler: motion detector
Spoiler: 1-shot strongman
Spoiler: goon- Flavor Leaf
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Flavor Leaf Survivor
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Yeah, it is! I was fine passing it either way, but that’s clear.CHECK OUT MY HOW TO PLAY AS SCUM GUIDE Maybe it'll help you catch me
”Yeah, the moment I realized Flavor was scum I stopped trying because I’m sure as hell not beating him.” - Clemency
”Not bragging about myself as much as I'm actually praising the Scum player of the year...and probably the decade.” - Almost50
"Just accept that FL is too good as scum, period." - Clidd- Menalque
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Menalque he/himSurvivor
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mastina She/HerFalse Prophet
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So my concern with the role PMs is this:Well aren't you lucky! Your role in this game is Weak Doctor.Well aren't you lucky! Your role in this game is Psychologist.You drew one of the lucky straws, and your role in this game is 1-shot Vigilante. Careful with that gun, chief!
I'm not concerned about the flavor in the VT PM (nor am I particularly concerned about the flavor in the mafia PMs because the mafia know they're scum anyway) because per Normal guidelines standards, the VT role PM is public, obv. But each and every single power role has flavor in them--two of them have one flavor, two of them have a different flavor, but having any flavor in them at all is problematic because it is a detail which could impact the game in a way which we try to avoid with Normals. Mafia for instance would have trouble fakeclaiming if the flavor would be pointed out.You drew one of the lucky straws, and your role in this game is Motion Detector.
And every fix to that which keeps the flavor is ugly. Inform the mafia of the different flavors, gives the mafia info they shouldn't have, gives mafia factional information which isn't really Normal, opens the game to people setup speccing off of flavor and flavor divisions and so on and so forth.
Otherwise,
As-is, this is fine (I wouldn't have issues with it), but personally I'd add 'if your action succeeds' disclaimers to this, in both sections. "Each night phase, you may attempt to protect a player to stop them from being killed.Each night phase, you may protect a player to stop them from being killed.
However, if you target a member of the scum team, you will die.
However, if you successfully target a member of the scumteam, you will die."
(Further note: given this is a Mini Normal, that wording is fine, because you're not allowed multiball/sks in mini normals, but for future reference, if this were a Large I'd recommend the more generic 'does not share your faction'. Like I said, this is a mini normal so there's only one nontown faction, the scumteam, so it's fine, but I figured I'd mention it to raise awareness for when you mod future games.)
This one I'll have to insist on giving an extra section to clarify though.Each Night, you may target a player.
If that player has an unused active killing ability, you will receive a "positive" result.
If that player has no active killing ability or has already used this ability, you will receive a "negative" result.
An active killing ability is one that must be triggered by that player to be used. For instance, the factional mafia nightkill is active. A bomb (someone who kills their killer when targeted at night) is not active.
"Each Night, you may target a player.
If that player has an unused active killing ability, you will receive a "positive" result.
If that player has no active killing ability or has already used this ability, you will receive a "negative" result.
An active killing ability is one that must be triggered by that player to be used. For instance, the factional mafia nightkill is active. A bomb (someone who kills their killer when targeted at night) is not active.
If your action fails, you will receive a "no result" result."
Yes, this game has no way to receive a No Result result thanks to the removal of the commuter, but it should still be included because people WILL ask about it otherwise.
Similarly, for this one, you need more clarifications. "If your action is successful, you will learn whether any actions were performed on or by that player, but not by whom, or which actions. If your action is unsuccessful, you will receive a 'no result' result." to keep your wording there.Each night, you may target another player. If your action is successful, you will learn whether any actions were performed on or by that player, but not by whom, or which actions.
However, I'd actually recommend being even more explicit than that. The above is the minimum which I would request you have, and if you did the above I'd pass it, but for a tracker/watcher-type role, I generally recommend being as explicit as possible, and the most explicit form possible would be,
"Each night, you may target another player. You will receive the result of 'you sensed motion' if any actions were performed on or by that player (but not by whom or which actions), 'you did not sense motion' if no actions were performed on or by that player, or 'no result' if your action was unsuccessful." Or something to that effect. It's not something I'll require, but it is something I recommend for clarity because tracker/watcher-type roles can have confusion between "nobody visited" and "action failed". Don't rely on your players to have read the Normal guidelines and know that, OBVIOUSLY, a failed action is No Result, and OBVIOUSLY, a no visit result is a successful action where nobody visited; people WILL get the two confused in spite of the Normal Guidelines unless you specify it in the actual role PM.
(Basically, plenty of people think 'No Result' could be because nobody visited; plenty of people think 'nobody visited' could be because of a failed action. So specifying explicitly in the role PM that 'No Result' is a failed action, and 'nobody visited' is a successful action, is always a good idea even if it is not strictly speaking a requirement. Which is why I always recommend doing so.)- Menalque
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Mafia might think all roles have flavor and make a slip because of it. That’s all I’m worried aboutCHECK OUT MY HOW TO PLAY AS SCUM GUIDE Maybe it'll help you catch me
”Yeah, the moment I realized Flavor was scum I stopped trying because I’m sure as hell not beating him.” - Clemency
”Not bragging about myself as much as I'm actually praising the Scum player of the year...and probably the decade.” - Almost50
"Just accept that FL is too good as scum, period." - Clidd- Menalque
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Menalque he/himSurvivor
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They would just talk about flavor in the role pm thinking everyone has it.
It’s not too much.CHECK OUT MY HOW TO PLAY AS SCUM GUIDE Maybe it'll help you catch me
”Yeah, the moment I realized Flavor was scum I stopped trying because I’m sure as hell not beating him.” - Clemency
”Not bragging about myself as much as I'm actually praising the Scum player of the year...and probably the decade.” - Almost50
"Just accept that FL is too good as scum, period." - Clidd- implosion
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implosion he/himPolymath
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See the wiki:
This is for the reason that any degree of possible having to think about what flavor to claim as scum doesn't really belong in normal games.All flavor should be public; flavor is not allowed in Role PMs. Role names should be standard, or non-flavored if original.- implosion
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implosion he/himPolymath
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implosion he/himPolymath
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Eh, it's kind of borderline. It's not *really* flavor, but it's at least a little risky. The issue is that scum could easily see that, assume that all town roles have some blurb like that at the top, and then screw up a fakeclaim and ruin their game. It's not really flavor at that point so I won't veto it, but etc.- Menalque
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Menalque he/himSurvivor
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mastina She/HerFalse Prophet
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My opinion is echoing implosion: it's borderline. I wouldn't explicitly veto it, but for the reasons that he listed, I'd strongly recommend against it. It would PROBABLY not be an issue, but there IS the RISK of it being an issue, and that risk is enough where I'd prefer to drop the vt flavor blurb.- Menalque
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Menalque he/himSurvivor
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sad menalque is sadIn post 35, Menalque wrote:Spoiler: VT
Spoiler: Weak Doctor
Spoiler: Psychologist
Spoiler: 1 shot vig
Spoiler: motion detector
Spoiler: 1-shot strongman
Spoiler: goonCopyright © MafiaScum. All rights reserved.
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